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Did WotC play this set in paper? Every single mechanic is super fiddly and annoying to do. Also where the gently caress are the removal spells? There's like a total of 10 spells in the set that can remove creatures and most are rare or on the back half of Aftermath cards, so are essentially 2 color.
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# ? Apr 23, 2017 22:31 |
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# ? May 17, 2024 05:24 |
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I win.
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# ? Apr 23, 2017 22:37 |
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Star Man posted:I win. Awesome! Went 3-0-1 with g/w with 2x MOUTH and barely any removal. MOUTH is good.
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# ? Apr 23, 2017 22:41 |
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Star Man posted:I win. Now rip it in half
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# ? Apr 23, 2017 22:41 |
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Star Man posted:I win. Super sweet Now that you've held one in your hand, how do you feel about Invocations? Are they cooler in person?
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# ? Apr 23, 2017 22:45 |
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Grats on the Force of Well.
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# ? Apr 23, 2017 22:45 |
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sit on my Facebook posted:Super sweet As a former art major: it's still loving hideous.
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# ? Apr 23, 2017 22:48 |
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i couldn't read the card (but this time it's cause it's a bit too small, not neccesarily the font) and i assumed it was Kefnet Force is good, hell great even, but not quite as good a limited card, which I'm sure is made up for by it being worth a hundred billion dollars
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# ? Apr 23, 2017 22:51 |
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and before anyone gets snippy, my phone won't enlarge images anymore for some reason so i couldn't blow it up to read the text either
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# ? Apr 23, 2017 22:52 |
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Skyl3lazer posted:Did WotC play this set in paper? Every single mechanic is super fiddly and annoying to do. Also where the gently caress are the removal spells? There's like a total of 10 spells in the set that can remove creatures and most are rare or on the back half of Aftermath cards, so are essentially 2 color. This set has the same number of removal spells as every large set from the past several years, their set skeleton is pretty tight these days.
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# ? Apr 23, 2017 22:54 |
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Tales of Woe posted:This set has the same number of removal spells as every large set from the past several years, their set skeleton is pretty tight these days. In terms of constructed a good but somewhat conditional instant B removal spell (e.g., grasp of darkness, ultimate price) is conspicuously missing. Probably because of the rotation change.
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# ? Apr 23, 2017 23:17 |
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Tales of Woe posted:This set has the same number of removal spells as every large set from the past several years, their set skeleton is pretty tight these days. 3 in white (Compulsory rest, Impeccable Timing, Cast Out) 1 in blue (Illusory Wrappings, and essence scatter is good enough to kinda count) 2 in black (Final Reward and Splendid agony) 4 in red (Magma Spray, Electrify, Deem Worthy, Trial of Zeal) 1 in green (Cartouche of Strength) The power level is shifted about somewhat, but this isn't even counting all the situational/psuedo-removal cards, like Time to Reflect, Grim Sniper, Trial of Ambition, etc This set is a little more removal light than some recent sets, but it's very minor.
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# ? Apr 23, 2017 23:19 |
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Fuzzy Mammal posted:There was a wotc person spellslinging at the lgs who had a sealed deck that was 1 drake haven, 1 faith of the devoted, 1 archfiend of ifnir, land, and the rest cyclers. It was so stupid and good. Wotc employees can't play prerelease or for two weeks afterwards
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# ? Apr 23, 2017 23:23 |
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born on a buy you posted:Wotc employees can't play prerelease or for two weeks afterwards Spellslinging isn't playing dumb dumb.
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# ? Apr 23, 2017 23:24 |
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sit on my Facebook posted:Super sweet Two got pulled at my pre-release, they are loving hideous. I'd say even worse in person.
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# ? Apr 23, 2017 23:24 |
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GonSmithe posted:Two got pulled at my pre-release, they are loving hideous. I'd say even worse in person. I wouldn't go that far, but I did trade away my Entomb as soon as I found out it was worth $46 at TCG mid.
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# ? Apr 23, 2017 23:29 |
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Rinkles posted:In terms of constructed a good but somewhat conditional instant B removal spell (e.g., grasp of darkness, ultimate price) is conspicuously missing. Probably because of the rotation change. The Constructed-Worthy Uncommon Black Kill Spell has been showing up in the small sets lately e.g. Grasp of Darkness, Murder, Fatal Push. I'm sure Bolas has one up his sleeve for HOU.
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# ? Apr 23, 2017 23:31 |
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ThePeavstenator posted:Now rip it in half came here to post this, only way to be sure it's real
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# ? Apr 23, 2017 23:34 |
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Tales of Woe posted:The Constructed-Worthy Uncommon Black Kill Spell has been showing up in the small sets lately e.g. Grasp of Darkness, Murder, Fatal Push. I'm sure Bolas has one up his sleeve for HOU. Point is things would be pretty dire if there was nothing between Murder and Push, which would be the case w/o BFZ still around.
