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This wiki page claims that it's non-retroactive. So if you want max HP train them to 10 endurance and equip them with the +7 END clothing before sending them out into the wastes to level to 50. Edit: Also for Fallout Shelter certain weapons do damage to all enemies in the room (such as Fat Men), but that damage is divided between the targets. Other weapons do their damage in bursts and can switch targets if the initial one dies. Melee weapons can do great damage but you might find yourself having to manually retarget the melee unit. You can loot rooms but not bodies while your dwellers are in another room. If you miss a container you don't have to go back. Taerkar fucked around with this message at 01:30 on Apr 1, 2017 |
# ? Apr 1, 2017 01:22 |
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# ? May 29, 2024 16:52 |
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Kenny Logins posted:Yeah, seconding this, GameFAQs may still be the only option for older games but Gamepressure is much more modern and wiki-like. The walkthroughs are generally pretty much on point without being too spoilery. Depends on the game of course. Also much easier to browse on a smartphone while you're playing. gameFAQs has gotten better though. There are newer guides that use HTML and as a whole the site is becoming more mobile friendly.
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# ? Apr 1, 2017 02:37 |
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OptimusShr posted:gameFAQs has gotten better though. There are newer guides that use HTML and as a whole the site is becoming more mobile friendly.
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# ? Apr 1, 2017 04:19 |
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dorkasaurus_rex posted:Metal Gear Solid 5? Long time fan, played everything in the series until now, just started up MGS5 and it's so different and there's so much to do and so much going on oh god hold me
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# ? Apr 1, 2017 04:27 |
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On the other hand, if you accept that everything after level 5/6 is only supposed to be researched with microtransactions, the normal research and resource progression in the game is pretty balanced. Don't cheat resources until you finish chapter 2. Also, don't expect chapter 2 to close up all the loose ends. It's less frustrating if you know that.
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# ? Apr 1, 2017 04:42 |
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PJOmega posted:I know there was more for Tale of Berseria but the wiki only has 2 notes. Because it is. Just abuse Velvet's Break Soul, because it's not something you have to save for boss fights or anything and your HP can't drop below 1 while it's active. Which you can then use her Break Soul again to recover your HP immediately. Her various Break Soul abilities also reset your combo when you use them so you can chain your artes over and over again as long as your soul gauge stays at 3 icons or more.
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# ? Apr 1, 2017 21:09 |
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SpazmasterX posted:Because it is. Just abuse Velvet's Break Soul, because it's not something you have to save for boss fights or anything and your HP can't drop below 1 while it's active. Which you can then use her Break Soul again to recover your HP immediately. Her various Break Soul abilities also reset your combo when you use them so you can chain your artes over and over again as long as your soul gauge stays at 3 icons or more. I'm now at whatever is the first unlockable difficulty and yeah, still the same. Check weaknesses, load up an arte chain that hits them, then spam that arte chain slamming R2 every 3 attacks. The only time I'm in danger is when a cloud of chocobo wannabes or whatnot bust me down to 2 (or 1) soul. But even then evasion steps seem good.
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# ? Apr 1, 2017 23:45 |
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Berseria is much more fun if you play as people who aren't Velvet, imo.
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# ? Apr 2, 2017 00:23 |
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Any suggestions for Hollow Knight?
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# ? Apr 3, 2017 06:59 |
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PJOmega posted:I'm now at whatever is the first unlockable difficulty and yeah, still the same. Check weaknesses, load up an arte chain that hits them, then spam that arte chain slamming R2 every 3 attacks. please do not hit r2 every three attacks because, as the game hasn't told you yet, velvet's Therionized is actually a negative status effect that drains your hp progressively faster until you end a combo with the form finisher like it's okay to keep up for a little while, but tfw you get plinked for 1hp on a dodge and die you're like "what happened?"
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# ? Apr 3, 2017 07:03 |
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The White Dragon posted:please do not hit r2 every three attacks because, as the game hasn't told you yet, velvet's Therionized is actually a negative status effect that drains your hp progressively faster until you end a combo with the form finisher Realized that. Took even more combats to realize that R2ing while theronized doesn't reset the drain pace. Ah well it's nice to continue combos. Now combats are either easy mode or 2-hit KO, mostly predicated on if I go above 3 souls or get knocked to 2 in the opening scrum.
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# ? Apr 3, 2017 07:57 |
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You should have an ability now where holding block for a second or so gives you a buff that makes your next strike much more likely to stun. If you use that before a stunning attack a couple of times, you should be able to get some more souls quite quickly.
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# ? Apr 3, 2017 08:12 |
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Anything for Mafia 3?
