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Jabarto posted:To be fair stacking kinetic artillery has always been my thing with battleships, but I usually go for armor over shields. I also never thought about having them retreat (which sounds like a really annoying thing to always be doing but I can see how it might work). You really only have to do it until you cut away the big damage soaks like titans. The escort class boats die pretty quickly once isolated. Every time I've done it recently it's only 2-3 times before I can straight up win. I've also started mixing in a carrier BB build with all flak and 3 hangar slots at a rate of 3BB:1CV since FEs tend to be really heavy on strike craft, flak+1 fighter+bombers give you a good defensive build against lighter targets while your kinetics do their thing, and since the bombers target the first things they see you get a good amount of damage out on their front line while your guns hit the back line before retreating. It's proportional to how much you're outnumbered though I guess. Mazz fucked around with this message at 21:23 on Apr 25, 2017 |
# ? Apr 25, 2017 21:10 |
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# ? May 14, 2024 13:23 |
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I really think governing ethics attraction flat-out doesn't work.
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# ? Apr 25, 2017 21:30 |
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Strudel Man posted:I really think governing ethics attraction flat-out doesn't work. It only works when it's crazy high. I play fanatical spiritualist and have something like 150% attraction in game and even after war after war and xenophobing purging it's at like 56% spritiualist so IDK Keep in mind I'm running all spiritual policies too.
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# ? Apr 25, 2017 21:37 |
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Strudel Man posted:I really think governing ethics attraction flat-out doesn't work. I believe it. Also I've gotten an event that changes the ethics of several pops on a given planet and it never actually does anything.
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# ? Apr 25, 2017 21:37 |
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Strudel Man posted:I really think governing ethics attraction flat-out doesn't work. It does, but I don't think it outweighs really high modifiers like being at war causing militarist pops etc. I have 210% attraction on most planets, and egalitarianism suppressed, and egalitarians are still about 25-30% of my pop.
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# ? Apr 25, 2017 21:44 |
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A Tartan Tory posted:It does, but I don't think it outweighs really high modifiers like being at war causing militarist pops etc. You theoretically do, but try turning information quarantine or free thought off and on while looking at the ethics switch chances of an individual pop. Going from 35% to 75% didn't change the probabilities for me in any way. Edit: I do think ethics suppression and promotion work, though. Should probably confirm that it changes what shows up on the switch chances, though. edit2: Yep. Suppression and promotion by contrast have immediately-visible effects on pop ethic chances, basically confirming that governing ethics attraction does exactly jack squat. Strudel Man fucked around with this message at 23:20 on Apr 25, 2017 |
# ? Apr 25, 2017 22:04 |
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Archonex posted:Oh my loving god. There is a mod that lets you encase worlds in shields like the Ur-Quan from Stellaris. ...so you're going to be a Xenophile FE? One of their Gaia Worlds is literally called 'The Preserve' and it's where they put one of your pops when they ask for it.
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# ? Apr 25, 2017 22:05 |
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Well.. that's the end of that ironman game. The unbidden showed up next door with no less than 20+ 75k strength fleets in a 600 star galaxy, so, uh...
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# ? Apr 25, 2017 23:31 |
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Bohemian Nights posted:Well.. that's the end of that ironman game. The unbidden showed up next door with no less than 20+ 75k strength fleets in a 600 star galaxy, so, uh... Ha yeah exact same thing just happened to my ironman game this evening. We gave a hell of a fight but we just didn't have the industry to sustain the kind of losses the Unbidden are handing out for long. Every time we fought them our fleet was a little smaller, and that soon snowballed into my planets being eaten.
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# ? Apr 26, 2017 00:11 |
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Strudel Man posted:I really think governing ethics attraction flat-out doesn't work. IMO the problem is that pops only have a 1% chance per year of even having their ethics evaluated for a switch. I upped it to once per quarter and it tracks ethic attraction way the gently caress better without being an instant switch.
