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Yo know what, gently caress it. At least it will shake things up. Bring it on :goatse:
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# ? Apr 26, 2017 07:45 |
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# ? May 30, 2024 07:09 |
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I have no idea how decoupling will affect the meta either. My hunch is: PPFLD with jump jets will be relatively more powerful because it won't be as effected. With -50% fall damage reduction they can do more retarded jumps to bap people, and how slow they move doesn't matter anymore. Mechs that do not have jump jets will not be able to peek and poke as effectively, especially if they depended on the accel/decel from a huge engine, which means KDK3s, timber wolves, ebon jags will all suffer. Trying to peek and use laser vomit will kill you. Mechs with undersized engines will see pretty fair boost in agility, like the mist lynx, urbanmech, kit fox, etc. In the previous PTS the lights still handled like dogshit though, and trying to peek around a corner will totally kill you. Mechs with MASC, due to having godlike accel/decel, will be able to crush mechs that do not when it comes to the peek/poke game. Shadowcats will be king poo poo. Smaller engine sizes being used across the board, because accel/decel/turn rate was the most important thing for taking a huge engine. Speed is still important, but not as important as more guns and more heat sinks. Decoupling everything with nerfed agility, which is what they're doing across the board, makes it so that trying to see what's around the corner or over the ridge without using jump jets will mean that you will be lingering in the line of fire for much longer after you expose. If they keep lights as is you'll see: -Less lights, because they handle like bricks and have terrible turn/accel/decel compared to what they have now. Even though everyone else will be lumbering behemoths, you're still going to get trashed by them because when you try to out turn or stay behind them you'll handle like a potato. -Less poke/peek laser vomit and PPFLD without jump jets. -Less brawlers actually managing to get into a fight, due to acceleration being terrible. If you stop your atlas to wait for a push, it is going to take 11 seconds for you to hit top speed, and if you run into someone during the brawl and stop it will take another 11 seconds to regain speed. If they give lights an actual fighting chance then there'll be a crazy shakeup where ppfld jump jet mechs will get poo poo on by swarms of babies, and I have no idea where things will go from there. So the ideal meta is going to settle further into piles of night gyrs making GBS threads on each other from afar. The reason why I say the PHX3S is going to be king poo poo is that it is not only getting an overall minor movement/speed/agility buff from this change, but everyone else is also getting nerfed heavily. In the PTS 1v1 fights I was able to wheel around heavies using MASC and jjs and 100% dependably stay behind them like what you can do to a stalker or direwolf now, and against other mediums and the gunboat lights I was able to treat them like I do heavies now. With reduced engine sizes in heavier mechs it will also mean that its 169kph speed will be running an even larger speed gap on its prey. It was retarded as gently caress and hilarious. Commoners fucked around with this message at 07:53 on Apr 26, 2017 |
# ? Apr 26, 2017 07:50 |
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I would like a video of your Phoenix Hawk.
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# ? Apr 26, 2017 07:51 |
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When is all of this going down?
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# ? Apr 26, 2017 08:48 |
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So this isn't by chassis, and there's a separate skill tree for every single variant? That seems... excessive, and needlessly complicated.
Skippy McPants fucked around with this message at 12:23 on Apr 26, 2017 |
# ? Apr 26, 2017 12:21 |
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Skippy McPants posted:So this isn't by chassis, and there's a separate skill tree for every single variant? That seems... excessive, and needlessly complicated. It's a separate skill tree for every single mech you own, even copies of the same variant of a chassis.
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# ? Apr 26, 2017 15:24 |
Zebulon posted:It's a separate skill tree for every single mech you own, even copies of the same variant of a chassis. But why....
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# ? Apr 26, 2017 15:54 |
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Beet Wagon posted:But why....
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# ? Apr 26, 2017 15:58 |
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Beet Wagon posted:But why.... Because gently caress you for daring to play their game.
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# ? Apr 26, 2017 15:57 |
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Reducing grind in your game by increasing the grind. This is either savvy as heck, or dumb. (You don't need to answer this is afterall.)
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# ? Apr 26, 2017 16:01 |
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This is because I re-downloaded this game last week after a year long hiatus or something, isn't it?
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# ? Apr 26, 2017 16:03 |
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I'm also confused as to why they've opted to refund older modules in a different currency than the one used to purchase them. Is it some technical limitation? Because if not, that seems like inviting trouble for no reason.
