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alf_pogs posted:i want to like vaati's videos but his delivery is so ponderous and deliberate and his content so thoroughly covered elsewhere that i can't be bothered. That guy is the best because he's not doing a series of YouTube videos for a living, he just felt like writing 100 pages comprehensively going over every possible mystery in Bloodborne, and now he's out of the Souls lore game. Also it's easier to do Bloodborne because it's self contained and honestly mostly narratively coherent, with most questions answered. Vaati needs to keep putting out content and if every reasonable theory has already been discussed, he needs to churn out some outlandish crap, usually involving Velka. Liquid Dinosaur fucked around with this message at 02:02 on Apr 16, 2017 |
# ? Apr 16, 2017 02:00 |
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# ? May 16, 2024 17:50 |
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Genocyber posted:Thank you hbomb This guy has Good Opinions. e: Huh this only came out yesterday. Don't even agree with him all the time, still good opinions. Surprised he doesn't mention DS3 more, especially given if you reason through things like he does, DS3 is probably the best game in the series by a lot of these criteria. Suppose it's not the point of the video. hampig fucked around with this message at 02:40 on Apr 16, 2017 |
# ? Apr 16, 2017 02:20 |
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Lifegems suck. The reason he likes them are all valid. But keeping your stock up of them is stupid busy work and I never used them because I loving hate managing stock probably the same way he hates attrition. Just have it be a reusable item.
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# ? Apr 16, 2017 02:46 |
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Yeah I like DS2 a ton but I actually hate the life gems. I just think they are an unnecessary once you get a good stock of estus. Then again I think the estus system introduced in DS1 is pure genius and one of the greatest game design choices ever made. He thinks Demon's Souls actually has a better healing mechanic. So, different strokes I guess.
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# ? Apr 16, 2017 02:49 |
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Internet Kraken posted:Yeah I like DS2 a ton but I actually hate the life gems. I just think they are an unnecessary once you get a good stock of estus. Then again I think the estus system introduced in DS1 is pure genius and one of the greatest game design choices ever made. He thinks Demon's Souls actually has a better healing mechanic. So, different strokes I guess. Yeah I also prefer when there is a hard limit on estus healing, but give me 3's implementation any day.
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# ? Apr 16, 2017 02:53 |
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Genocyber posted:Thank you hbomb quote:...because dying while healing, or dying because you were unable to heal because tactically it would have killed you, is just never fun or interesting.
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# ? Apr 16, 2017 02:53 |
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Uncle w Benefits posted:The repair powder is so neat it should be a regular gesture. Totally stealing this for pvp wins. Until I get sick of buying them.
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# ? Apr 16, 2017 02:55 |
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SHY NUDIST GRRL posted:Lifegems suck. Especially how they didn't bother scaling them into any of the Ng+ modes at all so you're stuck buying regular life gems from the Majula Merchant that give you like one tiny bit of health.
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# ? Apr 16, 2017 02:58 |
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double nine posted:Totally stealing this for pvp wins. Until I get sick of buying them. edit: original idea please dont steal
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# ? Apr 16, 2017 03:00 |
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I'm only half an hour into the video but while I agree with him regarding lock-on and crowd control, and am sort of neutral about the whole armored knights thing, but his healing argument is all over the place. I'm not entirely sure what lifegems fix about his issues with healing mid-fight being too risky (you can slowly move while using them, maybe???) but I strongly disagree with his dismissal of attrition as well as finding opportunities during a boss-fight to heal as unfun mechanics. Maybe he doesn't like them, which I have no beef with, but he seems to be arguing that they are objectively unfun mechanics because some reviewers had a hard time with them. When you're at low health and you know its not safe to heal and you have to dodge 3-4 attacks before you get a chance to back off and heal, that's really exciting and engaging to me. When you realize that you're going to take a hit during your current heal, but you can double-chug and rely on DS1/3's fast estus to survive at the expense of having to use up double your estus, that is a fun way of feeling like you hosed up without having to instantly die. If i remember right, double chugging in DS2 actually increases your recovery rate, and is something that is thankfully in that game, but he seems to overlook that entirely. I also really disagree with his arguments about attrition, boss runs, and DS1's interconnectivity, but this post is wordy as it is.
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# ? Apr 16, 2017 03:03 |
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That'll teach me to spend 6 minutes typing a reply without checking to see if anyone responded.
