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Ham and all pork and all porcine related enemies removed from game in order to make game play more inclusive
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# ? Apr 27, 2017 18:25 |
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# ? May 30, 2024 10:27 |
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Trunko posted:Ham and all pork and all porcine related enemies removed from game in order to make game play more inclusive What? How do you play a hybrid mage? All the times I've tried it's felt like hybrids just want too much xp to really have their key stuff come online early enough to survive in a three rune game. (Please ignore that I've yet to have a mage clear vaults because I forget blinks, etc.)
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# ? Apr 27, 2017 18:36 |
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To make it more kosher, obviously. However SA would be totally against such a flavour introduction because it would prohibit shellfish and thus, crabs. You play as a hybrid using skills and weapons that require less of an investment to get going properly. You still maximize on a single Kill Dudes skill early on to increase your chances of surviving to the point where you can branch out but that point comes sooner than someone who mainlines two-handed axes, for example. Typically these are going to be people using short/long blades because the skill to cap min-delay is around 12-14. Same with single-handed Maces, Polearms and if you're extremely lucky to find one early on Staves. Your MP pool is typically not going to be as big as a blaster caster so you're relying more on buff spells that tend to be lower level and thus easier to cast. That doesn't mean conjurations are straight out, they are more there to soften up an encounter once or twice before you close to melee range rather than outright killing things. And because they want to be able to cast, they are going to be relying more on Dodging rather than heavy Armours so magic skill investment isn't as high. That's not to say you can't start out as a caster and work your way to hybrid status. Ice and Earth Magic are good choices because they provide lower level utility (Ozo's Armour and Passwall) that also have a nice capstone to work towards (Summon Ice Beasts early midgame into Simulacrum; LRD to Statue Form or even Shatter). Enchanters can do the same, using their starter book and stabbing on basically any early game encounter to good effect then decide whether to switch to long blades for more melee damage or Necromancy and Kiku for a pain branded short blade, as two simple examples.
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# ? Apr 27, 2017 18:59 |
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Generally speaking, it helps to look at low level spells that are still useful at low spell power, max out quickly or just don't scale according to spellpower. Animate skeleton has incredible value for a level 1 spell, for example; you can raise a small army that scales according to the dungeon. Other stuff that's really good includes poisonous vapors (smite targeted poison that softens/kills your target before they get into melee), blink (need to retreat to stairs? Blink until you create at least 1 square of distance and get back to safety), song of slaying (level 2 spell for up to +9 slaying is incredibly good, just make sure you're not expecting monsters to come up behind your flank due to noise or use a killhole), regeneration (even at low spellpower healing faster means extra HP during a fight, less turns wasted resting which helps preserve piety), conjure flame (it has a million uses and has amazing damage potential for a level 3 spell), the list goes on!
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# ? Apr 27, 2017 19:53 |
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Wales Grey posted:How do you play a hybrid mage? All the times I've tried it's felt like hybrids just want too much xp to really have their key stuff come online early enough to survive in a three rune game. (Please ignore that I've yet to have a mage clear vaults because I forget blinks, etc.) Most hybrid mages are regular mages who don't take Vehumet or Sif. So try any of these options with the race/diety of your choice: - play EE with Gr, Fo, or DD. You can be a pure caster with Earth and have enough xp left over to melee. Midgame either invest in armor or get statue form. - play IE - freeze is amazing, midgame you can transition to melee using Ozo's + good leather or troll leather and use ice beasts for support. - Play Su, canine familiar will basically solo you to temple and you can get it at 15-20% fail by D2 with no investment in summoning. Stab or melee as you choose, invest in more summons for higher level spells or to cast in heavy armor. - Play Skald, transition into higher level hexes and mix stabbing and regular melee. - Play Cj, transtition into a stabber using dazzling spray, if you have strong hexes push them and use fulm prism - Play Wz as a stabber or with an rpois race, get meph and conjure flame online and use them in conjunction with stabbing, missiles, polearms, whatever. Play a release that has repel missiles if you want to win. - Play a VM of Yrd with a Naga or someone decent at poison and OTR/bolt/polearm guys from behind blockers. Eventually your goal is to be casting in some kind EV 11-15 armor, usually FDA because of its advantages in not getting roasted by OODs but any good randart armour heavier than ring (or the best ring mail EVER). Alternatives are using Ozo's (which is a pain but effective) and Statue Form (which is awesome in 0.19 and before and great in 0.20). Statform hybrids probably have the easiest time as they can maintain robe-level casting and EV but it's hard to plan on finding the spell.
