|
Ubiquitus posted:Well, I just got some orbs may as well pull. 1st pull, no reds backed out with a 4* camilla. Second pull: You poor soul, give me your Ikes and they shall burden you no more
|
# ? Apr 26, 2017 19:11 |
|
|
# ? May 17, 2024 06:12 |
|
Yeah, Ike has a ridiculously nasty skillset, all he needs for a basically optimal build is Quick Riposte which we've been getting copies of for free. Plop him somewhere and watch him ruin anyone's day on the counterattack.
|
# ? Apr 26, 2017 19:12 |
|
If an unit doesn't have at least 35 speed it's not getting onto my team. Dancers and brave weapon users get an exception Andrast fucked around with this message at 19:55 on Apr 26, 2017 |
# ? Apr 26, 2017 19:14 |
|
Why Quick Riposte over Vantage for Ike? Because it's a lot more accessible?
|
# ? Apr 26, 2017 19:24 |
|
Adel posted:Why Quick Riposte over Vantage for Ike? Because it's a lot more accessible? Vantage is also fine
|
# ? Apr 26, 2017 19:25 |
|
Adel posted:Why Quick Riposte over Vantage for Ike? Because it's a lot more accessible? You can double stuff with quick riposte and heavy blade works really well with doubling. Vantage is more accessible than Quick riposte anyway since QR3 isn't available at 4*
|
# ? Apr 26, 2017 19:26 |
|
Adel posted:Why Quick Riposte over Vantage for Ike? Because it's a lot more accessible?
|
# ? Apr 26, 2017 19:27 |
|
Ahhhh I want Ike
|
# ? Apr 26, 2017 19:32 |
|
Used 160 orbs and got a Mist, Sakura and finally a Kagero. gently caress, no Ike for me. Oh and more Ninos than you can shake a stick at.
|
# ? Apr 26, 2017 19:40 |
|
Sodium Chloride posted:Used 160 orbs and got a Mist, Sakura and finally a Kagero. gently caress, no Ike for me. Why are you opening colorless orbs if you want Ike?
|
# ? Apr 26, 2017 19:41 |
|
I really wanted a Kagero.
|
# ? Apr 26, 2017 19:44 |
|
Is the newbie guide in the OP still relevant ? I finally got a decent smartphone and now I can play this silly game.
|
# ? Apr 26, 2017 19:46 |
|
His default swordbreaker is fine for being able to dunk on other swordlords, and if you would rather save SP for filling in his support slot and his C slot, you can stick with it. Oh, and remind me, I hear that the update to merging and inheritance meant that not only does merging mean the recipient unit can learn any skills from the unit they were fed (that they didn't have by default due in inheritance) they straight up get all learned skills without having to spend SP on them, is that right? So, If I had an Ike learn all his normal skills, and fed them to another Ike, that Ike would then not need to spend SP to get his skills right? Andrast posted:If an unit doesn't have at least 35 speed it's not getting onto my team. A +SPEED Ike gets 34 speed... Hmm... Aha! Give him the +1 speed seal and he can go on your team without losing Heavy Blade! I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
|
# ? Apr 26, 2017 19:54 |
|
Hammerstein posted:Is the newbie guide in the OP still relevant ? I finally got a decent smartphone and now I can play this silly game. For the most part, yeah. There's new features but aside from those it's all relevant.
|
# ? Apr 26, 2017 20:09 |
|
QR is good on Ike because it means a guaranteed proc of Luna or equivalent good 3 charge skill when countering from full health. In other words, this is what +Atk/-Res Ike with QR3 (QR2 works fine too!) and the HP seal looks like when getting attacked: Philip Rivers fucked around with this message at 20:26 on Apr 26, 2017 |
# ? Apr 26, 2017 20:23 |
|
I don't think I've ever seen an arena team displaying nino that wasn't an unbeatable troll. I don't know why I don't just instantly surrender to them Also, remove Draw Back from the game please
|
# ? Apr 26, 2017 20:27 |
|
Thanks for the replies re: QR, I have a Lon'qu I was thinking of feeding to Ike but it looks like I'll be playing around with the damage calculator to see if a QR build might be better. I haven't been hoarding these feathers for nothing.
