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Relentless posted:Why play games if they don't challenge you? For Fun.
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# ? Apr 21, 2017 01:43 |
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# ? Jun 5, 2024 09:37 |
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I would like it if more guns were good and fun to use like a p. solid damage buff to a bunch of weapons maybe? would be cool imo
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# ? Apr 21, 2017 02:02 |
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Just played the remnant fortress apex mission, it's a tiny and cool map.
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# ? Apr 21, 2017 02:18 |
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Relentless posted:What part of "I play roguelikes" did you not understand? In all seriousness, I see the increased health of enemies in Gold as part of the challenge. They live longer, so exist as a threat for longer. However, most players don't find this fun, and complain that their guns are merely tickling the enemies. And it's not like I'm going to complain if/when they buff weapons and combos to do more damage. Different strokes.
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# ? Apr 21, 2017 02:31 |
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SmallpoxJenkins posted:Also, what the gently caress is this logic? It makes sense? I'm assuming that "perfect" doesn't literally mean you should have to be perfect, just that losing because you screwed up isn't a bad thing. However I agree that in the game's current state, nerfing dodges in any way would be very bad. if the game was in a much better place then more variance between dodges could be used to make some variety between classes, but as it is, dodging is almost required for most classes to stay alive on gold, and there are so few things that work on gold that we don't need any fewer
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# ? Apr 21, 2017 02:38 |
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Digirat posted:It makes sense? I'm assuming that "perfect" doesn't literally mean you should have to be perfect, just that losing because you screwed up isn't a bad thing. Well, yeah. They need to balance a lot of other poo poo, and make some serious changes to overall damage/health ratios. But it would be a cool way to differentiate between classes.
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# ? Apr 21, 2017 02:56 |
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The challenge of the MP (for better or worse) is getting loot. Clearing Gold? You can do that with a team of level I/1 HuVans with Chargers. In the context of bringing up roguelikes, it would be like if the only reason you kept playing NetHack was to eventually unlock the ability to start with Grayswandir in every game.
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# ? Apr 21, 2017 03:01 |
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There is already a slight difference in the dodging and jumping capabilities of the different classes (well, not classes, but jetpack types). Basic jetpack is your baseline. Biotic jumps travel further and higher, but are slightly slower. The infiltrator cloak dodge doesn't travel as far (I think) but has nifty ability to screw with enemy targeting. All Turians hover for longer than the other races. They also have stronger hover momentum. Most of these aren't super noticeable, definitely not as vastly different as the different dodges that existed in ME3 (N7 Fury/Slayer vs regular human vs Turian Havoc/Ghost).
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# ? Apr 21, 2017 03:08 |
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Asari huntress can dodge through walls, which is actually ridiculously useful, at the cost of it being quite slow in comparison.
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# ? Apr 21, 2017 03:27 |
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Characters with Fortify actually do dodge slower, as well. Certainly the Krogans do. It's a short, slow dodge compared to, say, HuSent or any Adept.
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# ? Apr 21, 2017 03:35 |
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Magmarashi posted:For Fun. Related, but also to relax. Im too old for 'git gud'.
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# ? Apr 21, 2017 04:07 |
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precision posted:Characters with Fortify actually do dodge slower, as well. Certainly the Krogans do. It's a short, slow dodge compared to, say, HuSent or any Adept. Nah, that's just a Krogan quirk. The fact that 2 out of 3 Krogans have Fortify probably colored your perceptions. As far as I can tell, the Turian Soldier and the Turian Havoc dodge equally as fast. EDIT: A Krogan can hover for about 3 seconds before plummeting to the ground. It's actually kinda hilarious.
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# ? Apr 21, 2017 04:20 |
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I think I'll try speccing a Turian for the Hover DR because at least in theory that would be a whole lot of DR and "quickhopping" could be the next "quickscoping"
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# ? Apr 21, 2017 04:25 |
precision posted:I think I'll try speccing a Turian for the Hover DR because at least in theory that would be a whole lot of DR and "quickhopping" could be the next "quickscoping" Don't they get massive hover damage bonuses too? Could be pretty good as a gimmicks build
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# ? Apr 21, 2017 04:38 |
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Two Finger posted:Don't they get massive hover damage bonuses too? Could be pretty good as a gimmicks build The Turian Havoc's entire gimmick is hovering, she doesn't gain bonus damage in the air but her defensive passive gives bonuses to damage reduction and weapon accuracy while hovering and also increases the hovering duration. The other upgrade path focuses on improving the jumping ground pound melee attack, I haven't tried that out yet though. I believe she has the strongest shield out of any of the available classes too.
