|
Ripper Swarm posted:I literally just did SASO Pro Sapienza last night, so here's the method I hit on that seems fairly reliable. I'll spoiler it in case people want to figure it out themselves. My route for SASO Pro Sapienza was similar, but with a different start: I took the bypass scrambler and something else (the baton, maybe) instead of the breaching charge and the lockpick. I started by using the golf ball to blow the hole in the wall, and just waited out the guards searching the area. Since I didn't have the dongle I circled around the cave past the plane to drop the hidden stalactite on the virus, and shot down De Santis' stalactite from the direction of the plane instead of from the ledge. Going that route means you have to pacify the guard by the dock, but you can ignore the scientist on the roof of the security shack and are free to just sneak past the two guards up on the ledge instead of pacifying them. That route opens up the plane and the speedboat by the ruins as relatively clear escape routes once you've taken out the guard by the plane, though going outside to any other exit is still less risky. It's possible to shoot the security recorder in the shack through the open door while both guards are in there without either of them noticing that you've done it, but it's pretty unreliable and it doesn't save much time; I wouldn't even bother trying it on Pro unless your save is already right there.
|
# ? Apr 12, 2017 23:32 |
|
|
# ? May 24, 2024 14:09 |
|
Nakar posted:It can't kill anyone but her (that's literally what Silvio designed it to do) so it's perfectly safe. I've thrown it at her while she's got like 3 people near her and only she will die. The object itself is perfectly harmless (it will break on contact with something but it can't hurt anyone) so if it can be auto-broken like nitroglycerin when it falls off something it should still be totally risk-free to use. It's basically the best assassination item in the entire game because it is outright only capable of killing a target no matter the circumstances. I only ever found out about it well after I'd played Sapienza to death, so I had no experience with it. I went and tested it after posting that and unfortunately you can't place it, only throw. Apparently it doesn't matter though because the death field persists long after the animation ends.
|
# ? Apr 13, 2017 00:28 |
|
Mondian posted:That entire wing is a pain in the rear end and I frequently get techs and housekeeping staff spotting stuff happening on the levels below and often they'll just see crimes happening in the basement with their xray vision too. I'm here to defend that wing: it's crowded and busy, but it works brilliantly by giving you an intricate maze to navigate - and it reminds me a lot of Paris, which is a really good, complicated level on its own. There are three ways into the wing: through the guards, up the pipe into the balconies, and across the easily accessed roof area. You do have to be careful thanks to the open balcony areas inside the building (one time a techie saw me and literally came down the stairs to stare at me while I was moving a housekeeper's body) but it all makes sense, architecturally speaking? ...I guess a lot of why I like it is that it feels naturally complicating and fun to move around in - not like a videogame maze, but like I'm actually infiltrating a busy recording studio full of drunken crew members. For contrast, while Colorado makes sense-ish, it feels more game-y in that ayup, this sure is an artificial military compound stocked with guards. Never seen one of these before. As for xray vision, welp. Thanks, bugs.
|
# ? Apr 13, 2017 00:38 |
|
Fneeb posted:Anyone got any advice for doing Pro SASO on Sapienza? I've pretty much got the soup kill down (I don't know why I didn't just go with the video tapes but my one save is in the kitchen now), I'm just trying to work out the best way to deal with the lab under the assumption that I can kill De Santis with a stalactite after I use the dongle. Better to use the breach charge or go in through the observatory? I figured getting SASO's out the way first would make things less frustrating in the long run, jury is out on that one! my strat was to poison the soup, run out towards the front of the house and enter the sewers through the little water feature just inside the mansion gate (theres a guard who can see you pretty easily though, plus some cameras) i then looped around to where you can shoot the dinner bell, then entered the lab and saved my game shot the virus (took ages because i thought it was bulletproof glass) then shot the stalactite when francesca came down to investigate
|
# ? Apr 13, 2017 03:02 |
|
Poison kill works fine but I find dropping the orrery on Caruso to be cleaner and safer.
|
# ? Apr 13, 2017 03:05 |
|
Nakar posted:Poison kill works fine but I find dropping the orrery on Caruso to be cleaner and safer. i did the orrery and the thrown poison and when i finished the level i earned no mastery or challenges so i did it again with the soup poison stalactite and it worked
|
# ? Apr 13, 2017 07:21 |
|
Weird. You can get at least SA/SO and the related challenges for that. I usually just did those ~4 challenges separately and then did the kill-specific ones when I wasn't pressured to get SA.