|
# ? Apr 26, 2017 20:38 |
|
cheetah7071 posted:I don't think I've ever seen an arena team displaying nino that wasn't an unbeatable troll. I don't know why I don't just instantly surrender to them I ran into one named loli abuser yesterday
|
# ? Apr 26, 2017 20:40 |
|
Philip Rivers posted:QR is good on Ike because it means a guaranteed proc of Luna or equivalent good 3 charge skill when countering from full health. In other words, this is what +Atk/-Res Ike with QR3 (QR2 works fine too!) and the HP seal looks like when getting attacked: That's surprising, I expected that because how quick riposte works (if enemy can double you they get their second hit in before yours) there would be a lot more stuff that could kill him before Ike makes his second attack. (Incidentally, Since Luna is a 3 Charge skill when facing an enemy who doubles you, a counter with quick riposte would mean you get Luna on the second attack after you've been hit twice. This fact is useful if you want to make a gimmick build with someone slow) Though perhaps I'm overestimating the amount of things that have enough speed to double him in the first place... I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
|
# ? Apr 26, 2017 20:58 |
|
Stephen9001 posted:Oh, and remind me, I hear that the update to merging and inheritance meant that not only does merging mean the recipient unit can learn any skills from the unit they were fed (that they didn't have by default due in inheritance) they straight up get all learned skills without having to spend SP on them, is that right? So, If I had an Ike learn all his normal skills, and fed them to another Ike, that Ike would then not need to spend SP to get his skills right? Yes. There's now no point in not investing in bad IV units, as everything can be passed on to a theoretical good IV version in the future. If you have two of a unit, train them both with different skillsets and merge at high level.
|
# ? Apr 26, 2017 20:59 |
|
cheetah7071 posted:I don't think I've ever seen an arena team displaying nino that wasn't an unbeatable troll. I don't know why I don't just instantly surrender to them Train up a Felicia and laugh at every mage in the game.
|
# ? Apr 26, 2017 21:01 |
|
So, what is the go-to skillset for Hector these days? Whenever I see him in arena, they tend to have Vantage/Renewal in the B slot. Sometimes they have Wings of Mercy instead, but I'm going to assume that is to get defense wins from people who forget to check skills. Mine is +HP/-RES. I'm considering Green Tomebreaker, but I'm also going to use Ike on the same team and I'm running some calculations, but it seems like a +SPD/-DEF Ike with QR2 can handle Julia and Nino, if she isn't competely buffed (which is easy to prevent since the AI is dumb), and has the +HP seal.
|
# ? Apr 26, 2017 21:03 |
|
Stephen9001 posted:That's surprising, I expected that because how quick riposte works (if enemy can double you they get their second hit in before yours) there would be a lot more stuff that could kill him before Ike makes his second attack. (Incidentally, Since Luna is a 3 Charge skill when facing an enemy who doubles you, a counter with quick riposte would mean you get Luna on the second attack after you've been hit twice. This fact is useful if you want to make a gimmick build with someone slow) Though perhaps I'm overestimating the amount of things that have enough speed to double him in the first place... It's still probably a good skill especially with heavy blade. Just depends what you want to kill on which team.
|
# ? Apr 26, 2017 21:08 |
|
sassassin posted:Train up a Felicia and laugh at every mage in the game. Well in theory super Tiki eats Nino for breakfast. The problem in this specific team was +3 Tharja and a +10 Quadsuna combined with Draw Back trolling. My team has pretty much red mages specifically as a weakness though so I might look into shoring that up.
|
# ? Apr 26, 2017 21:09 |
|
sassassin posted:Yes. There's now no point in not investing in bad IV units, as everything can be passed on to a theoretical good IV version in the future. Alright, so with that in mind, what skills should I have my extra Ike learn (yes, I'm determined to make mega-Ike rather than pass on heavy blade to someone) to eventually be given to the other Ike? Judging from the current conversation, Quick Riposte is one, but what do you guys think I should put in the C slot and the support slot? Hone attack (or speed) and Pivot or Reposition perhaps? I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
|
# ? Apr 26, 2017 21:15 |
|
Stephen9001 posted:Alright, so with that in mind, what skills should I have my extra Ike learn (yes, I'm determined to make mega-Ike rather than pass on heavy blade to someone) to eventually be given to the other Ike? Judging from the current conversation, Quick Riposte is one, but what do you guys think I should put in the C slot and the support slot? Hone attack (or speed) and Pivot or Reposition perhaps? Have you considered fielding two Ikes instead of one +1 Ike?
|
# ? Apr 26, 2017 21:20 |
|
Generic Octopus posted:Have you considered fielding two Ikes instead of one +1 Ike? I regret not running two Ephraims
|
# ? Apr 26, 2017 21:54 |
|
Running a single +1 unit made my rank jump from over 10k to under 2k. +1s are good.
