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So many top-quality new mod commands. Gotta make some things happen soon.
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# ? Apr 1, 2017 00:30 |
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# ? May 10, 2024 01:14 |
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Amuys posted:I want to say that Illwinter is working on some cool poo poo right now Trade and Taint 2 confirmed
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# ? Apr 1, 2017 00:51 |
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Just signed up for the Goon Game service. I am not sure if I have done it right though but the recent lp has got me to want to dive back into Dominions 4.
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# ? Apr 2, 2017 03:38 |
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Any mods that make MA man less lovely?
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# ? Apr 2, 2017 18:34 |
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fishhooked posted:Any mods that make MA man less lovely? "The moral degeneration of the King of Man caused great dissent in the overseas colonies. Resenting the influence of the pagan Witches in the King's court, they declared an independent republic to ensure religion was never separated from the state again. The House of Evangelists are the charismatic leaders, elected by the landed citizens to protect the minds and souls of the people. Their eyes and ears are the Agents, who can assassinate problematic individuals. The Agency keeps a close watch over the activities of the scientists and academicians, lest their sceptical minds fall prey to heresy. The scientists produce state of the art weapons for the military such as Manica's elite Marines, who are able to launch invasions across the seas."
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# ? Apr 2, 2017 18:49 |
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thats so loving dumb they should be revolting from marignon! marignon explicitly has overseas colonies and falls to blood magic! fuckers!!!!!!!!!!!!!!!!!
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# ? Apr 2, 2017 19:30 |
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fishhooked posted:Any mods that make MA man less lovely? Magic Enhanced makes paladins and angels more fun to use at least.
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# ? Apr 2, 2017 23:36 |
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Thanks to Mukip, we have improved mountain pass sprites. Thanks to my health recovering from the past week of crap, we also have an improved pass placement algorithm. Examples:
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# ? Apr 3, 2017 23:09 |
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Looks fantastic!
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# ? Apr 3, 2017 23:15 |
Good as heck
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# ? Apr 3, 2017 23:20 |
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New feature: later eras now have more farmlands but fewer forests (and, when implemented, fewer magic site provinces). Top is EA, bottom is LA: It's not a crazy difference, but it's visible. Corbeau fucked around with this message at 01:11 on Apr 4, 2017 |
# ? Apr 4, 2017 01:06 |
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# ? Apr 4, 2017 01:35 |
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at least his mounted commanders lived.
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# ? Apr 4, 2017 02:26 |
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Honestly, I'm pretty happy with that result. I just wish I could afford more of my absurdly overpriced sacreds.
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# ? Apr 4, 2017 17:07 |
Were i smart i would have let those armies crash into each other but i assumed you guys were coordinating.
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# ? Apr 4, 2017 17:31 |
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Making sweeping assumptions about the motives of others based on nothing is like the #1 past time of Dominions players.
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# ? Apr 4, 2017 17:39 |
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Nah, I gave up on this game ages ago and I was just trying to see how long I could survive and how much I could harass you in the process. Somehow I seem to have ended up with a load of provinces, it's all very confusing.
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# ? Apr 4, 2017 17:49 |
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Wolfsbane posted:Nah, I gave up on this game ages ago and I was just trying to see how long I could survive and how much I could harass you in the process. Somehow I seem to have ended up with a load of provinces, it's all very confusing. When you try the least is when you'll do the best in my experience, until it's down to like 3 other people that have actually planned and are good, then you get rolled.
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# ? Apr 4, 2017 18:07 |
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Wolfsbane posted:Nah, I gave up on this game ages ago and I was just trying to see how long I could survive and how much I could harass you in the process. Somehow I seem to have ended up with a load of provinces, it's all very confusing. Zen and the art of Dominions 4.
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# ? Apr 4, 2017 22:22 |
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So with patch 4.3 two friendly currents now cancel each other out, so balancing underwater combat is still on the devs radar. Also according to reddit "The Metal Scale Armor used by Jomon's Crab Generals & Shrimp Soldiers is now non-ferrous. Sadly weapons for other nations don't seem to have been changed and EA R'lyeh still has ferrous weapons." Guess Rlyeh will have to keep waiting.