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# ? Apr 27, 2017 19:58 |
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rchandra posted:Impossible sacrifices (such as armour on cats) won't be offered, but Ru is still always good and fun. Nemelex Felid is strong but still a cat, and very painful to splat on the orbrun. What's the best release to win Felid? 0.17-0.18 for cblink in Zot I assume?
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# ? Apr 27, 2017 20:27 |
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Dungeon Crawl Stone Soup version 0.8.0-a0-4934-g9e49f6b character filecode:
*Better than Octopodes, on par with Spriggans
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# ? Apr 27, 2017 20:57 |
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Araganzar posted:What's the best release to win Felid? 0.17-0.18 for cblink in Zot I assume? I'd also want to have pounce, so you can statueform and still get around - note the action log, started using jump attack a lot at the same time I started on statueform! That means going back to 0.15 though, who knows how much worse the game is otherwise. Maybe just take 0.18 with Ru, then (power leap!). Sacrifice courage shouldn't be too bad for a scaredycat, and evocations to go back to proper cat (they should never have gotten wands).
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# ? Apr 27, 2017 21:43 |
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Araganzar posted:What's the best release to win Felid? 0.17-0.18 for cblink in Zot I assume? Felid conjurer is a good combo, so as long as you have battlesphere in your starting book you should be okay.
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# ? Apr 27, 2017 22:37 |
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Okay, Tengu down, time to start on Troll or Felid:code:
Might try FeCj then a stabby kitty when I inevitably splat that one...
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# ? Apr 28, 2017 01:01 |
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"decent"? 61 ac 46 ev is outrageously good
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# ? Apr 28, 2017 01:14 |
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Araganzar posted:Might try FeCj then a stabby kitty when I inevitably splat that one... The biggest problem with blaster kitties (or felids in general) remembering that you should absolutely be a total wuss and run from everything at the slightest sign of danger. If you're anything like me the lack of spell enhancers and mediocre apts for offensive spells makes me impatient pretty quick due to the lack of damage. On the other hand stuff like conjure flame + freezing cloud is very strong because the damage won't be affected by spellpower (though duration is), so if you get that online quickly enough it makes the rest of the run a lot more tolerable. Add in throw icicle on top of that and you have your blaster kitty survival kit.
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# ? Apr 28, 2017 14:33 |
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apple posted:The biggest problem with blaster kitties (or felids in general) remembering that you should absolutely be a total wuss and run from everything at the slightest sign of danger. If you're anything like me the lack of spell enhancers and mediocre apts for offensive spells makes me impatient pretty quick due to the lack of damage. On the other hand stuff like conjure flame + freezing cloud is very strong because the damage won't be affected by spellpower (though duration is), so if you get that online quickly enough it makes the rest of the run a lot more tolerable. Add in throw icicle on top of that and you have your blaster kitty survival kit. I lost both lives in Snake, which is goddamn impossible with sharpshooters and salamanders. I don't see where I go now. My other branch is Shoals which is going to have the same issue. I ran around in Shoals 1-2 and lost my last blink scrolls. I went to elf and the entry was a big open room with 7 deep elf mages surrounding me so I had to bail. I've acquired jewelry twice and gotten two crappy randart Faith amulets. I'm using amulet of magic regen and either 2 magical power rings or a magical power ring and a ring of fire. I can't find repel missiles, I am out of spell levels to get into Deflect, no amnesia, and I haven't trained charms. Orc was a jewelry shop with poo poo rings and 3 gadget shops. I have LRD, iron shot, fireball, fcloud, servitor, force lance. I have controlled blink and malign gateway in a book but cblink is at 67% with 14 transloc and there's no point getting more transloc because I haven't seen a scroll of amnesia since like Lair 1. Because of that I also can't trim my spell list for servitor so he's about worthless. I've trained dodging and fighting to about 10 and I'm training up dodging but this is ridiculous. Having to find amnesia scrolls is so frigging stupid. Vehumet demands you learn his spells or lose them forever. You're dependent on item drops from the RNG to swap out. I missed out on OOD because I picked up iron shot. If a warrior finds a better sword or decides to switch to maces he doesn't need a frigging scroll drop to do it. edit: broke into depths by using wand of digging to run a stone giant and 5 deep trolls in a circle. I'll get owned here though. Araganzar fucked around with this message at 15:52 on Apr 28, 2017 |
# ? Apr 28, 2017 15:47 |
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It sounds like you're starved for xp, but that's impossible in crawl because ~*fart*~
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# ? Apr 28, 2017 15:55 |
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You should try quaffing invis and clearing the Elf:1 ambush; there's a lot of choke points in that area where you can use conjure flame + freezing cloud combo, and hopefully you'll find less trashy shops. IOOD is definitely a top priority to get, you want guaranteed irresistible damage for things that get too close.
