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Space Adventure Hero Playtest questions: Hero Creation: There should be a few examples of what defines the opposition when creating the hero. When going around the circle, does the last person give input before collating the concepts or not? Supporting Cast Creation: How do you determine a character's initial star rating? Are players allowed to collaborate on their supporting characters? Supporting Cast Selection: How do you determine supporting cast selection during the first episode/session? One of the players suggested that people play one of their characters during the first episode to establish a baseline. Does that fit what you were going for? Do players keep one supporting cast character for an entire episode, or can they swap out in a new scene? If players can swap supporting characters, do their old characters go back into the pile or stay out for the episode or scene? Scenes: We were a bit confused by how scenes work. Is it that each roll made moves a scene closer to ending, or does the first roll end one? We tried both and felt the first option worked better. After the opening scene where the villian initiates, who becomes the scene initiator? We did it so that whoever ended the previous scene initiated the next one. Episodes: Are episodes another name for session? One of the players raised the question of multiple episodes per session happening. Is there anyway to recover Convictions or Distinctions during an episode? Plot Points: Do players begin with any plot points? Can plot points be spent to improve a roll? Overall we enjoyed the game, though it feels a bit light to sustain a campaign past two or three sessions. Hope this helps, AlienRopeBurn! I'll try to get on later if you have any questions for me.
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# ? Mar 10, 2017 22:17 |
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# ? May 21, 2024 16:38 |
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Armilage Playtest Notes are live. General impressions: could use some reorganization, consolidated world information, and more information for running the game for players. Everything else is in the notes. Let me know if any clarification is needed!
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# ? Mar 10, 2017 22:40 |
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Just for edification and so I have a central place to double-check some things as I head towards a final draft. But first: Thanks a lot! This really helps out. Agent Rush posted:Hero Creation: Noted! Agent Rush posted:When going around the circle, does the last person give input before collating the concepts or not? Do you mean "does the last person ask for input"? Agent Rush posted:Supporting Cast Creation: It should be 3; I could have sworn it was in there but I think I may have accidentally cleared it out. Agent Rush posted:Are players allowed to collaborate on their supporting characters? Yes. Agent Rush posted:Supporting Cast Selection: You put them in a pile and draw and select as usual. It might simplify things to ignore the rolling for the first session, though, since characters will have the same star ratings (unless they're sidekicks). Agent Rush posted:One of the players suggested that people play one of their characters during the first episode to establish a baseline. Does that fit what you were going for? That sounds fine and I'll consider it! Agent Rush posted:Do players keep one supporting cast character for an entire episode, or can they swap out in a new scene? I realized I was unclear on this for the draft. In theory they hang onto them for an episode unless something happens, but I might change that. Agent Rush posted:If players can swap supporting characters, do their old characters go back into the pile or stay out for the episode or scene? Tough to say, I'd have to determine how they'd go about it and then probably base it on that. Agent Rush posted:Scenes: The first! Agent Rush posted:After the opening scene where the villian initiates, who becomes the scene initiator? We did it so that whoever ended the previous scene initiated the next one. I was really unclear about that, wasn't I? I originally intended whoever started it to select somebody else, but I'll keep that in mind as a possibility too. Agent Rush posted:Episodes: In theory an episode could encompass several sessions but ideally an episode would hopefully be session-length. Agent Rush posted:Is there anyway to recover Convictions or Distinctions during an episode? Not yet. Agent Rush posted:Plot Points: No. Agent Rush posted:Can plot points be spent to improve a roll? No. Not to say I didn't toy with that, but adjusting scenes is already stronger than that. Agent Rush posted:Overall we enjoyed the game, though it feels a bit light to sustain a campaign past two or three sessions. And that's perfectly expected, something too complicated is probably beyond the purview of a contest like this. But trying to add some sustainability or growth is something to look at in the final version. Agent Rush posted:Hope this helps, AlienRopeBurn! I'll try to get on later if you have any questions for me. Got a few. If you can't answer them perfectly, that's fine, but here's some things I was curious about.
Alien Rope Burn fucked around with this message at 04:03 on Mar 11, 2017 |
# ? Mar 11, 2017 04:01 |
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Playtest for Davin's Little Miracles is finished! General thoughts (in case tomorrow gets away from me and I end up being unable to post more later): Gameplay notes:
Things needed:
Overall, very fun game. My wife has requested I keep running it, so I'll take that as a success for it. Favorite moment: helping a little girl find her puppy. Power backfire attracts all the stray dogs around, along with missing pets. Organize impromptu adoption clinic. "Accidentally" backfire by the God of Having A Really Good Night Out, causing city inspectors to start drunkenly singing, bypassing permit requirements and leading to frantic attempts to help them keep their jobs by covering for us and claiming they simply forgot to file paperwork. Doggos adopted, goddess of Home and Comfort adopts one of the last dogs as a constant companion through the rest of the game. Everything works out for the best. With that, my third and final playtest for this contest is finished! Thank you all for writing such cool games - got a chance to write my own weird stuff, and play games of settlement building and adventure, sci-fi military action and robots, and delightful divinity chilling in the city.
