- peter gabriel
- Nov 8, 2011
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Hello Commandos
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The Charimanannan posted:
You didn’t back Star Citizen to be a ‘safe’ Space Sim
No, I backed it to be 'a' space sim you loving thumb headed twat
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Apr 28, 2017 22:25
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- Adbot
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ADBOT LOVES YOU
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May 29, 2024 03:28
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- Nicholas
- Mar 7, 2001
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Were those not fine days, when we drank of clear honey, and spoke in calm tones of our love for the stuff?
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No, I backed it to be 'a' space sim you loving thumb headed twat
but the entire game takes place under water
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Apr 28, 2017 22:27
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- MinorInconvenience
- Feb 24, 2017
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Criminal lawyer or criminal, lawyer. Yeah. No difference.
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quote:
When we debuted the “Imagine” trailer back in Dec 2014, it was a dream of the future, but now with your support we are on the cusp of realizing that dream far more literally than anyone could have imagined.
Hell the whole thing is like a pep rally speech. And the last 2 sentences have 3 usages of the word "dream".
Indeed. And his last sentence is complete loving nonsense. They are "on the cusp of realizing that dream far more literally than anyone could have imagined." On the cusp of realizing? So you haven't done anything yet. More literally? It either is literal or it is not, moron. There are not degrees of "literalness."
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Apr 28, 2017 22:28
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- MinorInconvenience
- Feb 24, 2017
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Criminal lawyer or criminal, lawyer. Yeah. No difference.
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Yeah but it's been stated before that he started work on it well before the Kickstarter and they were collecting money before that on their website. So I question his date of "pitching" it
Fair point.
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Apr 28, 2017 22:29
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- Wise Learned Man
- Apr 22, 2008
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by Jeffrey of YOSPOS
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Lipstick Apathy
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The money people paid to have that store credit is already spent. They can use it for digital poo poo or merch that is already paid for and just sitting around in storage, but they need fresh cash for shipping, which is a new expense for CIG. So not only are the shipping costs ludicrously exorbitant, and not only can you not combine items to save on shipping, but they make it look like either A.) they don't have the money to pay for shipping without fresh cash coming in, or B.) they want a guaranteed profit on the shipping charges on each item.
Not a good look.
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Apr 28, 2017 22:31
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- peter gabriel
- Nov 8, 2011
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Hello Commandos
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but the entire game takes place under water
WELL I GIVE UP
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Apr 28, 2017 22:31
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- Wise Learned Man
- Apr 22, 2008
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by Jeffrey of YOSPOS
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Lipstick Apathy
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Indeed. And his last sentence is complete loving nonsense. They are "on the cusp of realizing that dream far more literally than anyone could have imagined." On the cusp of realizing? So you haven't done anything yet. More literally? It either is literal or it is not, moron. There are not degrees of "literalness."
Stupid goonie. CIG's reputation is very immaculate for a reason. Their execution has been almost flawless.
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Apr 28, 2017 22:32
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- DarkRefreshment
- May 5, 2015
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Nothing is funnier than a dog in a formal outfit. Look it up on the internets.
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No, I backed it to be 'a' space sim you loving thumb headed twat
Lies! You backed it to be the Best Space Ship, Shooter, Farming, Bartending, Exploration, Interactive Movie, Whale Milking, Dream Simulator EVER (BSSSFBEIMWMDSE)
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Apr 28, 2017 22:34
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- DarkRefreshment
- May 5, 2015
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Nothing is funnier than a dog in a formal outfit. Look it up on the internets.
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Lies! You backed it to be the Best Space Ship, Shooter, Farming, Bartending, Exploration, Interactive Movie, Whale Milking, Dream Simulator EVER (BSSSFBEIMWMDSE)
And sucks to be you if you only wanted a space ship sim because the losers that troll the CIG forums daily voted to make it the BSSSFBEIMWMDSE and your pledge will be used for the greater good. Welcome to socialism, bitches.
