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TheChirurgeon
Aug 7, 2002

Remember how good you are
Taco Defender

Master Twig posted:

I am so curious about how synapse and instinctive behavior are to work with these new rules.

Is fearless even going to be a thing?

Fearless definitely will. Synapse definitely will. Instinctive behavior is pretty recent though, and could just get scrapped

The biggest problem with Synapse in recent editions was that it was almost all downside. Hoping that gets fixed

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MasterSlowPoke
Oct 9, 2005

Our courage will pull us through
I do like that there's going to be a spectrum of morale, instead of perfectly fine/running away being a binary result. Rolling 11s on Necron morale always sucked hard, and I always feel bad when I get a lucky 11 on an enemy unit.

They have a good spectrum of options for modeling higher morale as well. I'd guess ATSKNF could be -1 to the roll, and Synapse could be +1 die to the test, but removing the highest.

Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!
Hopefully a Commissar gets a fun rule like remove a model to make the Morale die a 1.

Fake James
Aug 18, 2005

Y'all got any more of that plastic?
Buglord
They did say some models lost to psychic feedback, so I wouldn't be surprised if they'll have a rule where when you kill a synapse creature you have to take a morale check on all squads in range or something. I'd assume commissars will have something to lower the amount of casualties, like how you could execute a model to keep your guys from running in previous editions.

mango sentinel
Jan 5, 2001

by sebmojo

The Bee posted:

I really hope comissars, synapse creatures, and other leader units can impact this phase. It makes leaders feel much more like leaders when they can prevent units from breaking as severely.

AoS has a generic commands ability on leaders to make a nearby unit immune to leadership tests, so there's precedent.

Arven
Sep 23, 2007
How do you choose which models are lost when you roll over morale? If it's randomized you're adding even more complex rolling.

mango sentinel
Jan 5, 2001

by sebmojo

Arven posted:

How do you choose which models are lost when you roll over morale? If it's randomized you're adding even more complex rolling.

Owner picks just like wounds

Soulfucker
Feb 15, 2012

i,m going to kill myself on friday #wow #whoa
Fun Shoe
I don't think they have discussed casualty removal but I hope it's not the immense time sink it has been since 6th.

edit: ^^^^ well that is good!

Moola
Aug 16, 2006
I dont like the idea of having to keep track of how many models each unit lost in a turn

it means I would need two dead piles; one rip dead pile, and then a 'died this turn pile'

ugh

moths
Aug 25, 2004

I would also still appreciate some danger.



You just turn them around a few inches behind the unit.

Pawl
Sep 9, 2006

I'm seeing this from an AoS perspective.







white primer uber alles

Master Twig posted:

I am so curious about how synapse and instinctive behavior are to work with these new rules.

Is fearless even going to be a thing?

In AOS there are a few ways to ignore/mitigate battleshock tests.

Every general knows the Inspiring Presence ability which allows one unit within 12" to ignore Battleshock (aka "Morale") tests until the next turn.
One of the Stormcast heroes has a Command Ability that makes all Stormcast within 24" (!) ignore battleshock.
Order units (the good guys) can reroll battleshock tests if they are within 10" of any hero.
Death units are usually bravery 10 so they rarely if ever lose units to battleshock.
Daemons (including Seraphon) are also bravery 10. If a chaos daemon unit rolls a 1 on a battleshock test they gain D6 models back. A popular strategy for Tzeentch players is to use their destiny dice to get a guaranteed result of 1 so they gain back models for pink horrors.
Khorne units can ignore battleshock if theyre in range of a Bloodsecrator.
Most units with a banner have some ability that deals with Battleshock, like +1 Bravery or +2 Bravery if there is an enemy within 3".

There are also many ways to mess with enemy battleshock tests. My favourite is the Carnosaurs Bloodroar ability:



Seraphon don't do very much damage but they can wreck the enemy in battleshock tests

TheChirurgeon
Aug 7, 2002

Remember how good you are
Taco Defender

Moola posted:

I dont like the idea of having to keep track of how many models each unit lost in a turn

it means I would need two dead piles; one rip dead pile, and then a 'died this turn pile'

ugh

Not a huge change from 7th, though--you currently have to test at the end of the shooting phase if you lost 25% of the squads remaining models that turn


Pawl posted:

Seraphon don't do very much damage but they can wreck the enemy in battleshock tests

Are you telling me that their bark is literally worse than their bite?

