|
Yeah I think the fanatical purifiers requirements are fine. It's not normal run-of-the-mill xenophobia, it's the absolute genocidal extreme and your entire civilization is structured around it. That sort of thing tends to dominate a society to the exclusion of other pursuits.
Crazycryodude fucked around with this message at 19:34 on Apr 6, 2017 |
# ? Apr 6, 2017 19:27 |
|
|
# ? May 23, 2024 23:32 |
|
I think a lot of this makes more sense if looked at as "What kind of civic values make sense for these fundamental ethics?" rather than "What do I have to do in order to be Fanatical Purifiers?"
|
# ? Apr 6, 2017 19:31 |
|
Yeah there's more than one way to play Fanatic Xenophobe Militarists too. They can just as easily be played as extreme isolationists because the rest of the universe is icky - in which case you don't pick fanatic purifier.
|
# ? Apr 6, 2017 19:31 |
|
Wiz posted:The prosperity faction is pacifist. Pacifism was changed to be about internal prosperity/strength. Egalitarian faction is all about democracy and equal rights. I think everything would work out if pops went back to being able to have multiple ethos, but only belong to a single faction which would be the most important defining thing. Then just have a bunch of cool factions that represent lots of possible blends/interpretations. Maybe your empire has a bunch of egalitarian pacifists, spiritual pacifists, egalitarian militarists, and spiritual militarists. Egalitarian faction pops up first because it's the dominant, works as normal and the faction wants pretty basic egalitarian things like personal freedoms and no purges or slavery. Pacifist is pretty popular too, but the pacifist faction that appears has more religious angle to things, focused more inner happiness and well being and less concerned with the material world and obviously being absolutely against war. The egalitarian pacifists don't really get drawn to this faction as much since they're happy in the generic egalitarian faction, but there's a small chance a few pops might join despite not being spiritualists. But what about the militarists? The egalitarian militarists are ok in the egalitarian faction but there's a good chance that a specific egalitarian militarist faction might pop up, some sort of democratic crusaders who get pissed as heck if you are making treaties or cozying up with war criminals and really want you to rival or even go to war with slavers and purgers. The spiritualist militarists join this faction because the other spiritualist faction leans pacifist and that turns them off. Finally as the empire grows a militarist spiritualist faction forms to cater to that specific ideology. These are crusaders, they want holy war and all the things you'd imagine holy warriors would demand. So every pop could have a primary and secondary ethos, the first being the most important, the 2nd being there to pick their "flavour" of the former. Factions could also have a primary and secondary ethos that work the same way. Pops join factions that align the best with their primary and secondary ethos but are repulsed by secondary ethos that are directly counter to their own. (So a Spiritualist pacifist would join any spiritualist faction so long as it wasn't also militarist). An empire won't have a faction for every possible mix of primary and secondary ethos, just enough to cover most of the bases. So if you have a huge chunk of your population egalitarian materialist and egalitarian pacifist, one egalitarian faction would probably be all that forms. But if you have a lot of xenophobic pacifists and xenophobic militarists you're probably going to end up with two xenophobic factions, one that interprets xenophobia with a need to be inward focused and ignore the gross aliens all around, and another that wants to make your empire safe from the xeno by conquest. So now we have way more possible factions that better represent how we probably imagine our empires to interpret our ethos. And we have the ability to suppress/support the interpretations we prefer. Maybe there's two non-mutually exclusive factions for a primary ethos in our empire and we like one way more than the other so we push that one, suppress the other to gain that faction more membership. Perhaps by making the spiritualist pacifists the supported spiritualist faction and suppressing the spiritualist militarist faction it will get more of our spiritualist pops to ethos-drift away from the militarism. Of course by doing that the spiritualist militarists are going to be a pissed off minority faction until they've been converted or marginalized enough that the faction stops being relevant. Eh, just some rambling ideas, sorry wiz.
|
# ? Apr 6, 2017 19:37 |
|
DatonKallandor posted:Yeah there's more than one way to play Fanatic Xenophobe Militarists too. They can just as easily be played as extreme isolationists because the rest of the universe is icky - in which case you don't pick fanatic purifier. You can't play isolationists in the game because that would mean colonising until you hit other empires and then putting the game on fast forward and not doing anything. AI empires can be isolationist but players can't meaningfully.
|
# ? Apr 6, 2017 19:37 |
|
OwlFancier posted:You can't play isolationists in the game because that would mean colonising until you hit other empires and then putting the game on fast forward and not doing anything. Habitats?
|
# ? Apr 6, 2017 19:41 |
|
DatonKallandor posted:Habitats? You can now build tall yes but you can't do anything as an isolationist, the game isn't real life where just surviving is a good goal, you can entrench yourself to a great extent but you won't be achieving anything unless you are interacting with other empires either diplomatically or militarily. And the last thing I would want is a civ 5 science victory option as it's unbelievably boring because it just rewards you for not interacting or doing anything all game while being utterly disconnected from everybody who is playing.
|
# ? Apr 6, 2017 19:43 |
|
Gonna agree that this game probably needs way more and better diplomatic options for territorial isolationism to be a fun playstyle.