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# ? Apr 3, 2017 08:25 |
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I'm used to Tales plots being designed to make anyone discussing them sound bafflingly, alarmingly insane but I see the battle systems are now 100% in that ballpark too
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# ? Apr 3, 2017 09:52 |
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Lunchmeat Larry posted:I'm used to Tales plots being designed to make anyone discussing them sound bafflingly, alarmingly insane but I see the battle systems are now 100% in that ballpark too It really isn't, this is how it works in normal English: 1) Every enemy has a monster type and elemental weaknesses and resistances 2) Most attacks have a type it's effective against, and an element attached 3) If you hit a Beast-type monster with an attack that's effective against Beasts, it does extra damage, can start a stunlock, and has an increased chance for on-hit procs 4) You can change your ability loadouts at any time in battle, so even though you can assign four attacks in series to each button, you can switch them for a particular encounter (e.g., a boss), too 5) Therionized is a special mode the main character can enter where her HP constantly drains, but she gets a damage boost and lots of invincibility frames, and a special finishing move on top of that I mean, it's not quite as straightforward as Cast Bolt On Robots like Final Fantasy, but if you take out all the weird terminology, it's still pretty basic.
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# ? Apr 3, 2017 10:18 |
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The White Dragon posted:It really isn't, this is how it works in normal English: There's also the thing that hitting all of a monsters weaknesses with the first attacks of a combo means that all the subsequent attacks in the combo will also do extra damage, as if the enemy was weak to them as well. Also, resistances trump weaknesses, so if you have an attack which does fire damage, and is strong against winged units, then it's not effective against winged enemies that resist fire. I would usually try to have one combo set up per enemy type in a zone, so I'd push X vs the bats and Y vs the snails or whatever. It's effective, but a tedious pain to set up in each new zone, especially if you try and so it with more than one character at once.
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# ? Apr 3, 2017 12:25 |
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Gerblyn posted:There's also the thing that hitting all of a monsters weaknesses with the first attacks of a combo means that all the subsequent attacks in the combo will also do extra damage, as if the enemy was weak to them as well. Also, resistances trump weaknesses, so if you have an attack which does fire damage, and is strong against winged units, then it's not effective against winged enemies that resist fire. Each dungeon trains you to do this even. The first room is all 3-4 types of enemies in mono groups. So you hit a group, are presented with 3-5 of one type of enemy. You set an arte chain to beat them up (except fiends, angry face) and you wail on them. Repeat for all the variations. Then the next room has groups that are mixed of 2 types, with 4-6 per group. It also has them packed a little tighter, so you may inadvertantly combine two of them into a dangerous encounter. The third chamber onwards has fully integrated groups of 5+. Repeat until you start looking at walkthroughs not for help but to see how much more game there is ahead of you.
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# ? Apr 3, 2017 20:35 |
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Anything for Dynasty Warriors 8: Empires? I haven't really played a Warriors game since about 3 or 4, so is there anything in particular that has changed gameplay-wise since the info on the wiki for 7, or anything for the strategy aspects of Empires?
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# ? Apr 3, 2017 20:58 |
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Any tips for Persona 5? I've played a lot of 3 and 4 as well as other SMT games, but am going into this one nearly blind.
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# ? Apr 3, 2017 22:16 |
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LOCUST FART HELL posted:Any tips for Persona 5? I've played a lot of 3 and 4 as well as other SMT games, but am going into this one nearly blind. Yeah I was about to ask if anyone had a good spoiler free guide for leveling social stats
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# ? Apr 3, 2017 22:37 |
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Taking everything I know from P3 and P4 I can expect the following rules for Social Links 1) Have a Persona of the same Arcana 2) Hanging out on Sundays doesn't level up although in P4 they give you exclusive stuff on Sundays 3) Do your school buddies exclusively during school time because they're not available during breaks or the week leading up to exams 4) On days where you have no one you can talk to, use the shrine to get a boost 5) Anyone who talks to you during lunch is ready to advance If P5 fucks with those rules I'll be pleasantly surprised.
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# ? Apr 4, 2017 00:06 |
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Off the top of my head, a few small ones - - Try to always have a book you can read, either by buying one or checking one out of the library. You'll sometimes get a chance to read it on the subway. - I'd recommend starting with a book that raises your knowledge, due to exams that come up fairly quickly - Go to the movies when a new one comes out, since it can raise stats quite a bit. - Go to the bathhouse on mondays and thursdays, as well as rainy days for a bigger charm bonuses. - Make sure you always have lockpicks handy before going into the dungeons - some of the treasures from locked chests are pretty good. After you raise your proficiency you'll be able to craft a few at a time. - Go as far as you can into a dungeon before leaving - you'll need to reach the end, then leave, then come back to fight a boss, so don't worry about leaving before the end to heal up or whatever.
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# ? Apr 4, 2017 15:33 |
Anything for Hollow Knight, in particular with regards to missable collectibles and such?
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# ? Apr 8, 2017 16:47 |
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It's pretty generous with keeping areas open with a couple exceptions, and it eventually gives you an in-game counter for how close you are to 100% that playthrough. I think only the monster journal (defeating a certain amount of a type of enemy) is the only thing that could get cut off but that's also maybe the least significant collectible mission.
