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Is there any equivalent to Quince for Fed rank grinding? Haven't played in a while, and I assume passenger missions boost rank too?
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# ? May 2, 2017 09:21 |
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# ? May 18, 2024 20:39 |
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Aethernet posted:Is there any equivalent to Quince for Fed rank grinding? Haven't played in a while, and I assume passenger missions boost rank too? The closest that I know of is doing courier missions between Sothis and Ceos. It's no where near as fast as Quince since there is only one Federation faction. It's a great place to boost your Sirus Corp rep though. I would like to know of a faster way to raise fed rank too.
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# ? May 2, 2017 09:40 |
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basic hitler posted:Maybe local market data is deliberately only available locally so as to prevent tremendous outside interference with local markets? This flies out the realism window because if someone could make money they would. Also if you are just FTL communicating with your bros how hard is it to rattle off the station market data? It's the way it is because videogame.
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# ? May 2, 2017 10:09 |
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I love my all multicannon FGS but am tired of having to leave the battle to reload. What would a good energy loadout look like?
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# ? May 2, 2017 10:36 |
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Ursine Catastrophe posted:
Nice. Seems to match what EDDiscovery says – maybe I just haven't scanned anything really interesting to note the other differences.
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# ? May 2, 2017 11:58 |
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My ancient saitek cyborg evo started causing bsod's in Windows 10 and it looks like those T.16000M joysticks are spendy nowadays. What are you guys using for a reasonably priced dual hotass setup? Under or around $100 for a pair that is.
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# ? May 2, 2017 13:35 |
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Dammit I said I would go on a short week long trip in the black and then come back and quickly farm up my exploraconda but looks like I need to turn around right now and do it quick before we get a surprise patch. I knew I should have gotten the conda first but noooooo I had to get an asp first. I understand the need to fix the crazy money making tricks but dammit buff up the money we get from exploring and maybe I wouldn't feel the need to do this. I could leave in the black for 8 months and make about as much money as someone farming a single day in the bubble. Not to mention I can potentially lose it all on the way back.
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# ? May 2, 2017 14:01 |
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Tippis posted:Nice. Seems to match what EDDiscovery says – maybe I just haven't scanned anything really interesting to note the other differences. Thanks for this graphic. It seems to fit what I've got for my last trip in the black. Does anyone have an Exploraconda fit to link? I like mine, but I'm thinking of tweaking it with the cash money I've been making doing Quince missions. And I really would love one-way passenger missions to Colonia, Sothis, etc. That would be a lot more fun than trying to get out there and back in 3 weeks which I have no intention of trying.
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# ? May 2, 2017 14:26 |
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Highblood posted:Dammit I said I would go on a short week long trip in the black and then come back and quickly farm up my exploraconda but looks like I need to turn around right now and do it quick before we get a surprise patch. I knew I should have gotten the conda first but noooooo I had to get an asp first. The developer int hat thread has a fix for scanning missions and massacre missions, not the passenger ones. The only way to fix the Quince thing is to remove that beacon or missions that go to it from that station (and fix the bug that completes the missions to the far away beacon). Stacking passenger missions is the point and, much like courier missions, probably the only realistic thing about this game.
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# ? May 2, 2017 14:39 |
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This guy has a very upsetting ship name.
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# ? May 2, 2017 15:58 |
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Mike the TV posted:This guy has a very upsetting ship name. LoonyGoonsRants
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# ? May 2, 2017 16:02 |
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Mike the TV posted:This guy has a very upsetting ship name. At least he has a name. On the weekend I finally made myself stop playing Stellaris like an obsessive crazy person and fired up Elite again. And of course my shiny, silver Cutter flying through space near the galactic core couldn't be named because you have to be docked to name your ship. Great idea, But the joke's on you Frontier, this makes me even more determined to continue to the other side of the galaxy!
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# ? May 2, 2017 16:07 |
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Mike, I hope you messaged him to find out what his ship name is.
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# ? May 2, 2017 16:09 |
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I'm tired of feeling like I'm going to vomit while driving my buggy! https://forums.frontier.co.uk/showthread.php/349458-Scan-from-the-ship-An-idea-for-those-of-us-who-get-queasy-in-the-SRV
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# ? May 2, 2017 16:09 |
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Angrymog posted:Mike, I hope you messaged him to find out what his ship name is. He didn't respond to my hails. I can only assume that he named his ship LFUCKFUCKFUCKFUCKFUCKS
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# ? May 2, 2017 16:13 |
KakerMix posted:This flies out the realism window because if someone could make money they would. Also if you are just FTL communicating with your bros how hard is it to rattle off the station market data? I don't ever think about this sort of stuff unless it comes up on these forums, i'm just spitballing a plausible excuse. If you can lock up your market data to a central location, you can ultimately control who gets to participate in your economy, which might be useful in the far future to the point every single station does it!!
