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Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Is there any equivalent to Quince for Fed rank grinding? Haven't played in a while, and I assume passenger missions boost rank too?

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Kilravock
Jan 27, 2006

We are the hollow men

Aethernet posted:

Is there any equivalent to Quince for Fed rank grinding? Haven't played in a while, and I assume passenger missions boost rank too?

The closest that I know of is doing courier missions between Sothis and Ceos. It's no where near as fast as Quince since there is only one Federation faction. It's a great place to boost your Sirus Corp rep though. I would like to know of a faster way to raise fed rank too.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

basic hitler posted:

Maybe local market data is deliberately only available locally so as to prevent tremendous outside interference with local markets?

This flies out the realism window because if someone could make money they would. Also if you are just FTL communicating with your bros how hard is it to rattle off the station​ market data?

It's the way it is because videogame.

clone on the phone
Aug 5, 2003

I love my all multicannon FGS but am tired of having to leave the battle to reload. What would a good energy loadout look like?

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Ursine Catastrophe posted:



This is the one that I've been using for system scan data estimations. My horde of data-scanning minions hasn't told me how far off the estimates are, but the number of data bombs and lack of complaints indicates that it's probably not super far off.

Nice. Seems to match what EDDiscovery says – maybe I just haven't scanned anything really interesting to note the other differences.

Pimblor
Sep 13, 2003
bob
Grimey Drawer
My ancient saitek cyborg evo started causing bsod's in Windows 10 and it looks like those T.16000M joysticks are spendy nowadays. What are you guys using for a reasonably priced dual hotass setup? Under or around $100 for a pair that is.

Highblood
May 20, 2012

Let's talk about tactics.
Dammit I said I would go on a short week long trip in the black and then come back and quickly farm up my exploraconda but looks like I need to turn around right now and do it quick before we get a surprise patch. I knew I should have gotten the conda first but noooooo I had to get an asp first.

I understand the need to fix the crazy money making tricks but dammit buff up the money we get from exploring and maybe I wouldn't feel the need to do this. I could leave in the black for 8 months and make about as much money as someone farming a single day in the bubble. Not to mention I can potentially lose it all on the way back.

Moral_Hazard
Aug 21, 2012

Rich Kid of Insurancegram

Tippis posted:

Nice. Seems to match what EDDiscovery says – maybe I just haven't scanned anything really interesting to note the other differences.

Thanks for this graphic. It seems to fit what I've got for my last trip in the black. Does anyone have an Exploraconda fit to link? I like mine, but I'm thinking of tweaking it with the cash money I've been making doing Quince missions. And I really would love one-way passenger missions to Colonia, Sothis, etc. That would be a lot more fun than trying to get out there and back in 3 weeks which I have no intention of trying.

3 Action Economist
May 22, 2002

Educate. Agitate. Liberate.

Highblood posted:

Dammit I said I would go on a short week long trip in the black and then come back and quickly farm up my exploraconda but looks like I need to turn around right now and do it quick before we get a surprise patch. I knew I should have gotten the conda first but noooooo I had to get an asp first.

I understand the need to fix the crazy money making tricks but dammit buff up the money we get from exploring and maybe I wouldn't feel the need to do this. I could leave in the black for 8 months and make about as much money as someone farming a single day in the bubble. Not to mention I can potentially lose it all on the way back.

The developer int hat thread has a fix for scanning missions and massacre missions, not the passenger ones. The only way to fix the Quince thing is to remove that beacon or missions that go to it from that station (and fix the bug that completes the missions to the far away beacon).

Stacking passenger missions is the point and, much like courier missions, probably the only realistic thing about this game.

Mike the TV
Jan 14, 2008

Ninety-nine ninety-nine ninety-nine

Pillbug
This guy has a very upsetting ship name.

Trustworthy
Dec 28, 2004

with catte-like thread
upon our prey we steal

Mike the TV posted:

This guy has a very upsetting ship name.



LoonyGoonsRants :pwn:

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Mike the TV posted:

This guy has a very upsetting ship name.