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# ? Mar 12, 2017 04:10 |
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Hedningen posted:Playtest for Davin's Little Miracles is finished! Thank you for playtesting this! I'm glad your wife enjoyed it enough to play again, and that scene is bang on perfect! I'll make sure to address your concerns in the home stretch--there will be a bracketing fiction and examples, I'll put in a section on the GM under "Playing the Game", and make sure to point out if GSS is needed and/or where tables which have been copied over are located.
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# ? Mar 12, 2017 04:55 |
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Alien Rope Burn posted:Just for edification and so I have a central place to double-check some things as I head towards a final draft. 1. I mean after everyone else has added a detail about the hero or opposition. Does the person who ties that all together get to add one? 2. Supporting cast felt ok for us, but we only had two people playing with them. Also we were swapping them each scene, that probably affected our opinions on them as well. 3. The Hero player earned some plot points and used them to affect a scene and change a Twist into a Resolution. 4. A few of us picked Use This! for our supporting characters before deciding to change some of them up, but we didn't get a chance to use most of them. Renaissance Master was a lot of fun though! 5. Advancement mechanics would definitely give the game some staying power, but I wouldn't say they're necessary for your current concept. If you think they'll help go for it. 6. Everyone really enjoyed creating the hero together and making their own supporting characters. Scene initiation was a bit confusing, and the rolls were really tight at a 50/50 chance without modifiers. One player likened the fact that distinctions and supporting cast concepts are once per episode to Dark Souls in requiring judiciousness. If that's what you were going for you nailed it. Hope this clears things up for you!
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# ? Mar 12, 2017 21:57 |
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Hedningen posted:Armilage Playtest Notes are live. First of all, thank you very much for your thorough notes; I really appreciate having this information in such a well-organized manner! I'm glad you and your group had a good time with the game, and I hope to make it better by week's end. To address some of the points brought up in the Playtest:
And of course, the organization suggestions the group made will be going into the book. I had tried to avoid dropping game lingo too early in the playtest document, but I think doing so and directing people to their actual entries would be better in the long run. I think that covers everything, and if there's more questions/issues, I'll be happy to answer.
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# ? Mar 13, 2017 01:53 |
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Agent Rush posted:Hope this clears things up for you! Yep! I'll be using this to adjust and clarify things.
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# ? Mar 13, 2017 01:58 |
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Alright, I am in fact alive, and am happy to announce that the only thing holding you all back from being in the finals for the contest is one more deadline! Just submit your final draft, ready for judging, by Sunday at 11:59p CST. Now, does your game need a fancy layout? No, but laying it out in a way that makes it easy to read and use is a requirement. InDesign or Scribus can be good for this, but someone mentioned a custom template for making something that looks like D&D 5e, so that could help. I'll see you guys then.
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# ? Mar 13, 2017 18:25 |
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I asked this in the discord, but just in case it got missed: Hey TheSoundNinja, if I had some players as humans and other players as the spirits they call on/join with for their powers, is that too far off of my theme?
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# ? Mar 15, 2017 02:37 |
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Agent Rush posted:I asked this in the discord, but just in case it got missed: That could definitely work.
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# ? Mar 17, 2017 05:22 |
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Presenting for the judges and wider audience, the final manuscript for
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# ? Mar 18, 2017 11:51 |
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Mr.Misfit posted:Presenting for the judges and wider audience, the final manuscript for Congrats, and good luck! What did you use for the layout?
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# ? Mar 19, 2017 02:24 |
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MS Office Word ´07. I tried to use Homebrewery as I still really like the look, but I was unable to get the CSS-markdown language used to conform to what I thought the book should look like, from the general page size to the pictures used for many of the smaller icons or the character and other sheets in the pdf. It was basically as if the program was fighting me, which I didn´t even encounter when using LaTex programs :/ Who knows, in the hands of someone with a bit more time than me, it might just go look fabulous
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# ? Mar 19, 2017 03:39 |
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Missing an 'I' in the first LEGEND DIVDE in section 0. Otherwise it looks great.
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# ? Mar 19, 2017 14:31 |
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All right, I think this beast is finally done: Final PDF draft! (And yes, before anyone asks, the whitespace chunks are intentional. I just figured that big blocks saying ART PLACEHOLDER would look a little tacky.)
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# ? Mar 19, 2017 20:15 |
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Okay, it's time for the final contest update! Delivered before other, likely better games people paid actual money for via Kickstarter, here's the final contest draft of Burning Fires of Youth!!! The Demon Lord's Return. Now available in pdf form!