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# ? May 2, 2017 16:15 |
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Colonial Air Force posted:The developer int hat thread has a fix for scanning missions and massacre missions, not the passenger ones. The only way to fix the Quince thing is to remove that beacon or missions that go to it from that station (and fix the bug that completes the missions to the far away beacon). I thought scanning and massacre was already nerfed to hell? I agree you can't remove the stacking of passenger missions but I figured they would still either remove the really close beacon or change the fact that you can drop them all at the same place, both of which would pretty heavily reduce profitability I think
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# ? May 2, 2017 16:35 |
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Question from the outside: What exactly is supposed to be?
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# ? May 2, 2017 16:40 |
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Shadowlyger posted:Question from the outside: What exactly is supposed to be? Frontier is the studio that makes this game. It's Frontier plunging into the sun.
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# ? May 2, 2017 16:43 |
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I hafta say, flying with an AI crewmate in a fighter is loads of fun; now my boy Val is Dangerous I can cruise up behind a double wing in a hazres, target the smaller ship and tell him 'Target this', and he'll reliably kill it while I'm still working on the main ship's shields and jump in to assist. If you're a lone wolf combat purist who hasn't tried AI assist yet, do it at least once
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# ? May 2, 2017 20:29 |
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Cannon is getting their own unlockable ship decal for allying with their in game group.
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# ? May 2, 2017 20:54 |
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Shadowlyger posted:Question from the outside: What exactly is supposed to be? A little more info regarding the animation: When you emerge from an FTL jump, your ship is dumped out nearby the largest gravity well in the starsystem you just jumped to. Typically, this is a star. If you're very unlucky, it's a Neutron Star. The first time you do it is rather awe inspiring/pants shittingly terrifying. Anyway, after jumping your ship doesn't stop. You have to manually pull the throttle back to stop. if you aren't paying attention/tabbed out/are busy watching netflix, your ship will quite happily plow right into said star, roasting you and your ship.
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# ? May 2, 2017 21:07 |
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So I have some questions about typical supercruising around a system whose answers have eluded me despite 500 hours of playtime Does putting pips into engines or systems affect my speed and/or deceleration in supercruise? Does shifting power do anything in supercruise? And oftentimes when I'm getting close to my destination my ship will inexplicably begin to speed up rapidly and I'll overshoot it even if I'm keeping my throttle in the blue; is this from the gravity of my destination/nearby planets?
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# ? May 2, 2017 21:10 |
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Kurr de la Cruz posted:A little more info regarding the animation: I bought the smiley so blame me for the frontear thing, it just seemed right
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# ? May 2, 2017 21:14 |
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Fojar38 posted:So I have some questions about typical supercruising around a system whose answers have eluded me despite 500 hours of playtime Absolutely nothing about your ship affects super cruise performance. It's a baked in stat and can't be changed. When you go "too fast" when it is in the blue zone it is being affected by other planets. The blue zone only cares about what you have targeted. Because if that I steer around things that are not my destination.
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# ? May 2, 2017 21:14 |
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Kurr de la Cruz posted:Anyway, after jumping your ship doesn't stop. You have to manually pull the throttle back to stop. if you aren't paying attention/tabbed out/are busy watching netflix, your ship will quite happily plow right into said star, roasting you and your ship. First thing to learn when starting to play the game: the in-cockpit UI doesn't show it, but as soon as the count-down clock for a jump starts, you can press whatever button or pull whatever throttle/lever/switch you have to set your throttle to zero. You come out on the other side going just 30km/s, which is pretty much.a stand-still in supercruise… …unless you land on a black hole, where the relative safe distance is so short that you'll eat through that in ~2 minutes, even at minimum speed. Fojar38 posted:So I have some questions about typical supercruising around a system whose answers have eluded me despite 500 hours of playtime The only thing that does anything, iirc, is SYS pips towards shield recharge (or, more accurately, towards energy for shield recharge — they go at their normal supercruise speed, but you obviously want sys power to keep that regen going, and the pips help that power up, so it's rather indirect). Tippis fucked around with this message at 21:16 on May 2, 2017 |
# ? May 2, 2017 21:14 |
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Fojar38 posted:And oftentimes when I'm getting close to my destination my ship will inexplicably begin to speed up rapidly and I'll overshoot it even if I'm keeping my throttle in the blue; is this from the gravity of my destination/nearby planets? For the last 500 hours have you seriously just been eyeballing approaches and not cutting engines to 75% at 0:07?
