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Zaodai posted:Pretty sure you're thinking of Legions. Crap, you are right, the chapters are only 1000 members. Oh well, Space Marines suck, Tyranids rule.
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# ? May 2, 2017 01:19 |
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# ? Jun 10, 2024 13:27 |
scuz posted:Not sure where to begin with this aside from "Hi, I'm scuz and I'm Bad At Games I Like To Play." I played DoW2 fairly on the regular before all the expansion packs but haven't since then (so, yeah, like 2009) and wasn't very good then, either. The only reason I bought DoW3 is because Orkz are hilarious and I wanna get better at RTS stuff. Looking for general tips because my main problems are:
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# ? May 2, 2017 02:00 |
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Khisanth Magus posted:A space Marines chapter ranges from 10k-250k space Marines. I think they have plenty of members still. It's around a thousand for 99 percent of them. E: refresh derp
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# ? May 2, 2017 02:17 |
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S.J. posted:It's around a thousand for 99 percent of them. Even the ones that are over a thousand, most notably the Black Templars (who skirt the rules by always being on Crusade, and thus billing everyone as combat reinforcements, plus they're not all in one place at one time) are only estimated to have like 6,000 Marines.
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# ? May 2, 2017 02:25 |
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Appreciate it! If anyone wants to occasionally 1v1 or whatevs against someone who is very likely worse than you, my steam name is scuz, same profile picture as my avatar over there <--------
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# ? May 2, 2017 03:10 |
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Zaodai posted:Even the ones that are over a thousand, most notably the Black Templars (who skirt the rules by always being on Crusade, and thus billing everyone as combat reinforcements, plus they're not all in one place at one time) are only estimated to have like 6,000 Marines. "Estimated" being the operative word. Black Templars exploit a loophole in the codex that allows crusading Chapters to take on more members to replenish losses, leading to their inflated numbers. 6000 is the estimated number, but only the Black Templars know the full amount. Dark Angels successor chapters are semi-autonomous, but all answer to the progenitor chapter, meaning that Azrael could summon nearly a legion strength number of Marines if the need arises. Space Wolves say gently caress the Codex and do whatever they want so long as it has a wolf prefix or suffix involved.
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# ? May 2, 2017 03:33 |
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Khisanth Magus posted:Crap, you are right, the chapters are only 1000 members. Oh well, Space Marines suck, Tyranids rule. Not anymore, Robute just lifted the chapter member limit!
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# ? May 2, 2017 03:34 |
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Sun Wu Kampf posted:Not anymore, Robute just lifted the chapter member limit! Wasn't Rowboat Gooeyman dead or something? I can't keep track of all the whereabouts of the Primarchs. Was he the one that was poisoned fatally with some super toxin but they got him into a stasis field in the seconds before he died so he's now a big statue at their base? Russ is off partying in parts unknown, Vulkan was supposed to come back if they found all his toys, the Dark Angels guy is "sleeping" in a tomb somewhere in their base I think? Or was that Rugal Dorn. Sanguinis got dunked on during the heresy and so is dead-dead. I have no idea what happened to the mongol guy.
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# ? May 2, 2017 03:37 |
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Aren't there already about twenty warhams threads where you guys have had this exact same discussion on the inner workings of imperial space toilet design five hundred times?
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# ? May 2, 2017 03:55 |
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Zaodai posted:Wasn't Rowboat Gooeyman dead or something? I can't keep track of all the whereabouts of the Primarchs. Was he the one that was poisoned fatally with some super toxin but they got him into a stasis field in the seconds before he died so he's now a big statue at their base? Russ is off partying in parts unknown, Vulkan was supposed to come back if they found all his toys, the Dark Angels guy is "sleeping" in a tomb somewhere in their base I think? Or was that Rugal Dorn. Sanguinis got dunked on during the heresy and so is dead-dead. I have no idea what happened to the mongol guy. Robute is back now. The Eldar and Cypher and an Imperial Saint got together and healed him, he's currently stomping about in a giant suit of Terminator armor with a built in life support system. Also Abbadon finally dealt with Cadia by smashing a Blackstone Fortress through it and pulverizing the entire drat thing, and without the Cadian Pylons, the Eye of Terror is starting to slowly expand. The plot is actually advancing in 40k for once
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# ? May 2, 2017 03:55 |
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Sun Wu Kampf posted:Robute is back now. The Eldar and Cypher and an Imperial Saint got together and healed him, he's currently stomping about in a giant suit of Terminator armor with a built in life support system. Also Abbadon finally dealt with Cadia by smashing a Blackstone Fortress through it and pulverizing the entire drat thing, and without the Cadian Pylons, the Eye of Terror is starting to slowly expand. The plot is actually advancing in 40k for once Most of the other Primarchs are coming back too. Jaghati Khan, Lion El'Jonson and Leman Russ are pretty much definitely coming back.
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# ? May 2, 2017 04:12 |
Throwing my hat in with the "Warp Spider Heroes Shred Faces" group. Five warp charges and insane ranged DPS? Yes thank you.
