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Master Twig posted:I am so curious about how synapse and instinctive behavior are to work with these new rules. Fearless definitely will. Synapse definitely will. Instinctive behavior is pretty recent though, and could just get scrapped The biggest problem with Synapse in recent editions was that it was almost all downside. Hoping that gets fixed
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# ? May 3, 2017 16:00 |
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# ? May 31, 2024 03:33 |
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I do like that there's going to be a spectrum of morale, instead of perfectly fine/running away being a binary result. Rolling 11s on Necron morale always sucked hard, and I always feel bad when I get a lucky 11 on an enemy unit. They have a good spectrum of options for modeling higher morale as well. I'd guess ATSKNF could be -1 to the roll, and Synapse could be +1 die to the test, but removing the highest.
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# ? May 3, 2017 16:02 |
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Hopefully a Commissar gets a fun rule like remove a model to make the Morale die a 1.
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# ? May 3, 2017 16:05 |
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They did say some models lost to psychic feedback, so I wouldn't be surprised if they'll have a rule where when you kill a synapse creature you have to take a morale check on all squads in range or something. I'd assume commissars will have something to lower the amount of casualties, like how you could execute a model to keep your guys from running in previous editions.
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# ? May 3, 2017 16:06 |
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The Bee posted:I really hope comissars, synapse creatures, and other leader units can impact this phase. It makes leaders feel much more like leaders when they can prevent units from breaking as severely. AoS has a generic commands ability on leaders to make a nearby unit immune to leadership tests, so there's precedent.
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# ? May 3, 2017 16:18 |
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How do you choose which models are lost when you roll over morale? If it's randomized you're adding even more complex rolling.
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# ? May 3, 2017 16:19 |
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Arven posted:How do you choose which models are lost when you roll over morale? If it's randomized you're adding even more complex rolling. Owner picks just like wounds
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# ? May 3, 2017 16:21 |
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edit: ^^^^ well that is good!
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# ? May 3, 2017 16:22 |
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I dont like the idea of having to keep track of how many models each unit lost in a turn it means I would need two dead piles; one rip dead pile, and then a 'died this turn pile' ugh
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# ? May 3, 2017 16:27 |
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You just turn them around a few inches behind the unit.
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# ? May 3, 2017 16:36 |
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Master Twig posted:I am so curious about how synapse and instinctive behavior are to work with these new rules. In AOS there are a few ways to ignore/mitigate battleshock tests. Every general knows the Inspiring Presence ability which allows one unit within 12" to ignore Battleshock (aka "Morale") tests until the next turn. One of the Stormcast heroes has a Command Ability that makes all Stormcast within 24" (!) ignore battleshock. Order units (the good guys) can reroll battleshock tests if they are within 10" of any hero. Death units are usually bravery 10 so they rarely if ever lose units to battleshock. Daemons (including Seraphon) are also bravery 10. If a chaos daemon unit rolls a 1 on a battleshock test they gain D6 models back. A popular strategy for Tzeentch players is to use their destiny dice to get a guaranteed result of 1 so they gain back models for pink horrors. Khorne units can ignore battleshock if theyre in range of a Bloodsecrator. Most units with a banner have some ability that deals with Battleshock, like +1 Bravery or +2 Bravery if there is an enemy within 3". There are also many ways to mess with enemy battleshock tests. My favourite is the Carnosaurs Bloodroar ability: Seraphon don't do very much damage but they can wreck the enemy in battleshock tests
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# ? May 3, 2017 16:45 |
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Moola posted:I dont like the idea of having to keep track of how many models each unit lost in a turn Not a huge change from 7th, though--you currently have to test at the end of the shooting phase if you lost 25% of the squads remaining models that turn Pawl posted:Seraphon don't do very much damage but they can wreck the enemy in battleshock tests Are you telling me that their bark is literally worse than their bite?
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# ? May 3, 2017 16:45 |
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TheChirurgeon posted:Not a huge change from 7th this is part of what I don't like
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# ? May 3, 2017 16:49 |
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Moola posted:this is part of what I don't like yeah, I hear ya. Don't disagree
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# ? May 3, 2017 16:52 |
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Now why'd you have to go and remind me that the Bloodsecrator exists? I still can't handle that name.
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# ? May 3, 2017 16:53 |
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I imagine Dark Eldar will have a rule similar to the Dark Elf one. For every model lost to a battleshock test in Melee to the unit roll a die, for every 6 rolled an additional model is lost.
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# ? May 3, 2017 16:55 |
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BOLD PREDICTION: Tau and/or Eldar will be able to fall back from combat and still shoot.
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# ? May 3, 2017 17:06 |
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Bold Prediction In 8th Edition: LICTORS WILL BE GOOD AND WORTH TAKING.
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# ? May 3, 2017 17:08 |
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The Bee posted:Now why'd you have to go and remind me that the Bloodsecrator exists? I still can't handle that name. I will defend a lot of things about AOS but the names of Khorne units are not one of those things. Let's play a fun game of "Guess Which One Is a Real Unit Name" Bloodreaver Skullcrusher Wrathmonger Bloodstoker Skullreaper Blood Warriors Skullmaster Scyla Anfingrimm Skarr Bloodwrath Slaughterpriest Skullgrinder Aspiring Deathbringer Exalted Deathbringer Exalted Deathbringer with Spear Bloodmaster They're all real
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# ? May 3, 2017 17:08 |
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BOLD PREDICTION: Morale still won't matter for space marines.
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# ? May 3, 2017 17:08 |
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BOLD PREDICTION: Units not in Synapse double model loss to morale.