Moola
Aug 16, 2006

TheChirurgeon posted:

Not a huge change from 7th

this is part of what I don't like

TheChirurgeon
Aug 7, 2002

Remember how good you are
Taco Defender

Moola posted:

this is part of what I don't like

yeah, I hear ya. Don't disagree

The Bee
Nov 25, 2012

Making his way to the ring . . .
from Deep in the Jungle . . .

The Big Monkey!
Now why'd you have to go and remind me that the Bloodsecrator exists? I still can't handle that name.

Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!
I imagine Dark Eldar will have a rule similar to the Dark Elf one. For every model lost to a battleshock test in Melee to the unit roll a die, for every 6 rolled an additional model is lost.

TKIY
Nov 6, 2012
Grimey Drawer
BOLD PREDICTION: Tau and/or Eldar will be able to fall back from combat and still shoot.

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



Bold Prediction

In 8th Edition: LICTORS WILL BE GOOD AND WORTH TAKING.

Pawl
Sep 9, 2006

I'm seeing this from an AoS perspective.







white primer uber alles

The Bee posted:

Now why'd you have to go and remind me that the Bloodsecrator exists? I still can't handle that name.

I will defend a lot of things about AOS but the names of Khorne units are not one of those things.

Let's play a fun game of "Guess Which One Is a Real Unit Name"

Bloodreaver
Skullcrusher
Wrathmonger
Bloodstoker
Skullreaper
Blood Warriors
Skullmaster
Scyla Anfingrimm
Skarr Bloodwrath
Slaughterpriest
Skullgrinder
Aspiring Deathbringer
Exalted Deathbringer
Exalted Deathbringer with Spear
Bloodmaster



They're all real

Safety Factor
Oct 31, 2009




Grimey Drawer
BOLD PREDICTION: Morale still won't matter for space marines.

TKIY
Nov 6, 2012
Grimey Drawer
BOLD PREDICTION: Units not in Synapse double model loss to morale.

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



TKIY posted:

BOLD PREDICTION: Units not in Synapse double model loss to morale.

Ouch, but I agree.

Safety Factor
Oct 31, 2009




Grimey Drawer
BOLD PREDICTION: Pyrovores will now be the Tyranid elite unit of choice, making up for lost sales over the previous editions

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~
In AoS, just among my lovely Empire guys who love dying and running off the table, they have bonuses like Knights only taking a morale test if 2 or more models are killed, and units with banners ignoring battleshock on a roll of a 1, or in some cases getting a reroll. There's a lot of ways you can modify the system.

Serotonin
Jul 14, 2001

The history of all hitherto existing society is the history of *blank*

Pawl posted:





Seraphon don't do very much damage but they can wreck the enemy in battleshock tests

Im partial to the Terrorgheists ability



Mulches low Bravery units

The Bee
Nov 25, 2012

Making his way to the ring . . .
from Deep in the Jungle . . .

The Big Monkey!
Deathbringer and Skullcrusher are fine, but wow some of these are pulled right from the Liverpuncher Smashyface school of naming.

Pawl
Sep 9, 2006

I'm seeing this from an AoS perspective.







white primer uber alles

TKIY posted:

BOLD PREDICTION: Units not in Synapse double model loss to morale.

I doubt this will be true. If AOS is any indication they generally don't penalize you directly, but rather have specific situational bonuses instead.

I could see something like this on Warriors and Hive Tyrants

TYRANID units within 12" can use this model's Leadership instead

With regular gaunts being Ld 4 and Warriors/Tyrants being 8/10 respectively

TKIY
Nov 6, 2012
Grimey Drawer
BOLD PREDICTION: If, during your movement phase, you pretend to rev your Rhino's engine and peel out you gain +1" of movement but will need to have your imaginary clutch replaced.

TKIY
Nov 6, 2012
Grimey Drawer

Pawl posted:

I doubt this will be true. If AOS is any indication they generally don't penalize you directly, but rather have specific situational bonuses instead.