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# ? Apr 6, 2017 01:06 |
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Applebee123 posted:So with patch 4.3 two friendly currents now cancel each other out, so balancing underwater combat is still on the devs radar. What was the old behaviour? Did two friendly currents stack or did the second spell do nothing? Libluini fucked around with this message at 11:52 on Apr 6, 2017 |
# ? Apr 6, 2017 10:13 |
Applebee123 posted:So with patch 4.3 two friendly currents now cancel each other out, so balancing underwater combat is still on the devs radar. A lot of Trillwinter 's development time has been devoted to the new Conquest of Elysium patch which will allow you to set a password for your game/turn, it should wrap up by 2018 though.
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# ? Apr 6, 2017 11:47 |
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Decrepus posted:A lot of Trillwinter 's development time has been devoted to the new Conquest of Elysium patch which will allow you to set a password for your game/turn, it should wrap up by 2018 though. Actually, they are doing (or were doing) a roguelike. Like, they released the random map generator from that work http://illwinter.com/floorplan/index.html
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# ? Apr 6, 2017 22:17 |
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I just bought this and after a few games can now consistently roll over the AI and am looking forward to being destroyed by actual humans, I've been playing as EA and MA R'lyeh since they seemed nifty. Whats the best way to get multiplayer going (I signed up on the site linked in the op as well)?
MagicBoots fucked around with this message at 17:29 on Apr 8, 2017 |
# ? Apr 8, 2017 17:27 |
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MagicBoots posted:I just bought this and after a few games can now consistently roll over the AI and am looking forward to being destroyed by actual humans, I've been playing as EA and MA R'lyeh since they seemed nifty. Whats the best way to get multiplayer going (I signed up on the site linked in the op as well)? Be sure to check the PGS thread and chat with the friendly folks in the IRC channel to find out when new games start and get strategic advice of wildly varying usefulness. One game you could join is this one I've just created for new and bad players. Note though that EA R'lyeh may not be the best nation to pick for a multiplayer game: it is really really lovely on land, even more so than the other underwater nations, and generally cannot play much of a role in global politics other than by casting one of the gently caress-the-world global spells.
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# ? Apr 10, 2017 11:49 |
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Turns out enough skeletons DO solve all your problems!
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# ? Apr 11, 2017 22:47 |
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After having control of Zoiks's nation for a single turn in MA newbies, the AI managed to dumpster 243 Vampire Troops, 100+ Demons and Devils, three Demon Lords, a pile of miscellaneous mages, and it's Pretender, all in exchange for 8 Storm Demons and 600 gold worth of troops. We did get to have a pretty sweet clash of endgame armies with our gods facing each other down on the field of battle, though! (by which I mean they both cast Army of Gold and fell asleep). As a warning to other Newbies: the protection component of the endgame Army of Gold/Lead spells is just an army-wide Ironskin buff, which includes a -5 vulnerability to lightning. The spell description does not feel a need to mention this caveat, but it might factor into your decision making when you are fighting into someone with massed Thunder Strikes and Storm Demons.
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# ? Apr 11, 2017 23:55 |
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Along the same lines, what in the hell is anyone supposed to do against stone rain
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# ? Apr 12, 2017 00:50 |
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Leperflesh posted:Along the same lines, what in the hell is anyone supposed to do against stone rain Invest in hats.
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# ? Apr 12, 2017 01:09 |
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Leperflesh posted:Along the same lines, what in the hell is anyone supposed to do against stone rain You can assassinate the caster, use an army with a lot of protection (natural or buffed), bring a thug that can survive a cast and kill the PD, kill the caster before they get rain of stones off or bring a small enough army that the AI doesn't use gems. edit: or run so many skeletons in that they run out of gems.
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# ? Apr 12, 2017 01:17 |
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Mod it out of the game
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# ? Apr 12, 2017 02:15 |
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Or play a monster race that doesn't die instantly to the damage.