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# ? Apr 8, 2017 19:54 |
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Do the two Viva Pinata games have a win state, or are they permanently open ended? Can they be "beaten"?
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# ? Apr 9, 2017 19:24 |
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I don't think they can be beaten. In the end you eventually run out of things to do, but apart from that you can keep going as long as you like.
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# ? Apr 10, 2017 11:32 |
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al-azad posted:Taking everything I know from P3 and P4 I can expect the following rules for Social Links Only #1 applies in Persona 5
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# ? Apr 10, 2017 13:35 |
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Mister Facetious posted:Do the two Viva Pinata games have a win state, or are they permanently open ended? Can they be "beaten"? Theyre permanently open ended but there are various challenges. Unless you are super duper into the need to collect achievements Viva Pinata 2 completely replaces any need to play Viva Pinata one.
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# ? Apr 10, 2017 13:45 |
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Here's what you actually need to know for Persona 5; General Stuff
New to SMT/Persona Games stuff
Neddy Seagoon fucked around with this message at 14:26 on Apr 13, 2017 |
# ? Apr 10, 2017 14:03 |
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Neddy Seagoon posted:Here's what you actually need to know for Persona 5; What Neddy Seagoon posted:[*]Learn to use Baton Pass instead of just smacking another/the same enemy with a second round of whatever just works. It buffs damage and healing, so you can either make it hurt even more or pass it to someone with dia- spells to fix your poo poo. WHAT Man, maybe I'm just dense or the game is bad at communicating some of this stuff, but this would've changed my strategies quite a bit. My recommendation would be to never do something that gives you 2 points to a social stat - there's almost always something that will give you 3. For example, studying in the library isn't really worth it when you can study in the restaurant instead for an extra stat point (two extra, if it's raining). Oh, and keep a stock of good-quality plant food on you (bought from the Shibuya underground mall, there may be something better later though I'm not sure). Check the plant in your room every night to see if it needs some more food, as giving it some will raise your kindness. Morpheus fucked around with this message at 14:48 on Apr 10, 2017 |
# ? Apr 10, 2017 14:44 |
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This also keeps coming up in the the main Persona 5 thread but If you're connected to Thieves' Guild you can press the touchpad outside of the Metaverse and in the bottom right it'll show you the average player level of that day
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# ? Apr 10, 2017 14:50 |
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If you try to recruit a persona you have previously registered it'll ask you to converse with it again but you can decline and it joins in disappointment. I don't know why they even give you the option. Also conversations aren't random. Timid persona like concerned responses, irritable want direct, and gloomy like vague. It seems arbitrary but anything with eclipses will please gloomy and piss off irritable. al-azad fucked around with this message at 17:19 on Apr 10, 2017 |
# ? Apr 10, 2017 17:16 |
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al-azad posted:Also conversations aren't random. Timid persona like concerned responses, irritable want direct, and gloomy like vague. It seems arbitrary but anything with eclipses will please gloomy and piss off irritable. In regards to this: there is literally a chart in the publicly available manual which shows which persona personalities like/dislike which responses. Everyone I've spoken to apparently had no idea this chart existed, I guess because manual reading is a lost art.
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# ? Apr 10, 2017 18:38 |
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Nick Buntline posted:In regards to this: there is literally a chart in the publicly available manual which shows which persona personalities like/dislike which responses. Everyone I've spoken to apparently had no idea this chart existed, I guess because manual reading is a lost art. I didn't even know there was a manual like this, granted I didn't check too hard since the game has a tutorial section that has, I'm guessing, everything in the manual in it in some form or other. Like even that's in there under Persona Personalities, but it isn't a chart, and it just tells you what they like.
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# ? Apr 10, 2017 21:00 |
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Persona 5 You dont need the matching Arcana for Sun/Moon, they will level up every time regardless.
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# ? Apr 11, 2017 01:13 |
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A few more things just remembered/rediscovered for Shadowrun: Dragonfall - If you want all the dialogue with your team, ask about the missions before the personal stuff. People tend to clam up after spilling their life story. - And if you want said life story, be prepared to pry at every opportunity. girl dick energy fucked around with this message at 03:00 on Apr 11, 2017 |
# ? Apr 11, 2017 02:51 |
PMush Perfect posted:- And if you want said life story, be prepared to pry at every opportunity.
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# ? Apr 11, 2017 06:20 |
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Anyone have tips for Hacknet? I've already played Uplink, if that helps.
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# ? Apr 11, 2017 16:10 |
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Keeshhound posted:Anyone have tips for Hacknet? I've already played Uplink, if that helps.
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# ? Apr 11, 2017 16:36 |
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# ? May 29, 2024 16:52 |
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Anything for Endless Legend ? With all the expansions.
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# ? Apr 11, 2017 20:42 |