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Rygar201 posted:I'm mad I clicked this thread, this sounded cool and it's never going to be a thing You've missed the plot twist in the last four pages.
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# ? Apr 10, 2017 03:06 |
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# ? Jun 9, 2024 00:44 |
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Rygar201 posted:I'm mad I clicked this thread, this sounded cool and it's never going to be a thing ZearothK posted:You've missed the plot twist in the last four pages. There is hope!
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# ? Apr 10, 2017 03:10 |
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Hahahah glad I'm not the only one who missed that twist. Holy smokes!
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# ? Apr 10, 2017 14:25 |
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After putting this away in frustration for a while in not understanding how single baron subordinate ascensions work, I finally picked it up again and just powered through and won my first victory! (I just ignored and stayed away from countries with single subordinates) It was pretty fun... until I discovered ritual sites and how to use them. Then it became almost trivial to simply slaughter anyone who opposed me with pretty much no downsides at all. I'm going to repeat my earlier statement: I think political maneuvering should not be power limited. But rituals absolutely should be. Frost is a 10 turn nuclear weapon to destroy nearly any city on the map at any time. That's outrageous. Switching rituals to needing power, power shouldn't be a 1-per turn thing. Perhaps your enthralled would have to actively gain it for you, and doing so is what generates evidence. Multiple enthralled might even be able to gain you power faster... but attract more attention. Maybe more attention in a non-linear manner? As for politics... you could make it so you have to spend multiple turns talking to a single target. Make a spell that can cause others to talk to each other (for dark power), but your enthralled can initiate conversations for free-- but it takes your attention. But the key thing would be to allow more political actions... plots, voting alliances, trades... and then allow the NPCs to do all this as well. To that end, unshadowed nobles should have randomly selected goals and aspirations that you can exploit with promises and whatnot, and you should be able to uncover these fairly easily (but not instantly) within your court. I really think the political game is a massive amount of fun, so I think this is where things could really expand a lot.
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# ? Apr 14, 2017 15:32 |
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gently caress it, backed with 50 bucks if you make a kickstarter. Only got one disappointment in four right now, might as well.
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# ? Apr 14, 2017 15:37 |
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Iunnrais posted:After putting this away in frustration for a while in not understanding how single baron subordinate ascensions work, I finally picked it up again and just powered through and won my first victory! (I just ignored and stayed away from countries with single subordinates) It was pretty fun... until I discovered ritual sites and how to use them. Then it became almost trivial to simply slaughter anyone who opposed me with pretty much no downsides at all. Needing to have enough enthralled to make a cult to power rituals would be pretty neat. Maybe have a separate hierarchy for your enthralled where they fight amongst themselves to get access to more and more dark powers from you.
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# ? Apr 14, 2017 15:55 |
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Iunnrais posted:After putting this away in frustration for a while in not understanding how single baron subordinate ascensions work, I finally picked it up again and just powered through and won my first victory! (I just ignored and stayed away from countries with single subordinates) It was pretty fun... until I discovered ritual sites and how to use them. Then it became almost trivial to simply slaughter anyone who opposed me with pretty much no downsides at all. My first rage-quit. Excellent, another milestone passed. I'll confess, though, many parts of the game could be better explained, and single-baron politics are an irritating edge-case which I hadn't really planned for but seems to turn up all the time. Rituals are indeed OP in current build. The weather mechanics have gone from "very powerful" to "utterly unstoppable". The global forces of light simply have no AI to handle this, currently, so their best response is to just be unhappy that you're ending all life on Earth. My plan for rituals was to have them create global awareness, and trigger nations to start waging crusades against you, requiring you to either stop them by having infiltrated politicians to swing the vote against it or to have enough military force to resist. Political actions being power limited is a design choice born from experience. It used to be one-action-per-turn, with probabilistic outcomes for harder stuff, but it was a complete pain. The issue is that multiple enthralled over multiple societies become very difficult to manage if you have to hit end turn each time. With power you can build up a pool and spend it all in a single turn on a single political project. Doesn't require shifting attention all the time. With multiple enthralled in multiple cities you have to give them each orders every single turn and keep track of exactly what they were doing. Realistic? Sure, talking isn't dark magic. Gameplay-wise? I couldn't get it to work so settled on power expenditure. Of course this is all in constant development so things will change massively. I'm currently finishing up a first pass on populations and city-building. Got me some pie charts of how much of your population are fish-men and how many are preparing to rise up in revolt against the prospect of being turned into said underwater horrors. Still, thanks for the feedback. I'm a bit too close to get an objective view of the game, so it's good to hear people's responses.
