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Cool game, its funny how sneaking around with and without shoes just ends up with you sounding like youre stomping though. Doesnt seem like it matters much as not many people pay attention to that in the open
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# ? Apr 13, 2017 17:21 |
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# ? May 10, 2024 00:36 |
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Well I've been trying to get into gunfights more to get my aim etc a bit better, as I haven't used a mouse and keyboard since the 90's. Ran around the entire match looking to slaughter and didn't see a single person. A few vehicles drove by as I looted houses. Got to the final sector as the wall was closing in and people started arriving. 11 people left, finally I hear a vehicle approaching. It flies over a small berm and plows over me.
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# ? Apr 13, 2017 17:27 |
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Damaged helmets reduce less of the damage than undamaged helmets. A level 3 with about 150 left is equal to a fresh level 2. A level 2 with about 90 left is equal to a fresh level 1. The more damage armor takes, the less good it does. It's not a flat modifier.
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# ? Apr 13, 2017 17:33 |
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jonathan posted:Well I've been trying to get into gunfights more to get my aim etc a bit better, as I haven't used a mouse and keyboard since the 90's. Drop down to high loot areas. You're bound to immediately run into at least 3-4 people in a frantic search for a gun. I could swear after todays patches, the game now runs a whole lot smoother than before.
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# ? Apr 13, 2017 18:05 |
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jonathan posted:Last night I landed up on some radio tower station. Got a bunch of sweet guns. Was about to head down the cliff when I saw some guy a couple hundred meters below me how stopped right as I did. I carefully took aim, fired off probably 6 shots and didn't hit him once. gently caress I suck at this game. Then I go to reposition and realized it was my own shadow. It must be this place, yeah? https://www.youtube.com/watch?v=gC4yN1YoV5c&t=706s (about 11:45) I've always heard that fresh helmet/armour always beats a smashed up one.
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# ? Apr 13, 2017 18:08 |
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VikingSkull posted:I feel you, I'm pushing 40 and I'm the same way. This game, though, is one of the few games that proves the sage advice "old age and treachery beats youthful exuberance" as mostly true. I dunno how many hours you have in the game so far, but you'll get better at the aiming. Concentrate on strategy and positioning and the rest will come in time. Similar age, and true advice. Only about 20 hours so far with a round or two a day. Just not a lot of room for mistakes after a long round of effort, so it's slow for accumulating experience as I go from overcautious to overconfident and back. I realized my mouse sensitivity is way higher than I usually use for marksman mode, so lowering it a good bet has helped. I almost have a 1:1 k/d now! I usually save the recording of my deaths to see what I did wrong and I'm often hitting just to the sides of them or it's a latency thing since I have crappy internet. I dunno if it's like that for everyone, but in my pan kill video you can see the delay from my swing to the hit registration seems a bit long. Shooting seems similar so it makes leading a bit wonky and I usually lose in CQC. I deleted and had the .ini files refresh and my game performance seems much better than it was, too.
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# ? Apr 13, 2017 18:08 |
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That might be the greatest kill I've seen in PUBG so far, it should be in the OP IMO
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# ? Apr 13, 2017 19:19 |
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But did they stick the landing?
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# ? Apr 13, 2017 19:23 |
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Part of me wants a the *bong* of someone getting killed by a frying pan to be server-wide.
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# ? Apr 13, 2017 21:22 |
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AzureSkys posted:I dunno if it's like that for everyone, but in my pan kill video you can see the delay from my swing to the hit registration seems a bit long. Shooting seems similar so it makes leading a bit wonky and I usually lose in CQC. It's like that for me as well, and as far as I know, everyone else for that matter. The tickrate seems very low. Or maybe the player pings are generally just high. You might have killed someone on your screen, but if the server sees that your opponent killed you 0.3 seconds before you killed him, then the game rolls back on your screen and shows that you didn't actually kill him. That's why dudes seem to take +7 hits to die when it should only take 4 shots to kill. Likewise, if you win a CQC fight, odds are your opponent had killed you on his screen and is getting upset. In practice the low tickrate / high lag also means that you should always focus on peeking and being the aggressive player in CQC fights. Low tickrate prefers the peeker since the peeker can shoot at his opponent for free before that opponent even sees him on his screen Minorkos fucked around with this message at 21:28 on Apr 13, 2017 |
# ? Apr 13, 2017 21:25 |
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Also mouse smoothing is on by default.
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# ? Apr 13, 2017 21:33 |
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AzureSkys posted:Similar age, and true advice. Only about 20 hours so far with a round or two a day. Just not a lot of room for mistakes after a long round of effort, so it's slow for accumulating experience as I go from overcautious to overconfident and back. I thought bioware fixed the combat cutscenes.
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# ? Apr 13, 2017 21:46 |
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The lag's been a lot worse lately. I've been getting hit a lot way after I'm in cover. Hell, I've even shotgunned people with massive blood splurts and been given no hit points.
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# ? Apr 13, 2017 22:39 |
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yeah im done lol welp
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# ? Apr 13, 2017 22:40 |
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Despite the lag, I did win my first solo today. I had two chance meetings with other dudes in the hill south of Pochinki, after I looted power plant. I won both of the close range spam feats by having my my m16 on burst. The second guy gifted me an AR silencer and sniper silencer for the decked out m24 I got from a crate earlier. The circle ended up near the south shore of the main island, so I tucked myself into the rocky area, silenced headshot sniping two guys with the m24 and taking out the unaware last guy with my M16, who was kind enough to prone facing away from me after I shot him twice. Silencers help a lot and I finally was able to get kills with the m24 despite it always feeling wonky to me.