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# ? May 3, 2017 17:09 |
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TKIY posted:BOLD PREDICTION: Units not in Synapse double model loss to morale. Ouch, but I agree.
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# ? May 3, 2017 17:10 |
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BOLD PREDICTION: Pyrovores will now be the Tyranid elite unit of choice, making up for lost sales over the previous editions
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# ? May 3, 2017 17:12 |
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In AoS, just among my lovely Empire guys who love dying and running off the table, they have bonuses like Knights only taking a morale test if 2 or more models are killed, and units with banners ignoring battleshock on a roll of a 1, or in some cases getting a reroll. There's a lot of ways you can modify the system.
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# ? May 3, 2017 17:11 |
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Pawl posted:
Im partial to the Terrorgheists ability Mulches low Bravery units
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# ? May 3, 2017 17:11 |
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Deathbringer and Skullcrusher are fine, but wow some of these are pulled right from the Liverpuncher Smashyface school of naming.
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# ? May 3, 2017 17:13 |
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TKIY posted:BOLD PREDICTION: Units not in Synapse double model loss to morale. I doubt this will be true. If AOS is any indication they generally don't penalize you directly, but rather have specific situational bonuses instead. I could see something like this on Warriors and Hive Tyrants TYRANID units within 12" can use this model's Leadership instead With regular gaunts being Ld 4 and Warriors/Tyrants being 8/10 respectively
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# ? May 3, 2017 17:14 |
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BOLD PREDICTION: If, during your movement phase, you pretend to rev your Rhino's engine and peel out you gain +1" of movement but will need to have your imaginary clutch replaced.
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# ? May 3, 2017 17:15 |
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Pawl posted:I doubt this will be true. If AOS is any indication they generally don't penalize you directly, but rather have specific situational bonuses instead. I wish this were true, but Synapse has largely shifted from being a bonus to a penalty over the last few codexes. I would love to see that reversed.
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# ? May 3, 2017 17:16 |
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BLOOD PREDICTION: SKULLS FOR THE SKULL THRONE!
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# ? May 3, 2017 17:16 |
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BOLD PREDICTION: The time of Eldar dominance is over. T3 and low saves will mix poorly with Battleshock. Some Aspect Warriors units will have slight buff, but it won't be enough.
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# ? May 3, 2017 17:16 |
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TKIY posted:BOLD PREDICTION: If, during your movement phase, you pretend to rev your Rhino's engine and peel out you gain +1" of movement but will need to have your imaginary clutch replaced. Just paint it red duh
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# ? May 3, 2017 17:17 |
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Lord_Hambrose posted:Bold Prediction God I hope so. They're one of my favourite units. Hoping the next nid release sees a plastic kit for them, and also a biovore/pyrovore kit.
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# ? May 3, 2017 17:19 |
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Lord_Hambrose posted:BOLD PREDICTION: The time of Eldar dominance is over. T3 and low saves will mix poorly with Battleshock. Some Aspect Warriors units will have slight buff, but it won't be enough. BOLD PREDICTION: The new version of Soul Burst will make a dead Eldar more valuable than a living one.
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# ? May 3, 2017 17:17 |
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The Bee posted:I really hope comissars, synapse creatures, and other leader units can impact this phase. It makes leaders feel much more like leaders when they can prevent units from breaking as severely. Synapse creatures making squads immune to it but the squads having basically no leadership themselves could be an interesting dynamic and actually play to how fighting tyranids is meant to work.
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# ? May 3, 2017 17:19 |
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BOLD PREDICTION: Tyranids will still suck.
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# ? May 3, 2017 17:19 |
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This morale rule combined with the previous fight rule once again shows a huge shift towards MSU. The assault rules mean that large assault units are wasted because they'll only ever be in the fight phase for one turn before their target withdraws and they're shot to death. Now this leadership thing means have 2 5-man squads is better for morale than 1 10-man squad. In the previous example of a large group of boyz, unless they have extremely favorable leadership rules, those boyz charge into part of a gunline, the gunline withdraws, and because of defense in depth they get opened up on by the guys behind with heavy bolters, missiles, flamers, etc. Then they're taking a bunch more casualties because they took casualties. This is shaping up to where the only viable assault units are very cheap expendable harassers in minimum units to tie up shooting, miniumum sized units of stuff like assault terminators and centurions that can survive fire to let them assault more than once, and possibly minimum sized units of specialists like vanguard with anti-terminator weapons to counter those. Though anti-terminator shooting will probably be better. But like, if you have a unit of 10 assault marines that takes 4 casualties, a 5th guy will gently caress off. If you have 2 5-man squads that each take 2 casualties, they're fine. Currently 10-man squads are great if you can attach ICs to them, but it looks like that's going away too which gets rid of the advantage of conferring bonuses to more models.
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# ? May 3, 2017 17:20 |
TKIY posted:BOLD PREDICTION: If, during your movement phase, you pretend to rev your Rhino's engine and peel out you gain +1" of movement but will need to have your imaginary clutch replaced. Ork players already do this so of course they would take away an Ork special ability and give it to the Marines... again.
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# ? May 3, 2017 17:22 |
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Who knows, maybe they'll just kill off MSU by having most basic units be fixed sizes like the IG.
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# ? May 3, 2017 17:23 |
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# ? May 31, 2024 03:33 |
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Artum posted:Who knows, maybe they'll just kill off MSU by having most basic units be fixed sizes like the IG. The starter box is using MSU so I doubt it
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# ? May 3, 2017 17:28 |