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# ? Apr 14, 2017 20:05 |
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On the subject of multiple enthralled... why can you only control your first? The others aren't allowed to vote the way you like and whatnot. I mean, sure, you can use them to dump suspicion, or if you are king, you can force your enthralled duke to change his vote at your whim, but why not just be able to control them in the first place? Also, why can 100% shadowed NPCs join the forces of light? Iunnrais fucked around with this message at 05:20 on Apr 15, 2017 |
# ? Apr 15, 2017 05:17 |
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Alright folks. Please swarm in your millions to this here social medium: https://twitter.com/bobby2hands I am informed by wiser minds than mine that kickstarter is slightly harder than just "push button get money", so must now do social media nonsense. I'll probably be using the twitter to mention weekly updates, since this technically isn't my thread or about my game at all. I've also made a new version, which features populations and cities. It's pretty basic but the fundamental structures are there. You can fill folks with eggs then explode them from within to harm neighbouring cities, dull their minds so they don't rebel, or turn them into horrific warbeasts. Great times for the whole family. Peep this utilitarian yet pleasing city-screen: Seen in version 3 here: https://bobbytwohands.itch.io/shadows-behind-the-throne Iunnrais posted:On the subject of multiple enthralled... why can you only control your first? The others aren't allowed to vote the way you like and whatnot. I mean, sure, you can use them to dump suspicion, or if you are king, you can force your enthralled duke to change his vote at your whim, but why not just be able to control them in the first place? Only one enthralled can vote again simply for UI reasons. Because it throws the voting screen up immediately it's almost impossible to tell what's going on if you've got many high-placed lords. When I put the new message system in (hopefully within the next couple of weeks) it'll allow you to pan to where the lord is, so you'll have a better idea of what's going on. I'll probably give every enthralled lord the vote when that occurs. Shadowed NPCs can join the forces of light for the same reason smallpox patients can join vaccine research; because it's an infection of the body not the mind, so they can notice it upon themselves and try to fight it. Enthrallment was seen as enshadowment of the soul, while shadow is just the body.
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# ? Apr 15, 2017 22:22 |
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Have you thought about the amount of shadow someone has giving a discount to enthralment?
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# ? Apr 16, 2017 00:26 |
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Bobby Two Hands posted:Alright folks. Please swarm in your millions to this here social medium: https://twitter.com/bobby2hands I vote 'gently caress it, lets turn this into a thread for a game that really exists.' There's not gonna be any news for TWS any more so we might as well.
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# ? Apr 16, 2017 01:24 |
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If you're gonna do that, just make a new thread?
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# ? Apr 16, 2017 02:05 |
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stay in this thread it's funnier this way
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# ? Apr 16, 2017 02:21 |
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Cannibalizing this otherwise dead and worthless thread for a new game seems fitting. Also this way we can still get the occasional entertaining scam message from that fuckface, what's his name, to contrast with this real and existing game.
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# ? Apr 16, 2017 03:18 |
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The down side to using this thread for it is that new people who come to the thread are going to see the lovely stuff about TWS and confuse it for Bobby Two Hands actual game that exists. I mean, it works fine for having it contained in here right now, but I'd say once stuff starts getting serious prior to the kickstarter, it might be worth making its own thread. Oh, and if you do make your own thread, remember to consult the mods about whether its okay to have a dev and discussion thread even if the plan is to eventually have a kickstarter.
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# ? Apr 16, 2017 03:27 |
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rename thread, update op, leave intact for the odyssey
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# ? Apr 16, 2017 03:31 |
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The op is still active in here yeah? I don't see why an amusing summary update and a threat title can't be arranged.
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# ? Apr 16, 2017 03:32 |
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Bug Report in V3 unstable Bugfix1: "Alter Vote" is telling me that my subordinate thrall is already voting the way I want. However, my subordinate is NOT voting the way I want. The vote goes against me in the end.
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# ? Apr 16, 2017 09:40 |
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As funny as it would be to just cannibalize this thread, if he's actually going to go through with Kickstarting this thing it needs to be free of people misunderstanding that it's directly related to TWS.
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# ? Apr 16, 2017 09:50 |
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Rituals require a certain % shadowing in the region of the ritual stone to be used. Why not allow various effects to be directly cast on NPCs with a certain % shadow?
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# ? Apr 16, 2017 11:39 |
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nobody is getting out of here alive
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# ? Apr 16, 2017 14:30 |
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https://www.youtube.com/watch?v=e7SuBBpLX-A Though I think Josh is in Chicago? Whatever.
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# ? Apr 16, 2017 14:51 |
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Iunnrais posted:Bug Report in V3 unstable Bugfix1: "Alter Vote" is telling me that my subordinate thrall is already voting the way I want. However, my subordinate is NOT voting the way I want. The vote goes against me in the end. Okay, time to actually fix the voting system. I've gone an uploaded a new version with a new "alerts" feature. Allows you to address each vote one-by-one by zooming to the societies needing attention. All enthralled should now be able to vote normally. It's a quick and not-thoroughly tested patch, and the button isn't as prominent as I'd like on many resolutions, but it's there.