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Apr 28, 2017 22:41
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- Hav
- Dec 11, 2009
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Fun Shoe
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I fail to see how anything CIG has done is even remotely in the ballpark of "done right."
That's being layered in after 'the shower of poo poo'.
quote:
Greetings Citizen.
This week was a busy one on the Community front. This past weekend was BritizenCon, which was held in Manchester, not far from our Foundry 42 offices in Wilmslow.
Backer funded events, like BritizenCon and Bar Citizen, help to remind us why we’re doing this in the first place. The developers who participated in the Q&A panels at BritizenCon really enjoyed interacting with the community and we look forward to next year’s event.
Speaking of events, tickets to our upcoming Gloria Theater show during Gamescom quickly sold out as well. It’s good to see that the community is just as excited to see us at Gamescom as we are to see you.
Then on Tuesday we held a Subscriber Town Hall where writers David Haddock and William Weissbaum joined designer Jonny Jacevicius to answer subscriber questions about the Banu culture and the Defender, which we unveiled last week.
This upcoming weekend is the last chance to pick up the Banu Defender during it’s “Concept” Sale. Please remember, the Defender is still in the concept phase, so while we will retain the spirit of the ship, there’s a chance that modifications will be made as the ship moves through the pipeline and previously unanticipated issues come to light.
Speaking of the sale, I wanted to take a few minutes to discuss why we do things like Concept and Flight Ready Sales as I see occasional discussion about why we are still raising money after collecting almost $150M from crowdfunding.
Simply put; because we want to create the richest most fully realized universe that Gaming has ever seen.
I made a commitment a long time ago to all of you that any additional money raised beyond the initial crowdfunding goals before the “Commercial” launch of Star Citizen would go back into making the game bigger and better. My challenge to the community was “YOU set the ambition by your level of support.” We have been holding our side of the bargain ever since. It’s why we have grown to 428 employees worldwide over the past year and are still looking for more talented developers. This is a very different approach than a typical Publisher, whose main motivation is to generate profits; more sales equals better returns for its shareholders. During this development phase, our “profit” is making the game better. A great example of this is the Planetary Tech that we will debut with 3.0 in a few months. If you look back on the initial campaign promises and stretch goals, we only promised to put a small team together to investigate Procedural Technology for the game, not to dramatically expand the game by making every planet and moon explorable. But because of the continued support, we were not only able to hire the world class team we have in Frankfurt, and then allow them to make rapid progress in developing technology that will deliver Crysis-quality planets, we were also able to make the decision to go all in and deliver fully realized worlds and moons to visit and explore.
The ability to land and explore any planet or moon opens up a new set of challenges if we want to maintain the incredible attention to detail that is Star Citizen’s trademark. Our goal with Star Citizen is that every location, every star system feels like it exists holistically in a universe with palpable history. We can’t rely on magic formulas to do this; we want human hands guiding the creation. And when you can explore a whole planet or moon, having just one landing location or point of interest doesn’t sell the promise of the incredible new universe that this new tech will allow, so we think about ways we can add additional content and points of interest; Outposts, wrecks, small settlements, farms, mining facilities, abandoned ruins and so on. While we are building tools to help the artists and designers build worlds as efficiently as possible, ecosystems still need to be created, modular building sets made, props built, VFX and sound created. Each of these elements takes months of work to design in a reusable way while maintaining our level of fidelity. Just one small example of this is the Outpost Set that we have been sharing the progress on its development on Around the Verse. And this is just one set, we plan to have multiple styles to help populate the many worlds we plan to build. If you checked out Eric Kieron Davis and Sean’s Happy Hour livestream in scheduling a “Space Whale” last week, you would have seen just how many elements go into delivering just one seemingly small feature. Most Sandbox games, aren’t trying to deliver a play area that has the scale or scope that we are going for. Most 1stperson engines support a 128km2 patch of detailed landscape at most. We are aiming to deliver multiple star systems, populated with whole worlds and moons you can circumnavigate, all with living ecosystems and AI populations. The scale and detail we are going for is mind boggling.