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# ? Mar 20, 2017 00:19 |
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Do you want some more hot Strikers [NG+] action? I sure hope so, because you're about to get some! Here is the final draft, with a character sheet and premade characters to go with it. (None of them are pdfs, but that hopefully isn't a problem.)
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# ? Mar 20, 2017 00:37 |
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Taking my late pass on this. Been too busy.
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# ? Mar 20, 2017 01:53 |
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Also taking my Late Pass.
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# ? Mar 20, 2017 02:38 |
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... the final contest entry edition is finished, ready for downloading in indexed PDF. Yes. Indexed. I can't get the cover image to work, but I can get the index together. So that'll do, ARB. That'll do. Anyway, the should be alright and about as nicely formatted as I've ever formatted anything, enjoy my masterwork of a space storygame!
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# ? Mar 20, 2017 05:02 |
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With only a half hour left to go, pdf is not going to happen. So here's the raw text for the printing draft of Gendai no Kami: Little Miracles!
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# ? Mar 20, 2017 05:24 |
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Unfortunately I couldn't whip up a nice PDF in time, but presented for your approval is the full draft of Armilage: The Peace Keepers! Oh, also! It has a character sheet! Free Cog fucked around with this message at 05:34 on Mar 20, 2017 |
# ? Mar 20, 2017 05:30 |
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No PDF for me either. Enjoy Requiem for Rose Complete! Edit: Proper link.
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# ? Mar 20, 2017 05:57 |
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DNA Cowboys posted:No PDF for me either. Fuuuuuck, you just Indiana Jones-ed the gently caress out of this week! We have reached the end of the final deadline! Give yourselves a pat on the back, you've done what Life denied 30+ other goons: you wrote drat fine Anime RPGs before the end of the shortest month of the year. I'm honestly so proud of you I'm tearing up. But just one tear. Like a man. There are two participants who have claimed Late Passes to finish a week late (Covok and Agent Rush). I don't mind, as I'm still recovering from press work this past week (and volunteering to get the drat Pass in the first place the week before). Get your final submissions in, along with your Late Pass requirement (perhaps donating to the prize pool?) by Sunday March 27th by 11:59 CST. I'll decide the finalists after that, as I'll have to decide between 10 final games. We only had one person not make it all the way. A moment of silence for them. ...unless I missed their submission. That's possible too. Just let me know.
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# ? Mar 20, 2017 06:18 |
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Finishing up the final verision. Might get banned for a joke I'm making in the Trump thread. If I am, I'll ask someone on the SA TG discord to post for me.
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# ? Mar 25, 2017 23:09 |
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Well, here it goes: my final submission for the contest. Here is the final contest version of GUNS. Also in googledocs format. Now then, for my late pass. quote:"Shut up, dad, I'm not like you!" Screamed my whiny voice, "I didn't grow up in a time when killing people was the norm, you sick murderer!"
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# ? Mar 26, 2017 02:57 |
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Alright, Agent Rush has 11 hours to post the final version of Exceed Zeta and whatever he's using to claim his Late Pass. Then I'll be choosing the finalists, and we'll be setting up the playthroughs to figure out our winner.
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# ? Mar 26, 2017 17:10 |
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TheSoundNinja posted:Alright, Agent Rush has 11 hours to post the final version of Exceed Zeta and whatever he's using to claim his Late Pass. Then I'll be choosing the finalists, and we'll be setting up the playthroughs to figure out our winner. Here I am! , Digivolve to... https://docs.google.com/document/d/1XZ43clDNowlnx8-GcBEH0YljoZJCY6kWyQtrO0I2lW8/edit?usp=sharing As for my late pass, is it cool if I do both? I'll pledge for a donation to the prize pool now, and post the fanfic later. EDIT1: New Ad Copy All that weird nonsense was supposed to be over and done with. Those powers you had and the monsters you had to fight with them were left behind in that other place. But somehow it’s all coming back, and this time it’s starting to mess with you in your world. The worst part is that no one who hasn’t been there seems to even notice what’s happening around them. Sure, your powers are coming back, but your adversary is getting bolder and stronger every day. Are you going to be enough? Wonderland ReTune is a game about people who found themselves in another world where they had bizarre enemies and strange powers to use against them until they were able return to where they had come from. It all seemed like just a strange dream, until it showed up at your job. What are you going to do about it? EDIT2: Fanfic The three of them looked away from each other, no one wanting to be the one that started the ridiculous conversation they all knew was coming. "So, are we just not gonna talk about it?" Cam asked at last, jabbing a thumb at the hunk of twisted metal behind him as he did. "Works for me, let's do that," Amy said, not bothering to look where he was pointing. She'd had her fill of the robot when it was trying to slice her in half. "Well, we at least agree that we all saw the swordroid then," Mina said, trying to head off another argument. "I never agreed to that," Amy