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Demon_Corsair
Mar 22, 2004

Goodbye stealing souls, hello stealing booty.
I dig the unity fire hose that is the fanatic pacifist, but drat it gets dull.

I'm strong enough that no one wants to pick a fight with me. Should I just store up credits, trash my fleet to bait someone into an attack?

Once I get another tree or two I think I'm going to shift to militaristic and actually do something.

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OperaMouse
Oct 30, 2010

WhiskeyWhiskers posted:

+15% experience means there are more opportunities to get traits, but yeah you're probably right +1 level is likely better.

I swear, the only trait I have been getting is Substance Abuser, leading to death the next month.

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)

OperaMouse posted:

I swear, the only trait I have been getting is Substance Abuser, leading to death the next month.

I've been getting stubborn a lot at level 5, which is a bit :effort:

GotLag
Jul 17, 2005

食べちゃダメだよ
In 1.4 I had quite a few leaders acquire Arrested Development on reaching level 5. Haven't seen it yet in 1.5.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Demon_Corsair posted:

I'm strong enough that no one wants to pick a fight with me. Should I just store up credits, trash my fleet to bait someone into an attack?

The thing I was pondering was changing all my designs to not have any guns, "upgrade" them all to that, and then wait for the AI to attack, then mass upgrade back to current components. Only problem is that I'm confident every AI would attack you all at once, and that would just be annoying.

Ogdred Weary
Jul 1, 2007

A is for Amy who fell down the stairs
Can someone tell me what the 'Secular State' issue actually covers? It's a bit vague. My empire is already Spiritualist, so that's not it.

Ogdred Weary fucked around with this message at 06:53 on Apr 11, 2017

BurntCornMuffin
Jan 9, 2009


Demon_Corsair posted:

I dig the unity fire hose that is the fanatic pacifist, but drat it gets dull.

I'm strong enough that no one wants to pick a fight with me. Should I just store up credits, trash my fleet to bait someone into an attack?

Once I get another tree or two I think I'm going to shift to militaristic and actually do something.

Things to spice it up that I discovered tonight: pacifist xenophobes can use cleanse in a defense war. After you win, the genocidal malus will surely kick off another war. It's great for expanding.

Magil Zeal
Nov 24, 2008

Ogdred Weary posted:

Can someone tell me what the 'Secular State' issue actually covers? It's a bit vague. My empire is already Spiritualist, so that's not it.



Is your government type related to the spiritualist ethos? It's likely you may need to be a type of government with a prefix like "Theocratic", "Divine", etc. Maybe show a screenshot of your governing ethics.

Magil Zeal fucked around with this message at 07:19 on Apr 11, 2017

Mayor Dave
Feb 20, 2009

Bernie the Snow Clown

Magil Zeal posted:

Is your government type related to the spiritualist ethos? It's likely you may need to be a type of government with a prefix like "Theocratic", "Divine", etc.

It's this exactly. I had the same thing in my empire until I added a new civic (I did Imperial Cult for my empire).

Honky Dong Country
Feb 11, 2015

Hive minds are the ultimate xenophobes. :colbert:

"Gross there's aliens on this planet we just conquered."

"Well, fire up the BBQ let's roast these filthy aliens and eat them because they're not us and are made of meat/vegies (if plantoid)"

Ogdred Weary
Jul 1, 2007

A is for Amy who fell down the stairs

Mayor Dave posted:

It's this exactly. I had the same thing in my empire until I added a new civic (I did Imperial Cult for my empire).

That's probably it. I'm running a Moral Democracy. As I'd like to stick to a democracy, I don't think I can make those guys happy. As far as I can see, there are no spiritualist democracies.

DMW45
Oct 29, 2011

Come into my parlor~
Said the spider to the fly~

Ogdred Weary posted:

That's probably it. I'm running a Moral Democracy. As I'd like to stick to a democracy, I don't think I can make those guys happy. As far as I can see, there are no spiritualist democracies.

Add a spiritualist civic, that might turn it into one.