I could see something like this on Warriors and Hive Tyrants

TYRANID units within 12" can use this model's Leadership instead

With regular gaunts being Ld 4 and Warriors/Tyrants being 8/10 respectively

I wish this were true, but Synapse has largely shifted from being a bonus to a penalty over the last few codexes. I would love to see that reversed.

Moola
Aug 16, 2006
BLOOD PREDICTION: SKULLS FOR THE SKULL THRONE!

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



BOLD PREDICTION: The time of Eldar dominance is over. T3 and low saves will mix poorly with Battleshock. Some Aspect Warriors units will have slight buff, but it won't be enough.

Crab Dad
Dec 28, 2002

behold i have tempered and refined thee, but not as silver; as CRAB


TKIY posted:

BOLD PREDICTION: If, during your movement phase, you pretend to rev your Rhino's engine and peel out you gain +1" of movement but will need to have your imaginary clutch replaced.

Just paint it red duh

Fuegan
Aug 23, 2008

Lord_Hambrose posted:

Bold Prediction

In 8th Edition: LICTORS WILL BE GOOD AND WORTH TAKING.

God I hope so. They're one of my favourite units. Hoping the next nid release sees a plastic kit for them, and also a biovore/pyrovore kit.

TKIY
Nov 6, 2012
Grimey Drawer

Lord_Hambrose posted:

BOLD PREDICTION: The time of Eldar dominance is over. T3 and low saves will mix poorly with Battleshock. Some Aspect Warriors units will have slight buff, but it won't be enough.

BOLD PREDICTION: The new version of Soul Burst will make a dead Eldar more valuable than a living one.

Artum
Feb 13, 2012

DUN da dun dun da DUUUN
Soiled Meat

The Bee posted:

I really hope comissars, synapse creatures, and other leader units can impact this phase. It makes leaders feel much more like leaders when they can prevent units from breaking as severely.

Synapse creatures making squads immune to it but the squads having basically no leadership themselves could be an interesting dynamic and actually play to how fighting tyranids is meant to work.

Safety Factor
Oct 31, 2009




Grimey Drawer
BOLD PREDICTION: Tyranids will still suck.

chutche2
Jul 3, 2010

CUPOLA MY BALLS
This morale rule combined with the previous fight rule once again shows a huge shift towards MSU.

The assault rules mean that large assault units are wasted because they'll only ever be in the fight phase for one turn before their target withdraws and they're shot to death. Now this leadership thing means have 2 5-man squads is better for morale than 1 10-man squad.

In the previous example of a large group of boyz, unless they have extremely favorable leadership rules, those boyz charge into part of a gunline, the gunline withdraws, and because of defense in depth they get opened up on by the guys behind with heavy bolters, missiles, flamers, etc. Then they're taking a bunch more casualties because they took casualties.

This is shaping up to where the only viable assault units are very cheap expendable harassers in minimum units to tie up shooting, miniumum sized units of stuff like assault terminators and centurions that can survive fire to let them assault more than once, and possibly minimum sized units of specialists like vanguard with anti-terminator weapons to counter those. Though anti-terminator shooting will probably be better.

But like, if you have a unit of 10 assault marines that takes 4 casualties, a 5th guy will gently caress off. If you have 2 5-man squads that each take 2 casualties, they're fine. Currently 10-man squads are great if you can attach ICs to them, but it looks like that's going away too which gets rid of the advantage of conferring bonuses to more models.

jadebullet
Mar 25, 2011


MY LIFE FOR YOU!

TKIY posted:

BOLD PREDICTION: If, during your movement phase, you pretend to rev your Rhino's engine and peel out you gain +1" of movement but will need to have your imaginary clutch replaced.

Ork players already do this so of course they would take away an Ork special ability and give it to the Marines... again.

Artum
Feb 13, 2012

DUN da dun dun da DUUUN
Soiled Meat
Who knows, maybe they'll just kill off MSU by having most basic units be fixed sizes like the IG.

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chutche2
Jul 3, 2010

CUPOLA MY BALLS

Artum posted:

Who knows, maybe they'll just kill off MSU by having most basic units be fixed sizes like the IG.

The starter box is using MSU so I doubt it

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