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corn in the bible posted:Blue Green Red New Vegas does the same thing just with factions
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# ? Apr 2, 2017 23:07 |
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# ? Jun 6, 2024 12:52 |
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corn in the bible posted:Blue Green Red I'm reminded of that old CYOA someone did, Red Yellow Blue I think? It had cool artwork and the choices were always colored in red, yellow and blue.
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# ? Apr 2, 2017 23:07 |
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In Front Mission 3, deciding whether or not to go hang out with your best friend after finishing the first mission in the game completely changes the entire mission structure and story.
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# ? Apr 2, 2017 23:10 |
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Alfalfa The Roach posted:Undertale i need to play that someday too. tap my mountain posted:New Vegas does the same thing just with factions pretty much. but i like depending on what side quests you do/how you do them and followers and stuff, effects the ending. like you can have a wasterland that a chaotic shithole or one of relative peace.
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# ? Apr 2, 2017 23:17 |
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ImpAtom posted:He's said this exact same thing every single time He's never said "it would be a mistake to talk about it" and he's never said "I'm doing programming again" so no, he has not. What he always says the same every time was "that last game was meh, sorry about that, but guys, the next game! the next game is gonna be amazing!" and then repeat forever.
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# ? Apr 2, 2017 23:19 |
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Do we have a thread for Retro gaming anywhere?
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# ? Apr 2, 2017 23:21 |
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What do people think of the telltale system "i think video games are bad" Help Im Alive will remember that
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# ? Apr 2, 2017 23:21 |
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It's a cheap way to make decisions feel meaningful without any actual pesky coding but it also works on me
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# ? Apr 2, 2017 23:24 |
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BigRed0427 posted:Do we have a thread for Retro gaming anywhere? https://forums.somethingawful.com/showthread.php?threadid=3785100 Help Im Alive posted:What do people think of the telltale system Everyone talked about how great Tales from the Borderlands was but I tried to play it and I couldn't make it through Episode 1 before I got too bored and gave up
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# ? Apr 2, 2017 23:27 |
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I still can't believe Telltale hasn't updated their engine yet.
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# ? Apr 2, 2017 23:30 |
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I can't believe anyone still cares about Peter Molyneux
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# ? Apr 2, 2017 23:32 |
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BigRed0427 posted:Do we have a thread for Retro gaming anywhere? Its gotta be one of the oldest and most active threads in the entire games sub
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# ? Apr 2, 2017 23:34 |
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Grapplejack posted:I still can't believe Telltale hasn't updated their engine yet. One time while I was playing the Walking Dead a character's eyes didn't load. he just had empty sockets.
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# ? Apr 2, 2017 23:35 |
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That was a zombie
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# ? Apr 2, 2017 23:43 |
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Guy Goodbody posted:One time while I was playing the Walking Dead a character's eyes didn't load. he just had empty sockets. This happened to me in Fallout 4 while a character was talking about how human they were.
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# ? Apr 3, 2017 00:08 |
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22Cans even released a whole mobile game and I've heard of it but never heard that it was Molyneux's nor seen any press about it. His past games was full press coverage for months/years beforehand.
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# ? Apr 3, 2017 00:38 |
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Guy Goodbody posted:What games do the "your actions determine the outcome" thing well? The Witcher 3.
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# ? Apr 3, 2017 00:47 |
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Deciding when to press jump in Mario is implemented really well imo
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# ? Apr 3, 2017 01:02 |
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precision posted:Deciding when to press jump in Mario is implemented really well imo You really get to feel the immediate consequences of your actions
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# ? Apr 3, 2017 01:04 |
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# ? Apr 3, 2017 01:05 |
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This reminds me: why is it called 8-Bit Bayonetta when it doesn't use 8-bit style graphics
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# ? Apr 3, 2017 01:23 |
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Someone in the last thread mentioned the Minerva's Den DLC for BioShock 2, and having not gotten to it in my replay from earlier this year I went back and checked it out again today since I couldn't remember anything about it. The twist at the end is very good, but the actual gameplay just feels like more BioShock 2 without doing much new, and the levels are like the least distinctive between the entirety of the first two games (Though I think BioShock 2 in general has a problem with the levels outside of Ryan Amusements not being very memorable). The praise for Minerva's Den being the highpoint of the franchise seems a little hyperbolic IMO.