|
# ? Apr 26, 2017 21:57 |
|
For the PoR characters that have skills that modify super cooldowns, is the text description templated inconsistently with stuff like the killer weapons? Like Heavy Blade says "gain Special cooldown charge +1 per attack" which means your CD ticks down that number of turns, right?
|
# ? Apr 26, 2017 22:10 |
|
cheetah7071 posted:Running a single +1 unit made my rank jump from over 10k to under 2k. +1s are good. Running a single +1 unit sent me into whale town and now I can't get a deathless run. My average advanced enemy team was 684-688 before and now it's 692-696. +1s are bad
|
# ? Apr 26, 2017 22:09 |
|
Centzon Totochtin posted:Running a single +1 unit sent me into whale town and now I can't get a deathless run. My average advanced enemy team was 684-688 before and now it's 692-696. +1s are bad That's not my experience at all. The +1 is what bumped me from 680 to 686 though so I guess if you're already in 686 don't run a +1.
|
# ? Apr 26, 2017 22:12 |
|
Had 250 orbs due to not playing/pulling much since launch due to waiting for units like Ike. Got Ike in a dozen or so pulls by just chasing red orbs. e: Looks like he has lower hp/str but higher res? 18/8/7/8/6 for states. Why are Hana and Raigh so goddamn common too? They made up more than half of all my 3* red unit pulls. Evil Fluffy fucked around with this message at 22:20 on Apr 26, 2017 |
# ? Apr 26, 2017 22:13 |
|
What the hell man I'm running a Fury 3 unit and a +1 and I can't consistently get over 690 every advanced match. Basically I want these teams you're fighting cause a full deathless streak with +690 matches would get you in the top 1000 easy.
|
# ? Apr 26, 2017 22:15 |
|
GLAAD trash bags posted:What the hell man I'm running a Fury 3 unit and a +1 and I can't consistently get over 690 every advanced match. Basically I want these teams you're fighting cause a full deathless streak with +690 matches would get you in the top 1000 easy. I wouldn't mind them if they weren't full of triple vantage Hectors and 3 +4 units but my team isn't equipped to handle them and I have no other strong reds and I can't turn my Eirika back into a non +1 so I have to just have to deal with it. Who the gently caress gets 5 Ninians anyway
|
# ? Apr 26, 2017 22:21 |
|
Centzon Totochtin posted:I wouldn't mind them if they weren't full of triple vantage Hectors and 3 +4 units but my team isn't equipped to handle them and I have no other strong reds and I can't turn my Eirika back into a non +1 so I have to just have to deal with it. Three hectors sounds like a free win though
|
# ? Apr 26, 2017 22:22 |
|
cheetah7071 posted:Three hectors sounds like a free win though Doesn't sound like a free win to me, but it's close... as long as I can get someone to survive the first hit. I love Desperation Linde. (I'm so strapped for good red options. Give me your Ikes.)
|
# ? Apr 26, 2017 22:26 |
|
cheetah7071 posted:Three hectors sounds like a free win though They have vantage so Nino can't one shot them and dies to the riposte, Sharena dies outright to them, and Kagero gets killed on the riposte. Eirika can handle ONE vantage hector but not three. What team are you running that can handle 3 vantage Hectors?
|
# ? Apr 26, 2017 22:27 |
|
60 orbs, and the only 5* was a Leo. Fine, I guess I'll go and finish up all of those Hard and Lunatic story maps.
|
# ? Apr 26, 2017 22:28 |
|
Centzon Totochtin posted:They have vantage so Nino can't one shot them and dies to the riposte, Sharena dies outright to them, and Kagero gets killed on the riposte. Eirika can handle ONE vantage hector but not three. What team are you running that can handle 3 vantage Hectors? Tiki and Lucina, though either of them could handle triple Hector by themselves. I guess I didn't realize other swordlords didn't crush him as badly.
|
# ? Apr 26, 2017 22:30 |
|
|
# ? May 17, 2024 06:12 |
|
Centzon Totochtin posted:They have vantage so Nino can't one shot them and dies to the riposte, Sharena dies outright to them, and Kagero gets killed on the riposte. Eirika can handle ONE vantage hector but not three. What team are you running that can handle 3 vantage Hectors? My -hp Nino with a hone def 2 on her and the +hp seal lets her barely live through one Hector counterattack, at which point Desperation is on and she can machinegun down the rest. If your Nino isn't -def or -hp you shouldn't even need the hone defense 2, just the seal.
|
# ? Apr 26, 2017 22:30 |