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Mr. Neutron posted:Space? There's no more space stuff in Wildstar than there is in WoW. Hey now, the 1/3 of the moon zone that was actually moon themed was pretty cool!
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# ? Apr 10, 2017 23:00 |
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# ? May 10, 2024 14:45 |
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CoffeeBooze posted:Nah, people have known Molyneux was a hack since the first Black and White released. The problem is there really is a sucker born every second and a whole lot of them are super into video games. Molyneux coasted by on his fame as an innovative game dev because his dev cycles were long enough everyone forgot his games were bad and didn't meet the expectations he set and they only remembered the hype surrounding him. Same for David Cage.
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# ? Apr 11, 2017 00:27 |
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The one thing Molyneux really and truly has a talent for is hyping the ever living poo poo of a product. He has that Steve Jobesque style that comes off as very cerebral, its a really effective way of pitching video games. Of course, since the dude is practically a con man his willingness to blatantly lie and misrepresent the product probably helps with the process of pitching it.
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# ? Apr 11, 2017 02:47 |
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Commissar Budgie posted:There are what, 3 playable planets in WoW, 4 if you count old draenor? Hell, demon hunters get their own space ship as a class hall. One of the races are aliens who crash landed on the planet. WoW has way more space poo poo tbh. I guess they got more sci-fi again later, but I get the feeling most people quit well before level 20.
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# ? Apr 11, 2017 05:43 |
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I guess the aesthetic was super subjective then because I always thought it was one of Wildstar's stronger points. The magitech vibes and over the top fantasy environments were actually pretty well done, and reminded me a lot of Jak and Daxter. I'm not sure how much stuff like that matters to people in the long run, though, especially when everything else about the game was Not That Great.
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# ? Apr 11, 2017 06:01 |
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BENGHAZI 2 posted:The existing game is great i m gonna try secret world once it goes f2p. this is the proper thread for keeping up with mmo news
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# ? Apr 11, 2017 11:09 |
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When does secret world go f2p? i think i might give it another spin too.
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# ? Apr 11, 2017 11:26 |
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Meskhenet posted:When does secret world go f2p? i think i might give it another spin too. they are relaunching, no date yet
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# ? Apr 11, 2017 13:57 |
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I really liked Wildstar's aesthetic too. I think the really excellent music somehow jived really well with it. Wildstar is probably the only MMO I have ever played where I left the music on. So much of Wildstar's zone design was generic fantasy though, thats for sure. But not just generic fantasy, but generic snow zone, generic jungle zone, generic grassland zone, etc etc. Stuff like the moon's surface part of Farside and shiphands were way to few and far between.
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# ? Apr 11, 2017 15:06 |
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CoffeeBooze posted:I really liked Wildstar's aesthetic too. I think the really excellent music somehow jived really well with it. Wildstar is probably the only MMO I have ever played where I left the music on. I kind of liked it, but then 90% of what they did with it was just stock videogame environments/characters so it was kinda squandered.
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# ? Apr 11, 2017 23:41 |
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Wildstar's design looks like, IDK, a really high res PS2 game? Like it really looks like someone wanted to combine the aesthetics of Ratchet and Clank/Jak and Daxter with Time Splitters.
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# ? Apr 12, 2017 09:04 |
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I still can't get over going through chargen, customizing up a fancy robot character... and then having everything but its head hidden under brown sackcloth.
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# ? Apr 12, 2017 12:39 |
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Bieeardo posted:I still can't get over going through chargen, customizing up a fancy robot character... and then having everything but its head hidden under brown sackcloth. this is a really dumb problem with tons of MMOs. it's so weird that there's like 400 sliders to perfectly adjust your face in all these games and then one of the first pieces of gear you inevitably get is a helmet that hides your entire head it seems like a lot of more modern games let you hide gear or whatever but that feels like a tacked-on "solution" to a problem that could have just never been an issue in the first place people like to look at their custom dudes just let them look at their custom dudes
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# ? Apr 12, 2017 13:58 |
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Allowing hiding gear is the only correct solution. I like helmets.
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# ? Apr 12, 2017 14:04 |
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Truga posted:Allowing hiding gear is the only correct solution. I like helmets. You should be able to hide everything. I want to run around with no pants
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# ? Apr 12, 2017 15:55 |
FFXIV does that by letting you change the appearance of your gear to the emperor's new clothes. That's literally what they called it.
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# ? Apr 12, 2017 16:09 |
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A decent costume system really is the best answer. For some reason most MMO developers have really dragged their feet about implementing one thats good and not punishing to the players.
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# ? Apr 12, 2017 16:10 |
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BENGHAZI 2 posted:You should be able to hide everything. I want to run around with no pants Wildstar lets you do that, cupcake.