At least he has a name. On the weekend I finally made myself stop playing Stellaris like an obsessive crazy person and fired up Elite again. And of course my shiny, silver Cutter flying through space near the galactic core couldn't be named because you have to be docked to name your ship.

Great idea, :frontear:

But the joke's on you Frontier, this makes me even more determined to continue to the other side of the galaxy!

Angrymog
Jan 30, 2012

Really Madcats

Mike, I hope you messaged him to find out what his ship name is.

3 Action Economist
May 22, 2002

Educate. Agitate. Liberate.
I'm tired of feeling like I'm going to vomit while driving my buggy!

https://forums.frontier.co.uk/showthread.php/349458-Scan-from-the-ship-An-idea-for-those-of-us-who-get-queasy-in-the-SRV

Mike the TV
Jan 14, 2008

Ninety-nine ninety-nine ninety-nine

Pillbug

Angrymog posted:

Mike, I hope you messaged him to find out what his ship name is.

He didn't respond to my hails. :(

I can only assume that he named his ship LFUCKFUCKFUCKFUCKFUCKS

Riot Bimbo
Dec 28, 2006


KakerMix posted:

This flies out the realism window because if someone could make money they would. Also if you are just FTL communicating with your bros how hard is it to rattle off the station​ market data?

It's the way it is because videogame.

I don't ever think about this sort of stuff unless it comes up on these forums, i'm just spitballing a plausible excuse. If you can lock up your market data to a central location, you can ultimately control who gets to participate in your economy, which might be useful in the far future to the point every single station does it!!

Highblood
May 20, 2012

Let's talk about tactics.

Colonial Air Force posted:

The developer int hat thread has a fix for scanning missions and massacre missions, not the passenger ones. The only way to fix the Quince thing is to remove that beacon or missions that go to it from that station (and fix the bug that completes the missions to the far away beacon).

Stacking passenger missions is the point and, much like courier missions, probably the only realistic thing about this game.

I thought scanning and massacre was already nerfed to hell? I agree you can't remove the stacking of passenger missions but I figured they would still either remove the really close beacon or change the fact that you can drop them all at the same place, both of which would pretty heavily reduce profitability I think

Shadowlyger
Nov 5, 2009

ElvUI super fan at your service!

Ask me any and all questions about UI customization via PM
Question from the outside: What exactly is :frontear: supposed to be?

deadly_pudding
May 13, 2009

who the fuck is scraeming
"LOG OFF" at my house.
show yourself, coward.
i will never log off

Shadowlyger posted:

Question from the outside: What exactly is :frontear: supposed to be?

Frontier is the studio that makes this game. It's Frontier plunging into the sun.

NoneMoreNegative
Jul 20, 2000
GOTH FASCISTIC
PAIN
MASTER




shit wizard dad

I hafta say, flying with an AI crewmate in a fighter is loads of fun; now my boy Val is Dangerous I can cruise up behind a double wing in a hazres, target the smaller ship and tell him 'Target this', and he'll reliably kill it while I'm still working on the main ship's shields and jump in to assist. If you're a lone wolf combat purist who hasn't tried AI assist yet, do it at least once :cool:

Mike the TV
Jan 14, 2008

Ninety-nine ninety-nine ninety-nine

Pillbug
Cannon is getting their own unlockable ship decal for allying with their in game group.

Kurr de la Cruz
May 21, 2007

Put the boots to him, medium style.

Hair Elf

Shadowlyger posted:

Question from the outside: What exactly is :frontear: supposed to be?

A little more info regarding the animation:

When you emerge from an FTL jump, your ship is dumped out nearby the largest gravity well in the starsystem you just jumped to. Typically, this is a star. If you're very unlucky, it's a Neutron Star. The first time you do it is rather awe inspiring/pants shittingly terrifying.