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# ? Apr 23, 2017 23:35 |
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little munchkin posted:came here to post this, only way to be sure it's real it certainly doesn't look like my force, it probably doesn't even pass the light test
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# ? Apr 23, 2017 23:36 |
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All these pre release stories are killing me. First one in a while I wasn't able to get to. Someone summarize what I should try to draft, though.
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# ? Apr 23, 2017 23:38 |
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I personally thought these masterpieces look way way better in person, but they're still pretty awful. The foiling helps make the border and art pop a little bit, and helps to distract from all the horrible design decisions.
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# ? Apr 23, 2017 23:38 |
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Went 2-2 in 2HG prerelease today. Format was much slower than I expected. Ran a removal-heavy WB Zombies deck with a Liliana and the 5/4 flying demon. Got off to a bad start when I drew literally zero removal in game 1, narrowly lost game 2 to a Faith of the Devoted that dropped early and hit us for 4-8 life per turn (rough). Fun times, though. Ended up pulling another Liliana later on. sit on my Facebook posted:Super sweet They are cooler in person, but still not great
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# ? Apr 23, 2017 23:39 |
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Ein Sexmonster posted:This set is a little more removal light than some recent sets, but it's very minor. I think it's got about the same amount as Kaladesh, the mechanics are just less friendly to people leaning on removal/attrition to win. At common in particular their removal setup has become very prescriptive: White has a Pacifism variant and an instant that kills stuff in combat, plus sometimes Smite the Monstrous or a tapper Blue has an aura removal of varying quality, a bounce spell, and 2 counterspells of varying quality (AKH's Essence Scatter/Cancel is about the best you can get here) Black has a spell that hits everything, a spell that hits 2 or 3 toughness, and usually a spell that hits 1 toughness Red has a bigger burn spell (usually 4, sometimes 5), a smaller burn spell (usually 2, sometimes 3), and often a 1 damage one that hits multiple things Green has a Plummet variant and a Prey Upon variant pretty much every set going back to like DTK follows this pattern
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# ? Apr 23, 2017 23:48 |
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ShaneB posted:Someone summarize what I should try to draft, though. Good cards. I don't mean that to be flippant, but I think this is a less heavily synergy driven set than a lot of past ones. That said, there's still plenty of synergies and build-arounds you can exploit, but if you take creatures and spells that give you lots of value (embalm comes to mind) or put a ton of pressure (red/black/green exert or -1/-1) you'll probably be able to come out ahead of people that are trying to pull more complicated shenanigans. Fan bearer is a great card at common that can help deal with some particularly difficult threats, though not one you want to stack a million of in your deck, the bearer can tap indestructible gods, and break the protection on that 5/3 Embalmy Sphinx of the Bullshit Wind. Cartouches and Trials can be completely disgusting together, and range from decent to insane on their own. Evasion is particularly good, with embalm around you can chump block forever. If you can't do embalm, get some big butts. Or play aggro, and smash fast; fling and some repeatable effects can give you reach, and exert lets you get extra damage in to let you try and steal games. Red in particular can just explode out of nowhere. As vanilla things go, I like Ancient Crab and Those Who Serve a lot, otherwise, you're gonna want your creatures to have some sort of utility effect or cycling. Luckily pretty much everything has cycling or exert or embalm or something else attached. I'm excited for Monday, 7 friends are coming over with some prize packs to get us a head start on drafting. It'd be more exciting if online were lagging as usual, but it's still a good time. Shovelmint fucked around with this message at 23:55 on Apr 23, 2017 |
# ? Apr 23, 2017 23:52 |
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mandatory lesbian posted:i couldn't read the card (but this time it's cause it's a bit too small, not neccesarily the font) and i assumed it was Kefnet I was just gonna say now he can see how lovely Force is in Limited. lol
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# ? Apr 24, 2017 00:04 |
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Is there a place to look up awful card binder art? I won one once that had two anime catgirls in space that was so loving awful I had to give it away, wanted to show a friend what it looked like
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# ? Apr 24, 2017 00:07 |