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# ? Apr 12, 2017 16:19 |
From what I remember, ws actually had a pretty decent wardrobe system, but then they had to make it shittier because people were using glamour slots for more storage because oh no how can we let them do that.
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# ? Apr 12, 2017 17:17 |
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As much as I like FFXIV, it has a god awful costume mechanic that requires reagents with the gear, in a game with limited inventory. Easily the worse I've come across. They really need to update those systems.
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# ? Apr 12, 2017 20:00 |
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Mayor McCheese posted:As much as I like FFXIV, it has a god awful costume mechanic that requires reagents with the gear, in a game with limited inventory. Easily the worse I've come across. The problem is, it's something they didn't consider in their initial design. They're good folk over there but they still miss out on larger movements in the industry sometimes. So the system is a bolted-on thing that simply has a piece of gear get altered to reference another mesh. Actually having a WS-style glam slot system would require a hell of a lot of work (tho now that they're off the PS3, it's conceivable they have the client resources for it). CoffeeBooze posted:Also doesnt Chris Roberts still have some kind of ownership of the Wing Commander IP? Hes claimed repeatedly that various residuals from Wing Commander are how hes been able to afford some of the more outrageous stuff hes bought lately like that Pacific Palisades mansion of his. Wing Commander was a bit before my time, I know it was a huge hit but I really cant imagine it made as much money as he claims. Video games were just so much more niche back then. Wing 3 and Wing 4 both sold seven figures even back in the 90s, and the earlier Wing Commanders also sold high. I would've thought the rights fully belonged to EA, but I guess he still sees some of that dosh. But no it's like Garriott and Ultima - for how much they cost to make, the Wing games were absurdly successful. Ciaphas posted:Didn't occur to me that this was doing double duty as a general discussion thread. Been fun going through the last few pages, between the Wildstar-making GBS threads and other discussions. I make sure to pace myself so I'm not totally blown out on XIV - I want to be able to enjoy Stormblood, after all. I am a little tempted to take a peek at TESO while it's free - if nothing else, I'm curious about how their constant attempts to save it have gone. SpaceDrake fucked around with this message at 20:40 on Apr 12, 2017 |
# ? Apr 12, 2017 20:25 |
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Mayor McCheese posted:As much as I like FFXIV, it has a god awful costume mechanic that requires reagents with the gear, in a game with limited inventory. Easily the worse I've come across. I really like how GW2's wardrobe system works. You can simply make any item look like any other corresponding item you have unlocked. Any heavy-weight chest piece, for example, can look like any other heavy-weight chest piece. Any staff can be made to look like any other staff. To unlock an item skin in your wardrobe for use, you simply need to equip it to any character on your account once (which, in the case of high-end gear either account-binds or character-binds it, depending on the item). All skins are shared account-wide. The process uses a special currency to do the initial transformation but, after that, it's permanent until you change it again. It can be done right there in your inventory. The currency item doesn't take up any space (it's stored in your account-wide wallet), and they're available in perfectly reasonable quantities for free in game. For people who like to change their gear appearance constantly, they sell extras in the cash-store, but even as someone who changes appearance a lot, I've always had a surplus and never had to buy one.
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# ? Apr 12, 2017 20:50 |
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Rift had a good wardrobe system. It had the annoying requirement to actually own the items, instead of unlocking skins like in GW2, but on the other hand it had no armor class restrictions and allowed to hide any equipment slot instead of just helmets/shoulders. Mixing different weight classes of armor was cool, even if most of the armor in Rift was pretty ugly.
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# ? Apr 12, 2017 23:29 |
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SpaceDrake posted:I am a little tempted to take a peek at TESO while it's free - if nothing else, I'm curious about how their constant attempts to save it have gone. I know a few people who swear by it and one who even compares it to City of Heroes (in terms of character building being fun), but I haven't been able to really get too much into it. The leveling still feels really bland and slow, and a lot of the magic of exploration and finding cool poo poo is kind of lost when you know it follows a traditional MMO structure. LITERALLY MY FETISH posted:From what I remember, ws actually had a pretty decent wardrobe system, but then they had to make it shittier because people were using glamour slots for more storage because oh no how can we let them do that. Last I remember looking at it it was actually one of the best ones I can think of in recent memory. You just paid to add the item to your collection and it was there forever. You get 10 costume slots that apply whatever appearance (or just setting yourself naked) and you don't have to constantly reapply appearances over new gear like WoW or GW2.