This is a challenge that excites us and one we gladly accept. To paraphrase John F Kennedy, “We chose to do this, not because it is easy, but because it is hard.”
No other game has the opportunity we have. No other game has the support we have. It is a privilege to build something the likes of which has never been seen before. Our profit is seeing how many more gameplay possibilities there are in Star Citizen today compared to two years ago or even when I first pitched Star Citizen 4½ years ago, but it was your enthusiasm that inspired us and gave us the freedom to get it done right, rather than just get it done.
And you, the amazing Community that has come together to support Star Citizen in small and large amounts are our shipmates in this great voyage. Even in our alpha state, our ability to interface directly with you and get feedback on everything from content to network allows us to strengthen our engine and the game moving forward.
If you’ve bought a basic starter package, you’ve got a front seat to the development of most ambitious PC game of all time. You can dogfight in Arena Commander or run and gun in Star Marine or experience the beginnings of the huge universe sandbox that Star Citizen will be in the Mini Persistent Universe game mode. If you have Squadron 42 as part of your package, you’re going to get a First-Person Story game that will compete with the biggest AAA single-player games out there, with production values that only a few can touch.
You don’t have to do anything more than this. You don’t need to buy additional ships, or subscribe. You’ve done as much as we could ask or want.
But if you like our ambition and want to support further, if you think it is a worthy cause, if you want to make sure that all the features we are working on are given the time to be built right, then contribute how you feel comfortable. There are multiple ways to support, like submitting bug reports on the Issue Council or telling your friends about the game. The perks or rewards for people who go the extra mile are just that; us saying thank you for allowing us to build a game for all of you that could never be attempted in any other model. Additional contributions are about making the game better rather than gaining a personal advantage down the road. And that is why no matter what your level of support you should be happy if someone else goes above and beyond. After all, they are helping make the game better for EVERYONE.
This kind of enthusiasm and altruism is not common, but it is what is special about crowdfunding and is what allows something as ground breaking and ambitious as Star Citizen to happen. I can promise you that the team and I have no other goal than making a fully realized universe like no other. We go to sleep and wake up thinking about how we can make it better at every turn. It may be taking longer than we all wanted, but the game itself has become so much more. And while there are some who say they want a less ambitious game, I am skeptical. You didn’t back Star Citizen to be a ‘safe’ Space Sim. You didn’t back it for a game you would play for a few weeks and then discard. You backed it for its ambition, the shared dream of a seamless space sim where you can go from flying a ship to walking around inside one, to space walking, to touching down on a planet and stepping outside, all at a level of detail and scale never seen before. You backed it to have a destination to escape to with your friends for many years to come. I am 100% confident that one of the reasons why we have raised so much money is because we dreamed big. When we debuted the “Imagine” trailer back in Dec 2014, it was a dream of the future, but now with your support we are on the cusp of realizing that dream far more literally than anyone could have imagined.
And for this, I thank you all!
See you in the ‘Verse!
-- Chris Roberts
Edit: Why are we still talking about the initial nearly $150 million? Have they raised nothing of note since?
Hav fucked around with this message at 22:54 on Apr 28, 2017
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Apr 28, 2017 22:47
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- ComfyPants
- Mar 20, 2002
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Derek Smart, unlike Chris Roberts, has not made a terrible movie. Point, Derek.
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Apr 28, 2017 22:54
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- nawledgelambo
- Nov 8, 2016
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Immersion chariot
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Yes, I won't ban you cause you meant it as a joke, right? right?! (please don't go I need the viewers)
I love seeing his channel slowly erode away, get hosed wtfosaurus
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Apr 28, 2017 22:58
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- nawledgelambo
- Nov 8, 2016
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Immersion chariot
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also, might wanna lay off shooting 30's for awhile, it's starting to show, guy
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Apr 28, 2017 23:00
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- tooterfish
- Jul 13, 2013
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Dude you could say you were trying to buy mediums lol
Then the issue would've been closed for being obviously fake.