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# ? Apr 16, 2017 03:04 |
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That video gets a lot more fun the deeper in. poo poo talking matt and his exasperation with blight town is entertaining. And I agree that I don't like that warping is gated behind O&S who are a super hard fight and you might need to hit some blacksmiths in the mean time
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# ? Apr 16, 2017 03:05 |
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Quantum of Phallus posted:Especially how they didn't bother scaling them into any of the Ng+ modes at all so you're stuck buying regular life gems from the Majula Merchant that give you like one tiny bit of health. TBF you could just crush multiple gems to heal faster. Not really viable for mid-battle healing but I never viewed life gems as being meant for that. DS2 very much encouraged you to only attempt to heal when you were sure you were safe, either because you killed everything or you knew you had a gap in the enemies attacks. double nine posted:Totally stealing this for pvp wins. Until I get sick of buying them. One of my builds crushes a coin after every victory because its ~thematic~. I would leave the coins for my victim but dropped items in DS3 despawn upon death.
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# ? Apr 16, 2017 03:05 |
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I can't believe I never questioned the Iron Keep elevator. I like to think now it's the character's failing memory only able to recreate the interesting parts of the journey
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# ? Apr 16, 2017 03:09 |
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"The developers of dark souls 2 are teaching you something with their lessons of <pasting 5 enemies randomly in an bad, boring area>." But boy these archers in the Taurus Demon fight, what's up with that??
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# ? Apr 16, 2017 03:25 |
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Fellatio del Toro posted:"The developers of dark souls 2 are teaching you something with their lessons of <pasting 5 enemies randomly in an bad, boring area>." His point was that the open area with several enemies has several approaches to it in which you can handle them. By comparison, a narrow bridge with some archers behind you has one objectively correct way to handle it and nothing else. He didn't say one was better than the other. He was just pointing out that DS2 being different doesn't make it wrong.
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# ? Apr 16, 2017 03:35 |
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I did really like ds2 backstabbing animation.
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# ? Apr 16, 2017 03:41 |
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Nuebot posted:Is that going to be a game where we have to play as a big clunky, overall frustrating to play as dragon while tiny dudes roll around our feet and chop our tails off? I would no joke be really interesting in seeing someone take a swing at an action game that featuring a non-humanoid protagonist. I imagine drifting would be like, an actual pivotal part of your moveset in order to achieve fast turns. Dragon drifting.
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# ? Apr 16, 2017 03:43 |
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Internet Kraken posted:His point was that the open area with several enemies has several approaches to it in which you can handle them. By comparison, a narrow bridge with some archers behind you has one objectively correct way to handle it and nothing else. The archers are not a challenge to overcome, they're a big flashing sign telling you how to kill the boss.
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# ? Apr 16, 2017 03:44 |
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The only way to handle those archers in the Taurus Demon fight is to shoot aural decoy at the ceiling then throw a couple firebombs at the same spot. C'mon FROM why didn't you add another way?!
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# ? Apr 16, 2017 03:52 |
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Fellatio del Toro posted:The archers are not a challenge to overcome, they're a big flashing sign telling you how to kill the boss. Or at least where to fight it.
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# ? Apr 16, 2017 03:52 |
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Obligatum VII posted:I would no joke be really interesting in seeing someone take a swing at an action game that featuring a non-humanoid protagonist. I imagine drifting would be like, an actual pivotal part of your moveset in order to achieve fast turns. Dragon drifting. I'd be the Undead Burg drake that just chills on a bridge and breathes fire on newbies.
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# ? Apr 16, 2017 03:55 |
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I'd like a dark souls game where you can invade as a pack of bonewheel skeletons. An invasion mechanic where you invade into the body of designated (red eye?) NPCs might be legitimately cool.
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# ? Apr 16, 2017 03:56 |
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Fellatio del Toro posted:The archers are not a challenge to overcome, they're a big flashing sign telling you how to kill the boss. Yeah and that's why I said neither of those are bad design. The point though was that Dark Souls 1 mostly features narrow areas with enemies placed in them in which you have a limited of ways to approach through the level itself. DS2 gives you more room the work with and more ways for the encounter to play out as a result. Not necessarily better, given that sometimes one finely crafted experience is better than a large number of more randomized ones. The point is its not just sticking a bunch of enemies in a room because they didn't have other ideas. Its because they were trying something DS1 didn't do much of.
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# ? Apr 16, 2017 03:57 |
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I never criticized that point, just the way that he's inventing all of these dumb "lessons" that the developers tried to "teach" you so that when you got to the joke fight you would know not to use the lovely camera system that points at the floor when fighting an enemy on the same plane as you.
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# ? Apr 16, 2017 04:02 |
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Fellatio del Toro posted:The archers are not a challenge to overcome, they're a big flashing sign telling you how to kill the boss.
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# ? Apr 16, 2017 04:03 |
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I wish there was a gimmick covenant in DS3, like Gravelords or Ratbros, except they worked. I loved the idea of those covenants, but you'll never actually get an invasion or be invaded. I know The Ringed City sorta has one, but that isn't as fun as the concepts of the other ones I mentioned.