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# ? Apr 14, 2017 00:20 |
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With almost 200 Rounds I went the first time to Zharki today.
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# ? Apr 14, 2017 00:33 |
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God my fov is like looking through a tube and mouse smoothness is back on now wtf
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# ? Apr 14, 2017 00:35 |
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Scarecow posted:God my fov is like looking through a tube and mouse smoothness is back on now wtf fun over
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# ? Apr 14, 2017 00:52 |
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https://webmshare.com/play/QYrO1 Shot a dude out of a window during a lag spike.
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# ? Apr 14, 2017 01:47 |
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I was getting good (140 +) fps on medium settings until today's patch. Now it jumps around all over the place. Tried resetting the settings to default. Maybe I'll delete some .ini's
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# ? Apr 14, 2017 02:39 |
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My FPS has been sitting at 60-70 on my laptop since day one
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# ? Apr 14, 2017 02:41 |
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Well, my squad and I just won #7, poo poo is intense every loving time. e- awww yeah top 500 in squad now VikingSkull fucked around with this message at 03:48 on Apr 14, 2017 |
# ? Apr 14, 2017 03:27 |
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Logged back in for the first time since the patch, and my guys' shaved head has grown a miraculous amount in just a couple days...
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# ? Apr 14, 2017 04:55 |
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Minorkos posted:It's like that for me as well, and as far as I know, everyone else for that matter. The tickrate seems very low. Or maybe the player pings are generally just high. You might have killed someone on your screen, but if the server sees that your opponent killed you 0.3 seconds before you killed him, then the game rolls back on your screen and shows that you didn't actually kill him. That's why dudes seem to take +7 hits to die when it should only take 4 shots to kill. Likewise, if you win a CQC fight, odds are your opponent had killed you on his screen and is getting upset. Have you guys played any ARMA based game before? At this point I think the lag/tickrate is build into the engine
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# ? Apr 14, 2017 05:03 |
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The second worst experiences with lag come in close quarters combat. The absolute worst experiences come when you make a mad dash for cover while taking lots of fire, make it to that tree/rock alive, only to keel over dead because you haven't made it to cover yet on his screen.
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# ? Apr 14, 2017 05:16 |
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abigserve posted:Have you guys played any ARMA based game before? But this game doesn't use the ARMA engine? I'm pretty sure that having 90 players on a single instance is challenging from a technical perspective and that this forces the game to delegate many calculations to the client, which both makes cheating easier and has the potential of introducing massive desync between the clients. Indeed all these issues exist in ARMA, but I think PUGB had to re-invent them all on their own rather than inherit them from the engine.
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# ? Apr 14, 2017 05:22 |
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Yeah, it's the 100 players & big map thing. Every other Unreal 4 game I've played has had fantastic smooth netcode. The game gets a lot better in regards to lag when most of the people die off.
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# ? Apr 14, 2017 07:52 |
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emanresu tnuocca posted:But this game doesn't use the ARMA engine? gently caress me this entire time I thought it was based on ARMA.
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# ? Apr 14, 2017 07:55 |
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Somehow the unreal engine might be worse.
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# ? Apr 14, 2017 08:21 |
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VulgarandStupid posted:Somehow the unreal engine might be worse. Look at this wrong opinion
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# ? Apr 14, 2017 08:25 |
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3rd person was such a perplexingly stupid decision for this game.
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# ? Apr 14, 2017 08:48 |
Knifegrab posted:3rd person was such a perplexingly stupid decision for this game. a first person only mode is coming someone probably says this once per page
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# ? Apr 14, 2017 10:14 |
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They say next week is the first monthly patch which will bring in some new content (they said a new gun is gonna be in there) but it's also their first optimization patch and I really hope it smooths some things over, because I feel like I'm at the point where I'd rather put the game down for now and come back at a later time when it runs better. Hopefully I won't have to wait long!
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# ? Apr 14, 2017 10:26 |
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Knifegrab posted:3rd person was such a perplexingly stupid decision for this game. It's a holdover from the DayZ/Arma mod days. I don't mind it really, it is what it is.
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# ? Apr 14, 2017 10:29 |
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This game can be pretty fun sometimes: https://www.twitch.tv/videos/135524260
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# ? Apr 14, 2017 10:51 |
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Anyone knows if it's possible to force the game to output audio in surround somehow?
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# ? Apr 14, 2017 11:20 |
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I think the 3rd person stuff is a bit lame but at a certain point there's so many other factors at play in gunfights that being able to peek someone over a wall or window is really the least of your problems. It would certainly make it more interesting though if you couldn't scout without exposing yourself.
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# ? Apr 14, 2017 15:33 |
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I was hiding behind a concrete wall and saw a guy on the other side.. I was in perfect position to blast his head off when he comes around the corner.... Oh he can jump above the wall and shoot me... gently caress.
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# ? Apr 14, 2017 15:42 |
How do I turn mouse smoothing back off?
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# ? Apr 14, 2017 16:15 |
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# ? May 10, 2024 00:36 |
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fyallm posted:I was hiding behind a concrete wall and saw a guy on the other side.. I was in perfect position to blast his head off when he comes around the corner.... Oh he can jump above the wall and shoot me... gently caress. This is literally how I lost one of my solo games where I came 2nd place.
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# ? Apr 14, 2017 17:09 |