|
Sonic Forces looks dope I don't understand the hate it's getting. Can't say I'm feeling the name though. I *am* starting to get a little nervous about Sonic Mania tho since we've only seen four worlds and it just keeps getting delayed...but then again the tax man hasn't failed us yet. Unless SEGA fucks everything up somehow.
|
# ? Apr 25, 2017 18:28 |
|
|
# ? May 26, 2024 10:43 |
|
Mania's delay is probably to polish up the Switch port. As for forces I dunno, looks like Generations. Like a lot like Generations, except the water is sand.
|
# ? Apr 25, 2017 18:33 |
|
The enemy design is very interesting...Not-Badniks.
|
# ? Apr 25, 2017 18:47 |
|
beep by grandpa posted:Sonic Forces looks dope I don't understand the hate it's getting. Can't say I'm feeling the name though. I *am* starting to get a little nervous about Sonic Mania tho since we've only seen four worlds and it just keeps getting delayed...but then again the tax man hasn't failed us yet. Unless SEGA fucks everything up somehow. You've got it backwards. Mania looks dope, Forces is the one you should be concerned about given Sega's track record.
|
# ? Apr 25, 2017 18:59 |
|
Near the end of that Forces trailer does Sonic do a drop dash from Mania?
|
# ? Apr 25, 2017 18:58 |
|
Kelp Plankton posted:seems like the same kind of problem Sonic 4's music had, it's made by someone who's just familiar with chiptunes and thinks they can throw together whatever instruments and it works, instead of someone who actually makes chiptune music as their primary thing Speaking of 4 I swear I hear some of Splash Hill in there.
|
# ? Apr 25, 2017 18:59 |
|
Considering how loud it is, the way it just starts out of nowhere and how completely out of place it sounds, I feel pretty drat certain that that is just some oddly chosen placeholder music, probably by the YouTube channel in question.
|
# ? Apr 25, 2017 19:00 |
|
Augus posted:You've got it backwards. Mania looks dope, Forces is the one you should be concerned about given Sega's track record. I dunno, Sega's track record seems fine? Sonic Unleashed had awesome day stages Sonic Colors was pretty good throughout although I could've used less 2D sections Sonic Generations was amazing except for the final boss Sonic Lost World was...eh, fine, they tried really hard to ape Super Mario Galaxy and didn't do so well imo, but some of the autorun stages and the mostly-3D ones where you can spindash forever I had a lot of fun with Sonic Boom wasn't made by Sega/Sonic Team So far all we've seen of Forces looks like it'll be Colors/Generations/Unleashed style, which were all pretty good games
|
# ? Apr 25, 2017 19:06 |
|
Kelp Plankton posted:also misses the Genesis soundchip vibe entirely
|
# ? Apr 25, 2017 19:08 |
|
Holy poo poo at that music. Also why does this Green Hill Zone remake look worse than 6 year old Generations' remake?
|
# ? Apr 25, 2017 19:08 |
|
Paul.Power posted:They could use some Landon Podbielski. i haven't heard this guy's stuff before but yeah he nails it this is the kind of quality they should be targeting, not Sonic 4's garbage
|
# ? Apr 25, 2017 19:11 |
|
Xad posted:I dunno, Sega's track record seems fine? Ehh kinda? They're definitely good compared to the Heroes to 06 era but there's a lot missing. I really don't like Unleashed's day levels, they rely pretty much entirely on the dumb spectacle and actually aren't much fun to play. Colors had okay levels and Generations even good, but the Boost gameplay is pretty shallow and I don't see them making any changes that make it more fresh. Not to mention the few bits of 3D gameplay we've seen in Forces look pretty underwhelming, reminiscent of the filler bits in Colors where you just had an empty 3D road bridging the 2D platformer segments. I disliked the Classic Sonic gameplay in Generations and I can't say this video shows much improvement. What's the deal with the yellow springs that bounce the player upwards whenever they hit a small hurdle on the track? Can they not be trusted to jump?
|
# ? Apr 25, 2017 19:21 |
|
Augus posted:What's the deal with the yellow springs that bounce the player upwards whenever they hit a small hurdle on the track? Can they not be trusted to jump? And yeah this isn't really what I want to see out of Forces. I'd like to see a little more hybridization, ideally with some clean up, of the Heroes era 3d gameplay into the boost mechanics. Which isn't going to happen, but another Generations will still be a fine game.
|
# ? Apr 25, 2017 19:25 |
|
Well considering that most of the 2D Sonic games were made by Dimps that's an accurate statement (they are bad).
|
# ? Apr 25, 2017 21:09 |
|
beep by grandpa posted:Sonic Forces looks dope I don't understand the hate it's getting.
|
# ? Apr 25, 2017 21:19 |
|
Every Dimps Sonic game pre-Sonic 4 was average at the very worst. I'm sorry but that's canon.
|
# ? Apr 25, 2017 21:20 |
|
all i wanna know is why do they insist on using the sonic cd jump noise
|
# ? Apr 25, 2017 21:29 |
|
It's the highest quality jump noise.
|
# ? Apr 25, 2017 21:41 |
|
Maybe there's a twist? Maybe Eggman destroys the place or something, so we get an act 2 that's different? I definitely heard a bit of Splash Hill in that music too
|
# ? Apr 25, 2017 22:31 |
|
I wonder if the Dimps games could have actually been good if they weren't on systems with frustratingly small, low-res screens. A Sonic Advance 2 or Sonic Rush where you could have a chance of seeing the pits coming up sounds like fun.
|
# ? Apr 25, 2017 22:47 |
|
Sonic Advance 3 suffers a lot because of the screen size, you're supposed to explore the levels but can't see poo poo to explore. The game actually becomes more fun if you just look at a level map first.