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# ? Apr 28, 2017 16:12 |
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apple posted:You should try quaffing invis and clearing the Elf:1 ambush; there's a lot of choke points in that area where you can use conjure flame + freezing cloud combo, and hopefully you'll find less trashy shops. IOOD is definitely a top priority to get, you want guaranteed irresistible damage for things that get too close. I'll try that - fireball and fcloud are quite effective in Elf. I could just cast invis or darkness but again no amnesia. Wish I had IOOD but I couldn't pass up iron shot. I even swapped the faith amulet until my piety was ** to delay getting the next spell. Should I keep raising dodging? I feel like taking guys out faster is just as important... Persona 5 isn't Nierly this hard and there's a cat in that so I don't get it. edit: well, Elf is dead to me now. Started clearing out mages and... code:
Araganzar fucked around with this message at 16:30 on Apr 28, 2017 |
# ? Apr 28, 2017 16:27 |
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Araganzar posted:I'll try that - fireball and fcloud are quite effective in Elf. I could just cast invis or darkness but again no amnesia. Wish I had IOOD but I couldn't pass up iron shot. I even swapped the faith amulet until my piety was ** to delay getting the next spell. Should I keep raising dodging? I feel like taking guys out faster is just as important... Yeah, uniques like Aizul are perfect examples of things you want to have 2-3 IOOD's coming at his direction as soon as you see him. Statue form will give you a ton of survivability if you can find the book somewhere and it should be almost castable if you've been training earth magic; no need to be fast if you can facetank things long enough for them to die. +Inv artifact jewelry is also really good for Felids if you can come across any. As a last ditch effort I've had success zigdiving the first 1-5 levels for rare scrolls and potions of experience but it's a big gamble.
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# ? Apr 28, 2017 16:45 |
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Even if I found those spells I couldn't memorize them because crawl hates casters. 4 deaths = 4 less spell levels to mem, also. Best part of this is there were gold dragon scales on D1. edit: code:
Araganzar fucked around with this message at 18:34 on Apr 28, 2017 |
# ? Apr 28, 2017 17:37 |
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Araganzar posted:Even if I found those spells I couldn't memorize them because crawl hates casters. 4 deaths = 4 less spell levels to mem, also. Yeah, felid death making your character worse is an unneeded insult. Losing the extra life is its own penalty!
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# ? Apr 28, 2017 19:40 |
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rchandra posted:Yeah, felid death making your character worse is an unneeded insult. Losing the extra life is its own penalty! Not sure if this is sarcastic, but unironically this. Got bored and decided since according to the devs (dpeg/minqmay anyway) o-tabbing is the only acceptable way to play crawl, I'd make a minotaur. Okawaru gifted me the Captain's Cutlass - is this going to be really useful in Elf for a longblades user that has crosstrained to almost 14 skill in short blades already?
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# ? Apr 28, 2017 20:08 |
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Depends entirely on how good the long blade you were using is.
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# ? Apr 28, 2017 20:16 |
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http://crawl.berotato.org/crawl/morgue/Modestlyawesome/Modestlyawesome.txt Found boots of the assassin too. Sadly, I think my randart fire dragon scales and great sword are outweighing the cool factor of captains cutlass + boots of the assassin.
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# ? Apr 28, 2017 20:45 |
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Well, boots of the assassin are cooler with big heavy non-short blade weapons anyways because they make everything as good at stabbing as short blades are. Any particular reason you're doing elf?
