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Yeah I decided to devote an afternoon to setting up my RetroPi. After 30 minutes or so I was like "oh. Well, what to do with the rest of the day?" Took significantly longer to get my 8bitdo Bluetooth controller working but completely worth it to have a portable NES/SNES/Genesis.
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# ? Apr 15, 2017 18:06 |
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# ? May 19, 2024 21:57 |
MarcusSA posted:This right here pretty much sums up why I like the NES mini and the idea of devices like it. Raspberry Pi emulation is for people who enjoy tinkering or are building custom devices, many other NES emulators will run on even poo poo-tier computers and require pretty much no fiddling. I'd be more interested in an NES classic or Famicom mini if it was an fpga device or something, but between phones, computers, tablets, etc., I bet most people are set on no effort emulator devices that can plug into a TV.
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# ? Apr 15, 2017 18:47 |
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azurite posted:They sell them in batches from Video Game Perfection. I'm well aware that DVI can be easily converted to HDMI, but like I just said I need the audio to be integrated and that isn't easily converted. What part about what I said made you think you needed to explain DVI to me? My question was "which s-video converter should I get" so apparently that goon is just a jerk because that's my requirement. Something that doesn't take s-video will not work. I'm going to just buy some lovely converter off amazon unless anybody has any advise.
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# ? Apr 15, 2017 20:48 |
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Sorry about that.
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# ? Apr 15, 2017 20:56 |
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azurite posted:Sorry about that. Sokay. Guess I'll just go with the cheapo converter box for now. I'm still not ready for full on RGB/SCART madness
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# ? Apr 15, 2017 22:21 |
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Wouldn't an svideo to hdmi converter avoid the problems of cheap rgb converters since it's 480i not 240p?
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# ? Apr 16, 2017 02:53 |
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RodShaft posted:Wouldn't an svideo to hdmi converter avoid the problems of cheap rgb converters since it's 480i not 240p? S-Video out of a "240p" system is still "240p".
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# ? Apr 16, 2017 02:56 |
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I thought there might be some internal scaling or something to make it a more standard format before it goes out in svideo. I thought the problem with cheap scart to hdmi scalers was they thought the 240p signal was 480i making weird effects when sprites flicker.
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# ? Apr 16, 2017 03:01 |
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RodShaft posted:I thought there might be some internal scaling or something to make it a more standard format before it goes out in svideo. I thought the problem with cheap scart to hdmi scalers was they thought the 240p signal was 480i making weird effects when sprites flicker. No, S-video on a system that has S-video output normally is just the same signal except that the chroma and luma don't get combined before going to the outside world. Some modifications to add S-video to a system that normally doesn't do anything but composite or RF might also clean up the signal first, but the mod in question would specifically advertise that.
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# ? Apr 16, 2017 03:04 |
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Anyone happen to know whether any old DVI-HDMI cable will let me pass Audio from OSSC to my TV or does it need to be some special kind of DVI-HDMI cable? I'm reading reports that the DVI connection will pass audio if you have the audio option installed. Mine is being prepped and shipped end of April so I'd love to have a cable already. Essentially looking at this: https://www.amazon.ca/Cable-Rankie-Rated-Speed-Bi-Directional/dp/B00YOSA85Q/ref=sr_1_1?ie=UTF8&qid=1492308409&sr=8-1&keywords=dvi-hdmi
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# ? Apr 16, 2017 03:07 |
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What is the best way to connect a Pi 3 running RetroPie to a CRT with component inputs?
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# ? Apr 16, 2017 06:10 |
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My Lovely Horse posted:I'm at the end of my wits with my Retropie. I had a very basic setup for NES and SNES games where I just had a scanline overlay, no shaders, and I was quite happy with how it looked. Then I updated the Retropie to the latest version and my overlays are gone, as in, the .cfg and .png files aren't even in the directory anymore. A fresh install (to a different MicroSD) confirmed that the overlays folder is empty by default. A bit of googling pointed me to this GitHub with overlay files, which look like the ones the Pie had before - I placed them in the right directory, made sure to enable and select overlays in the config files, but still nothing. Anyone know what might be going on there? When updating mine it appeared to destroy the file system because I removed the symbolic link for one the rom folders and replaced it with an actual folder. It was set up correctly, but whatever script did the updates just absolutely trashed everything to the point it wouldn't boot.
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# ? Apr 16, 2017 09:25 |
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I mean, at this point I'd be okay just knowing why overlays won't work on a fresh install. I don't mind setting it up again as mine was pretty barebones to begin with. Guess I'll just follow a tutorial, I probably missed something.