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# ? Apr 26, 2017 00:37 |
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Sandweed posted:How do I build a fleet to kill this fuckin Awakened Empire. We have the same Fleet power but they just wipe the floor with me in a straight up fight every time. What's your fleet composition like? How are you engaging them? Because so much of their fleet is built for ranged engagements, a pretty sure way to beat them is to fly 10 corvettes into their space to draw aggro, then have those corvettes retreat to a system where the rest of your fleet is waiting. When the FE/AE fleet jumps in, you get to fight them at point-blank range, and a fleet that is built on kinetic and plasma weapons (as all good fleets are) will absolutely shred them, even at a fleet power disadvantage. In my last game my 175k fleet took down 230k in exchange for about 20k in losses.
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# ? Apr 26, 2017 00:56 |
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Different FEs also have different fleet compositions with different tactics dont they?
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# ? Apr 26, 2017 00:57 |
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I have had really bad luck lately. Trying to play a warmongering genome modifier and everyone around me immediately forms defensive pacts or federations and and can't get the loving genome tech that lets me start taking ascendancy perks. Do you guys usually build according to tiles or just spam one resource type per planet? E: And I'm not nearly good enough at this game to take on two fleets that are equivalent to mine. Demon_Corsair fucked around with this message at 01:07 on Apr 26, 2017 |
# ? Apr 26, 2017 01:04 |
GunnerJ posted:https://twitter.com/Martin_Anward/status/856862182025330689 skulls for the skull pit. hooray. I think I am going to get Purified myself pretty soon. my aggressive neighbor is a fanatical purifier who has somehow gotten a hold of FE level tech and ships. rolling around with titans and endgame weapons. no clue where the hell he got it. Overwhelming x 3 in the power rankings.
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# ? Apr 26, 2017 01:25 |
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GlyphGryph posted:Different FEs also have different fleet compositions with different tactics dont they? They do, but I've never noticed it working any less against one particular type.
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# ? Apr 26, 2017 01:31 |
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GotLag posted:IMO the problem is that pops only have a 1% chance per year of even having their ethics evaluated for a switch. I upped it to once per quarter and it tracks ethic attraction way the gently caress better without being an instant switch.
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# ? Apr 26, 2017 01:33 |
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CrazyTolradi posted:What file did you hit up to change this? Also, this sounds like the sort of thing that'd make a decent mod. common\defines\00_defines.txt Look for POP_ETHOS_DIVERGENCE_INTERVAL
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# ? Apr 26, 2017 01:37 |
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GotLag posted:IMO the problem is that pops only have a 1% chance per year of even having their ethics evaluated for a switch. I upped it to once per quarter and it tracks ethic attraction way the gently caress better without being an instant switch.
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# ? Apr 26, 2017 01:54 |
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Had my first precursor world stolen out from under me because it spawned in a hostile neighbors space--it should really be a research project tied to only your empire so it can't be taken.
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# ? Apr 26, 2017 01:57 |
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Demon_Corsair posted:I have had really bad luck lately. Trying to play a warmongering genome modifier and everyone around me immediately forms defensive pacts or federations and and can't get the loving genome tech that lets me start taking ascendancy perks. quote:Do you guys usually build according to tiles or just spam one resource type per planet? I use a mixed strategy because every planet needs lots of unity buildings so only the bigger planets can effectively be specialized. On planets with resource bonuses I will go all in and skip the unity buildings though
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# ? Apr 26, 2017 01:59 |
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Demon_Corsair posted:Do you guys usually build according to tiles or just spam one resource type per planet? I almost always play robots so I just tend to stick to the tile bonuses, where I put special buildings like unity tiles in low food spots, and then filling up the empty tiles with whatever a planet has more of, minerals or power so the grid/plant gives more output. Bonuses sometimes influence it but playing with Guillis I tend to terraform everything so every planet has lots of modifiers after a while. For gene modding I'd stick into planet based specialities is a good idea since you can gene tailor things like very strong and such. That kinda goes against my video game OCD a bit tho so I don't do many gene modding games Mazz fucked around with this message at 02:09 on Apr 26, 2017 |
# ? Apr 26, 2017 02:03 |
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I really wish there was a way to stop the system survey completed notifications coming up, if you've got 4-5 science ships autoexploring it gets annoying AF but you still want to hear the other notifications.