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# ? Apr 26, 2017 16:42 |
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Skippy McPants posted:I'm also confused as to why they've opted to refund older modules in a different currency than the one used to purchase them. Is it some technical limitation? Because if not, that seems like inviting trouble for no reason. You've basically summed up their entire company philosophy.
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# ? Apr 26, 2017 16:50 |
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They posted an update about the weekend event:quote:POST EVENT UPDATE! I know that laughing at 's malice and incompetence is a five-year-long tradition by now, but honestly the attitude they display now is pretty much 180° from what they were like as late as a year ago. Walking back on Energy Draw (compare to how the original ghost heat got crammed down players' throats and no mistake was ever admitted), repeatedly shelving and reworking the skill tree, and frequent little things like this one. I'd like to think that the relentless shellacking they got from their players had a part in making them improve. Spare the shitpost, spoil the dev. e: In the interest of the above, notice how the % of people who completed All Done is somehow higher than that of people who did Delivery Failed. NihilCredo fucked around with this message at 19:15 on Apr 26, 2017 |
# ? Apr 26, 2017 19:13 |
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In regards to the above with the event, the post about that was edited, before it might as well have spelled out TUKAYYID IS THIS WEEKEND OKAY before it was changed to be a bit more subtle. No idea what WoL/GIRL are pledged to right now, but might wanna start coordinating soon if we're not.Commoners posted:Mechs with undersized engines will see pretty fair boost in agility, like the mist lynx, urbanmech, kit fox, etc. In the previous PTS the lights still handled like dogshit though, and trying to peek around a corner will totally kill you. The inverse is also true- the Kodiak is... well, not irrelevant, but lost a lot of what made it special, because now it accelerates at the same 6kph/s that a Direwolf does, so that huuuuge engine is only straight line speed, not turning or torso twisting speed. In fact, it's a huge nerf to most clan non-lights that tend to be over-engined like the Timberwolf which is now carrying a largely-useless 375 engine; same goes for all the other 87kph clan heavies except some of the lightest ones like the MDD maybe. The Night Gyr is a lot closer to optimal now because the only way in which it's less agile than a TBR is in straight line speed which is probably the least important aspect of overall agility as long as you're fast enough to move with the team.
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# ? Apr 26, 2017 21:21 |
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Time to brush up on my Spirit Bear skills I guess.
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# ? Apr 26, 2017 21:23 |
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even if they were to give me triple value in whatever iteration of disney dollars they are up to now just looking at that skill tree is enough to make me never want to play the game ever againZebulon posted:It's a separate skill tree for every single mech you own, even copies of the same variant of a chassis. oh. oh wow. giantpgi_vomiting_smaller_pgis.gif Banano fucked around with this message at 21:30 on Apr 26, 2017 |
# ? Apr 26, 2017 21:26 |
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It's like the sat down and tried to make a skill tree even more bloated and obtuse than the one in Path of Exile. For Reference:
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# ? Apr 26, 2017 22:16 |
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It's a lot worse than the PoE skill tree though, I made the comparison elsewhere- Sure, PoE is complicated, but A) you get your points one at a time and have to invest outwards from a single point, so your options aren't... everything everywhere at once. And B) you only have to put points into PoE once and it drastically affects everything you do in the game on a fundamental level, so it feels worth it. Compared to MWO where you might have to fill out the tree a hundred times if you have that many mechs, and it just sorta makes you ~15% better at stuff you already did instead of interfacing with everything in the game on a basic level.
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# ? Apr 26, 2017 22:53 |
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It also seems like you have to reconfigure the whole tree and pay a respec premium if you want to change a chassis loadout, which is another one of those things you'd think any game in 2017 ought to know better than to make you do.
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# ? Apr 26, 2017 23:18 |
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I was going to start playing again. Glad did me a favour and helped prevent that.
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# ? Apr 26, 2017 23:21 |
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I wouldn't mind a shakeup to the meta, but only because I only own mechs that have fallen out of favor because I haven't played in a year..
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# ? Apr 26, 2017 23:46 |
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Decoupling the engines will be the biggest balance change. Bigger engines, like aniviron said, are going to be out of favor and baseline agility stats are going to be the important thing. The closer you are to a 250 engine (with exception to some assaults being inhibitively slow) you are, the more optimal your mech is going to be, because 250 is where you are most optimal heat-wise and engine-tonnage-wise. This is the change that is going to make or break a mech, and it may honestly be the one that will completely invalidate some mechs regardless of how nice their firing points are. The skill trees will overall make a very minor change to balance, because when it comes down to the nitty gritty it'll be a net change (if you count modules in and their quirk reduction from the previous iteration) of +5% total range, -2% cooldown, ??? +/- laser duration (depending on what your mech had before), a marginal increase to armor/structure for survivability, and the rest of the points are essentially becoming modules/consumables or stats that will return you to the previous baseline with a tiny bit on top from the previous iteration.