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Shovelmint posted:Good cards. I don't mean that to be flippant, but I think this is a less heavily synergy driven set than a lot of past ones. That said, there's still plenty of synergies and build-arounds you can exploit, but if you take creatures and spells that give you lots of value (embalm comes to mind) or put a ton of pressure (red/black/green exert or -1/-1) you'll probably be able to come out ahead of people that are trying to pull more complicated shenanigans. Fan bearer is a great card at common that can help deal with some particularly difficult threats, though not one you want to stack a million of in your deck, the bearer can tap indestructible gods, and break the protection on that 5/3 Embalmy Sphinx of the Bullshit Wind. Cartouches and Trials can be completely disgusting together, and range from decent to insane on their own. Evasion is particularly good, with embalm around you can chump block forever. If you can't do embalm, get some big butts. Or play aggro, and smash fast; fling and some repeatable effects can give you reach, and exert lets you get extra damage in to let you try and steal games. Red in particular can just explode out of nowhere. As vanilla things go, I like Ancient Crab and Those Who Serve a lot, otherwise, you're gonna want your creatures to have some sort of utility effect or cycling. Luckily pretty much everything has cycling or exert or embalm or something else attached. There's a deck to be built around the cycling/discard mechanics, but you have to go for it. It takes more than a few cards to make work well. The green cartouche is really good
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# ? Apr 24, 2017 00:19 |
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mandatory lesbian posted:you went 4-0 so i'm not gonna say it was wrong to play or anything but you probably had a better card then the Luxa River Shrine in your pool That card is actually bonkers in limited. It sounds bad but the extra card draw/mana helped a friend of mine go 4-0 at 2HG today. Cartouches/Trials are the way to go, people who plan on drafting. I went 3-0-1 with my partner, whose promo was MOUTH so I got to CAST MOUTH. Cracked a foil Nissa in a prize pack, felt good.
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# ? Apr 24, 2017 00:47 |
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TheChirurgeon posted:There's a deck to be built around the cycling/discard mechanics, but you have to go for it. It takes more than a few cards to make work well. Yeah, but you should be grabbing those good cyclers anyway. And a lot of those cards that synergize with cycling and discard are fine on their own, and just get insane when you can trigger them reliably. Trying to go off with Flameblade Adepts in a regular deck is stupid. Probably stupid in a cycling deck too. Green cartouche is insane though.
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# ? Apr 24, 2017 00:47 |
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RembrandtQEinstein posted:That card is actually bonkers in limited. It sounds bad but the extra card draw/mana helped a friend of mine go 4-0 at 2HG today. Cartouches/Trials are the way to go, people who plan on drafting. You're thinking Bounty of the Luxa not Luxa River Shrine. Bounty is nuts. Shrine is nots.
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# ? Apr 24, 2017 00:49 |
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Shovelmint posted:You're thinking Bounty of the Luxa not Luxa River Shrine. Bounty is nuts. Ah yeah, my bad. Ignore my previous comment.
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# ? Apr 24, 2017 00:49 |
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Got a pretty strong pool today with Liliana, Regal Caracal and some good zombie synergy like Wayward Servant, and also Trial of Ambition and the Cartouches of Ambition and Strenth. Green splash at the top end for honored Hydra as a bomb, and stuff like the second part of Prepared/Fight. The Trail and cartouches lead to some really solid tempo plays, and in the last game a topdecked Liliana saved me snd got to her ultimate just in time before my opponent could break through or go over the top. Should I be concerned when there is a big gap in my curve? 1-3 CMC seemed fine, but at 4 I think I only had Cast Out and Pitiless Vizier, plus I suppose a couple of Embalm cost and aftermaths. At 5 I had Liliana, Caracle, and Final Reward.
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# ? Apr 24, 2017 00:53 |
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I durdled to 2-2 with some horrible Bant stuff, continuing my proud tradition of never pulling a card worth more than $3. I always tell myself to stick to 2 colors but I never follow my own advice. At least I had the privilege of saying "I cast Mouth" but that's about it. It was my promo
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# ? Apr 24, 2017 00:57 |
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RembrandtQEinstein posted:That card is actually bonkers in limited. It sounds bad but the extra card draw/mana helped a friend of mine go 4-0 at 2HG today. Cartouches/Trials are the way to go, people who plan on drafting. oh buddy, that isn't luxa river shrine you're thinking of oh nevermind scrolled down
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# ? Apr 24, 2017 00:58 |
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YggdrasilTM posted:I fondi Gideon an absolutely useless planeswalker I won a bunch of games off it so I guess I feel the opposite. It's not game breaking but it's not Ally of Zendikar by design.
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# ? Apr 24, 2017 01:00 |
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mcmagic posted:I was just gonna say now he can see how lovely Force is in Limited. lol It ate a turn-two Combat Celebrant in game three. An Essence Scatter or Censor would have done the same job because I didn't make a play on turn two. Good enough.
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# ? Apr 24, 2017 01:24 |
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Star Man posted:It ate a turn-two Combat Celebrant in game three. An Essence Scatter or Censor would have done the same job because I didn't make a play on turn two. Good enough. It's much worse than those cards. You're down a card.