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# ? May 2, 2017 04:42 |
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Striking Scorpions are also extremely powerful right now - not only do they have great DPS, their special melee attack does True damage and that means the squad can kill a generator in like 10 seconds by themselves. Keep in mind, though, that squads will take more damage from area attacks and lose DPS as they lose models, so squad Elites have somewhat less staying power than single-model Elites do.
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# ? May 2, 2017 08:13 |
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Am I right in thinking that for SM you almost want to open with assault marines rather then tac marines? The tac marines ranged DPS is awful (lower then a shoota's) and they're expensive as hell, and they basically lose if they get into melee. Compare this to the assault marine's very high melee DPS and ingrained ability to get into that range very quickly. I had a couple of frustrating matches 1v1 against Orks players last night, where my grouped tac marines couldn't deal with boyz during the initial rush for points, and once the orkz was rolling around with upgraded shootas and boyz, I could basically do nothing under the unrelenting hail of stikkbombs and charging boyz, fighting against a resource deficit.
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# ? May 2, 2017 08:22 |
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I played a game tonight where my team got crushed by a couple marine players who completely ignored tac Marines, they just used tons of scouts and assaults.
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# ? May 2, 2017 09:22 |
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I found the solution to tac marines. Get them frag grenades.
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# ? May 2, 2017 09:30 |
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Conot posted:Am I right in thinking that for SM you almost want to open with assault marines rather then tac marines? Scouts and assault marines. Chain scout blind grenades to buy you time for your scouts to shoot them, use ASM as your hammer. Tac marines are loving garbage for how much they cost and how easy they are to neuter.
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# ? May 2, 2017 09:59 |
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Conot posted:Am I right in thinking that for SM you almost want to open with assault marines rather then tac marines? You're absolutely right. Tactical Marines without weapon upgrades really underperform for their cost (they lose 1v1 to Avengers or Boyz while costing more), and while you can mitigate this somewhat with doctrines (frag grenades and flamer slow in particular), I don't think it makes sense to do that when you could use those slots on upgrades for stronger units in the first place.
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# ? May 2, 2017 10:25 |
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I've generally had good luck going tac-servitor-tac at the start of the game and building a barracks between shield and first point, playing defensive until I can pod in some assault marines then rounding out with scout snipers, then using a spare servitor to build an armoury and getting both the infantry upgrades and a flamer. Also shootas have such high dps to balance how quickly they lose Boyz.
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# ? May 2, 2017 10:27 |
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Also having gotten used to him the chaplain is amazing, pretty much whenever people try and retreat squads from you he can just run them down.
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# ? May 2, 2017 10:32 |
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Fetterkey posted:You're absolutely right. Tactical Marines without weapon upgrades really underperform for their cost (they lose 1v1 to Avengers or Boyz while costing more), and while you can mitigate this somewhat with doctrines (frag grenades and flamer slow in particular), I don't think it makes sense to do that when you could use those slots on upgrades for stronger units in the first place. Thats kind of what I figured. I'll give assault/scouts a try tonight and see if my luck improves. Artum posted:Also shootas have such high dps to balance how quickly they lose Boyz. My main issue with tacs is that they're super "average". They have better melee damage then shootas/avengers but not enough to win a fight against boyz or banshees, and they pay for that extra melee damage with reduced ranged damage. Their HP is higher then shootas & avengers but their cost is so prohibitive that you can't field enough of them to make up for the DPS deficit. As someone noted a while back, Shootas losing a few orks doesn't hit their DPS as hard as Tac Marines losing one or two marines of their 5 man squad, and the Shootas are cheaper to reinforce (I believe?)
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# ? May 2, 2017 11:04 |
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Is game good??
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# ? May 2, 2017 11:53 |
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ZenVulgarity posted:Is game good?? If you like RTS rather than just dow2 then yes its good.
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# ? May 2, 2017 11:57 |
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Its very good RTS game and a very bad successor of previous Dawn of War titles.
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# ? May 2, 2017 12:50 |
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Lt. Lizard posted:Its very good RTS game and a very bad successor of previous Dawn of War titles. Its a fine successor to dawn of war 1, seeing as the main difference is troops can actually recieve orders during a fight instead of descending into a knot of hitboxes while you mash reinforce.
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# ? May 2, 2017 12:59 |
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Artum posted:If you like RTS rather than just dow2 then yes its good. I liked the multi in dow 1 much more but the single in two
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# ? May 2, 2017 13:00 |
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New Eldar meta. Warp bonsingers on top of ranged units to force them into melee.
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# ? May 2, 2017 13:11 |
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Stanley Pain posted:New Eldar meta. You fiend.
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# ? May 2, 2017 13:14 |
ZenVulgarity posted:Is game good?? No. Dawn of War 1 is a far superior game.
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# ? May 2, 2017 13:17 |
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ZenVulgarity posted:Is game good?? Yes if you like micro heavy RTS.