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# ? Apr 21, 2017 04:58 |
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If anything, the recovery frames of dodges need to be reduced so you never have a reason to run. Hopefully dodging 100% of the time would reduce getting syn killed by ascendants. There's no way to escape fiends though. While we're talking about design, how come there aren't any Architects in multiplayer? Imagine remnant waves coming from one of those bad boys and you and your buddies need to whittle it down between waves before your shuttle arrives so it doesn't destroy your shuttle.
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# ? Apr 21, 2017 05:48 |
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Nasgate posted:If anything, the recovery frames of dodges need to be reduced so you never have a reason to run. What? Why is this a good thing?
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# ? Apr 21, 2017 05:50 |
Nasgate posted:If anything, the recovery frames of dodges need to be reduced so you never have a reason to run. Hopefully dodging 100% of the time would reduce getting syn killed by ascendants. There's no way to escape fiends though. Would the maps be big enough for architects? I am totally down with fighting against a gigantic monster.
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# ? Apr 21, 2017 05:53 |
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Two Finger posted:Would the maps be big enough for architects? I am totally down with fighting against a gigantic monster. DAI MP had a Dragon Hunt mode where you went and killed a dragon + minions, instead of the usual dungeon crawl format. These usually took place in special maps, cos dragons are huge and fly around a lot. I'm assuming similar could be done in MEA, but they'd need to introduce new maps. Considering this week's special APEX mission takes place in the entrance to a vault, they know how to reuse assets from SP, so they could literally just rip out one of the Architect fight zones from SP and just plant it into MP as a special APEX mission.
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# ? Apr 21, 2017 05:58 |
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exquisite tea posted:It's not that ME3 MP still doesn't have bugs, it's that Andromeda's MP released in a less stable state after what should have been five years of programming knowledge, with fewer features, and also dared to sell itself on the strength of the multiplayer, unlike ME3 where it was just a tacked on game mode.
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# ? Apr 21, 2017 06:03 |
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N-N-N-NINE BREAKER posted:Just played the remnant fortress apex mission, it's a tiny and cool map. Disagree. You get locked in a box with 6000 Breachers and Observers and no real way to take cover.
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# ? Apr 21, 2017 06:10 |
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Who thought observers were a good idea anyways, more specifically, where are the hitboxes on anything Remnant?
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# ? Apr 21, 2017 06:41 |
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Thor-Stryker posted:Who thought observers were a good idea anyways, more specifically, where are the hitboxes on anything Remnant? Nullifiers in their glowy crotch when their shields are down ( weakspot ), shoot Destroyers in their glowy face when they are charging up their big attack ( weakspot ), and their Turrets in it's glowy face ( weakspot ). Basically you're shooing Remnant in their weapon hardpoints. Also I am loving annoyed because Multiplayer is so goddamned unstable for me, that I've actually had to spend some time playing the singleplayer to feel like I'm getting my monies worth.
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# ? Apr 21, 2017 07:24 |
FronzelNeekburm posted:Disagree. You get locked in a box with 6000 Breachers and Observers and no real way to take cover. I just finished it. The first three waves I did solo as a Vanguard, and goddamn that was unpleasant. By some miracle a team of competent pubbies joined me, then it became a hella fun deathbox.
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# ? Apr 21, 2017 07:29 |
Important announcement: Biotic death squads are still brutally effective. That is all.
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# ? Apr 21, 2017 08:25 |
And with the triple post for the evening, I'm gonna publicly eat some crow. The game clicked for me tonight. It's not perfect, there are things I'd like to improve, but we had a team of two asari adepts, me on human vanguard, and amateursaboteur on human infiltrator. It seems to me as though multiple annihilation fields can prime. That's the only way I can explain the preposterous amount of damage my detonations were doing, because they don't normally hit that hard. We steamrollered gold and afterwards were all saying 'that felt like bronze.' So, I am admitting that I was being overly harsh on the game and being pretty unfair to it. I had to find that 'click' point though. I sat down to play at 5pm after getting home from work, it's now 10pm. I'm stoked, honestly. I was getting more and more frustrated with it, but tonight everything just gelled and I had a total blast with it.
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# ? Apr 21, 2017 10:53 |
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Counterpoint: Literally every time I play asari adept with a biotic heavy team it causes me to crash to console main menu. It doesn't react well to all those detonations.
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# ? Apr 21, 2017 12:31 |
Yeah, two of the guys dropped in the second game and had to rejoin
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# ? Apr 21, 2017 12:42 |
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Zakmonster posted:DAI MP had a Dragon Hunt mode where you went and killed a dragon + minions, instead of the usual dungeon crawl format. These usually took place in special maps, cos dragons are huge and fly around a lot. You still had to do the dungeon crawling stuff before you got to fight the dragon, and you also had to have a separate consumable item to be able to fight the dragon. If nobody had one you just awkwardly continued on to fight a regular boss instead. It was as long and boring as the rest of Dragon Age multiplayer and I hope they don't take any cues from that for Mass Effect.
