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Understandable - the only reason I know they hit the two week mark exactly is because it felt like it had been a really long time since the last one, so I went and checked and was actually surprised to see that it had only been two weeks.
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# ? Apr 1, 2017 19:35 |
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# ? May 23, 2024 08:35 |
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I felt the urge to hop back into this game and just read about the upcoming Mass Transit DLC, holy poo poo this is exactly what I've been wanting for ages in this game, more/better mass transit!
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# ? Apr 8, 2017 21:51 |
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I just picked the game up again after being out since vanilla. Also, I remember in the long, long, long ago, people posted a build that treated sewage without dumping it back into the water, for those maps where like, you don't want to create a disgusting poo poo-beach. Is that still a thing? I looked on the Worskhop but I mostly saw upgraded treatment plants. I though there was a different name for the ones people used to use, but I can't remember what it was for the life of me. A wastewater basin or something? JerikTelorian fucked around with this message at 03:34 on Apr 9, 2017 |
# ? Apr 9, 2017 03:25 |
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JerikTelorian posted:I just picked the game up again after being out since vanilla. Everything you need for sewage is in Avanya's modular sewage treatment facility. His/her water pumps are good too.
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# ? Apr 9, 2017 03:40 |
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Bold Robot posted:Everything you need for sewage is in Avanya's modular sewage treatment facility. His/her water pumps are good too. This was exactly what I was looking for, thanks.
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# ? Apr 9, 2017 03:42 |
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Dev Diary 3 is up. This one's about blimps and cable cars. Key things: Blimps have a higher capacity than ferries Blimps are routed using pathways like ferries Cable car cables cannot "pass over houses" (presumably this also includes other zone types, but not sure if it also includes things like plazas and parks) Cables can be placed over water (the cable-supporting pylon gets a concrete base that stands in the water)
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# ? Apr 13, 2017 11:27 |
There's a release date and price - May 18th, $12.99 https://twitter.com/Cities_PDX/status/852507185674366976
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# ? Apr 13, 2017 14:05 |
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ollie74656 posted:Dev Diary 3 is up. This one's about blimps and cable cars. Sounds like they act similar to power lines.
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# ? Apr 13, 2017 16:43 |
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Any word on if this update is going to have performance improvements for large cities? I really liked playing this game a year and a half ago when it came out, but performance really started to suffer once you got past about 90,000 find population. Mass transit seems like the kind of expansion pack that I would buy but doing a Subway or blimp network for a village of 20,000 cims seems like overkill
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# ? Apr 13, 2017 16:57 |
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Hadlock posted:Any word on if this update is going to have performance improvements for large cities? I really liked playing this game a year and a half ago when it came out, but performance really started to suffer once you got past about 90,000 find population. Mass transit seems like the kind of expansion pack that I would buy but doing a Subway or blimp network for a village of 20,000 cims seems like overkill I don't think that there's a whole lot that CO can do to boost performance in larger cities. For what its worth, 90k people is probably around the point where the simulation starts hitting agent limits. Only 16,000 vehicles and 65,000 pedestrians can be active at the same time.
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# ? Apr 13, 2017 18:31 |
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I'm a bit flabbergasted that blimps are a major feature of "mass transit". Sounds like a joke to me.
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# ? Apr 13, 2017 20:33 |
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Mandalay posted:I'm a bit flabbergasted that blimps are a major feature of "mass transit". Sounds like a joke to me. But it's so kewl and steampunk.
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# ? Apr 13, 2017 20:34 |
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Do blimps hold more people than ferries IRL? Also, I have never seen a blimp that wasn't a flying billboard for a sporting event.
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# ? Apr 13, 2017 20:36 |
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ToastyPotato posted:Do blimps hold more people than ferries IRL? Also, I have never seen a blimp that wasn't a flying billboard for a sporting event. No, nowhere in the world ever used or blimps for in-city transit and it's not even some elon musk style idiotic future idea anyone is proposing. It's extremely stupid for a game not set in some steampunk fantasy world. Put the blimp dev budget into making trams better.
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# ? Apr 13, 2017 20:37 |
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ToastyPotato posted:Do blimps hold more people than ferries IRL? Also, I have never seen a blimp that wasn't a flying billboard for a sporting event. I don't think they're going for super mega ultra realistic here, who cares, just enjoy moving your goofy little sims around in a steam workshop hindenburg mod
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# ? Apr 13, 2017 20:38 |
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Baronjutter posted:No, nowhere in the world ever use blimps for in-city transit. It's extremely stupid for a game not set in some steampunk fantasy world. Put the blimp dev budget into making trams better. Blimp technology will make helicopter taxis easier to do, so w/e.
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# ? Apr 13, 2017 20:37 |
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Mandalay posted:I'm a bit flabbergasted that blimps are a major feature of "mass transit". Sounds like a joke to me. I'll say it again but they make exactly as much sense as airplanes.
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# ? Apr 13, 2017 20:41 |
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Baronjutter posted:No, nowhere in the world ever used or blimps for in-city transit and it's not even some elon musk style idiotic future idea anyone is proposing. It's extremely stupid for a game not set in some steampunk fantasy world. Put the blimp dev budget into making trams better. Can anyone imagine being this joyless
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# ? Apr 13, 2017 20:47 |
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Control Volume posted:Can anyone imagine being this joyless except that post is correct~
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# ? Apr 13, 2017 21:00 |
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I like to think that the ~ tilde is a piss stream at the end of a post, since this usually makes the preceding words understandable under that context
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# ? Apr 13, 2017 21:04 |
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My trams
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# ? Apr 13, 2017 21:06 |
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Like, blimps are whatever, I'll just not use them for the same reason I don't build roller-coaster railway grades and give my highways and ramps nice big realistic radius curves, because I think this game looks and plays way better when you try to kick the realism up a notch. It just seems strange that with so many other possible forms of transit missing or underdeveloped in the game they'd add something purely fantasy and silly like blimps. It just seems like a weird thematic direction to take when so far they've stuck with a contemporary setting. Why not add local helicopter taxi service, a thing that actually exists in some very big cities for the wealthy and fits the same role as their blimps? Why not have car ferries as well as passenger ferries? Why not fix tourism and airports and cruise ship ports and make them meaningful? Anything but blimps.