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Apr 28, 2017 23:01
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- D_Smart
- May 11, 2010
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by FactsAreUseless
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College Slice
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New rant is out from CR in the email letter.
Favorite parts so far:
Mentioning the sale of the Defender and how it could change before release then going on to
It's YOUR fault the game isn't out yet, you've given us too much loving money. Also, now they are at 428 people?!?! JESUS
4.5 years?? Now he's doing blatant revisionism of the date.
Ho Lee Crap!! It hasn't hit my inbox yet. But they use AmazonSES; so it's batched. Do you have the web URL to it?
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Apr 28, 2017 22:59
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- Hav
- Dec 11, 2009
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Fun Shoe
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Ho Lee Crap!! It hasn't hit my inbox yet. But they use AmazonSES; so it's batched. Do you have the web URL to it?
Scroll up, I quoted it. He says, testing Dezzer's ignore filter.
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Apr 28, 2017 23:03
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- AbstractNapper
- Jun 5, 2011
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I can help
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More money will make the game bigger and better is the most common lie in crowd funded campaigns.
Noone really has anything to compare to. It just creates more dreams and false expectations. Moreso, in Star Citizen, where there is no game, there is a world of promised features to be implemented, and what tiny, measly portion is there runs like poo poo.
But yeah, go ahead and give more money to CRobbers so he can continue writing essays of empty words and promises. And SQ42 scripts.
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Apr 28, 2017 23:06
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- peter gabriel
- Nov 8, 2011
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Hello Commandos
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We're on the cusp of shipping more than one item at a time
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Apr 28, 2017 23:11
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- Lack of Gravitas
- Oct 11, 2012
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Grimey Drawer
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I just wanted a game where I could use my modified pirate spaceship to nudge an asteroid onto a near-planet trajectory, before stopping the ship and EVAing onto the asteroid with a few extra oxygen tanks, then riding the asteroid into the planets vicinity without being identified by automated ship defence satellites, before jumping off the asteroid and dropping to the planet surface with a special forces HALO insertion while being concealed from ground-based sensors by the breaking-up asteroid, landing near an isolated RSI reseach & development lab, skinning a nearby animal to use its butchered remains as a disguise to get into the base, then stealthily neutralising the guards and technicians as I steal the latest designs for the concept jpg's, before escaping via the labyrinthine network of sandworm tunnels beneath the planet surface, surfacing near a starport where I can hack a freight terminal and hide in a box, having myself delivered to the pirate starbase I call home, before finally delivering the stolen plans to a local crimelord in a seedy stripclub, earning myself a nice fat bounty and an enjoyable nights entertainment from a few of the stripclubs dancers, all done seamlessly and without any loading screens.
Is that really too much to ask?
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Apr 28, 2017 23:13
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- Hav
- Dec 11, 2009
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Fun Shoe
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I just wanted a game where I could use my modified pirate spaceship to nudge an asteroid onto a near-planet trajectory, before stopping the ship and EVAing onto the asteroid with a few extra oxygen tanks, then riding the asteroid into the planets vicinity without being identified by automated ship defence satellites, before jumping off the asteroid and dropping to the planet surface with a special forces HALO insertion while being concealed from ground-based sensors by the breaking-up asteroid, landing near an isolated RSI reseach & development lab, skinning a nearby animal to use its butchered remains as a disguise to get into the base, then stealthily neutralising the guards and technicians as I steal the latest designs for the concept jpg's, before escaping via the labyrinthine network of sandworm tunnels beneath the planet surface, surfacing near a starport where I can hack a freight terminal and hide in a box, having myself delivered to the pirate starbase I call home, before finally delivering the stolen plans to a local crimelord in a seedy stripclub, earning myself a nice fat bounty and an enjoyable nights entertainment from a few of the stripclubs dancers, all done seamlessly and without any loading screens.
Is that really too much to ask?
Good news, almost there.