said. "If you want to pretend there's killer robots with blade arms running around that no one else can see, leave me out of it." "None of us wants to be involved in something like this, but what are we supposed to do? You saw what it did to that car, what if someone had been inside of it?" Cam tried to appeal to the woman's empathy while noting that Mina knew what the thing was called. Behind him the damaged swordroid silently reconfigured itself into a second battle form. "It shouldn't be my problem. I never asked for any of this." Amy pointed to her hair, still blue from her upshifting. "Not this stupid hair, or these stupid powers. I don't want any part of this." "Please Amy, we're going to need your help if more show up. You're better at fighting than Cam and me," Mina said. "You don't have to come with us, but will you at least tell us if you see another one around?" "I... I guess. Not that I'll be looking," Amy said just before the modified swordroid attacked Cam. She was quicker on the draw than it could have been, creating a wall of ice between the man and the blade. Cam reacted to Amy's movement, his eyes flashing golden while he turned around. Lightning shot out of them into the ice and the machine, frying its circuitry. Mina followed up with a dash, her teeth growing into fangs and nails becoming claws as she tore the swordroid into much smaller pieces. Amy and Cam stayed well out of her way as she went to work. With the robot completely dismantled this time, the three of them looked at each other, not sure who should be the one to start the next ridiculous conversation they all knew was coming. "So, what are we going to do with those?" Amy asked, pointing at the pile of metal chunks in front of them. Agent Rush fucked around with this message at 06:35 on Mar 27, 2017 |
# ? Mar 27, 2017 04:30 |
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And with that, we're done! I'll be deciding who will be going on to the finals over the next few days, and will post who moves on here. Regardless, pat yourselves on the back. I'm proud as gently caress of what you all did, even if you only submitted ad copy or a simple idea. It was a pleasure to run this, and I'm excited to see what comes from your games in the future.
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# ? Mar 27, 2017 06:09 |
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Alright, I (with some help from the people who will be helping me run the playtests) have narrowed down the final 10 games to the finalists and honorable mentions. By no means should you feel bad if your game wasn't a finalist, we spent an hour arguing over what should be in the list with four games competing for the two remaining slots. Without further ado, let's list in no particular order: Finalists posted:
This leaves Covok and Davin Valkri as our Honorable Mentions. You won't leave empty handed, as I'll be throwing you guys a prize a piece myself when everything is said and done. We'll start recording the playthroughs next Sunday!
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# ? Mar 31, 2017 18:58 |
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Thanks so much for all the hard work on this! It's been really interesting, and I look forward to seeing the results.
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# ? Apr 2, 2017 21:13 |
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Yeah, it was a ton of fun TheSoundNinja. Congratulations to the other contestants, I can't wait to see the playthroughs!
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# ? Apr 2, 2017 23:32 |
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This was a pretty loving legit competition. Had some fun with the idea. Shocked I managed to make it all during busy season. Good luck to everyone else.
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# ? Apr 2, 2017 23:48 |
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Yeah, this was amazing. Best of luck to the finalists, and I hope the podcast recording goes well, TSN!
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# ? Apr 3, 2017 00:30 |
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Antivehicular posted:Yeah, this was amazing. Best of luck to the finalists, and I hope the podcast recording goes well, TSN! Just want to make sure, you know you're a finalist, right?
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# ? Apr 3, 2017 00:39 |
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Covok posted:Just want to make sure, you know you're a finalist, right? I'm aware, but good luck to everyone, you know? I'm really looking forward to seeing these games shine.
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# ? Apr 3, 2017 00:53 |
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Antivehicular posted:I'm aware, but good luck to everyone, you know? I'm really looking forward to seeing these games shine. Oh, just wanted to be sure. The way you worded it make me...nevermind, I was being stupid.
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# ? Apr 3, 2017 00:59 |
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Judging update: We've played two games so far, and I have podcasts for you! Fair warning: they are pretty long, so they're split into two parts. First up was Free Cog's "Armilage: The Peace Keepers" (Part One and Part Two) Second was Antivehicular's "From Hell's Heart" (Part One and Part Two) Now, this week we have a sad problem: one of our judges isn't available due to Real Life Consequences (i.e. an essay). So, we're postponing our play through of Hedningen's "Burning Fires of Youth: The Demon Lord's Return!" until the 23rd. But what are we doing this Sunday? Well, those of us who are available will be doing a play through of the first Anime RPG in this thread.
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# ? Apr 14, 2017 05:59 |
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# ? May 21, 2024 16:38 |
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Hey, is the judging still going on? Even if the answer's "We've been really busy and haven't gotten to the next game yet."
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# ? May 12, 2017 23:18 |