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# ? Apr 29, 2017 01:41 |
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IronicDongz posted:Well, boots of the assassin are cooler with big heavy non-short blade weapons anyways because they make everything as good at stabbing as short blades are. Wanted to see if disarm was cool or not on Elf:1 where I imagine a lot of enemies wield weapons because I feel moderately beefy. Wasn't intending to go lower. Also, thanks for telling me how boots of the assassin actually work, I thought they just made stabbing better! edit: I got the chameleon skin mutation, and I started training stealth, so I'm walking around the dungeon with almost full %'s in stealth stabbing things with a greatsword. This is really fun. Yngwie Mangosteen fucked around with this message at 05:48 on Apr 29, 2017 |
# ? Apr 29, 2017 04:39 |
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The only hybrid I play and do well with is a Merfolk Gladiator of Chei. I just pump the normal fighting skills- min delay on trident (14), shield to 4 or 15 depending on equipment, dodging, fighting and some in armour (never sure on how much). Then, when I have the right books, get frozen cloud and then glaciate online.
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# ? Apr 30, 2017 02:47 |
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Ended up getting 4 runes, and decided I'd rather win than hop to TSO or something like that. http://crawl.berotato.org/crawl/morgue/Modestlyawesome/morgue-Modestlyawesome-20170429-090420.txt
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# ? Apr 30, 2017 07:46 |
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Blaster caster with harm is cool and good; I could max out spellpower on firestorm with robe of the archmagi but my defenses got too massive of a boost with a +10 PDA: http://crawl.berotato.org/crawl/morgue/bananaken/morgue-bananaken-20170501-142738.txtcode:
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# ? May 1, 2017 16:51 |
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apple posted:Zigs How did you mitigate mummy floors and rooms filled with tormentors/hellfire? I've only ever done two zigs max and those floors were usually just a nightmare to survive but I haven't successfully zigged in forever.
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# ? May 2, 2017 14:34 |
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FulsomFrank posted:How did you mitigate mummy floors and rooms filled with tormentors/hellfire? I've only ever done two zigs max and those floors were usually just a nightmare to survive but I haven't successfully zigged in forever. code:
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# ? May 2, 2017 14:49 |
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(not mine, but I'm laughing too hard)
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# ? May 2, 2017 21:42 |
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Floodkiller posted:
Not a bad way to go tbh
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# ? May 2, 2017 22:19 |
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Floodkiller posted:
That's brilliant. I have no idea if that's intended behavior or not, but I hope it stays in even if it isn't - I know there's a lot of 'gotchas must be removed' but that's too good to go.
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# ? May 3, 2017 03:30 |
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I wonder if it exploded. I also remember back when boulder beetles were a thing you could reflect them, which was pretty hilarious.
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# ? May 3, 2017 05:07 |
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Why the heck were boulder beetles removed???
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# ? May 3, 2017 10:03 |
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Trunko posted:Why the heck were boulder beetles removed??? They were not Tolkien enough. Maybe if they were Deep Beetles instead.
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# ? May 3, 2017 10:34 |
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But being serious here, they weren't credible threats in all but the most extreme situations. Neat flavour but easily dodged at range and too slow to prevent kiting attacks from killing it without recourse. And since all beetles except for giant cockroaches had been removed at this point, it was an easy choice to cut them too.
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# ? May 3, 2017 13:22 |
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Trunko posted:Why the heck were boulder beetles removed??? I don't know if you've noticed, but we've had a war on whimsy going on in crawl for several releases. Whimsy is bad design. Whimsical features are capricious, inefficient. They are sticks in the spokes. They do not work well with others. Yet even the most serious storyteller must have a sense of whimsy on their tool belt or what they build will not be human. Whimsy is absurd and it would have no place in a game, except for it being completely essential.
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# ? May 3, 2017 13:34 |
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Boulder beetles should have received the floating eye treatment instead because of the dumb vaults where they are used as traps.
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# ? May 3, 2017 13:49 |
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I personally got a kick out of the trap that caused a gate to crash down and a boulder beetle to start rolling toward you a la Raiders.
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# ? May 3, 2017 14:25 |
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# ? May 30, 2024 10:27 |
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I thought boulder beetles were a cool enemy. Iiked their unique attack and i wish we had more things like that in the game... Not less
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# ? May 3, 2017 14:50 |