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Apr 28, 2017 23:16
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- peter gabriel
- Nov 8, 2011
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Hello Commandos
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The cusp, we are on it
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Apr 28, 2017 23:16
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- MinorInconvenience
- Feb 24, 2017
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Criminal lawyer or criminal, lawyer. Yeah. No difference.
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quote:
Most 1stperson engines support a 128km2 patch of detailed landscape at most. We are aiming to deliver multiple star systems, populated with whole worlds and moons you can circumnavigate, all with living ecosystems and AI populations. The scale and detail we are going for is mind boggling.
The only thing mind boggling about this statement is that anyone believes it. This is completely, totally 100% grade A impossible.
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Apr 28, 2017 23:20
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- Raskolnikov
- Nov 25, 2003
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Not to mention, how much longer are they going to be able to depend on this loop:
- Promise X
- Fail to deliver X
- Release patch without X
- Claim X was moved to next patch
- Repeat ad infinitum
I'm also wondering how much longer they're going to be able to claim their fake scam video game is real with the smoke and mirrors releases. Derek is right about the "planet" stuff coming: it's a single flat Star Marine level on a featureless "moon" with a few rocks.
It's just a level, and it loads in. It's not really on a "planet", it doesn't exist in the Star Citizen universe proper (meaning you can't fly down to a planet, hover low and watch the Commando's t-posing in real time) because to this day, there's no such thing as planets, or even ships. Just ship-skinned NPC characters noclipping through space and exploding near some broken, horribly-modeled "space stations" in a single system that has no stars or planets - just pics of them on a generic space backdrop they stole off GIS.
I'm dying to know how many more millions of dollars this new Star Marine level will bring in, since it will "prove" planetary tech is moving along, it just needs a new buzzword to refactor the pipelines and they can just copy/paste out the procedural generation with that hand-crafted touch that makes all the NPCs live their own lives in a totally real universe all in real time with all the PVP or non-PVP (depending on player preference) that you can handle.
How is this loving scam still running in almost-May of 2017 with nothing to show for years of this poo poo???
I like your posts
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Apr 28, 2017 23:23
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- Tank Boy Ken
- Aug 24, 2012
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J4G for life
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Fallen Rib
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Indeed. And his last sentence is complete loving nonsense. They are "on the cusp of realizing that dream far more literally than anyone could have imagined." On the cusp of realizing? So you haven't done anything yet. More literally? It either is literal or it is not, moron. There are not degrees of "literalness."
This proves you're a lawyer. Nice Self-dox Just joking
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Apr 28, 2017 23:25
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- Adbot
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ADBOT LOVES YOU
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May 29, 2024 03:28
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- D_Smart
- May 11, 2010
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by FactsAreUseless
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College Slice
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Not to mention, how much longer are they going to be able to depend on this loop:
- Promise X
- Fail to deliver X
- Release patch without X
- Claim X was moved to next patch
- Repeat ad infinitum
I'm also wondering how much longer they're going to be able to claim their fake scam video game is real with the smoke and mirrors releases. Derek is right about the "planet" stuff coming: it's a single flat Star Marine level on a featureless "moon" with a few rocks.
It's just a level, and it loads in. It's not really on a "planet", it doesn't exist in the Star Citizen universe proper (meaning you can't fly down to a planet, hover low and watch the Commando's t-posing in real time) because to this day, there's no such thing as planets, or even ships. Just ship-skinned NPC characters noclipping through space and exploding near some broken, horribly-modeled "space stations" in a single system that has no stars or planets - just pics of them on a generic space backdrop they stole off GIS.
I'm dying to know how many more millions of dollars this new Star Marine level will bring in, since it will "prove" planetary tech is moving along, it just needs a new buzzword to refactor the pipelines and they can just copy/paste out the procedural generation with that hand-crafted touch that makes all the NPCs live their own lives in a totally real universe all in real time with all the PVP or non-PVP (depending on player preference) that you can handle.
How is this loving scam still running in almost-May of 2017 with nothing to show for years of this poo poo???
Powered by DREAMS!
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Apr 28, 2017 23:26
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