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Yeah that'll be great fun, let's recompose our armies every single time a general dies. Fire/shock has a purpose and works really well.
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# ? Apr 1, 2017 00:24 |
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# ? May 26, 2024 20:13 |
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I'm mostly okay with the current combat system, but I do wish it had more transparency. I can never really tell what the dice rolls are actually doing beyond "bigger number = more damage." It would be cool if I could hover over a regiment in the battle interface and instead of giving me its pips, which tell me nothing even remotely useful, it would tell me how much damage that regiment is dealing and why. It would be much more useful for figuring out better army compositions.
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# ? Apr 1, 2017 00:38 |
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Dr. Video Games 0031 posted:I'm mostly okay with the current combat system, but I do wish it had more transparency. I can never really tell what the dice rolls are actually doing beyond "bigger number = more damage." It would be cool if I could hover over a regiment in the battle interface and instead of giving me its pips, which tell me nothing even remotely useful, it would tell me how much damage that regiment is dealing and why. It would be much more useful for figuring out better army compositions. This would be pretty good, yeah, though it'd be nice to get a similar losses breakdown as well.
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# ? Apr 1, 2017 00:59 |
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Yeah I'm still confused by pips and offense vs. defense and shock/fire vs. morale. Like I get what they generally mean but it's really hard to tell what is more effective in a given situation. What I've read is that generally defense pips are better than offense when you are outnumbered, since they give you more staying power (especially if you can fight on terrain that limits combat width). While offense is better than defense if you outnumber the opponent, because the extra damage will combine with flanking and tear up the enemy army faster... but then don't those just cancel each other out? And then how does morale figure into it all? Is it a totally separate damage or is it a multiplier of the raw damage dealt?
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# ? Apr 1, 2017 02:02 |
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So I'm getting better at PUs but I am not sure how succession war mechanics work. I had more prestige and development than France and I had the marriage with Savoy yet I had to contest the succession. 600k dead and 4K in debt for loving Savpy. I want to nail down mechanics so I can be the defender and not have to debase 15 times for Savoy in the future. Also all PU games are the way to go.
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# ? Apr 1, 2017 02:59 |
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The Cheshire Cat posted:Yeah I'm still confused by pips and offense vs. defense and shock/fire vs. morale. Like I get what they generally mean but it's really hard to tell what is more effective in a given situation. Yes, for shock and fire offense pips increase casualties dealt and defensive pips decrease casualties incurred, so they cancel each other out if you're fighting exactly the same army composition. Really what matters is your unit's tech level, since later-tech units get more pips; actually choosing which unit to use is a pretty marginal decision and the general advice that you posted seems right (more defense if you're small and need to conserve men, more offense if you're able to out-flank your opponents). Morale doesn't effect casualties inflicted or incurred. Each day of battle regiments lose some amount of morale simply for being in a battle plus some additional morale as a function of casualties inflicted. Morale pips modify how much morale damage is dealt/received. When one side's Morale is reduced to 0 the battle is lost for them.
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# ? Apr 1, 2017 07:50 |
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Chump Farts posted:So I'm getting better at PUs but I am not sure how succession war mechanics work. I had more prestige and development than France and I had the marriage with Savoy yet I had to contest the succession. 600k dead and 4K in debt for loving Savpy. I want to nail down mechanics so I can be the defender and not have to debase 15 times for Savoy in the future. The wiki says that the senior partner is chosen by development, taking local autonomy into account. I'm not sure if there's a page in-game that shows that value, just total development
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# ? Apr 1, 2017 08:01 |
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Tendronai posted:Who likes achievements? Lithuania is in for some hurt.
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# ? Apr 1, 2017 10:17 |
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# ? Apr 1, 2017 13:34 |
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Gotta dominate that end node.