|
# ? Apr 6, 2017 19:46 |
|
OwlFancier posted:You can now build tall yes but you can't do anything as an isolationist, the game isn't real life where just surviving is a good goal, you can entrench yourself to a great extent but you won't be achieving anything unless you are interacting with other empires either diplomatically or militarily. It's me, I'm the isolationist turtle. I'm not sure if I find it fun or I just hate managing wars in stellaris that much. Exploring and building up my economy is fun enough for me. I find even when I'm fully isolationist I'm always doing something. Optimizing the tiles on a planet, having like 5 planets in the terraforming pipeline so I'm constantly building up new worlds, keeping my fleet in tip top shape so no one even thinks about forcing me to micro-manage it. There tends to always be some new frontier or some new tech that changes things up enough that I'm never just sitting there on turbo speed waiting. Maybe it's a hyperlane only thing but I also find even into the end game there will be some arm or pocket of space empty and a frontier. Maybe some ancient horror was blocking a bottleneck, maybe a fallen empire. Clearing those things out also gives you something to do.
|
# ? Apr 6, 2017 19:50 |
|
The music player is cool and good, that is all. Maybe the music was always good and I had it turned all the way down, idk, but I like what I've heard thus far.
|
# ? Apr 6, 2017 19:50 |
|
Baronjutter posted:It's me, I'm the isolationist turtle. I'm not sure if I find it fun or I just hate managing wars in stellaris that much. Exploring and building up my economy is fun enough for me. I find even when I'm fully isolationist I'm always doing something. Optimizing the tiles on a planet, having like 5 planets in the terraforming pipeline so I'm constantly building up new worlds, keeping my fleet in tip top shape so no one even thinks about forcing me to micro-manage it. There tends to always be some new frontier or some new tech that changes things up enough that I'm never just sitting there on turbo speed waiting. Maybe it's a hyperlane only thing but I also find even into the end game there will be some arm or pocket of space empty and a frontier. Maybe some ancient horror was blocking a bottleneck, maybe a fallen empire. Clearing those things out also gives you something to do. I play slowly but I'm not actually an isolationist, I spent a lot more time managing and backfilling the empire, especially with Alphamod giving you a lot more development to do, but I still spend a lot of time fighting people to make subject states on my borders or to force people to let me out of my arm on hyperlanes only.
|
# ? Apr 6, 2017 19:53 |
|
Mazz posted:The music player is cool and good, that is all. The new music is wonderfully epic. Massive congratulations here.
|
# ? Apr 6, 2017 19:56 |
|
Speaking of music, I wonder if we will be able to buy the new tracks. While I'm at work I like throw the soundtrack to block out other distractions in the office.
|
# ? Apr 6, 2017 20:08 |
|
Aethernet posted:The new music is wonderfully epic. Massive congratulations here. Yeah a couple of these tracks have given me chills, it's superlative.
|
# ? Apr 6, 2017 20:26 |
|
So is it possible to ignore all unrest with enough defensive armies?
|
# ? Apr 6, 2017 20:29 |
Sedisp posted:So my camera appears to be moving with my mouse with no way to stop it. How do I fix this? Is your middle mouse button pushed down somehow?
|
|
# ? Apr 6, 2017 20:36 |
|
im sure this has been posted, but im having a really hard time deciding between these two options
|
# ? Apr 6, 2017 20:38 |
|
Um, my first game was fine, but i decided to tweak my race a bit and restarted. Now any game i start or load i'm treated to a grey start view and i cannot go into galaxy map mode or do anything. No mods enabled and verified cache. Anyone else?
|
# ? Apr 6, 2017 20:43 |
|
So maybe I just got really lucky with the Infinity Machine giving me Sentient AI early on, but it seems like you can tear through the research tree now. My fanatic materialist space parrots with the Technological Ascendancy perk are at like +70% research speed. It's only 30 years in and I'm drawing tier 4 cards (antimatter power, synths, etc.)
Crazycryodude fucked around with this message at 20:49 on Apr 6, 2017 |
# ? Apr 6, 2017 20:45 |
|
Doorknob Slobber posted:im sure this has been posted, but im having a really hard time deciding between these two options Well, as Sid Meier said, each game should be a series of interesting decisions.
|
# ? Apr 6, 2017 20:46 |
|
if you remove this hotkey, your empire will decline
|
# ? Apr 6, 2017 20:49 |
|
So it's pretty easy to mineral starve yourself now with consumer goods if you don't pay attention. I pumped out 4 colonies and all of a sudden I was making like 11 minerals per turn. Shouldn't be hard to overcome this easily but its something you have to pay a tad more attention to now.