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# ? Apr 27, 2017 00:17 |
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wth is missle racks and ballistic magazines on there for? Are they changing how those work now?
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# ? Apr 27, 2017 00:24 |
The Kodiak would end up fine. You would just run it with a smaller engine and more weapons/heat sinks. It's the clan 'Mechs with locked engines that may get penalized.
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# ? Apr 27, 2017 00:24 |
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Ardlen posted:The Kodiak would end up fine. You would just run it with a smaller engine and more weapons/heat sinks. It's the clan 'Mechs with locked engines that may get penalized. Yeah, it'll still be a good mech (because everything else is also getting nerfed), but it'll be a shadow of its past performance. Absurd accel/decel rates is what allows it to be so dominant, so it's falling back with the pack with the decoupling. Even if it has piles of guns, it doesn't matter if it just gets shot to death after it exposes and cannot un-expose itself.
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# ? Apr 27, 2017 00:28 |
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Commoners, you think this is the first step in them trying to slow the game down in terms of manuever and TTK?
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# ? Apr 27, 2017 00:31 |
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TTK will drop because more guns on slower mechs that cannot withdraw as effectively after they round a corner/peek over a ridge. I think they're TRYING to reduce TTK, but if that's their goal they aren't doing it effectively.
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# ? Apr 27, 2017 00:38 |
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I just can't wait till the kickstarter battletech game finally launches at this point. I might see how gimped lights and mediums will be and if its to awful I think I will walk away for good finally.
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# ? Apr 27, 2017 00:59 |
what's really going to drop is TTU* *time to uninstall
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# ? Apr 27, 2017 01:02 |
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Definitely conflicted about lowering mobility- I think having it so high like it is right now makes it feel less like a mech game, but it will absolutely hurt TTK if you lower mobility and in the worst possible way- that is, longer games with lots of waiting followed by very quick, decisive engagements. Overall I think it's a bad move, the game would need a total overhaul of how weapons work to have lowered mobility mechs be fun. And yeah of course mechs like the Kodiak are still gonna be good because of high mounts and clan and assault etc, but it's going to be way way less good. I mean, you'd think the Dire Wolf would be top poo poo based on its ability to take 53 tons of clan ballistics with reasonable mounts but it's pretty bad because it's unmaneuverable. Similarly, the Kodiak is not gonna be that great because it has a super limited torso twist and takes 11 seconds to accelerate to top speed.
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# ? Apr 27, 2017 01:07 |
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mark my words, the new meta is going to be pop tarts. Don't need to be fast if you can jump and dual gauss poo poo.
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# ? Apr 27, 2017 01:50 |
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Cyrano4747 posted:mark my words, the new meta is going to be pop tarts. Don't need to be fast if you can jump and dual gauss poo poo. Patch notes: - We have discovered that players are still able to maneuver and some of you idiots have even managed to keep brawling. To rectify this, we've removed every `Mech's ability to move and positioned them 1 km apart across a big flat empty field. Right click, left click, right click, left click.
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# ? Apr 27, 2017 02:07 |
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PoptartsNinja posted:Patch notes: Why stop there? http://mwo.smurfy-net.de/mechlab#i=408&l=9bccd4c01d524ea8969b0dcc36e8d3f6af9df720
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# ? Apr 27, 2017 02:11 |
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Commoners, you are the only good thing to come out of this tire fire of a game.
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# ? Apr 27, 2017 02:14 |
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KDK already out performing the annihilator I see.
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# ? Apr 27, 2017 02:15 |
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Commoners posted:Why stop there?
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# ? Apr 27, 2017 02:42 |
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Commoners posted:Why stop there? What do you need leg and head armor for? Nothin. Get to your sniper position before those 200 standard scrubs. http://mwo.smurfy-net.de/mechlab#i=408&l=cd791ff8cd18e48269950ba8d4b014183d793c34
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# ? Apr 27, 2017 03:17 |
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Plek posted:KDK already out performing the annihilator I see. But I only see four Gauss Rifles.
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# ? Apr 27, 2017 03:25 |
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# ? May 30, 2024 07:09 |
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exclusive preview of the next version of the skill trees Cease to Hope fucked around with this message at 04:21 on Apr 27, 2017 |
# ? Apr 27, 2017 04:17 |