Anyway, after jumping your ship doesn't stop. You have to manually pull the throttle back to stop. if you aren't paying attention/tabbed out/are busy watching netflix, your ship will quite happily plow right into said star, roasting you and your ship.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
So I have some questions about typical supercruising around a system whose answers have eluded me despite 500 hours of playtime

Does putting pips into engines or systems affect my speed and/or deceleration in supercruise? Does shifting power do anything in supercruise?

And oftentimes when I'm getting close to my destination my ship will inexplicably begin to speed up rapidly and I'll overshoot it even if I'm keeping my throttle in the blue; is this from the gravity of my destination/nearby planets?

peter gabriel
Nov 8, 2011

Hello Commandos

Kurr de la Cruz posted:

A little more info regarding the animation:

When you emerge from an FTL jump, your ship is dumped out nearby the largest gravity well in the starsystem you just jumped to. Typically, this is a star. If you're very unlucky, it's a Neutron Star. The first time you do it is rather awe inspiring/pants shittingly terrifying.

Anyway, after jumping your ship doesn't stop. You have to manually pull the throttle back to stop. if you aren't paying attention/tabbed out/are busy watching netflix, your ship will quite happily plow right into said star, roasting you and your ship.

I bought the smiley so blame me for the frontear thing, it just seemed right

Natsuumi
Jun 13, 2003

Natsuumi's gone.
I'm Cherlene now.


Fojar38 posted:

So I have some questions about typical supercruising around a system whose answers have eluded me despite 500 hours of playtime

Does putting pips into engines or systems affect my speed and/or deceleration in supercruise? Does shifting power do anything in supercruise?

And oftentimes when I'm getting close to my destination my ship will inexplicably begin to speed up rapidly and I'll overshoot it even if I'm keeping my throttle in the blue; is this from the gravity of my destination/nearby planets?

Absolutely nothing about your ship affects super cruise performance. It's a baked in stat and can't be changed.

When you go "too fast" when it is in the blue zone it is being affected by other planets. The blue zone only cares about what you have targeted. Because if that I steer around things that are not my destination.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Kurr de la Cruz posted:

Anyway, after jumping your ship doesn't stop. You have to manually pull the throttle back to stop. if you aren't paying attention/tabbed out/are busy watching netflix, your ship will quite happily plow right into said star, roasting you and your ship.

First thing to learn when starting to play the game: the in-cockpit UI doesn't show it, but as soon as the count-down clock for a jump starts, you can press whatever button or pull whatever throttle/lever/switch you have to set your throttle to zero. You come out on the other side going just 30km/s, which is pretty much.a stand-still in supercruise…

…unless you land on a black hole, where the relative safe distance is so short that you'll eat through that in ~2 minutes, even at minimum speed.

Fojar38 posted:

So I have some questions about typical supercruising around a system whose answers have eluded me despite 500 hours of playtime

Does putting pips into engines or systems affect my speed and/or deceleration in supercruise? Does shifting power do anything in supercruise?

The only thing that does anything, iirc, is SYS pips towards shield recharge (or, more accurately, towards energy for shield recharge — they go at their normal supercruise speed, but you obviously want sys power to keep that regen going, and the pips help that power up, so it's rather indirect).

Tippis fucked around with this message at 21:16 on May 2, 2017

Trustworthy
Dec 28, 2004

with catte-like thread
upon our prey we steal

Fojar38 posted:

And oftentimes when I'm getting close to my destination my ship will inexplicably begin to speed up rapidly and I'll overshoot it even if I'm keeping my throttle in the blue; is this from the gravity of my destination/nearby planets?

For the last 500 hours have you seriously just been eyeballing approaches and not cutting engines to 75% at 0:07?

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
Thanks for the help; I have another question

I've gotten better at combat and my rank has gone up, so I'm being offered more combat missions. Currently I do my combat missions in a Vulture and my rank is Competent. The biggest ship I've taken out 1v1 is a Fer-de-Lance

Is the "recommended" rank that appears next to combat missions a signal of how skilled the NPC pilot is going to be, or how strong their ship is? I think I can take on NPC's at higher ranks than me, but not if they're in Pythons or Anacondas and I'm still in a Vulture.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Trustworthy posted:

For the last 500 hours have you seriously just been eyeballing approaches and not cutting engines to 75% at 0:07?