Mazz fucked around with this message at 20:54 on Apr 6, 2017 |
# ? Apr 6, 2017 20:51 |
|
Pop growth on the new model is considerably slower until your food surplus is significant. This does lead to a slower early game, but that's not necessarily a bad thing.
|
# ? Apr 6, 2017 20:55 |
|
Jeb Bush 2012 posted:if you remove this hotkey, your empire will decline YOU CAN'T REMOVE THIS HOTKEY! YOU WILL REGRET THIS!
|
# ? Apr 6, 2017 20:56 |
|
Aethernet posted:Pop growth on the new model is considerably slower until your food surplus is significant. This does lead to a slower early game, but that's not necessarily a bad thing. Is there a tooltip anywhere showing foods effect on growth? I mouseover pops and their growth bar but it doesn't show anything like "+1 base growth, +3.2 from food, -2.1 from habitability" or what ever.
|
# ? Apr 6, 2017 20:56 |
|
Baronjutter posted:Is there a tooltip anywhere showing foods effect on growth? I mouseover pops and their growth bar but it doesn't show anything like "+1 base growth, +3.2 from food, -2.1 from habitability" or what ever. this and an "x days to growth" thing would be nice, it would save the cognitive overhead of saying "okay there's 4.7 points left to growth and my growth rate is 1.8 so that's about 2.5 months left I guess"
|
# ? Apr 6, 2017 21:00 |
|
I'm sad there wasn't a new portrait category for hive minds
|
# ? Apr 6, 2017 21:01 |
|
From reading other places and talking to people it seems a lot of folks aren't really "getting" the new food system and still playing that any extra food beyond +0 is sub-optimal waste because the game doesn't seem to make clear what effect excess food has on growth. Gotta spell that out so people can see how worth it is. I noticed my empire was growing super super slow (robots are so slow too) because I was sitting at +1 food. Sure my stockpile was full but how much excess food do I need? I bumped it up to +10 and things seem to be filling out faster. I only say seem because I don't see any way to measure
|
# ? Apr 6, 2017 21:03 |
|
Baronjutter posted:Is there a tooltip anywhere showing foods effect on growth? I mouseover pops and their growth bar but it doesn't show anything like "+1 base growth, +3.2 from food, -2.1 from habitability" or what ever. Nothing quite as helpful that I've found so far. It should really be in the tip for the growth bar, but currently it only shows the per month value after surplus is taken into account. Edit: Excess seems to have diminishing returns, but the value is unclear.
|
# ? Apr 6, 2017 21:11 |
|
Comparing the growth rate with a non-full food stockpile with a full one shows that it does indeed make a notable difference, but there should definitely be a simple tooltip addition saying just how much.
|
# ? Apr 6, 2017 21:12 |
|
Dongattack posted:Um, my first game was fine, but i decided to tweak my race a bit and restarted. Now any game i start or load i'm treated to a grey start view and i cannot go into galaxy map mode or do anything. No mods enabled and verified cache. Anyone else? Double check that you don't have any mods enabled. I crashed out of my first game and when I went to log back in, the game had auto-enabled a good dozen mods that I'm 100% certain I didn't have enabled the first time.
|
# ? Apr 6, 2017 21:14 |
|
I'm just happy I could re-make all my MOO races and make the Klackons an actual hive mind!
|
# ? Apr 6, 2017 21:16 |
|
Wow, they've definitely upped the effects of bombardment. These assholes blasting Foli into dust are ruining buildings and terrain left and right.
|
# ? Apr 6, 2017 21:17 |
|
I wonder what the disadvantage is for agrarianism(Farms generate +1 Unity)? Turning your farms into mini Paradise Domes seems very useful. (Paradise Domes are +5 food, +2 Unity, +10% happiness, one per planet).
|
# ? Apr 6, 2017 21:28 |
Why would I want a higher food stockpile than minimal? Just for a rainy day/prolonged war?
|
|
# ? Apr 6, 2017 21:32 |
|
I can't really see one to be honest, that seems like a pretty powerful tech, downside I guess being that you have to be a pacifist.
|
# ? Apr 6, 2017 21:32 |
|
Haven't played in a while, is trading star charts still a trap?
|
# ? Apr 6, 2017 21:34 |
|
canepazzo posted:Why would I want a higher food stockpile than minimal? Just for a rainy day/prolonged war? I would suggest increasing your stockpile as your empire grows, you want it proportional to your income/expenditure so that it doesn't represent a week's stockpile rather than maybe a year or so. Lprsti99 posted:Haven't played in a while, is trading star charts still a trap? I believe they changed it so the systems don't count as surveyed for the purpose of anomalies. Seem to recall that being mentioned in a stream.
|
# ? Apr 6, 2017 21:34 |
|
Bloodly posted:I wonder what the disadvantage is for agrarianism(Farms generate +1 Unity)? Turning your farms into mini Paradise Domes seems very useful. (Paradise Domes are +5 food, +2 Unity, +10% happiness, one per planet). same as any other civic? you have to choose it instead of something else, and there's a lot of appealing options the natural comparison would be beacon of liberty (+15% unity), so the question then is whether your farm count is >= 0.15*your base unity generation. I've only played a couple of hours so far, but my instinct is that it's better in the early game, at least unless you're running very robot heavy. but it looks like unity production increases over the course of the game, whereas your farms/world will eventually start going down as your food tech gets better
|
# ? Apr 6, 2017 21:38 |
|
|
# ? May 23, 2024 23:32 |
|
The imperial government for fanatical purifiers is called a Blood Court.
|
# ? Apr 6, 2017 21:45 |