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# ? Apr 21, 2017 13:11 |
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Two Finger posted:Would the maps be big enough for architects? I am totally down with fighting against a gigantic monster. I was disappointed that when they added in the Collectors that at extraction you didn't start to hear a bunch of reaper honks.
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# ? Apr 21, 2017 13:53 |
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Dr. Abysmal posted:You still had to do the dungeon crawling stuff before you got to fight the dragon, and you also had to have a separate consumable item to be able to fight the dragon. If nobody had one you just awkwardly continued on to fight a regular boss instead. It was as long and boring as the rest of Dragon Age multiplayer and I hope they don't take any cues from that for Mass Effect. Oh, I didn't know that. Stopped playing DAMP a long while ago and I only got my details second-hand. The bit about the special consumable is terrible, but the rest of it doesn't sound too bad. Two Finger posted:And with the triple post for the evening, I'm gonna publicly eat some crow. I'm pretty sure it doesn't work this way, but a friend and I are halfway convinced the Expose debuff from 2 different Annihilations stack.
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# ? Apr 21, 2017 13:54 |
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quote:Counterpoint: Literally every time I play asari adept with a biotic heavy team it causes me to crash to console main menu. It doesn't react well to all those detonations. The game really, really hates it when more than three things explode at once or if the same guy explodes twice.
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# ? Apr 21, 2017 13:55 |
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DA:I's MP sucked mostly because of the amount of pointless grinding and monetization for what was essentially a throwaway game mode that should have never been there. You were stuck with the 3-4 base classes that were all deliberately made to be uninteresting and had to farm up 3 cloth boners and 4 iron boners for a shot at playing one of the fun classes. Compare that to ME3's multi, where even the plain jane human classes were all pretty good, and you only needed to luck out with one card to gain access to that kit's full complement of abilities. Andromeda has inherited a lot of DA:I's worst features by now requiring you to max out the cards for each class to gain the maximum allowable skill points, greatly decreasing leveling speed, and moving most of the interesting classes to ultrarare instead of rare quality. It all just kind of reeks of some EA data analyst crunching the numbers to see how many tenths of a percent more lootboxes they could sell by making character progression worse.
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# ? Apr 21, 2017 14:00 |
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Zakmonster posted:I'm pretty sure it doesn't work this way, but a friend and I are halfway convinced the Expose debuff from 2 different Annihilations stack. Yeah, I've run with multiple adepts repeatedly, and I haven't ever been able to double detonate the same guy in my own field when they overlap. I wouldn't be surprised to learn if the 20% damage stacks multiply instead of add, though. Or maybe they double dip om weakspots? 3 of them on a destroyer and it seems to take less time to kill than a single berserker outside a field.
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# ? Apr 21, 2017 15:47 |
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I don't think the same type of combo can detonate twice, but if you're using the dual ammo bug or something you can detonate a Tech combo then a Cryo combo.
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# ? Apr 21, 2017 15:52 |
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I'm pretty sure the damage increases from annihilation field can stack yeah. Asari adepts sort of form a stronger and stronger wrecking ball the more of them you stick together. 40% by itself is so strong that it can fool you into thinking some average stuff is really powerful. Said it before but the effect where annihilation field levitates debris around you is amazing
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# ? Apr 21, 2017 16:01 |
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Did they just do an update? Either they increased the weight of some guns or like half my characters suddenly lost weight capacity. My human soldier was sitting at -1% (which I figured was a good tradeoff) and checking just now he's at -38% E: yeah my Krogan Vanguard only uses the Talon, last night I was well below weight and now I'm -19%. Whiskey Tango Foxtrot.
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# ? Apr 21, 2017 16:55 |
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Someone find that rear end in a top hat's twitter account and see if they dropped an update
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# ? Apr 21, 2017 17:09 |
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SmallpoxJenkins posted:Someone find that rear end in a top hat's twitter account and see if they dropped an update Nothing on the blog or Twitter.
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# ? Apr 21, 2017 17:23 |
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# ? Jun 5, 2024 09:37 |
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Yeah, I love the floaty effect on Annihilation. And in my brief experiences with the ammo glitch, it feels like weapons don't prime as often as they used to? I used to reliably prime with the Cyclone, but when I tried out the glitch, it didn't seem to be working very well.
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# ? Apr 21, 2017 17:26 |