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# ? Apr 3, 2017 01:53 |
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Joe Gillian posted:The Witcher 3. This fits the bill best. Obsidian is really good at making your decisions effect the post game. But W3 directly effects the ending with your minor choices throughout the game in a rather organic fashion. Be a good dad.
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# ? Apr 3, 2017 01:57 |
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https://www.youtube.com/watch?v=Ttm844Y48T0
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# ? Apr 3, 2017 01:58 |
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Dishonored does ok-ish at it.
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# ? Apr 3, 2017 02:06 |
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What is this from? Because its basically the same idea as the game I'm fiddling around on
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# ? Apr 3, 2017 02:26 |
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Zaphod42 posted:Yeah, I was reading this article getting my pitchforks out because I love to hate on Molyneux for his complete bullshit, but... I dunno, it sounds like he actually loving learned something: About that Godus thing: http://www.eurogamer.net/articles/2015-02-11-the-god-who-peter-molyneux-forgot I don't have a hate boner for Molyneux like others might but it's hard to get excited about anything he might come up with after stuff like this.
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# ? Apr 3, 2017 02:29 |
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Wamdoodle posted:About that Godus thing: http://www.eurogamer.net/articles/2015-02-11-the-god-who-peter-molyneux-forgot He should really just cut that kid a check for like one grand out of his own pocket. Not like all his money, but he owes that kid (Now adult) a decent chunk of change after all those promises. That's like the least he could do. "Sorry kid, Godus bombed, here's some cash at least." Its like that one episode of The Office where Michael Scott promises to pay for some kids' tuition, and then can't afford it years later.
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# ? Apr 3, 2017 02:35 |
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Zaphod42 posted:What is this from? Oh someone made it as a joke years ago. Your game concept of doing drugs and making the game weird is probably safe. Except I think Mario actually did it in Yoshi's Story.
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# ? Apr 3, 2017 02:41 |
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Yeah, Yoshi's Island. "Touch Fuzzy Get Woozy" or whatever the level was called.
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# ? Apr 3, 2017 02:45 |
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Jay Rust posted:Yeah, Yoshi's Island. "Touch Fuzzy Get Woozy" or whatever the level was called. touch fuzzy get dizzy unless you were playing it in german, where the level's name was straight up an acronym for LSD simply simon i'm sure you can back me up on this
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# ? Apr 3, 2017 02:47 |
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CharlieFoxtrot posted:Why is polygon reporting on Shrek anyway?
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# ? Apr 3, 2017 03:06 |
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the level was called Trudge Gently, Cat Scuzzy
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# ? Apr 3, 2017 03:07 |
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wizard on a water slide posted:the level was called Trudge Gently, Cat Scuzzy Touch Fuzzy, Get Izzy https://www.youtube.com/watch?v=woawRq8N-JE&t=25s
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# ? Apr 3, 2017 03:09 |
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Iji is so much fun, you can play it so many times and it still feels fresh
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# ? Apr 3, 2017 03:09 |
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a kid at the school i work for keeps carving DEDSEC into things
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# ? Apr 3, 2017 03:50 |
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corn in the bible posted:a kid at the school i work for keeps carving DEDSEC into things
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# ? Apr 3, 2017 03:57 |
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https://www.youtube.com/watch?v=B8KmxWkMs3g
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# ? Apr 3, 2017 04:20 |
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bloodychill posted:Oh someone made it as a joke years ago. Your game concept of doing drugs and making the game weird is probably safe. Except I think Mario actually did it in Yoshi's Story. Yeah the yoshi's island level "touch fuzzy get dizzy" is the inspiration for what I'm doing. Jay Rust posted:Yeah, Yoshi's Island. "Touch Fuzzy Get Woozy" or whatever the level was called. No, that image is not from yoshi's island. I was wondering if somebody else had made a game like that with mario assets, but it seems like it was just a joke or a quick demo. Not that I'm trying to sell this or anything, its just a solo thing for fun. But I'd feel dumb if someone else was working on exactly that idea right now. Zaphod42 fucked around with this message at 04:24 on Apr 3, 2017 |
# ? Apr 3, 2017 04:21 |
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# ? Jun 6, 2024 12:52 |
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What if you could patent... getting high itself... *bong rip* ... ...dude.
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# ? Apr 3, 2017 04:30 |