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# ? Apr 12, 2017 02:19 |
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Leperflesh posted:Along the same lines, what in the hell is anyone supposed to do against stone rain If it's random E1A1 dudes like my Vyedun, they need a round to cast Earthpower before they can bring the rain. This means even if you're doing the most dangerous thing possible and attacking into RoS casters with human mages, you have a turn to cast defensive spells, after which your wizards will generally be fine. With stuff like Fog Warriors I will confidently cast Rain of Stones on my own mages, and most magic schools have some simple spell a mage can cast to keep themselves alive through rocks (notice that everyone who went off script and cast Invulnerability or whatever lived to run away). If your mages had been scripted to protect themselves the first round and then set up the communion, they probably all would have lived. Mages with high enough E paths to cast a turn 1 RoS are a different animal and you basically can't come at them with dudes in robes, but they're a much less accessible tool; typically either expensive mages with good random rolls, guys wearing 10 gems worth of shoes, or expensive summons. RoS casters often die even after accomplishing their mission and guessing wrong can get then killed by a thug / counter army or leave them tee'ed up for remote assassination spells, so most opponents won't be able to set these kind of traps recklessly and reading their plays can let you inflict real punishment. On defense you are guaranteed a round to protect yourself with buffs before getting RoS'ed, so as long as you have accounted for the possibility and taken the appropriate precautions you can render it largely ineffective, especially since a lot of lategame armies will have someone along to cast a giant mass protection spell anyways. In the absolute worst-case scenario, where you are compelled to use squishy human wizards on offense in situations where they are likely to be hit by Turn 1 Rain of Stones, you will have to forge them armor or some other protective item. This is admittedly pretty onerous in terms of both gems and mouse clicks invested, but it can keep them alive to cast whatever spell you really need from them. EDIT: The best plan is usually not to walk into them, but at this stage in the game I can have them literally everywhere so refer to the above instead. EDIT EDIT: At least you can afford to recruit troops now! Voyager I fucked around with this message at 05:00 on Apr 12, 2017 |
# ? Apr 12, 2017 04:35 |
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Yeah the real issue is the ones where they're casting RoS on turn one on defense. But getting literally everyone protected with stuff like invulnerability or the one that makes you etheral isn't always an option, and even with that sort of thing, not everyone survives the first casting. Hitting a prov with two guys who can both cast turn one RoS is just devastating. Not having air magic and also not having much earth magic didn't help. And a lot of the protective spells are personal, e.g, not going to help 50% of my indie recruit mages, my priestesses, etc. I need army-wide turn 1 protection good enough to save like 90% of the dudes on the field, or it's just always going to be a horrendously bad ratio of kill/loss costs even if I ultimately win the battle. In any case I was extrapolating. I've already lost that game and am just experimenting with different scripting options... but I want to know for future reference. Like, does stone rain count as magic attacks, can you block it with arrow fend, you know... I imagine there's One Weird Trick type options that just don't stick out to me when going through the 200 battle spells available for each round during scripting.
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# ? Apr 12, 2017 06:16 |
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Leperflesh posted:Like, does stone rain count as magic attacks, can you block it with arrow fend, you know... I imagine there's One Weird Trick type options that just don't stick out to me when going through the 200 battle spells available for each round during scripting. it's a regular attack. it's been awhile since i've tested but iirc yes arrow fend helps.
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# ? Apr 12, 2017 13:27 |
It does not. Rain of stones is not a magical projectile and will crush you through arrow fend.
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# ? Apr 12, 2017 15:20 |
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Leperflesh posted:Yeah the real issue is the ones where they're casting RoS on turn one on defense. But getting literally everyone protected with stuff like invulnerability or the one that makes you etheral isn't always an option, and even with that sort of thing, not everyone survives the first casting. Hitting a prov with two guys who can both cast turn one RoS is just devastating. Start investing in the blood economy and storm demons? Stone rain is pretty uneven in its effects I find. Against unarmored armies it's absolute murder, but Ulm can reliable cast it as support artillery even with their own army on the field.
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# ? Apr 12, 2017 18:57 |
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It's mostly for killing mages. The rank and file aren't as important.
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# ? Apr 12, 2017 19:04 |
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Yeah, it's only really good at killing unarmored humans. However, two casts of it will just about kill everyone on the battlefield who fits that description, which very importantly includes most mages. It's also pretty good against most freespawn.
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# ? Apr 12, 2017 19:10 |
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# ? May 10, 2024 01:14 |
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Is there an inexpensive item (or hell, an expensive item) you can plop onto mages that gets them through maybe two or three rounds of stone rain intact?
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# ? Apr 12, 2017 19:50 |