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# ? Apr 1, 2017 23:14 |
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https://www.youtube.com/watch?v=3g1Cf3PpiPs
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# ? Apr 1, 2017 23:16 |
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What happens when the Thirty Years War starts if two members of the same league are currently at war with each other? In my game, the Bohemian emperor is at war with Burgundy, and Burgundy is in the Catholic League. Would Burgundy not get a call to arms? Or would their war end in a forced truce? Their box is ticked in the war declaration screen.
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# ? Apr 1, 2017 23:55 |
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everyone's favorite boy https://www.youtube.com/watch?v=o6J-NM3R-BI
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# ? Apr 2, 2017 00:18 |
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Over at MapGoons, this happened: It was great but everyone has become a burning husk of death. Good times. If you want to join the next EUIV multiplayer clusterfuck, signups are over here. Don't be afraid if you haven't played before! You will quickly learn that we are all, in fact, terrible.
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# ? Apr 2, 2017 00:29 |
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oddium posted:everyone's favorite boy This guy's cool, he did a video on Republics and why they're still amazing + talked about Milan and their Ambrosian Republic for a bit Granted if you're in Europe it's probably better to play the Game of Thrones but that's always felt finnicky and hard to do well
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# ? Apr 2, 2017 00:47 |
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Dr. Video Games 0031 posted:What happens when the Thirty Years War starts if two members of the same league are currently at war with each other? In my game, the Bohemian emperor is at war with Burgundy, and Burgundy is in the Catholic League. Would Burgundy not get a call to arms? Or would their war end in a forced truce? Their box is ticked in the war declaration screen. Welp, I committed science, and the answer is that even if the war declaration screen shows that they will be called to war, they will not. The fact that Burgundy was at war with the emperor meant that they did not get called into the league war.
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# ? Apr 2, 2017 01:19 |
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oddium posted:everyone's favorite boy It's really good knowing that is_in_capital_area doesn't actually mean that.
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# ? Apr 2, 2017 01:25 |
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This is the only game where I'll simply refuse to start a new game within 2 weeks of an upcoming expansion
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# ? Apr 2, 2017 02:47 |
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I'm not sure how to feel about having to repeat my Coptic AQ game again since I've already fulfilled the requirements of the new achievement but Hordes are fun and I love them White Sheep so I guess I know what I'm doing soon.
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# ? Apr 2, 2017 03:01 |
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the aq achievement.... Sunni Faith Group
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# ? Apr 2, 2017 03:16 |
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If you're planning on playing a european power, the expansion doesn't offer a whole lot. The convenience features like the diplomatic macros would be really nice but otherwise, I feel like I'm not going to get a much better european experience post-expansion anyway.
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# ? Apr 2, 2017 04:35 |
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Dr. Video Games 0031 posted:If you're planning on playing a european power, the expansion doesn't offer a whole lot. The convenience features like the diplomatic macros would be really nice but otherwise, I feel like I'm not going to get a much better european experience post-expansion anyway. Pretty sure most of the Age-specific challenges are pretty Euro centric.
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# ? Apr 2, 2017 05:10 |
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I decided to finish up a couple of 'big' achievements while I still know all the systems fairly well. I had never got the Spain HRE or HRE formation ones, so I banged those out with the own all Institutions. More difficult was African Power; my first attempt cratered when my diplo-feeding strategy attracted a complete jagoff Portugal. They supported two mega-vassals' independence and shoved a 50 stack down my meager defenses. I converted to Christianity for you, you jerks! On my second try, I stayed Fetishist, which worked really well. I should try those religions more often. I took my last provinces from a Catholic, colonial Granada, reducing them to an OPM in Tahiti and Bora Bora. Not a bad place to end. One thing I appreciated in both games is how much of a dick the Ottomans can be when they try. They make a much better end boss than other nations, I feel.
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# ? Apr 2, 2017 05:35 |
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Eej posted:Pretty sure most of the Age-specific challenges are pretty Euro centric. This, diplomat automation, the improved diplomat interface, the new forced breach mechanic, the new state interface, and state edicts all seem pretty valuable no matter where you're playing. But I'm also not sure which of these features are free
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# ? Apr 2, 2017 07:07 |
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QuarkJets posted:This, diplomat automation, the improved diplomat interface, the new forced breach mechanic, the new state interface, and state edicts all seem pretty valuable no matter where you're playing. But I'm also not sure which of these features are free Just the new state interface.
