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# ? Apr 24, 2017 18:06 |
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# ? May 28, 2024 06:44 |
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The TOS is worthless until they actually ship a game. They can put whatever they want on paper but until they deliver their product, anyone and everyone can get their deposit back.
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# ? Apr 24, 2017 18:29 |
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These guys are morons, who deny everything when busted. I am just going to post what I posted on my forum. Not to mention that the nutjobs parked on the Reddit hate-sub, amid the death threats, now-removed doxing, campaigns to harass my wife and family etc, are all crying foul. And we have lots and lots of posts - all imaged for posterity. This is just a sampling. And it's always the same handful of people. - harassing my family http://i.imgur.com/ott7Un2.jpg http://i.imgur.com/JV9znAV.jpg - death threats https://twitter.com/dsmart/status/648532737989681152 https://twitter.com/AgentGB1/status/652974058502549504 http://mmofallout.com/derek-smart-indie-devs-and-death-threats/ - doxing https://archive.is/lwXnt/4dc20577cea553c809069836a8a2f815c7a4ed36.jpg https://archive.fo/vMPyZ - review bombing http://www.dereksmart.com/forum/index.php?topic=15.msg1182#msg1182 - attempts to disrupt my business http://www.dereksmart.com/forum/index.php?topic=15.msg1336;topicseen#msg1336 - pretty much everything else https://archive.fo/KIiu1 Aside from their latest in which they attribute every "Derek Smart" to me; to the extent of accusing me of having committed crimes, wanted (I'm apparently hiding in plain sight) by the police etc. Don't forget that this is all over a loving video game.
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# ? Apr 24, 2017 18:31 |
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Tijuana Bibliophile posted:The fact CIG doesn't enforce its TOS only proves they consider it as worthless as the rest of us do In other legal news, apparently Fuzzy Modem had a status hearing this morning, but I don't know the outcome until the systems are updated. A status hearing is where there's an opportunity to settle with the prosecution, discuss the case and any further evidence and figure out the next steps. He's already had four status hearings this month, so they should be getting much closer to setting a trial date.
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# ? Apr 24, 2017 18:32 |
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Drunk Theory posted:Yah, CIG folded on that one right quick. Probably would have been more amusing if they would have tried to fight it out with people instead.
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# ? Apr 24, 2017 18:33 |
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Tijuana Bibliophile posted:
MoMA buddy you are alright sometimes but this "There are no legal challenges " and "There was no compulsion by the DA" when CIG initially refused a refund then immediately gave it when contacted by the DA aren't really arguable points. I'd give you more credit if you argued for why the game will be revolutionary or how mechanics will work somehow.
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# ? Apr 24, 2017 18:33 |
"We have the best army in the world." "How can you tell? It retreats from every battle it gets into." "Well we've never lost a man in combat!" "..."
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# ? Apr 24, 2017 18:34 |
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Iron-clad TOS vs July blog is like the Monitor vs. the Merrimac. Lots of noise, nothing actually changes.
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# ? Apr 24, 2017 18:55 |
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I unironically think MOMA is a great poster. He can derail the thread for pages with a single comment, and people have been arguing the TOS with him for like 3000 pages.
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# ? Apr 24, 2017 19:04 |
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Not to mention he isn't constantly trying to refer people to his
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# ? Apr 24, 2017 19:13 |
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Lladre posted:Not to mention he isn't constantly trying to refer people to his My promise to you is to never refer you to a blog or forum post of mine.
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# ? Apr 24, 2017 19:14 |
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No one post a link to dereksmart or sc subreddits Dont want mirificus to lose his sole purpose in life
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# ? Apr 24, 2017 19:19 |
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Beet Wagon posted:No, actually CIG is hiring people just to spite Derek. Derek Smart, job creator. tickle down economics once again saves the day
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# ? Apr 24, 2017 19:22 |
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its really insane that they need to hire 14 engineers (9 senior!) 6 years into a project.
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# ? Apr 24, 2017 19:24 |
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Nicholas posted:its really insane that they need to hire 14 engineers (9 senior!) 6 years into a project. They had to do it
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# ? Apr 24, 2017 19:27 |
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I'll have you all know that I'm very upset about spam in the Star Citizen thread.
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# ? Apr 24, 2017 19:28 |
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Space Court.
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# ? Apr 24, 2017 19:29 |
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Tippis posted:They had to do it I mean, they claim to have spent the first year just building the company. If it was about anything other than appearances, that should've been enough time to hire everyone they neeed or scale back the scope of the project.