I've been watching the "time to arrival" and trying to lock it to that magic 6 seconds, which usually means trying to keep my throttle in blue.

I've gotten much better at dealing with overshoots though :v:

INTJ Mastermind
Dec 30, 2004

It's a radial!
Throttle at 50% for the best super cruise turn rate. Also works during the interdiction mini game.

Lima
Jun 17, 2012

If you're about to overshoot then kill your speed and turn up or down for just long enough for the blip in the small target indicator thing to turn hollow, then turn back again. That's much faster than turning around after you've passed your target.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:
Just throttle down after your jump countdown starts. The pro move.

peter gabriel
Nov 8, 2011

Hello Commandos

KakerMix posted:

Just throttle down after your jump countdown starts. The pro move.

CloFan
Nov 6, 2004

KakerMix posted:

Just throttle down after your jump countdown starts. The pro move.
Also,

Lima posted:

If you're about to overshoot then kill your speed and turn up or down for just long enough for the blip in the small target indicator thing to turn hollow, then turn back again. That's much faster than turning around after you've passed your target.

3 Action Economist
May 22, 2002

Educate. Agitate. Liberate.
On Europa, looking at Jupiter


In a crater on Charon


Looking longingly into Uranus

Asimov
Feb 15, 2016

Just did a 5,000 LY journey out and back in a Diamondback Explorer to (finally) unlock Prof. Palin. After 4 days in the DBX I thought I liked the ship, but I'm flying the Asp Explorer again and it simply feels better to fly. Somehow the Asp X is faster and more maneuverable than the DBX in both normal space and supercruise, and the visibility and smoothness of flight are top notch. The same modules are A-rated and D-rated on both ships for exploration fit, and roughly the same Engineer rolls. I want to like the Diamondback Explorer but from what I can tell the only thing it excels at is heat mitigation. Perhaps I'm just more familiar with the Asp Explorer but drat, slightly disappointed. My anecdotal experience:

Diamondback Explorer
- Excellent Heat resistance, easy to scoop stars and can initiate system jump when very near a star
- Cheap
- Small size. easy to land on planets
- Exactly enough modules to fit a full exploration suite
- Surprisingly less agile than I had hoped in supercruise

Asp Explorer
- Inferior Heat management
- More expensive
- Medium size, sometimes difficult to find clear terrain when landing on planets
- More than enough modules, Huge fuel scoop available and even some Cargo or Passengers if you want
- Turns pretty sharp in supercruise compared to other ships in class

Sixto Lezcano
Jul 11, 2007



So I just got high enough Imperial rank to buy the Courier, and I want it a lot, because it's pretty and i worked for it. But I don't exactly know what to... do with it. What's a good job for the Courier? What're its biggest cons?

I'm having a shitton of fun right now with my combat-carrier Keelback. I just drop into CZs and fly the fighter while my crewman runs the mothership. I die a lot but eh, who cares, it's a 200K rebuy and that fighter action is delicious.

Also, you forgot to add "Awesome landing stance" to the Diamondback. I love the way that thing kinda folds to land.

Phuzun
Jul 4, 2007

After trying the AspX, I sold my DBX. The large scoop is the best for quick jumping, heat only seems to be a problem if you try jumping while scooping. Also has the cockpit style that I enjoy the most for maneuverability.

LostCosmonaut
Feb 15, 2014

Sixto Lezcano posted:

What's a good job for the Courier?


Going over 700 m/s and killing poo poo while doing it.

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Ichabod Tane
Oct 30, 2005

A most notable
coward, an infinite and endless liar, an hourly promise breaker, the owner of no one good quality.


https://youtu.be/_Ojd0BdtMBY?t=4
I flew a courier for a while and my recommendation is to get used to tapping flight assist off for a sick turn and then tapping it back on to shoot. .

Long story short never get shot and NEVER lose your shield because the courier is made out of tissues.

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