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# ? Apr 12, 2017 23:56 |
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Abroham Lincoln posted:Last I remember looking at it it was actually one of the best ones I can think of in recent memory. You just paid to add the item to your collection and it was there forever. You get 10 costume slots that apply whatever appearance (or just setting yourself naked) and you don't have to constantly reapply appearances over new gear like WoW or GW2. Yes, WS's wardrobe system was another one of those "secondary quality of life" systems that they completely nailed - like a lot of other things not related to the HARDCORE RAID FOCUS that the leads were so grognardy about but realized they might want to do, they lucked into finding some competent folks to implement it and it got done. It was pretty much what a wardrobe system should be in the 2010s. Pretty much the story of Wildstar - the folks working on "secondary" systems were obviously massively talented, but it all got dragged down by an insistence on a core game loop design that was a decade out of date and was never that popular to begin with.
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# ? Apr 13, 2017 01:20 |
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BENGHAZI 2 posted:You should be able to hide everything. I want to run around with no pants Wildstar actually had this.
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# ? Apr 13, 2017 01:23 |
ESO has the most interesting questing out of three mmos I've been playing recently (eso, wow and xiv), it's a big plus that you're no longer constrained by levels and can go anywhere and do anything. I have no idea what's the endgame like but I had no desire to rush to it so far.
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# ? Apr 13, 2017 01:29 |
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ESO is pretty much a well done open world roamer at this point. If you enjoy questing its the MMO to play.
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# ? Apr 13, 2017 01:48 |
My favorite questing in any MMO to date is still the secret world. It was fairly generic in some aspects, but it showed that you can take the time to draw a player in and it can pay off massively. Then Tokyo and all the rest of it happened.
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# ? Apr 13, 2017 02:34 |
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I still think my favourite questing in any MMO is Runescape. Basically 0 generic bear asses quests, all pretty fun.
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# ? Apr 13, 2017 10:41 |
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https://www.reddit.com/r/WildStar/comments/64i13r/unreal_kiks_engine_goes_37/ There are guilds still doing progression, and that makes me sad.
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# ? Apr 13, 2017 10:45 |
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LITERALLY MY FETISH posted:My favorite questing in any MMO to date is still the secret world. It was fairly generic in some aspects, but it showed that you can take the time to draw a player in and it can pay off massively. They are completely revamping TSW into more of a f2p multiplayer action RPG with a hub system (Agartha), that actually sounds very promising at this point and it's something to look at. Emberfox fucked around with this message at 22:28 on Apr 13, 2017 |
# ? Apr 13, 2017 17:11 |
I'm already checking my email constantly for an invite and was a grand master, so yeah I'm gonna play the poo poo out of it. It's been long enough since I played through the main story that I probably won't remember a lot of it.
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# ? Apr 13, 2017 17:53 |
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Really the American Northeast was the only really awesome spooky part of the game. Egypt and Transylvania were both overwrought and too busy.
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# ? Apr 13, 2017 19:47 |
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Thumbtacks posted:https://www.reddit.com/r/WildStar/comments/64i13r/unreal_kiks_engine_goes_37/ I'm the not one, not two, not three, but FOUR nearly-naked cat ladies
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# ? Apr 13, 2017 20:59 |
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CoffeeBooze posted:ESO is pretty much a well done open world roamer at this point. If you enjoy questing its the MMO to play. Yeah, I'm playing it during the free week and it seems ok. Basically the end result if MMOs had kept following the Everquest model.
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# ? Apr 13, 2017 23:08 |
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Welp, this just got posted. http://www.wildstar-online.com/en/news/2017-04-13-state-of-the-universe/ It's... well, I'll refer you to Chairman's post a little while back. Moore's managing to be impressively upbeat about it, at least.
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# ? Apr 14, 2017 01:55 |
Rhymenoserous posted:Really the American Northeast was the only really awesome spooky part of the game. Egypt and Transylvania were both overwrought and too busy. Egpyt was definitely the low point, but transylvania was great. You had the bleak horror movie camp of the farmlands, the modern day grimm fairy tail stuff in the forest, and then the cold war supersoldier throwback stuff in the fangs. I enjoyed the poo poo out of it. Also, even Egypt was better than anything in Wildstar and 99% of wow's questing.
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# ? Apr 14, 2017 03:05 |
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Colgate posted:They are completely revamping TSW into more of a f2p multiplayer action RPG with a hub system (Agartha), that actually sounds very promising at this point and it's something to look at.
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# ? Apr 14, 2017 09:49 |
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# ? May 10, 2024 14:45 |
Pierson posted:I'm interested but I remember the combat in TSW being really floaty and bad so I hope they do something about that. The main thing being addressed in the revamp is combat and the ability wheel. It's becoming an action rpg.
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# ? Apr 14, 2017 18:20 |