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# ? Apr 16, 2017 04:16 |
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Node posted:I wish there was a gimmick covenant in DS3, like Gravelords or Ratbros, except they worked. I loved the idea of those covenants, but you'll never actually get an invasion or be invaded. I know The Ringed City sorta has one, but that isn't as fun as the concepts of the other ones I mentioned. I got summoned a fair amount in Doors/Grave of Saints.
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# ? Apr 16, 2017 04:19 |
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I've never not been immediately double invaded after Pontiff
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# ? Apr 16, 2017 04:20 |
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Fellatio del Toro posted:I've never not been immediately double invaded after Pontiff That isn't the kind of invasion I'm talking about. Those are regular invasions, from Aldrich's covenant. I mean gimmicks, like how Gravelords put a sign down in their own world, and someone elses world would get poisoned with tons of black phantoms, which they would have to get rid of by finding the invasion sign and killing the Gravelord.
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# ? Apr 16, 2017 04:27 |
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Aldrich Faithful and Farron Watchdogs aren't really gimmicks. They are just covenants that can only invade a specific area two at a time. I did a lot of Rat Broing on DS2 launch and it was super fun. I'm sad there wasn't anything like it in DS3.
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# ? Apr 16, 2017 04:29 |
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Node posted:I wish there was a gimmick covenant in DS3, like Gravelords or Ratbros, except they worked. I loved the idea of those covenants, but you'll never actually get an invasion or be invaded. I know The Ringed City sorta has one, but that isn't as fun as the concepts of the other ones I mentioned. Rats worked fine in that summoners could get a lot of bites and anyone in the zones ran a decent risk of getting summoned, the problem is that the areas weren't fit for purpose. I assume they envisioned rat multiplayer as working like a gauntlet where the rat leads the summon through the traps he has set up, harassing them as they try to escape. Grave of Saints is tiny and extremely easy to just run through even if all the traps/rats are loose, so hosts resorted to sitting right in front of the spawn because there was no chance of getting the kill otherwise unless the summon was completely clueless. Doors on the other hand is relatively big and open and will take a little while to get through even if you know what you're doing, but the spawn location is so disadvantageous that if the summoner wants to kill the summon right away it is very easy to do it. Crucial point is that neither zone habitually led to a fun experience for the summon, and because neither zone is mandatory or has any super compelling rewards the flow of summons dried up. Then all the ratfucks got bored and moved on to other covenants.
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# ? Apr 16, 2017 04:31 |
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What the gently caress, I'm jealous as hell that you people got the Rat covenant working. I must have gotten into Dark Souls 2 too late, when everybody was Way of Blue, Blue Cops, or Dickwraiths.
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# ? Apr 16, 2017 04:37 |
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IronicDongz posted:They don't tell you to use lightning pine resin and get between his legs though Twin Dragonriders is an obnoxious fight because of how doing this one thing makes the fight about ten thousand times easier, but your chance of actually figuring it out short of pure luck or watching a speedrun is practically nil. The only other boss that comes to mind that can destroy terrain is Scorpioness, and that's three zones and a completely different terrain type away.
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# ? Apr 16, 2017 04:39 |
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skasion posted:Doors on the other hand is relatively big and open and will take a little while to get through even if you know what you're doing, but the spawn location is so disadvantageous that if the summoner wants to kill the summon right away it is very easy to do it. Crucial point is that neither zone habitually led to a fun experience for the summon, and because neither zone is mandatory or has any super compelling rewards the flow of summons dried up. Yeah... making it to the Doors bonfire was always satisfying when it happened, though. Sum Gai fucked around with this message at 04:51 on Apr 16, 2017 |
# ? Apr 16, 2017 04:48 |
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Confession: I rage quit DSII and never went back. This was before I knew everyone else wasn't a fan. Years later, I do not regret my decision. Praise the sun.
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# ? Apr 16, 2017 04:58 |
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That is the correct way to play DS2.
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# ? Apr 16, 2017 05:13 |
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Oh and I never knew you could drop the second dragonrider how the gently caress was I supposed to know I could do that? Not that matt isn't clearly poo poo at dark souls
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# ? Apr 16, 2017 05:19 |
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Professor of Cats posted:Confession: I rage quit DSII and never went back. This was before I knew everyone else wasn't a fan. Conversely, I also rage quit the game, came back after like half a year, found out that the game was actually pretty fun and proceeded to have an immensely enjoyable experience.
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# ? Apr 16, 2017 05:38 |
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# ? May 16, 2024 17:50 |
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Its almost like DS2 is fun
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# ? Apr 16, 2017 05:43 |