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# ? Apr 16, 2017 12:09 |
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So I've been playing Zelda: Spirit Tracks slowly lately and goddamned is it terrible. The train navigation is miserable, the control scheme that was already weak in Phantom Hourglass becomes downright unpleasant, and the dungeons are just plain boring with pretty much no creativity in the puzzles. This isn't even bad for a Zelda game, it's just plain bad. I guess there's a reason why this is the Zelda game that everyone forgot about pretty much right after it came out.
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# ? Apr 16, 2017 16:44 |
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Spirit Tracks is the only Zelda game I've played that I could find little to no redeeming factors. By contrast I kind of like Skyward Sword and Phantom Hourglass just fine despite both being very flawed, but Spirit Tracks made me actively angry.
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# ? Apr 16, 2017 17:33 |
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Both the DS Zelda games are pretty crap. A huge part of it is the insane control system. I think if you had normal controls instead of the awful touch stuff it would be more tolerable. But my god that train combat in Spirit Tracks is just awful. I love the idea of that world but the implementation of it is just heavily flawed.
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# ? Apr 16, 2017 17:58 |
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Random Stranger posted:So I've been playing Zelda: Spirit Tracks slowly lately and goddamned is it terrible. The train navigation is miserable, the control scheme that was already weak in Phantom Hourglass becomes downright unpleasant, and the dungeons are just plain boring with pretty much no creativity in the puzzles. This isn't even bad for a Zelda game, it's just plain bad. I guess there's a reason why this is the Zelda game that everyone forgot about pretty much right after it came out.
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# ? Apr 16, 2017 18:03 |
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I like Phantom Hourglass.
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# ? Apr 16, 2017 18:09 |
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Xenomrph posted:Welp I was going to be playing the two DS games for the first time after I finish my current re-play of Link to the Past.... I guess I'd better set my expectations accordingly. Phantom Hourglass has some serious problems that turned me off playing Spirit Tracks when it was released but it did have some very creative puzzle design including the single most meta puzzle in the series. Spirit Tracks has most of the problems of Hourglass, and then everything it brings to the table is just broken. For example, you can upgrade train components by collecting treasures in the game. But the upgrades don't become available until you're pretty far into the game and the treasures are partially randomized with a system where you're supposed to trade with other players. I had unlocked the final quarter of the map before I had collected enough of the right kinds of treasures to get any upgrade. worthless. posted:I like Phantom Hourglass. Oh, so you're the one!
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# ? Apr 16, 2017 18:17 |
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Endymion FRS MK1 posted:What is the best way to connect a Pi 3 running RetroPie to a CRT with component inputs? You'd need an HDMI to component convertor, that's the only way to do it. You could try converting the composite video output to component, but that'd be pointless.
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# ? Apr 16, 2017 18:34 |
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I feel like 75% of my problems with Spirit Tracks would be solved if navigating the overworld was not such a loving chore. Who honestly thought that "warp system" was anywhere close to an acceptable solution? Or the trains of instant death harassing you at every turn?
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# ? Apr 16, 2017 18:46 |
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Nate RFB posted:I feel like 75% of my problems with Spirit Tracks would be solved if navigating the overworld was not such a loving chore. Who honestly thought that "warp system" was anywhere close to an acceptable solution? Or the trains of instant death harassing you at every turn? I liked the warp system because it felt cool to go out and explore the sea and find the warp spots, and then writing the little note on the map. The map notes were probably my favorite part of the game.
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# ? Apr 16, 2017 18:52 |
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fishmech posted:No, S-video on a system that has S-video output normally is just the same signal except that the chroma and luma don't get combined before going to the outside world. Not to belabor this, but then why would some modern tvs be able to accept composite(which I believe is 480i) but not rgb scart transcoded to component?
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# ? Apr 16, 2017 19:45 |
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RodShaft posted:Not to belabor this, but then why would some modern tvs be able to accept composite(which I believe is 480i) but not rgb scart transcoded to component? All of these systems are putting out 480i or 576i signals (depending on original country). "240p" is a slang term for how most of the old ones don't really do it correctly, and really only generate half the lines or so i.e. making one field and usually displaying it twice in a row rather than one complete frame of two fields, and usually also have a bit of an off-timing which older TVs could usually cope with but which newer devices may not be tested against. On some systems, fully compliant 480i/576i signals are generated by the consoles, but from what could be called "240p" source material, and in certain scaling situations working from that looks better. When you start dealing with adding RGB SCART stuff to consoles that didn't originally have it and then converting the RGB to YPbPr component, the total chain of modifications and conversions can introduce enough error in timing or other information that the TV will refuse to handle it. Meanwhile the plain unmodified composite video is less sensitive to that sort of problem, and the TV will still display it even if it ends up looking crappy.