|
# ? Apr 25, 2017 22:59 |
|
I noticed as the stage went on it started to turn into a desert. That was pretty neat.
|
# ? Apr 26, 2017 00:38 |
|
post
Friendly Factory fucked around with this message at 07:29 on Jun 4, 2018 |
# ? Apr 26, 2017 00:38 |
|
yeah the reason the stage looks worse than generations is that it's being desertified the music is legit bad though, it sounds incredibly overproduced
|
# ? Apr 26, 2017 01:17 |
|
I will defend Lost Labyrinth Act 2 for Sonic 4's music though https://www.youtube.com/watch?v=WrfyOre6nlY
|
# ? Apr 26, 2017 03:01 |
|
Quantum Mechanic posted:I will defend Lost Labyrinth Act 2 for Sonic 4's music though It's a decent melody, but the synths they use are still garbage that hurts the ears
|
# ? Apr 26, 2017 03:25 |
|
dimps neogeo pocket sonic game was pretty good.
|
# ? Apr 26, 2017 05:12 |
|
Sonic Advance 1 was pretty good too. It had fairly normal Sonic level design when Advance 2 largely wanted you to go fast all the time and you fell into instant death pits because you couldn't see what was ahead of you, or Advance 3 where the levels were worse than Sonic CD levels of labyrinthine. But yeah, really not digging Sonic Forces so far. For one, I'm loving tired of seeing Green Hill Zone for the millionth time even if it is being transformed into something else, for two the physics just don't look right in a way I can't put my finger on but it's certainly a regression from the Classic Sonic gameplay of Generations which itself wasn't quite perfect but close enough, the music sounds awful to the point I'm hoping it's a placeholder and just visually it looks really ugly and too busy. It looks worse than Generations did. The level design doesn't even look good either, I'm noticing a lot of boosters before loops and such which ties into the physics problem in that it seems like a band aid solution in the hopes nobody will notice that the momentum is off because you're being artifically boosted through them. Considering this game was delayed for so long to make sure it's a good Sonic game, so far I am not impressed one bit. Maybe Modern Sonic and the new third gameplay style can salvage it but given what we've seen, I'm not optimistic.
|
# ? Apr 26, 2017 07:20 |
|
I didn't really enjoy the classic sections in Generations. 2D gameplay feels awkward in that engine and Forces looks even worse with the springs at the end of every platform.
|
# ? Apr 26, 2017 07:35 |
|
This looks, and sounds, absolutely terrible.
|
# ? Apr 26, 2017 09:46 |
|
I have no problems with it.
|
# ? Apr 26, 2017 10:01 |
|
The music is clearly placeholder added by the YouTuber in question, but regardless, the continued stodginess of Classic Sonic's gameplay shows a disappointing lack of progression on Sonic Team's part. The music and locales, I'm sure they'll have those wrapped up nicely, but even with time on their hands I'm not seeing any extra polish on the core mechanics.
|
# ? Apr 26, 2017 10:54 |
|
I think the reason the level looks less appealing than in Sonic Generations is because it seems overly bright and saturated, hopefully that's still up for tweaking.
|
# ? Apr 26, 2017 10:54 |
|
Doctor_Fruitbat posted:The music is clearly placeholder added by the YouTuber in question, but regardless, the continued stodginess of Classic Sonic's gameplay shows a disappointing lack of progression on Sonic Team's part. The music and locales, I'm sure they'll have those wrapped up nicely, but even with time on their hands I'm not seeing any extra polish on the core mechanics. This is my problem with it, it doesn't look any better than Generations and that came out 6 years ago. In fact, it somehow looks worse. It looks lazy.
|
# ? Apr 26, 2017 11:32 |
|
Doctor_Fruitbat posted:The music is clearly placeholder added by the YouTuber in question, So placeholdery Tomoya Ohtani confirmed it was his on Twitter. Which is baffling, since he's usually pretty good.
|
# ? Apr 26, 2017 11:33 |
|
Can we get past Green Hill already? It's iconic, but let Emerald Hill or something have a shot.
|
# ? Apr 26, 2017 11:52 |
|
I think I take back my high hopes for Forces, at least the classic levels, after watching that on my TV instead of my phone. There were many many times in that video where sonic immediately comes to a complete dead stop after jumping, as well as a part near the end where he goes through a huge speed section and then the speed just suddenly drops by >50% for no reason while running. Minor nitpick but holy lol is sonic's hitbox for ring pick-up hilariously huge.
|
# ? Apr 26, 2017 11:56 |
|
Stink Terios posted:So placeholdery Tomoya Ohtani confirmed it was his on Twitter. Seriously? That's crazy. Ohtani did great work on Lost World and Runners, and then turns around and makes this which sounds nothing like he's done before at all. I can only guess he was told to make something that sounded "retro" for Green Hill and went in the Jun-Senoe-Sonic-4 Route and completely missed the point. Which...is still weird, since Ohtani already did the 8-bit stuff for Sonic colors and those were mostly fine too.
|
# ? Apr 26, 2017 12:52 |
beep by grandpa posted:Sonic the Hedgehog is a good man with a rough past.
|
|
# ? Apr 26, 2017 13:29 |
|
|
# ? May 26, 2024 10:43 |
|
I really don't care for any of the Dimps Sonic games past Sonic Advance 1. Advance 2, 3 and the Rush games are basically "hold right \ boost and know where to jump in advance." I know people often forget this, but in the old Sonic games, you're not in "gotta go fast" mode all the time and there's actually platforming and stuff. Going fast is basically a reward for playing the level right.
|
# ? Apr 26, 2017 13:35 |