Hommando
Mar 2, 2012
I've spent quite a while trying to hit my fleet cap, the problem I'm having is that attempting to move my fleet drops my framerate so low the game becomes unplayable. I won this game a long time ago, I just like stomping on the other empires that used to bully me.

Jeb Bush 2012
Apr 4, 2007

A mathematician, like a painter or poet, is a maker of patterns. If his patterns are more permanent than theirs, it is because they are made with ideas.

Ogdred Weary posted:

That's probably it. I'm running a Moral Democracy. As I'd like to stick to a democracy, I don't think I can make those guys happy. As far as I can see, there are no spiritualist democracies.

Theocratic Republic is the spiritualist democracy option, I think (Moral Democracy is the pacifist one)

LemonAIDS
Aug 7, 2009

They are pretty great.

Is there no point to unity after unlocking every tradition. I made a unity based empire and unlocked them all right as the fallen empires started waking up. I assume i can just trash the unity buildings now right?

Hommando
Mar 2, 2012

LemonAIDS posted:

Is there no point to unity after unlocking every tradition. I made a unity based empire and unlocked them all right as the fallen empires started waking up. I assume i can just trash the unity buildings now right?

Yeah, it's useless endgame.

Demiurge4
Aug 10, 2011

These 2 planet unity builds are pretty hilarious. Reach heaven through frontier outposts.

I hope Stellaris doesn't fall into the 4 city meta that Civilization 5 did.

Guilliman
Apr 5, 2017

Animal went forth into the future and made worlds in his own image. And it was wild.
crowd sourcing some ideas, feel free to help out ;)

I'm looking for some (sci-fi or the like) things you can find on Ringworlds, habitats and fallen empire worlds that might make sense. Like Holodecks, gravity sports stadium, utopian services, amazing views, and so forth. Its to turn into planetary modifiers.

GotLag
Jul 17, 2005

食べちゃダメだよ
One of the Culture novels mentions badlands on an orbital. The benefit they provide is somewhere for the inhabitants to go to escape the crowd, basically. Perhaps implement as a (non-removable) tile blocker than improves ringworld (ring segment?) happiness/unity?

Edit: perhaps to make the meaning clearer you could call them "wilderness reserves"

Edit 2: ooh, can you make buildable tile blockers? That would be better than making them non-removable

GotLag fucked around with this message at 08:15 on Apr 11, 2017

Meta-Mollusk
May 2, 2013

by FactsAreUseless
Grimey Drawer
Hive minds seem really powerful, which I don't mind at all. Created this dude to always spawn, and each time it seems to spread really quickly and devour most of its neighbors in the process. It even got powerful enough to go to war alone with a reasonably powerful Federation of three neighboring empires, and win. Think I'll have to give them a go next.



Also, please tell me that megacorporations requiring Egalitarian is not intentional, right?

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Megacorps requiring Egalitarian is hangover from it previously being Individualism.

Also, I'm finding Unity production reasonably balanced. Yes, if you expand rapidly and have lots of planets it's slow to acquire, and if you have a very small empire you can whizz through the trees well before the endgame. This is precisely how they said it would work in the Dev Diaries.

Mayor Dave
Feb 20, 2009

Bernie the Snow Clown
Yeah, Banks has a bit of everything on his ringworlds, from battle simulators where you can elect to have the chance of actually dying to endless oceans where ships sail forever in the same direction without meeting land. For something that might make sense as a modifier, I think the rapid transit system on the underside could be a cool one; it's a frictionless train that can take you pretty much anywhere on the ring in 10 minutes or less. I'm not sure what it would modify, maybe mineral production, but there's something you could do with that.

Mister Bates
Aug 4, 2010
I really should not be getting a giant 'Recently Conquered' opinion malus from the people I just rescued from being genocided.

Your former nation doesn't exist anymore and you were being systematically exterminated by a race of fanatically xenocidal monsters, and now you're pissed at me for rescuing you from that situation.

Splode
Jun 18, 2013

put some clothes on you little freak
I just want to say that I really think this patch + DLC has "fixed" Stellaris. Before, it was nearly good, but you were bored halfway through. Now, it's fun right up until the end. Well done, Wiz!