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# ? Apr 16, 2017 19:55 |
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worthless. posted:I like Phantom Hourglass. Me too
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# ? Apr 16, 2017 20:54 |
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I liked Phantom Hourglass a lot except for the stupid timed dungeon you have to keep coming back to after each real dungeon. It made me never finish that game
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# ? Apr 16, 2017 21:07 |
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The vs. mode in Phantom Hourglass was pretty cool. RIP Wi-fi Connection. At least local still works! I ran into one person on there who absolutely destroyed me and I couldn't decide whether they were really good or the game design was fundamentally flawed/solved, or what precisely I was missing, but it was still fun. The central dungeon is less tedious than I anticipated but that dread is very real. There are shortcuts you can open that help things, but still. I liked it, but it's not super memorable and I don't feel much of an urge to revisit it ever.
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# ? Apr 16, 2017 22:20 |
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Is there a good either video or article out there that goes into what the Sega Genesis could do technically and the sort of things developers came up with to get around its limitations? I just got done watching this neat demo video https://www.youtube.com/watch?v=OeGdJk5zb6c and realize that while I know a reasonable amount of stuff about NES/SNES hardware, I basically don't know a thing about the Genesis. Ideally something like the ultimate game boy talk is what I'm looking for.
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# ? Apr 16, 2017 23:32 |
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fishmech posted:You'd need an HDMI to component convertor, that's the only way to do it. You could try converting the composite video output to component, but that'd be pointless. Hm, don't those converter boxes introduce lag though?
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# ? Apr 17, 2017 00:25 |
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Dr. Dos posted:Is there a good either video or article out there that goes into what the Sega Genesis could do technically and the sort of things developers came up with to get around its limitations? Holy smokes! Now that's blast processing!
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# ? Apr 17, 2017 00:36 |
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Endymion FRS MK1 posted:Hm, don't those converter boxes introduce lag though? Yeah, as do the emulators you'd be running on a Pi in the first place. You should really just run it directly to an HDMI monitor/TV, it'll work best that way.
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# ? Apr 17, 2017 00:44 |
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I have an amazon svideo to hdmi upscale and it's pretty decent for the money. I timed it out with 240p test suite on my dreamcast and the best I could tell was it added a few milliseconds of lag, nothing serious at all unless you're already on a laggy setup and those extra couple ms will break the camels back.
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# ? Apr 17, 2017 03:04 |
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I found a Coleco Telstar Alpha I forgot I had in the garage and went to youtube to see what it plays like, found a video of a large man wearing a naruto headband reviewing one, enjoy https://www.youtube.com/watch?v=Wonsg3SIwdw
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# ? Apr 17, 2017 03:51 |
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fishmech posted:Yeah, as do the emulators you'd be running on a Pi in the first place. You should really just run it directly to an HDMI monitor/TV, it'll work best that way. drat. I have my small but growing collection of retro stuff hooked up to a CRT, and was going to use my RPi3 as a cheap stand-in for a SNES until I find my old one/buy a new one.
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# ? Apr 17, 2017 04:54 |
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Endymion FRS MK1 posted:drat. I have my small but growing collection of retro stuff hooked up to a CRT, and was going to use my RPi3 as a cheap stand-in for a SNES until I find my old one/buy a new one. Well that will depend on the games. Even the worst lag is fine for the many great RPG titles on the system. Super Mario World is also pretty generous. So it'll be a case by case basis.
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# ? Apr 17, 2017 05:30 |
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Does anyone know where to get a SwinSID Nano? Googling just leads me to long dead web stores.
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# ? Apr 17, 2017 05:42 |
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Jim Silly-Balls posted:I have an amazon svideo to hdmi upscale and it's pretty decent for the money. I timed it out with 240p test suite on my dreamcast and the best I could tell was it added a few milliseconds of lag, nothing serious at all unless you're already on a laggy setup and those extra couple ms will break the camels back. Can you test it to see if it has the interlace/deinterlace problems shown at about 9 minutes into this video? Edit: https://youtu.be/lHoOKLWIMKU RodShaft fucked around with this message at 15:21 on Apr 17, 2017 |
# ? Apr 17, 2017 11:53 |
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RodShaft posted:Can you test it to see if it has the interlace/deinterlace problems shown at about 9 minutes into this video? Into what video
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# ? Apr 17, 2017 14:08 |
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Jim Silly-Balls posted:Into what video My bad. Stupid phone posts. https://youtu.be/lHoOKLWIMKU
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# ? Apr 17, 2017 15:20 |
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# ? May 19, 2024 21:57 |
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Not that I have ever seen. Mine looks very normal.
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# ? Apr 17, 2017 15:55 |