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# ? Apr 24, 2017 19:33 |
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Nicholas posted:its really insane that they need to hire 14 engineers (9 senior!) 6 years into a project. And according to the time stamps, 7 of the engineering positions (all in Germany) were posted today! EDIT: In fact, they just posted a shitload of positions for Germany including: Senior Animator, Lead Animator, Lead Cinematics Animator, Senior Environment Artist, Environment Artist, Senior Tools Programmer, Senior Game/Animation Programmer, Senior Engine Programmer, Senior Game/AI Programmer, Senior Graphics Programmer, Senior Game Programmer, Physics Programmer, and a Producer. That is a lot of senior staff there, folks. Anyone hear anything from any little birdies coming from Deutschland? MinorInconvenience fucked around with this message at 19:39 on Apr 24, 2017 |
# ? Apr 24, 2017 19:35 |
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They are just gonna lay off all these people after they hire them right? Otherwise the hiring doesn't really jibe with the 100% layoff action
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# ? Apr 24, 2017 19:42 |
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Virtual Captain posted:A simple game could get 1000 people in the same area, assuming the server is just communicating coordinates and doesn't require much latency. Is there anything outside the Planetside games that have even been around the 1000 player mark? Even those use tons of tricks and still have performance issues because of the scale...
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# ? Apr 24, 2017 19:43 |
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2500 new posts, what the hell happened? Oh, Dr. Smart has returned. ... two weeks.
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# ? Apr 24, 2017 19:43 |
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MinorInconvenience posted:
Springtime for Roberts and Germany.
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# ? Apr 24, 2017 19:43 |
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Nicholas posted:its really insane that they need to hire 14 engineers (9 senior!) 6 years into a project. Given enough people and a long enough timescale, they should be able to come up with the BDSSE. Nicholas posted:I mean, they claim to have spent the first year just building the company. If it was about anything other than appearances, that should've been enough time to hire everyone they neeed or scale back the scope of the project. They had turnover in the first couple of years when they went through the 'competing team' bullshit, but I find that whole 'team-building' poo poo to be suspicious as all hell given the amount that they sub-contracted, and my personal belief is that they attempted to do distributed teams without the backbone in place, which they started to produce at the end of last year. IOW, everything up until this point was Tech Demo. Colostomy Bag posted:Springtime for Roberts and Germany. They're moving to 128-bit precision.
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# ? Apr 24, 2017 19:45 |
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Most AAA games take 5+ years to develop. Most AAA games do not START hiring loads of senior developers 5 years in.
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# ? Apr 24, 2017 19:47 |
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Bofast posted:Is there anything outside the Planetside games that have even been around the 1000 player mark? Even those use tons of tricks and still have performance issues because of the scale... Eve online, but don't go there. Edit: Gonna go there. Eve used to use an open-ended model for the systems where however busy the given system was depended on how much metal was reserved for it. A system like Jita would have it's own blade, whereas a bunch of nullsecs could share one. It meant for a a while that the size of fleets required to take down capital facilities required you scheduling the battle in advance. Getting a thousand people into a reinforced node would still tank the ability of the blade to handle the surge, so the usual action was to handle the 1 fps by triggering your guns, then turning them off to attempt to make sure that they would clear for the next cycle. There was a sheer limit in the amount of data you could move across interfaces that really didn't get fixed until dilation, and I've moved on since then, but it's telling that Eve Online effectively _cheated_ by lengthening the unit time. Planetside handled things a bit differently, with nodes being specific hexes on the map. Originally they tried to hide the mechnic, but people figured that and if you used a particular mod on an APC, you could disconnect the entire hex. Get enough people into a hex and hits stop registering. Hav fucked around with this message at 20:05 on Apr 24, 2017 |
# ? Apr 24, 2017 19:50 |
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Nicholas posted:Most AAA games take 5+ years to develop. Which makes it incredible to see how advanced Star Citizen is when development hasn't even started. What we've got so far is just stuff the Crobbler coded in his spare time.
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# ? Apr 24, 2017 19:50 |
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big nipples big life posted:They are just gonna lay off all these people after they hire them right? Otherwise the hiring doesn't really jibe with the 100% layoff action They were laid off but are welcome to reapply for their old jobs at severely reduced salary. This is what successful companies do to reduce costs. Fire everyone that knows what they're doing and make them grovel to work at the company making the BDSSE.
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# ? Apr 24, 2017 19:55 |
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big nipples big life posted:They are just gonna lay off all these people after they hire them right? Otherwise the hiring doesn't really jibe with the 100% layoff action I know you're the naive anti-Smart, but layoffs are usually going to be localized; hiring in Germany could indicate moving from another place. We also don't get any decent word of layoffs (ie they're not published and are largely rumor), but we do get to see what they're hiring for and possibly what the current teams actually are. Why is this important? Because this doesn't really look like a game being built by 300 people. That's EA level poo poo and they write their own engines.
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# ? Apr 24, 2017 19:56 |
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big nipples big life posted:That's blog 3.0, we're waiting on the schedule for it. Is that a anime? Seems pretty bad and gross.