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# ? Apr 24, 2017 01:41 |
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mcmagic posted:It's much worse than those cards. You're down a card. Apart from drafting Eternal Masters, though, when are you going to be able to cast Force of Will in sealed? If I pulled it I would've played it just to say I could. Would've been nice for me since I was playing blue, but I'm not lucky enough I suppose.
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# ? Apr 24, 2017 02:03 |
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# ? May 17, 2024 05:24 |
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Went 3-1 at the prerelease. I don't know if anyone cares but you're getting a full tournament report anyway Rest of pool: https://imgur.com/a/TrrzP Thoughts on deck: - Rhonas is insane. Shocking, I know. - I wasn't sure how good Hepatra was, but she's actually also insane. Every time I drew her she made me 3 snakes before she was killed. - Splendid Agony is pretty good in general, but even better with Hepatra. If you put the counters on 2 dudes you get 2 snakes. - Oracle's Vault was...Okay. It's a slow card drawing engine which does slow card drawing engine things, winning long games but useless in short ones. It won me one game singlehandedly, was useless in another, and was solid in a third. - Crocodile of the Crossing was even better than I expected, but that might be because I drew it with Rhonas a lot and Rhonas into Crocodile is gross. - Quarry Hauler was a bit worse than I expected, a lot of the times I played it it got me no value. Still fine obviously. My deck basically built itself outside of the last few cards, the only interesting decisions were whether to splash Cut to Ribbons and 16 or 17 land. If I had even a single piece of playable fixing I probably would have splashed Cut; since I didn't, I decided it wasn't worth it. I think this is usually going to be a 17 land format but I thought I didn't have enough mana sinks since I had no embalm. In addition, I have 2 mana dorks and some cyclers. In retrospect, that was quite possibly wrong with Gravedigger and Vault, but I think it's close. M1g1(u/r): my opponent got stuck on 3 mountains. I mulliganed into turn 4 Rhonas turn 5 Crocodile. G2: this one went long. Saddest play was Nevering a 2 mana 2/1 so I could Return opp's 3/2 embalm flier. Eventually I drew Oracle's Vault which drew me like 5 cards, and then eventually after that I drew Rhonas, but Vault had really done the heavy lifting by then. M2g1(w/b zombies): I got stuck on 2 land until turn 5, but Hepatra actually gave me a real chance to be in it by making me 3 snakes once I finally got my third land. Unfortunately I forgot Lord of the Accursed gives zombies menace because I'm bad at Magic, and let him activate it after casting the make 3 zombies card. I killed it after that but the damage, quite literally, had already been done and I died a few turns later. M2g2: I basically got tempoed out by Binding Mummy's, the wb uncommon, cursed Minotaur, and other miscellaneous cards. Multiple Binding Mummy's is really good and his deck was neat. I sided in the fog and it was actually fine, but not good enough. M3g1(Jund): opponent was manascrewed. I was kind of flooded, but Ornery Kudu did literally 15 damage while he discarded every turn. M3g2: Opponent played various giant things while I played various less giant things. At one point he put the Unstable Mutation on a Grim Strider and attacked with that, a 4/5, and an exerted Emberhorn Minotaur. I blocked the Strider with a Doomed Dissenter and triple blocked the 4/5 with a Cursed Minotaur, an Ornery Kudu, and some other similarly sized creature, which surprised him. He had a Splendid Agony, but that meant his 4/5 still died. Over blocking can be pretty good. I was able to eventually stabilize, play an Oracle's Vault and Hepatra, and win not long after that. M4g1(WBR stuff): Both of us curved out decently, but then he cast an Angel of Sanctions. I didn't draw much and then I lost. Angel of Sanctions is really good, try not to be too surprised. He had several embalm dudes including the angel so I sided in Scarab Feast, because I figured I might be able to get some embalm dudes (mostly the angel), and if not it cycles cheaply. M4g2: his draw was pretty good, curving Doomed Dissenter into Plague Belcher with a solid mix of lands and spells. My draw was even better, with Festering Mummy into Rhonas into Crocodile of the Crossing with similarly solid backup. I Unburdened away his fifth land but he never drew Angel of Sanctions anyway. Rhonas: still broken in limited. M4g3: I kept a mediocre hand while he mulliganed to 5. I played some random 3 drops and ripped a Crocodile of the Crossing on turn 5 and he just didn't have enough to deal with it because, well, mull to 5. Won 5 packs, haven't opened them. Set was fun. Elyv fucked around with this message at 04:11 on Apr 24, 2017 |
# ? Apr 24, 2017 02:14 |