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# ? Apr 2, 2017 08:09 |
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I wonder if forming Mughals still requires you to be loving huge (600 dev), I would really hope that they are going to appear more often but it wasn't mentioned in the patch notes at all. Sometimes small things get missed.
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# ? Apr 2, 2017 11:00 |
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In my last Kongo game, a GP Mughals naturally formed. Baluchistan had gotten big. I wouldn't expect the dev requirement to go down, since it's an amazing nation to form, both in idea groups and claims, and it's a natural empire.
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# ? Apr 2, 2017 17:58 |
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I'm trying to wrap a Spain game before
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# ? Apr 2, 2017 20:20 |
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Mughals is going to be a bit more difficult with the state limit so heavily reduced. You already constantly butted into the state cap as them even before the reduction.
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# ? Apr 2, 2017 20:22 |
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My main gripe with the State system was that it really screwed over minors that start in unfortunate spots where your growth is limited by arbitrary state lines on the map even if you're only like 7 provinces big. With the changes to state limits for big nations it actually does a better job of how hard it was to effectively administrate large amounts of territory which is cool with me.
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# ? Apr 2, 2017 20:49 |
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thatdarnedbob posted:In my last Kongo game, a GP Mughals naturally formed. Baluchistan had gotten big. I wouldn't expect the dev requirement to go down, since it's an amazing nation to form, both in idea groups and claims, and it's a natural empire. I particularly just don't like that they appear in the history file owning too few provinces (in terms of dev) to actually enact the decision
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# ? Apr 2, 2017 21:29 |
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It kinda sucks in general for low dev areas where you get a lot less value per state.
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# ? Apr 2, 2017 22:08 |
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Are we renaming the thread for the new DLC? Because I'm cool with just stealing "Little Trouble in Big China" from the stream.
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# ? Apr 2, 2017 23:09 |
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Even if it's historically accurate it doesn't exactly make for compelling gameplay
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# ? Apr 2, 2017 23:13 |
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AAAAA! Real Muenster posted:I'm trying to wrap a Spain game before I did this a couple games ago- I believe it wants those specific provinces, in particular.
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# ? Apr 3, 2017 03:49 |
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Azuren posted:I did this a couple games ago- I believe it wants those specific provinces, in particular. Along with vassalizing 4 electors in one war. If I am Spain and dont have a land connection to HRE lands, will I still be able to add my lands to the HRE for absurd amounts of IA? I have never really played a serious HRE game so this is all foreign to me.
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# ? Apr 3, 2017 15:25 |
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AAAAA! Real Muenster posted:Ahh gotchya, I guess I can see that. I dont have those specific provinces (is there a province called Mexico?) so that will be my next goal. If you have a province in the same seazone as a HRE province, you should be able to add as well.
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# ? Apr 3, 2017 15:36 |
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MrBling posted:If you have a province in the same seazone as a HRE province, you should be able to add as well.
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# ? Apr 3, 2017 15:54 |
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Arumba is streaming MoH on twitch right now.
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# ? Apr 3, 2017 16:24 |
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# ? May 26, 2024 20:13 |
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Quick question; how low do you guys usually slide the army maintenance back during peacetime? I tend to avoid doing it (does it harm your Army Tradition?) sicne it has made some random rebellions pop up on my poorly-fed stacks and wipe them out in the past. I've been watching some videos of playthroughs and wow, do I play conservatively. Seems the right way to play is to take serial loans, fill your roster with mercs from day 1 and just steamroll crap, swallowing countries whole despite having claim to only a single province! I tend to freak out if my income is ever negative and never, EVER take loans.
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# ? Apr 3, 2017 16:35 |