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# ? Apr 24, 2017 20:01 |
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grimcreaper posted:Is that a anime? Seems pretty bad and gross. blasphemy
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# ? Apr 24, 2017 20:04 |
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On the 1,000 player thing, it's worth plugging in few figures to get a feel for that scale. Let's assume a bare minimum update packet of 64 bytes per player, with updates sent out every 50ms. If all the players are close enough to interact this is a 12MB/sec download for the client, meaning a minimum connection speed of 100 megabits is needed for a decent time. On the server side this is means a peak upstream bandwidth requirement of 1,000 x 12MB/sec, or 96,000 megabits. So you can see why it's not particularly practical. On average it would be more like a quarter or half of this much, but the packet size would in reality be bigger, so it probably balances out. If we assume the server is fully loaded with poopsockers 8 hours per day, this amounts to 10TB of traffic per month just for this one instance. How much does that cost?
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# ? Apr 24, 2017 20:05 |
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Hav posted:I know you're the naive anti-Smart, but layoffs are usually going to be localized; hiring in Germany could indicate moving from another place. We also don't get any decent word of layoffs (ie they're not published and are largely rumor), but we do get to see what they're hiring for and possibly what the current teams actually are. Or it's just another one of the hundreds of times derek smart has talked out his rear end to draw attention to derek smart, since that is the reason for his whole crusade. One time he's hit a prediction, the POTATO, that's the only one. The agent has been right more than a few times and now even MoMA has been right more times (lmbo). CIG has gone from hilarious rapid fire gently caress ups to just one big, long, drawn out, boring gently caress up so laughing at dr. warlord's gently caress ups has just honestly become more fun.
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# ? Apr 24, 2017 20:12 |
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Colostomy Bag posted:Then toss in the 9:1 NPC to player ratio that have full subsumption along with personal lives and schedules. The 9:1 NPC ratio is one of those funny things that Chris just threw out there that makes no loving sense. Think about it... Let's assume SC is one day a huge success and sells millions, concurrent player count is 100,000 online at any one time, that means 900,000 NPCs, right? 900k is ridiculous number of NPCs to have! Can you interact with these people? Do they talk? How do you voice nearly a million different NPCs without them all using the same canned responses? How do you simulate the actions of all these individuals? So far they've managed a cultural diversity of 6ft bald, white male. They've got some way to go before being able to produce a convincing population. I know what you're thinking, you're thinking "but Wrecked, we know all this", but hang on. I'm not saying a million NPCs is dumb because it's a big number, I'm saying that 1 million NPCs is dumb because it's a ridiculously small number! The population of Paris is just over 2 million people. In one moderately sized city of a moderately populated country on what it turns out, is actually quite a bloody small planet! We have double the entire population of the Star Citizen universe. Okay, so maybe the population in the future is really spread out? Might make sense being as we've conquered space and all to not all live crowded together? Yeah, well who the gently caress is living in this place then? Now I couldn't really give a poo poo about how many NPCs Star Citizen will really have, how many are sensible or how many are feasible. I'm just pointing out that when Chris spouted that 9:1 poo poo which is now recited as gospel, he hadn't thought about how many people that really was. He hadn't considered how many AI he could feasibly simulate. He hadn't even thought about how many NPCs would be needed to give a decent feel to the universe (if he had, he probably would have realised a more sensible number might be a trillion). He just farted this bullshit out of his lying loving mushmouth along with all the other crap to sell some more ~dreams~, what a loving rear end in a top hat!
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# ? Apr 24, 2017 20:13 |
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The 9:1 thing is almost as funny as him saying you won't be able to tell AI from real players
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# ? Apr 24, 2017 20:14 |
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The citizens believing it are more funny than both.
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# ? Apr 24, 2017 20:16 |
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What, you don't believe Chris can afford to run the hardware to run 900,000 AIs that can pass the turing test just for a videogame, let alone actually make one of them even work at all? Always a cynic.
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# ? Apr 24, 2017 20:17 |
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Nicholas posted:Most AAA games take 5+ years to develop. Looks to me like they are trying to quickly form a game development team, to make a game. Maybe the recent drop in peoples generosity has shaken them to the point where they've realised that they do in fact need to produce a product within a shorter than expected timeframe and they can't just ride the wave of free money indefinitely.
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# ? Apr 24, 2017 20:18 |
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# ? Apr 24, 2017 20:18 |
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# ? May 28, 2024 06:44 |
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Wrecked Angle posted:The 9:1 NPC ratio is one of those funny things that Chris just threw out there that makes no loving sense. Think about it... I love this post, because it perfectly captures the realities of Star Citizen: it's not thought out at any level, and not a single aspect of it works or makes any sense at all, from any conceivable perspective. The fact that it's being touted as highly as it is makes it even more insulting - this isn't even good enough work to qualify as a parody of a game, much less the one that will save PC gaming. Imagine what kind of game could have been made if someone worth something could have gotten that $150 million. That might be the saddest part of this.
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# ? Apr 24, 2017 20:22 |