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# ? Apr 26, 2017 02:13 |
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Doesn't shift+right click or something hide notifications of that type?
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# ? Apr 26, 2017 02:59 |
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GotLag posted:Doesn't shift+right click or something hide notifications of that type?
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# ? Apr 26, 2017 03:16 |
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Demon_Corsair posted:I have had really bad luck lately. Trying to play a warmongering genome modifier and everyone around me immediately forms defensive pacts or federations and and can't get the loving genome tech that lets me start taking ascendancy perks. Beating two equivalent sized fleets isn't hard at all if you can fight them separately. If you have enough of an advantage to beat one, you'll likely destroy it with very few losses, then go beat up your opponent. Just have to be aggressive and hit them before they can get together, Napoleon style. Also there is a looot of room for fleets to be considered equivalent, I think it's like a 50% difference or something ridiculous. Also, be aware that the tech you need for gene modding is locked behind Cloning, which is easy to skip because it's so useless otherwise.
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# ? Apr 26, 2017 03:23 |
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PittTheElder posted:Beating two equivalent sized fleets isn't hard at all if you can fight them separately. If you have enough of an advantage to beat one, you'll likely destroy it with very few losses, then go beat up your opponent. Just have to be aggressive and hit them before they can get together, Napoleon style. Also there is a looot of room for fleets to be considered equivalent, I think it's like a 50% difference or something ridiculous. gently caress. That would explain it. I finally grabbed cloning because it was the cheapest option and sure enough there it was. And I got a lucky break. The strong partner in the defensive pact build next to the SA and got his poo poo pushed in, so I declared and vandalized the weaker one. Now I should be able to pick off the other one.
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# ? Apr 26, 2017 03:33 |
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Are there any good mods that show you what techs unlock what, for the techs you have as options? It's annoying to have to double check wiki
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# ? Apr 26, 2017 03:40 |
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alcaras posted:Are there any good mods that show you what techs unlock what, for the techs you have as options? It's annoying to have to double check wiki Is the wiki even up to date?
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# ? Apr 26, 2017 04:12 |
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Cruiser, 1 large kinetic artillery, all others medium plasma, max shields. Make a lot. Flavor with artillery battleships (I like lances) with 2ka 2plasma, and some pd/flak cruisers with some autocannons as needed. That fleet has easily and consistently punched above it's weight againt drat near anything.
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# ? Apr 26, 2017 04:24 |
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Baronjutter posted:Is the wiki even up to date?
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# ? Apr 26, 2017 04:38 |
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GotLag posted:IMO the problem is that pops only have a 1% chance per year of even having their ethics evaluated for a switch. I upped it to once per quarter and it tracks ethic attraction way the gently caress better without being an instant switch. This is correct. I pretty much always throw up encourage free thought. Your empire is going to diverge and there's nothing you can actually practically do about it. +Attraction techs are also essentially useless wastes of research. Also suppressing a faction is basically just throwing influence down a hole.
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# ? Apr 26, 2017 05:23 |
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Baronjutter posted:Is the wiki even up to date? The official wiki is up to date, yes. Annoying as hell to trace through, but the various third party ones haven't been updated yet (or at least they weren't a week ago when I had the same question about biological ascension). Spanish Matlock posted:Also suppressing a faction is basically just throwing influence down a hole. That's my experience. You can cut the attraction by a half sure, but that faction is probably never actually going away. Related, it turns out that if you purge the entire galaxy of all sentient life save your own species, all of your Xenophobic pops will immediately quit their faction and then just decline to start a new one I guess. I'd be real pissed about losing that +20% blanket happiness boost were the game not straight up over already. PittTheElder fucked around with this message at 05:34 on Apr 26, 2017 |
# ? Apr 26, 2017 05:31 |
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Ok I'm glad it's not just me having 0 success using faction support or suppression. It literally seems to do gently caress all, even over centuries. I wanted more egalitarians and less xenophobes so I supported/suppressed and a century later my support %'s for the associated factions were unchanged.