|
# ? Apr 13, 2017 08:00 |
|
i like to be efficient so i check how many challenges i can realistically knock out SA/SO, which i also do as my first run after that, i usually have a couple of extra starting locations unlocked, at which point the fun can begin if pro mode was a bit less horseshit (read: allowed unlimited saves) it would have more replay value to me, but as it stands i'm not touching stuff like colorado because ha ha ha no
|
# ? Apr 13, 2017 10:37 |
|
where the red fern gropes posted:i like to be efficient so i check how many challenges i can realistically knock out SA/SO, which i also do as my first run Colordao's not too bad aside from the SASO. You can save after hitting a couple targets, then use the save to clear out the challenges for the remaining targets. Discendo Vox fucked around with this message at 10:48 on Apr 13, 2017 |
# ? Apr 13, 2017 10:46 |
|
Plus you get the Ave Maria Gun™ for Colorado pro, don't you?
|
# ? Apr 13, 2017 10:50 |
|
Pilchenstein posted:Plus you get the Ave Maria Gun™ for Colorado pro, don't you? Yes! Good point!
|
# ? Apr 13, 2017 11:09 |
|
Which makes it worth it. Too bad it doesn't keep playing after you've murdered.
|
# ? Apr 13, 2017 11:50 |
|
Call me uneducated in Hitman lore, but why is Ave Maria the theme song of the franchise? What game made it iconic?
|
# ? Apr 13, 2017 11:57 |
|
WStrixNebulosa posted:Call me uneducated in Hitman lore, but why is Ave Maria the theme song of the franchise? What game made it iconic? Well, it was the main menu (and, if I'm not mistaken also final mission) theme in Blood Money and you definitely had to listen to it a lot.
|
# ? Apr 13, 2017 12:19 |
|
oscarthewilde posted:Well, it was the main menu (and, if I'm not mistaken also final mission) theme in Blood Money and you definitely had to listen to it a lot. Ah, simple enough. Thanks!
|
# ? Apr 13, 2017 12:23 |
|
I never try for a SO for my first run. How can you explore different areas if you have to be careful to never get spotted? Hell, most of the times I don't even get SA in the first run. I try to not look too much at all the challenges, since I find they sort of push you in a general direction. It's more fun if you stumble across them yourself.
|
# ? Apr 13, 2017 12:31 |
|
yeah running a level for the fst time, without opportunities and challenges, is magical
|
# ? Apr 13, 2017 13:09 |
|
where the red fern gropes posted:if pro mode was a bit less horseshit (read: allowed unlimited saves) it would have more replay value to me, but as it stands i'm not touching stuff like colorado because ha ha ha no Boiled Water posted:Which makes it worth it. Too bad it doesn't keep playing after you've murdered.
|
# ? Apr 13, 2017 13:18 |
|
Pro mode should have one manual save and an autosave slot that gets updated just after every completed objective.
|
# ? Apr 13, 2017 13:23 |
|
StrixNebulosa posted:Call me uneducated in Hitman lore, but why is Ave Maria the theme song of the franchise? What game made it iconic? i believe it's the theme song because it's one of those things you think "this song just doesn't work in this environment", specifically a environment about brutally murdering people while this angelic tune plays and yet, when you actually experience it in context, it works completely. the dichotomy/dissociative themes, when used correctly (in any medium) can strongly amplify a user's experience, which is what happened with ave maria in blood money in the context of hitman, its best use was of course blood money, and i think its worst use was in one of the hitman movies where they literally just stuck it in because "hey guys, hitman!!". however it's also a nice callback with the sniper rifle, and a hilarious one with the ICA explosive phone, both of which are using it correctly
|
# ? Apr 13, 2017 13:49 |
|
The only place I've seen Ave Maria used in Hitman so far is Hitman Go and it really works to highlight the target levels. Super atmospheric and...almost intimate? It works with 47's Catholic background, too.
|
# ? Apr 13, 2017 13:53 |
|
StrixNebulosa posted:The only place I've seen Ave Maria used in Hitman so far is Hitman Go and it really works to highlight the target levels. Super atmospheric and...almost intimate? I've always connected it back to this as well. Obviously, the end of Hitman 2 has him abandoning the church/religion and embracing what he was made for, but he also mentions he'll never forget his friends. I like to think this is why Landslide has the Savior 47 opportunity, too.