Guilliman
Apr 5, 2017

Animal went forth into the future and made worlds in his own image. And it was wild.

GotLag posted:

One of the Culture novels mentions badlands on an orbital. The benefit they provide is somewhere for the inhabitants to go to escape the crowd, basically. Perhaps implement as a (non-removable) tile blocker than improves ringworld (ring segment?) happiness/unity?

Edit: perhaps to make the meaning clearer you could call them "wilderness reserves"

Edit 2: ooh, can you make buildable tile blockers? That would be better than making them non-removable


Mayor Dave posted:

Yeah, Banks has a bit of everything on his ringworlds, from battle simulators where you can elect to have the chance of actually dying to endless oceans where ships sail forever in the same direction without meeting land. For something that might make sense as a modifier, I think the rapid transit system on the underside could be a cool one; it's a frictionless train that can take you pretty much anywhere on the ring in 10 minutes or less. I'm not sure what it would modify, maybe mineral production, but there's something you could do with that.

Some interesting ideas from both of you!. Mind if they show up in my mod? ;) You'll get your name added to the credits list. I wonder if I can change tile graphics with an event (endless ocean ringworld).

I'm slowly working my way trough banks culture series (audiobooks). Keep forgetting to continue listening though heh.

GotLag
Jul 17, 2005

食べちゃダメだよ
You can credit me if you really want to but I'm not fussed either way.

Azuth0667
Sep 20, 2011

By the word of Zoroaster, no business decision is poor when it involves Ahura Mazda.
Those of you doing well with hive minds, how do you make them work? I've been playing on a medium map with maxed number of other empires and usually get stomped by warriors or hated by everything. I always seem to get mineral issuse from consumer goods. Also, the one game I did get far I finished the biological ascension path and it seemed lackluster.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Wiz posted:

We're trying to be a bit more thematic with the major update author picks, and I really don't know what kind of features would actually make sense there. Galactic highway planning?

Will there be cosmetic DLC alongside the Adams patch?

lilspooky
Mar 21, 2006

Azuth0667 posted:

Those of you doing well with hive minds, how do you make them work? I've been playing on a medium map with maxed number of other empires and usually get stomped by warriors or hated by everything. I always seem to get mineral issuse from consumer goods. Also, the one game I did get far I finished the biological ascension path and it seemed lackluster.

Curious about this too. My hive mind attempts have met with similar fates of being exterminated since I'm apparently just so horrible. :(

Beefeater1980
Sep 12, 2008

My God, it's full of Horatios!






Just finished my first Utopia run, as Sister Miriam Godwinson (stole the idea someone had ages ago and set up the seven groups from Sid Meier's Alpha Centauri, which is much easier to do now that we have the extra customisation options). All went well until the fallen empire nearby got nervous about me poking around the shroud and, some time later, awakened. I'm not sure the two events were linked but there was a flavour text event that suggested they might have been.

After that it was a race against time to get some help from the shroud and launch a pre-emptive attack before the FE stomped me. I did, but misjudged how badly my fleet got dinged up handling their first fleet and got wiped by the second and third. Never mind, time to see if Academician Zakharov can get us all into robot bodies.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Haven't tried Hive Mind yet, but I assume you'd want to overcome the problem of not being able to conquer or otherwise receive non-native pops by going for a build that maxes out growth and food.

Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:

Wiz posted:

We're trying to be a bit more thematic with the major update author picks, and I really don't know what kind of features would actually make sense there. Galactic highway planning?

Demolishing and sculpting worlds (beyond what we can do now with ringworlds and terraforming. Maybe being able to turn asteroid belts into synthetic worlds?). More ways to gently caress with/study/benefit from primitives, possibly over a long period of time. Small-scale galactic wonders that are built like stations but cannot be easily destroyed, only owned (or sometimes found. What's this restaurant doing around a black hole?). Hyperspace highways in the sense that you can invest a lot of resources into gates/paired stations/whatever that vastly speed travel within your empire/federation.