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# ? Apr 26, 2017 05:45 |
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I've destroyed elegalitarian factions in my fanatical xenophobe and authoritarian Empire pretty easily Idk maybe you guys aren't using planetary edicts?
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# ? Apr 26, 2017 05:47 |
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Baronjutter posted:Ok I'm glad it's not just me having 0 success using faction support or suppression. It literally seems to do gently caress all, even over centuries. It does exactly what it says it will do, but halving attraction is almost never going to bring it to zero. Snatch Duster posted:I've destroyed elegalitarian factions in my fanatical xenophobe and authoritarian Empire pretty easily I was not. A lot of the attraction I did have was to the Egalitarian faction in my Purifier empire, who I could never get rid of without being a non-democracy. Some of the poo poo they wanted made sense, like free movement for citizens or whatever, but others really made none at all, like 'hey stop purging those Xenos'.
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# ? Apr 26, 2017 05:56 |
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Baronjutter posted:Ok I'm glad it's not just me having 0 success using faction support or suppression. It literally seems to do gently caress all, even over centuries. Yeah like was said before it's like a 1% chance to change per year, so go grab your d% and roll it until you get a natural 100 and that's how many years of game time it'll take to change one dude's mind. The same goes for the new indoctrination option for primitives, FYI. There is literally no situation in which it is not more efficient (read possible at all ) to change an empire's ethics by just raising them, vassalizing them, releasing them, declaring liberation war on them. Snatch Duster posted:I've destroyed elegalitarian factions in my fanatical xenophobe and authoritarian Empire pretty easily vOv I was running fanatic spiritualists with planetary and global edicts, full psionic governors everywhere, a citadel of faith, and a ministry of benevolence, and in my experience, nah you can't really keep your pops from diverging into like 7 or 8 factions 5 of which are super pissy all the time. Fortunately most of them were enslaved and I had so much -unrest that I didn't have to give two shits about it, but no I did not find that it was really possible to manage ethics divergence. Maybe you just won the dice roll lottery?
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# ? Apr 26, 2017 08:44 |
Things are getting tricky in my game: I'm the Hierarch Triumvirate, a caste based spiritualist society based upon a story/novel i'm slowly writing. To the left are the Kammarian State, who sort of started small then suddenly grew exponentially. They're xenophobic, but our spiritualist teachings and charisma mean we share some common values. Unfortunately though they're becoming greedy and covet our worlds. I just finished up on a war on the northern section of the Galaxy in order to expand my territory in an effort to offset the imbalance in power and influence. Despite this, the Galaxy exists in a state of east vs west, with all of the eastern bloc in non-aggression pacts or small alliances. The west is somewhat more chaotic, with the large Commonwealth of Man being the only stable force, which is currently finding itself in friction battles with its neighbours. Overall though this is good fun and probably the furthest I've got in a game. Playing a more aggressive society seems to have worked out.
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# ? Apr 26, 2017 09:26 |
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Spanish Matlock posted:Yeah like was said before it's like a 1% chance to change per year, so go grab your d% and roll it until you get a natural 100 and that's how many years of game time it'll take to change one dude's mind. The same goes for the new indoctrination option for primitives, FYI. There is literally no situation in which it is not more efficient (read possible at all ) to change an empire's ethics by just raising them, vassalizing them, releasing them, declaring liberation war on them. i did crush them early on because they were at 0% happiness. The faction popped up with like 4 people spread out over 2 planets. I don't let these fuckers grow.
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# ? Apr 26, 2017 09:41 |
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Okay, getting ready to do a LP of Utopia here, what fix mods should I place in it?
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# ? Apr 26, 2017 11:07 |
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# ? May 14, 2024 13:23 |
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Danny Glands posted:Okay, getting ready to do a LP of Utopia here, what fix mods should I place in it? Pony mod
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# ? Apr 26, 2017 11:07 |