|
# ? Apr 13, 2017 15:10 |
|
47 is known to have a soft spot for preiests, nuns, and orphans. To whatever extent he has a soft spot for anything. That's one consistent thing from Hitman 2 through '16, though most prominent in 2 and (sigh) Absolution. Curiously, he seems to have no problem killing parents to create orphans, though there are only a few targets known to have kids and none with young kids. Strandberg has a college age daughter, but she hates him. Everyone else has had adult children as far as the game tells us.
|
# ? Apr 13, 2017 17:55 |
|
Except for literally the best mission in Blood Money. In "A New Life", the mobster and his wife are getting ready for a kid's birthday party. The clown isn't JUST there to spray his seltzer all up in Mrs. Microfilm.
|
# ? Apr 13, 2017 22:47 |
|
I mean you don't have to kill Vinnie's wife, so the kids'll still have one parent. You usually do kill her though since it can be an easy accident for the necklace and Blood Money is really accident-friendly.
|
# ? Apr 14, 2017 00:40 |
|
On this ET I learned two things I really should have tried in normal missions first. 1) Breaching charges will destroy speakers instead of dropping them. 2) When you set off a breaching charge, make sure you aren't standing on the second one. I should have learned my lesson with the last ET, where not understanding how car explosions work made me have to improvise and get shot. FebrezeNinja fucked around with this message at 01:25 on Apr 14, 2017 |
# ? Apr 14, 2017 01:22 |
|
Oh man getting 47 to play the drums in Bangkok was so great, I figured he was going to be terrible which would piss off Cross and allow me to get him alone. What they did instead was way better
|
# ? Apr 14, 2017 08:26 |
|
the hitman tv show should involve 47 showing his high level of expertise at various things with the actual murder being an afterthought
|
# ? Apr 14, 2017 10:54 |
|
where the red fern gropes posted:the hitman tv show should involve 47 showing his high level of expertise at various things with the actual murder being an afterthought Season finale: 47 must infiltrate a Dance Dance Revolution convention to face his greatest foe yet.
|
# ? Apr 14, 2017 10:57 |
|
where the red fern gropes posted:the hitman tv show should involve 47 showing his high level of expertise at various things with the actual murder being an afterthought
|
# ? Apr 14, 2017 11:07 |
|
The Kins posted:It's basically a travel show, but during the talking-head interviews with whoever's being featured you can occasionally see a pair of limp feet being dragged away through an open door in the background. In scene changes halfway through the interview clips sometimes the subject mysteriously becomes bald.
|
# ? Apr 14, 2017 11:17 |
|
Am u missing something? I just reached level 20 mastery on Sapienza but the morgue starting location still isn't unlocked?
|
# ? Apr 14, 2017 16:54 |
|
shut up blegum posted:Am u missing something? I just reached level 20 mastery on Sapienza but the morgue starting location still isn't unlocked?
|
# ? Apr 14, 2017 16:58 |
|
Yeah that's a special unlockable start point, same with the Consulate Garage on Marrakesh. I think those are the only two that are uniquely unlocked by challenges. Note this also means they are not available on Professional for whatever reason.
|
# ? Apr 14, 2017 17:20 |
|
I'm so poo poo at Paris
|
# ? Apr 14, 2017 19:11 |
|
julian assflange posted:I'm so poo poo at Paris
|
# ? Apr 14, 2017 19:40 |
|
I have a bad idea. Where can fire accidents occur in Bangkok?
|
# ? Apr 14, 2017 23:18 |
|
Discendo Vox posted:I have a bad idea. Where can fire accidents occur in Bangkok?
|
# ? Apr 14, 2017 23:33 |
|
Nakar posted:There are only two sources, both oil drums outside in the back area. One's in the back corner near where the trio of employees is on break and one's the barrel next to the tuk-tuk. The tuk-tuk one will cause said tuk-tuk to explode so it's not ideal, but the other one works fine. Excellent. Gonna make a stalker fire and a chef electrocution and a hotel manager electrocution contract. The Sheraton Migration. Discendo Vox fucked around with this message at 23:46 on Apr 14, 2017 |
# ? Apr 14, 2017 23:43 |
|
|
# ? May 24, 2024 14:09 |
|
This one should be simple and reasonably fun. The bonus conditions aren't required, I just added them for an additional layer of Fun™ if you wish. There's also Suit Only but I can't imagine this would be all that much faster with a disguise honestly. I Know Paris Inside & Out (Paris-PC): 1-02-9249288-02 A simple Any/Any contract in and around the front entrance of the palace. For bonus style points, use default equipment, and for super style points don't go into the palace at all.
|
# ? Apr 15, 2017 02:52 |