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Lightning Knight posted:I'm also almost certain enemies have less health, I agree. Subjectively it seems like I'm doing a lot more damage with the same weapons, same character, in both bronze and silver.
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# ? Apr 7, 2017 00:36 |
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# ? May 22, 2024 16:00 |
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Schenck v. U.S. posted:I agree. Subjectively it seems like I'm doing a lot more damage with the same weapons, same character, in both bronze and silver. Absolutely. Gold doesn't seem different though.
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# ? Apr 7, 2017 00:41 |
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I ran the Asari Adept with the War Amp and the biotic amp 3 to get a feel for the adept's maximum power. I would say that perhaps that is what the Adept should be baseline... disclaimer I played on Silver not gold.
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# ? Apr 7, 2017 01:02 |
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It's worth noting that like ME3, "power damage" doesn't affect combo damage. It's also worth noting that unlike ME3, neither does power rank. All detonations are the same strength whether generated by rank 1 powers or rank 6 ones. The only thing that affects combo damage are the traits that specifically say they do. And those are worded a bit inconsistently, so it's hard to tell exactly how it all works at the moment. Some say combo damage, some say detonator damage... which could mean wildly different things.
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# ? Apr 7, 2017 01:28 |
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tooterfish posted:It's worth noting that like ME3, "power damage" doesn't affect combo damage. Yeah the terminology on some of these tooltips is pretty opaque. "Power restoration" is one that throws me still (since 'recharge' is a separate thing I guess?)
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# ? Apr 7, 2017 01:30 |
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This is a mattock 3 on silver with an AR Barrel VI and a soldier with several + weapon damage mods Thank god they nerfed the damage after fixing the fire rate!
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# ? Apr 7, 2017 01:30 |
IcePhoenix posted:This is a mattock 3 on silver with an AR Barrel VI and a soldier with several + weapon damage mods lmao
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# ? Apr 7, 2017 01:35 |
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IcePhoenix posted:This is a mattock 3 on silver with an AR Barrel VI and a soldier with several + weapon damage mods Yo it's fine you just need to get it to rank X.
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# ? Apr 7, 2017 01:43 |
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Can we swap Claymore to Mattock in the thread title now
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# ? Apr 7, 2017 01:58 |
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Ainsley McTree posted:Yeah the terminology on some of these tooltips is pretty opaque. "Power restoration" is one that throws me still (since 'recharge' is a separate thing I guess?) Sometimes it's a general "power restoration", sometimes it's specific "tech power restoration" or "biotic power restoration". I'm assuming that's deliberate, and something to watch out for on classes that have cross discipline powers and passives.
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# ? Apr 7, 2017 02:06 |
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The scattershot does like no damage at all jfc. I tried it and just swapped out for the charger almost immediately. So of course my second gold pack gave me a second scattershot.
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# ? Apr 7, 2017 02:12 |
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IcePhoenix posted:This is a mattock 3 on silver with an AR Barrel VI and a soldier with several + weapon damage mods Not sure why you're surprised, the Mattock has never been a good weapon.
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# ? Apr 7, 2017 02:12 |
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Observations I don't think were mentioned in the patch notes: -Disarming is way faster now. Feels like 3x faster. -You can now get giant enemies as assassination targets. On silver it gave me hydras 3/4 times. So basically welcome back assassination as the RPG-or-get-hosed objective type on gold. -They fixed stealth grid's visuals going away early so well that stealth grid will now sometimes make you permanently appear invisible.
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# ? Apr 7, 2017 02:19 |
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Digirat posted:Observations I don't think were mentioned in the patch notes: Eh, there's only 1 hydra per wave anyway, unless they increased the number of giant enemies that spawn. And the stealth grid perma-invis one has been there since before the patch.
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# ? Apr 7, 2017 02:21 |
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I only have the huntress and not the avenger but I haven't noticed any changes to the stealth grid visuals when off host. She doesn't actually turn invisible but the cloaking effect does work.
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# ? Apr 7, 2017 02:24 |
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So the patch today changed my "break free" button from E to F, that was a pleasant surprise.
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# ? Apr 7, 2017 02:37 |
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Bad patch. Have they at least addressed the stability issues at all?
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# ? Apr 7, 2017 02:42 |
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Stranger Danger Ranger posted:Bad patch. Have they at least addressed the stability issues at all? I'm pretty sure they're in denial about that much like the game being balanced.
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# ? Apr 7, 2017 02:49 |
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Zakmonster posted:Eh, there's only 1 hydra per wave anyway, unless they increased the number of giant enemies that spawn. except that 3 of the 4 targets in the wave were hydras like I just said, and yes you can see 2 hydras at once.
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# ? Apr 7, 2017 02:51 |
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the experience has really been shaken up
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# ? Apr 7, 2017 02:56 |
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Digirat posted:except that 3 of the 4 targets in the wave were hydras like I just said, and yes you can see 2 hydras at once. Yeah, I misread what you typed. That's pretty poo poo, though. I thought part of the balance of the game was having lesser giant enemies to your relatively lower damage output, so this isn't a fun change.