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# ? May 2, 2017 21:24 |
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Thanks for the help; I have another question I've gotten better at combat and my rank has gone up, so I'm being offered more combat missions. Currently I do my combat missions in a Vulture and my rank is Competent. The biggest ship I've taken out 1v1 is a Fer-de-Lance Is the "recommended" rank that appears next to combat missions a signal of how skilled the NPC pilot is going to be, or how strong their ship is? I think I can take on NPC's at higher ranks than me, but not if they're in Pythons or Anacondas and I'm still in a Vulture.
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# ? May 2, 2017 21:24 |
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Trustworthy posted:For the last 500 hours have you seriously just been eyeballing approaches and not cutting engines to 75% at 0:07? I've been watching the "time to arrival" and trying to lock it to that magic 6 seconds, which usually means trying to keep my throttle in blue. I've gotten much better at dealing with overshoots though
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# ? May 2, 2017 21:25 |
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Throttle at 50% for the best super cruise turn rate. Also works during the interdiction mini game.
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# ? May 2, 2017 21:27 |
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If you're about to overshoot then kill your speed and turn up or down for just long enough for the blip in the small target indicator thing to turn hollow, then turn back again. That's much faster than turning around after you've passed your target.
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# ? May 2, 2017 21:37 |
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Just throttle down after your jump countdown starts. The pro move.
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# ? May 2, 2017 21:55 |
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KakerMix posted:Just throttle down after your jump countdown starts. The pro move.
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# ? May 2, 2017 22:23 |
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KakerMix posted:Just throttle down after your jump countdown starts. The pro move. Lima posted:If you're about to overshoot then kill your speed and turn up or down for just long enough for the blip in the small target indicator thing to turn hollow, then turn back again. That's much faster than turning around after you've passed your target.
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# ? May 2, 2017 22:58 |
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On Europa, looking at Jupiter In a crater on Charon Looking longingly into Uranus
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# ? May 2, 2017 23:54 |
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Just did a 5,000 LY journey out and back in a Diamondback Explorer to (finally) unlock Prof. Palin. After 4 days in the DBX I thought I liked the ship, but I'm flying the Asp Explorer again and it simply feels better to fly. Somehow the Asp X is faster and more maneuverable than the DBX in both normal space and supercruise, and the visibility and smoothness of flight are top notch. The same modules are A-rated and D-rated on both ships for exploration fit, and roughly the same Engineer rolls. I want to like the Diamondback Explorer but from what I can tell the only thing it excels at is heat mitigation. Perhaps I'm just more familiar with the Asp Explorer but drat, slightly disappointed. My anecdotal experience: Diamondback Explorer - Excellent Heat resistance, easy to scoop stars and can initiate system jump when very near a star - Cheap - Small size. easy to land on planets - Exactly enough modules to fit a full exploration suite - Surprisingly less agile than I had hoped in supercruise Asp Explorer - Inferior Heat management - More expensive - Medium size, sometimes difficult to find clear terrain when landing on planets - More than enough modules, Huge fuel scoop available and even some Cargo or Passengers if you want - Turns pretty sharp in supercruise compared to other ships in class
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# ? May 3, 2017 02:03 |
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So I just got high enough Imperial rank to buy the Courier, and I want it a lot, because it's pretty and i worked for it. But I don't exactly know what to... do with it. What's a good job for the Courier? What're its biggest cons? I'm having a shitton of fun right now with my combat-carrier Keelback. I just drop into CZs and fly the fighter while my crewman runs the mothership. I die a lot but eh, who cares, it's a 200K rebuy and that fighter action is delicious. Also, you forgot to add "Awesome landing stance" to the Diamondback. I love the way that thing kinda folds to land.
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# ? May 3, 2017 02:37 |
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After trying the AspX, I sold my DBX. The large scoop is the best for quick jumping, heat only seems to be a problem if you try jumping while scooping. Also has the cockpit style that I enjoy the most for maneuverability.
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# ? May 3, 2017 02:41 |
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Sixto Lezcano posted:What's a good job for the Courier? Going over 700 m/s and killing poo poo while doing it.
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# ? May 3, 2017 02:45 |
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# ? May 18, 2024 20:39 |
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I flew a courier for a while and my recommendation is to get used to tapping flight assist off for a sick turn and then tapping it back on to shoot. . Long story short never get shot and NEVER lose your shield because the courier is made out of tissues.
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# ? May 3, 2017 03:05 |