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# ? Apr 16, 2017 16:35 |
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So turning a city into fishmen or blowing it up into a worm swarm is cool and good. Any chance we'll be seeing fishmen cities and worm hives as an endpoint of that soon?
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# ? Apr 17, 2017 01:32 |
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Orv posted:As funny as it would be to just cannibalize this thread, if he's actually going to go through with Kickstarting this thing it needs to be free of people misunderstanding that it's directly related to TWS. Yeah, It's fine for right now. However, the absolute last thing you want while trying to crowdfund this is to be associated with that flaming clusterfuck.
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# ? Apr 17, 2017 04:18 |
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I'd say that the moment a kickstarter goes up would be a good time to migrate this into a thread of its own.
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# ? Apr 17, 2017 10:31 |
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NewMars posted:So turning a city into fishmen or blowing it up into a worm swarm is cool and good. Any chance we'll be seeing fishmen cities and worm hives as an endpoint of that soon? Soon is now. https://bobbytwohands.itch.io/shadows-behind-the-throne As a first pass at least. Cities get their graphics changed if they become predominately fishy. Update features "Fish and Lights": -Many imbalanced bits disabled so the rest is actually balanced -Game now losable, giving the game a fix timeframe -Lightbringers now exist. Arise when a lord gets wind of dark powers. Lightbringers glow, have their own city graphic, and can drive out the shadow from their lands. Will also try to convert others to lightbringers. They are good and kind and must be stamped out before they spread. -Fishmen have a variety of buildings, including a variety of rituals they can use to attack coastal cities, for war, assassination or dragging people beneath the waves to return to your cities as dribblers, abnormal and abhorrant parahumans which can be turned into more fish men. I'm pretty pleased with it, it's slowly getting towards what I was hoping for.
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# ? Apr 20, 2017 22:37 |
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Is it supposed to be a .rar or a .zip file?
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# ? Apr 20, 2017 22:58 |
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Bobby Two Hands posted:Soon is now. https://bobbytwohands.itch.io/shadows-behind-the-throne I hope you are rewarded for your work with more than two thoracic appendages.
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# ? Apr 20, 2017 23:04 |
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Josef bugman posted:Is it supposed to be a .rar or a .zip file? It's a zip again. I blame winrar. It loves rars. I should have seen it coming. It's in the name. Sorry to the four people who downloaded the buggy version. Make version, test version, upload version, post about upload, immediately notice issue (costs no power to subdue populace), panic and rush to fix and upload. This game dev stuff is terrifying stuff.
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# ? Apr 20, 2017 23:06 |
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Sorry for the unrelated question, but does anyone know how to summon The Devourer in Solium Infernum? I had the relic in a ritual slot but couldn't find any command to summon the thing.
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# ? Apr 25, 2017 22:26 |
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it would work like a ritual i think. If it was your only ritual slot you had the artifact slotted into thaen it wouldn't work. Try moving it to a stronghold
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# ? Apr 26, 2017 16:05 |
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Thanks. The game is great, and I'd pay for a patch to handle higher resolutions, but I'm rather terrible at it.
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# ? Apr 26, 2017 16:15 |
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Shadows updated again, in case anyone didn't catch it.
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# ? May 1, 2017 12:20 |
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Orv posted:Shadows updated again, in case anyone didn't catch it. Patch notes?
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# ? May 1, 2017 12:23 |
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Patch notes: - Game continues to exist.
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# ? May 1, 2017 14:26 |
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Demiurge4 posted:Patch notes? quote:Enthralled now come in various flavours. Currently has:
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# ? May 1, 2017 15:44 |
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Demiurge4 posted:Patch notes? Depends when you last checked. Been a couple of versions since I posted here. Newer features are: -Pick type of enthrallment (vampire, monstrosity, dark warlord type affair) -Added in a bit more population control button to soc screen -Lightbringers exist, to form an actual opposition, and will slowly convert others to their cause as you gain power -World map introduced, to actually see what's what -Threat board UI so you can know what's going down -New buildings with new rituals Was going to push a small new version today, with improved worm mechanics, so you can spawn egg devils which will form entire colonies of worms which grow as they invade other nations. Edit: beaten to my own patch notes
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# ? May 1, 2017 19:54 |
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Nthing the call for a Kickstarter. Bobby, hurry the gently caress up so I can throw money at you.
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# ? May 1, 2017 20:25 |
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# ? Jun 9, 2024 00:44 |
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Alternatively do not hurry b/c it is a lot of work to put together a business plan (which is essentially what you want for a kickstarter) and better done well than swiftly
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# ? May 1, 2017 21:42 |