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# ? May 2, 2017 13:21 |
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WMain00 posted:No. Dawn of War 1 is a far superior game. Its really not, especially since every game after winter assault turned all the races into monobuilds because all the high impact units were 0-1 or 0-2 instead of balancing them appropriately. People seem to forget that the lethality was about the same in dow1 it just didn't matter as much since you'd be constantly reinforcing in the field. Artum fucked around with this message at 13:26 on May 2, 2017 |
# ? May 2, 2017 13:23 |
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I'm enjoying the game so far. Pretty fun with friends. I'm still pretty annoyed they tossed out Victory Points. While the new objective based game mode is still better than "Annihilate your opponent's entire base", usually by the time you end up being able to win that's exactly what you're doing anyway. Some friends and I played an hour long 3v3 last night. We didn't even finish it, we had to end up leaving because it was taking so long. Neither team was making progress. We tried to capitalize on killing their elites but it was pretty much impossible to push all the way in when the enemy team has like 3 super abilities to keep the chokepoints blocked off. Then they would push and we'd do the same and no one would get anywhere. This game loving sucks in 3v3's. It never ends.
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# ? May 2, 2017 13:27 |
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Artum posted:Its a fine successor to dawn of war 1, seeing as the main difference is troops can actually recieve orders during a fight instead of descending into a knot of hitboxes while you mash reinforce. Eh, DoW 3 has no morale mechanics, no retreat, no reinforcing anywhere, no build-able power generators and everything is roughly 10x more fragile. Like yes, DoW was more of a traditional RTS, so it shares more similarities with DoW 3 then DoW 2 did, but in the end, the flow, feel and mechanics of playing the game are completely different. Not worse, mind you, I like DoW 3 more than DoW 1, but different. Shitload of people that loved DoW 1 hate DoW 3.
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# ? May 2, 2017 13:35 |
Artum posted:Its really not, especially since every game after winter assault turned all the races into monobuilds because all the high impact units were 0-1 or 0-2 instead of balancing them appropriately. The issue I have with DoW3 is that, unless you enjoy constantly being hosed over by kids high on energy-drinks, there's pretty much no game here. The AI is slapstick retarded and incapable of putting up a meaningful challenge whether playing the mediocre and dull campaign or playing a solo skirmish. I played a skirmish last night on hard expecting to be at least a little bit challenged by the AI and instead found it extremely easy to stomp my way to victory, with very little resistance getting in my way. Meanwhile, the micro management aspect has become something of an utter tedium. Every unit has their own skill, but in order to access that skill you need to quickly hot switch between the different unit numbers you need to set up in order to manage anything efficiently. Heaven help you if you don't, or if you accidentally put the wrong unit in the wrong team. In the original you get set up stuff and forget, but now you need to manage everyone at the same time because your units are seemingly too retarded to think for themselves. Then again though I suppose that's an irrelevance, because all of the units have been reduced down to minion level to make way for the MOBA-esque hero units. Everyone now seemingly dies quickly and easily, rendering the entire process of moving to stronger tiered units utterly futile. Mob rush is the name of the game, with tactics and strategy thrown out of the window in the name of rushing toward a tower. No cover, no retreat system, nothing. Just idiocy. And just to add insult to loving injury the game seems to punish you for not playing online, by rewarding no experience and very little skulls allowing to unlock more of the game you paid full money for. The game is an utter joke - it's not as fun as DoW1, it's not as strategic as DoW2 and it's nowhere near the level of fun as the MOBA's it is attempting to replicate. It's a poo poo, mediocre attempt at appeasing everyone. If you enjoyed RTS, go play DoW1 with all the expansions. If you enjoyed the RPG tactical elements, go play DoW2. If you enjoy MOBA's, go play LoL, or Smite.
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# ? May 2, 2017 13:42 |
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You can just set it to custom online and not take it off private, that still gives you skulls and experience but yeah the ai is bad unless it has a lot of time to get set up which against a person it won't. Beyond that I really don't know what to tell you because your most of your problems with the game are "I'm bad at it and thats not fun". All of the elites go down quickly when you're using the right tools against them, hell most of the ranged ones will die to one or two close combat line units.
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# ? May 2, 2017 13:53 |
Writing off my complaints as "lol you suck, git gud noob" doesn't excuse the mediocrity of the game. It has issues.
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# ? May 2, 2017 14:19 |
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WMain00 posted:Writing off my complaints as "lol you suck, git gud noob" doesn't excuse the mediocrity of the game. It has issues. You literally said you fumble control groups and cant manage your troops in a fight, you said you suck.
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# ? May 2, 2017 14:23 |
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I just want CoH in space. DoW2 is good, but it isn't it.
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# ? May 2, 2017 14:28 |
Artum posted:You literally said you fumble control groups and cant manage your troops in a fight, you said you suck. I fumble the control groups because the bloody thing is obtuse! In the older games it was far easier to manage control groups. Hell, you had the option of attaching units together to make micro management of options easier!
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# ? May 2, 2017 14:29 |
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# ? Jun 10, 2024 13:27 |
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What makes the heroes more moba like than previous games equivalents?
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# ? May 2, 2017 14:33 |