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# ? Apr 7, 2017 02:58 |
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Zakmonster posted:Yeah, I misread what you typed. That's pretty poo poo, though. ME3 had a max possible giant targets per spawn, so you always nuked the first one. What I'm more worried about is when it's a hydra followed by 3 bersekers. Those things have a TON of hp for always spawning in pairs and being able to one shot your shields on gold.
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# ? Apr 7, 2017 03:51 |
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My Apex rating went down? It was around 3,200 earlier today and now it's 2,800
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# ? Apr 7, 2017 03:52 |
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How exactly are you supposed to launch enemies when you hold them with Pull? I've tried just about every button combination I could think of SmallpoxJenkins fucked around with this message at 05:58 on Apr 7, 2017 |
# ? Apr 7, 2017 05:17 |
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SmallpoxJenkins posted:How exactly are you supposed to launch enemies when you hold them with Pull? Use throw to fling them real far/off the map or curveball them at enemies to deal some damage. Or use melee to shove them a fair distance, like off a cliff.
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# ? Apr 7, 2017 05:20 |
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comatose posted:I'm pretty sure they're in denial about that much like the game being balanced. So in denial it's listed as a patch note.
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# ? Apr 7, 2017 05:40 |
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AngryBooch posted:Use throw to fling them real far/off the map or curveball them at enemies to deal some damage. Or use melee to shove them a fair distance, like off a cliff. I was using the human adept, so no throw to use.
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# ? Apr 7, 2017 05:57 |
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I thought they nerfed observers? On gold they don't feel nerfed AT ALL!
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# ? Apr 7, 2017 06:19 |
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SmallpoxJenkins posted:I was using the human adept, so no throw to use. Yeah then you just have to melee them or no launching. it's super dumb, they absolutely should've condensed Pull and Throw into one power, The Force Unleashed style. dazoner posted:I thought they nerfed observers? On gold they don't feel nerfed AT ALL! 10% less damage and one less second of max firing duration but yeah, they still do a fuckload of base damage. Honestly I wish they'd just reduce the height limit on them, let me loving punch the bastards and I wouldn't care how much damage they do. Lightning Knight fucked around with this message at 06:51 on Apr 7, 2017 |
# ? Apr 7, 2017 06:48 |
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So, I have a question for something I've always wondered. Maybe one of you fine folks will be able to answer. For the Valkyrie, is the listed damage per bullet or per burst? Because each pull of the trigger is a 2 shot burst. So, is it 99 damage per bullet (so 198 per trigger pull), or 99 per burst (or 49.5 per bullet)?
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# ? Apr 7, 2017 07:07 |
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I believe its per bullet. There's a goon who's making a spreadsheet on TTK for all weapons, he'd probably be able to confirm.
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# ? Apr 7, 2017 07:17 |
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I thought the raider faction (outlaw?) was supposed to be tougher but they seemed easier with less health. Although the did have two mechs in one of the later rounds which an rpg fixed.Zakmonster posted:There's a goon who's making a spreadsheet lol
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# ? Apr 7, 2017 08:42 |
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Welp it's still crashing constantly. Seems to happen at extraction a lot as well, it's pretty god damned annoying.
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# ? Apr 7, 2017 08:52 |
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Digirat posted:except that 3 of the 4 targets in the wave were hydras like I just said, and yes you can see 2 hydras at once. Stranger Danger Ranger posted:Welp it's still crashing constantly. Seems to happen at extraction a lot as well, it's pretty god damned annoying.
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# ? Apr 7, 2017 09:30 |
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The scorpion is not as good as i hoped, but still better than most pistols i guess. drat salarian infiltrator and his weak rear end arms.
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# ? Apr 7, 2017 09:43 |
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Did they shorten the time it takes to use devices? It seems faster than it used to be.
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# ? Apr 7, 2017 11:38 |
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Nasgate posted:The scorpion is not as good as i hoped, but still better than most pistols i guess. drat salarian infiltrator and his weak rear end arms.
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# ? Apr 7, 2017 11:43 |
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Equalizer is pretty great too.
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# ? Apr 7, 2017 11:49 |
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limited posted:Besides the Charger, the Phalanx isn't too bad. The Carnifex seems good in theory, but the RoF is too slow for decent follow up shots. Yeah, the Carnifex sucks a lot this time around.
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# ? Apr 7, 2017 12:29 |
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# ? May 22, 2024 16:00 |
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limited posted:Besides the Charger, the Phalanx isn't too bad. The Carnifex seems good in theory, but the RoF is too slow for decent follow up shots. The Charger is insane with an ammo mod on it. It's my go to weapon with any class really, especially with the melee mod and light weight Houdini fucked around with this message at 13:34 on Apr 7, 2017 |
# ? Apr 7, 2017 12:34 |