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# ? Apr 13, 2017 21:10 |
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I'm totally cool with blimp transport as long as there is an option or mod to make them spontaneously combust like 20% of the time because I like watching the people in my cities suffer. Make an isolated mountain office hub with no transport but blimps so the cims have to roll the dice every time they go to and from work.
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# ? Apr 13, 2017 21:30 |
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Gobblecoque posted:I'm totally cool with blimp transport as long as there is an option or mod to make them spontaneously combust like 20% of the time because I like watching the people in my cities suffer. Make an isolated mountain office hub with no transport but blimps so the cims have to roll the dice every time they go to and from work. Omg I hope someone mods this in along with a Hindenburg skin
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# ? Apr 13, 2017 22:03 |
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The reason blimps aren't used more in real life is probably because of the safety issues. We haven't been told that blimps in game can catch fire, so using them makes sense within the game. Now if they in fact can catch fire then they are a waste of time, as no one will use them.
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# ? Apr 13, 2017 22:15 |
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Lorini posted:The reason blimps aren't used more in real life is probably because of the safety issues. We haven't been told that blimps in game can catch fire, so using them makes sense within the game. Now if they in fact can catch fire then they are a waste of time, as no one will use them. No, modern blimps are actually quite safe. The reason they're not used for transit is because they're huge, verrrrry slooooooooow and have a tiny passenger capacity.
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# ? Apr 13, 2017 22:28 |
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Lorini posted:Now if they in fact can catch fire then they are a waste of time, as no one will use them. I will!
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# ? Apr 13, 2017 22:31 |
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Ripper Swarm posted:No, modern blimps are actually quite safe. The reason they're not used for transit is because they're huge, verrrrry slooooooooow and have a tiny passenger capacity. Also the slightest wind makes landing or securing the or even flying impossible.
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# ? Apr 13, 2017 22:33 |
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tbh I am hoping there's some sort of zeppelin mod for blimps asap, also I want a blimp station that's actually the Empire State building like they meant it to be.
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# ? Apr 13, 2017 22:37 |
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I'm sure someone is already working on a mod to change blimps to helicopters.
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# ? Apr 13, 2017 22:45 |
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Ofaloaf posted:tbh I am hoping there's some sort of zeppelin mod for blimps asap, also I want a blimp station that's actually the Empire State building like they meant it to be. I also am disappointed that you can't build zeppelin moorings. Or that tall buildings do not automatically come with them. Really all the skyscraper ploppables should also function as transit points for blimps.
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# ? Apr 13, 2017 22:50 |
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Zero One posted:I'm sure someone is already working on a mod to change blimps to helicopters. Helicopters were added to the game with Natural Disasters. I'm not sure if the code is in the vanilla game, but with an AI change you could have helicopter blimps pretty quickly.
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# ? Apr 13, 2017 23:38 |
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Lorini posted:The reason blimps aren't used more in real life is probably because of the safety issues. We haven't been told that blimps in game can catch fire, so using them makes sense within the game. Now if they in fact can catch fire then they are a waste of time, as no one will use them. If they can't catch fire then I probably won't ever use them. An efficient and safe city is a boring city.
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# ? Apr 14, 2017 06:18 |
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Gobblecoque posted:If they can't catch fire then I probably won't ever use them. An efficient and safe city is a boring city. if a flaming blimp lands in your poo crater, it'll put itself out, problem solved.
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# ? Apr 14, 2017 17:03 |
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Hadlock posted:Any word on if this update is going to have performance improvements for large cities? I really liked playing this game a year and a half ago when it came out, but performance really started to suffer once you got past about 90,000 find population. Mass transit seems like the kind of expansion pack that I would buy but doing a Subway or blimp network for a village of 20,000 cims seems like overkill
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# ? Apr 15, 2017 18:08 |
Ripper Swarm posted:No, modern blimps are actually quite safe. The reason they're not used for transit is because they're huge, verrrrry slooooooooow and have a tiny passenger capacity. Why bother? Some broad gets on there with a staticky sweater and, boom, it's "oh, the humanity!"
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# ? Apr 16, 2017 05:09 |
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Baronjutter posted:No, nowhere in the world ever used or blimps for in-city transit and it's not even some elon musk style idiotic future idea anyone is proposing. It's extremely stupid for a game not set in some steampunk fantasy world. Put the blimp dev budget into making trams better. It's a fun extra feature for people who might enjoy it, and people who don't don't have to use it. I imagine that the systems were already in place from ferries and planes in such a way that implementing blimps was basically trivial and they could throw it in. The real mass transit improvements are the ferries and the cable cars and the compound crossover stations and the build tools.
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# ? Apr 16, 2017 13:25 |
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I'm looking forward to monorail myself.
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# ? Apr 16, 2017 15:07 |
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We haven't had too many screenshots shared in here recently. Population is about 130,000. Usually try and build ultra-dense cities but this time around opted for some American-style urban sprawl with two cores.
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# ? Apr 16, 2017 17:08 |
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# ? May 23, 2024 08:35 |
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Is there a good mod that lets you put elevated roads above ground roads? I remember early on some mod that removed pylons but I don't want the road to just magically float.
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# ? Apr 17, 2017 14:58 |