Special project to engineer communal/conformist/delicious pops into being happy to be eaten. The nerve staples really ruin the flavour. :unsmigghh:

Heroes and special ships that just don't seem to die, but can continue to bumble through while their story arcs play out or they die of old age.

The ability to offload all pops of a given species onto a great colony ship/ark. Expensive to maintain, and disposing of them counts as a purge/threat, but this would be really drat handy for getting rid of telephone sanitizers clearing pops from a world while terraforming it. Maybe give the option to repatriate an ark to civs with their species as a way to ethically hand off that white elephant?

A galactic guide book containing the lore and fiction of Stellaris.
Previous games that you've won or have had something major/dramatic happen becoming a part of 'your lore' and leaving traces behind. This sort-of happens in a small way already: in my last game, the very first species I made (on a pre-release version for a review, even!) spawned as a fallen, and later awakened empire.

Dry humour and observations.

I'm sure we'll think of more.

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

Azuth0667 posted:

Those of you doing well with hive minds, how do you make them work? I've been playing on a medium map with maxed number of other empires and usually get stomped by warriors or hated by everything. I always seem to get mineral issuse from consumer goods. Also, the one game I did get far I finished the biological ascension path and it seemed lackluster.

Disclaimer: Haven't played Hivemind to completion yet.

It's like playing a xenophobe in that your diplomatic options are severely curtailed from the get go, and it's only going to get worse over time as you eat people. The two main strategies I see are starting out tall to build a solid core economy before going expansionist, or starting with extremely adaptable to flood as much space as possible before everyone else. Lack of factions means you're influence constrained for tributary/vassal swarming but if you're good about keeping punching bags around for humiliates why not.

Going halvesies on your economy/expansion is likely going to piss off people faster than you can build up once you get to the point where war is your best expansion option. When you're​ ready to start eating people you better be ready to fight for the rest of the game. Having the baddest fleet around can curtail aggression though, especially if you can snipe potential federations before they get strong and avoid letting neighbors blob.

Archaeology Hat
Aug 10, 2009

Anticheese posted:


Previous games that you've won or have had something major/dramatic happen becoming a part of 'your lore' and leaving traces behind. This sort-of happens in a small way already: in my last game, the very first species I made (on a pre-release version for a review, even!) spawned as a fallen, and later awakened empire.


I'd adore a new game+ type option where my previous game(s) can inform the current one a bit more than they do already. That said I have no idea how this would actually be best implemented.

Ofaloaf
Feb 15, 2013

I just had democratic crusaders ask if they could straight-up become annexed by my empire:



Once I found their realm I could understand why, though.



don't mind the UI stuff i'm loving around with a mod

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
I think they're rebels rather than a separate empire. I've had that happen to me a few times when an Authoritarian empire has been sufficiently weakened.

Admiral Joeslop
Jul 8, 2010




When starting a new game, should I construct buildings in accordance with what the tile has a bonus to, and eventually replace those tiles with whatever I need, or is specializing a planet and expanding quickly a better idea?

Can a Hive Mind species go the Cyborg/Robot body route or are they locked out of that too?

Hommando
Mar 2, 2012
I keep running into a problem where I fight an empire, liberate some planets, then immediately after the war another federation will invite them to their alliance before I can vassalize. There should be a time limit where liberated planets can't jump straight into a federation.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Anticheese posted:

Heroes and special ships that just don't seem to die, but can continue to bumble through while their story arcs play out or they die of old age.
A "Lucky" trait. Roll a trait every level up (arrested development excluded), and whenever the unit would die from critical failures/ship destruction/whatever it just reappears in your list.

I've decided I don't like Planetary Survey Corps, it's just too good and leads to some weird early-game play mechanics. I can't not take it though.

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Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Conquest is currently a bit too easy as egalitarians. Put five defensive armies on a planet, give everyone Full Citizenship and Decent Living Standards, and you can conquer forever without consequence. I think some kind of 'National self-determination' faction would be a good idea.

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