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Digirat posted:Should have listened all those times when your cat told you to go to bed. I'm so incredibly happy I did all that mementos bullshit and saved right after. I don't mind fast forwarding through text i've already seen again but if I had to redo that I think I'd take a break and play something else.
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# ? May 4, 2017 06:10 |
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# ? Jun 6, 2024 06:23 |
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This Persona talk reminds me: RPGs that give you an instant game over if the protagonist is knocked out. It makes zero sense in a game where every other party member is dead/swooned/knocked out dozens if not hundreds of times over the course of the game and bounces back no worse for wear with a Phoenix Down or equivalent, is frustrating as heck when you lose a battle and have to redo who knows how much progress, and it neuters any sense of character progression or customization since keeping them alive is so disproportionately important.
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# ? May 4, 2017 06:18 |
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Guy Mann posted:Reading about the game's production explained a lot, it seems like exactly the kind of thing that would be the end result of a bunch of middle-aged video game designers working for one of the biggest corporations on Earth trying to be "punk" by dumping legos onto a table and playing air guitar. Memes are cool. But hoo boy don't kludge them into the game like that. Especially ones that're like six years old.
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# ? May 4, 2017 06:46 |
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RareAcumen posted:Memes are cool. But hoo boy don't kludge them into the game like that. Especially ones that're like six years old. Counterpoint: Memes are funny for like a week after they pop up, so maybe never put them in things that takes longer than a week to make.
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# ? May 4, 2017 06:58 |
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RareAcumen posted:Memes are cool. But hoo boy don't kludge them into the game like that. Especially ones that're like six years old. I wholeheartedly disagree. Mindlessly repeating a joke so lame it wasn't funny the first time is most assuredly, not cool. It is dumb and bad.
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# ? May 4, 2017 06:58 |
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Guy Mann posted:This Persona talk reminds me: RPGs that give you an instant game over if the protagonist is knocked out. It makes zero sense in a game where every other party member is dead/swooned/knocked out dozens if not hundreds of times over the course of the game and bounces back no worse for wear with a Phoenix Down or equivalent, is frustrating as heck when you lose a battle and have to redo who knows how much progress, and it neuters any sense of character progression or customization since keeping them alive is so disproportionately important. It worked in Persona 3 because of the endgame plot (Heavy Persona 3 spoilers): I think that the idea was Death was piggybacking on the main character, so if he died she would be released and be able to end the world unopposed
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# ? May 4, 2017 06:59 |
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Regardless of memes being good or bad they come from generally unfunny randoms joking around on message boards, comment sections, and chat rooms. And they should stay there where they belong. Professionals should be doing better.
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# ? May 4, 2017 07:04 |
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Guy Mann posted:This Persona talk reminds me: RPGs that give you an instant game over if the protagonist is knocked out. It makes zero sense in a game where every other party member is dead/swooned/knocked out dozens if not hundreds of times over the course of the game and bounces back no worse for wear with a Phoenix Down or equivalent, is frustrating as heck when you lose a battle and have to redo who knows how much progress, and it neuters any sense of character progression or customization since keeping them alive is so disproportionately important. This was one of the more annoying parts of FF13. You have 50 phoenix downs and two fully functioning party members, both of which are controllable characters and one of which can cast revive? Nope, you lost. Health doesn't even carry over between battles, so even if your enemy's one hit off death and everyone would have been fine right after you still have to retry. At least you don't really ever lose much progress. The combat's reasonably fun when it actually gives you all your tools but that was always super annoying. They changed it so you'd just switch characters in 13-2 but it runs like rear end on my computer.
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# ? May 4, 2017 07:14 |
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This has nothing on Watch_Dogs, where you could hack traffic signs and the like to display memes. "You" being grizzled hardass tortured loner Aiden Pearce.
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# ? May 4, 2017 07:17 |
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Guy Mann posted:This Persona talk reminds me: RPGs that give you an instant game over if the protagonist is knocked out. It makes zero sense in a game where every other party member is dead/swooned/knocked out dozens if not hundreds of times over the course of the game and bounces back no worse for wear with a Phoenix Down or equivalent, is frustrating as heck when you lose a battle and have to redo who knows how much progress, and it neuters any sense of character progression or customization since keeping them alive is so disproportionately important. Interestingly, in SMT IV it WOULD make sense (the party members are demons that basically have no reason to help the protagonist once he's dead/incapacitated), but the battle goes on if the main character is knocked out. If they were willing to make that switch for a mainline SMT game, I have no idea why they wouldn't for Persona. I know they're done by different teams despite being the same developer, but it's still weird.
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# ? May 4, 2017 07:22 |
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Sic Semper Goon posted:I wholeheartedly disagree. Mindlessly repeating a joke so lame it wasn't funny the first time is most assuredly, not cool. It is dumb and bad. ShootaBoy posted:Counterpoint: Memes are funny for like a week after they pop up, so maybe never put them in things that takes longer than a week to make. Loss.jpg will still crack me up no matter how many times I see it.
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# ? May 4, 2017 08:27 |
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Loss still works so well because noted crappy person Bum Tickley is still so sour about it. He banned the word in any context as well as B^U on his dumb twitch.
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# ? May 4, 2017 10:03 |
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Please stop advertising yourself with irritating people pretending to be kids who have just learned flash animation, thank you League of Legends.
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# ? May 4, 2017 10:09 |
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Futuresight posted:Regardless of memes being good or bad they come from generally unfunny randoms joking around on message boards, comment sections, and chat rooms. And they should stay there where they belong. Professionals should be doing better. Exactly - the thing that makes memes obnoxious is really the way people use them. There's a joke behind a meme and that joke will totally work if you set it up in the context of what you're "writing". They might as well go with [insert joke here]. RareAcumen posted:Loss.jpg will still crack me up no matter how many times I see it. I agree
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# ? May 4, 2017 10:37 |
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It is ok when the game's writing transcends its medium and becomes a meme (Portal) but it's not cool when a game just takes memes from the internet (Borderlands) or tries to force the creation of a new meme (Portal 2) Source, I'm a memeologist specializing in meme therapy from the Meme Siskel School of Memes
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# ? May 4, 2017 12:01 |
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Memes come from people consuming the same media and passing ideas and jokes to each other. Companies trying to appeal to people via meme humor will always come off manipulative because they've got an agenda to sell their product.
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# ? May 4, 2017 12:31 |
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Calaveron posted:It is ok when the game's writing transcends its medium and becomes a meme (Portal) but it's not cool when a game just takes memes from the internet (Borderlands) or tries to force the creation of a new meme (Portal 2) What meme did Portal 2 try to force? They specifically said they disliked the cake meme from 1 and went into 2 attempting to create nothing that could be meme worthy.
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# ? May 4, 2017 12:37 |
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VideoGames posted:What meme did Portal 2 try to force? They specifically said they disliked the cake meme from 1 and went into 2 attempting to create nothing that could be meme worthy. Potato and space
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# ? May 4, 2017 12:40 |
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Maxwell Lord posted:This has nothing on Watch_Dogs, where you could hack traffic signs and the like to display memes. "You" being grizzled hardass tortured loner Aiden Pearce. Instead they plastered memes all over the walls in the game world.
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# ? May 4, 2017 12:40 |
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Calaveron posted:Potato and space Potato was bad, but lemons was funny if only for JK Simmons' performance. Also the joke about the portalling paint and moondust was the best thing.
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# ? May 4, 2017 12:49 |
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Croccers posted:And yet, the wacky fun hip hacktivist in Watched-Dogs 2 couldn't. Watching people get so angry over that poo poo was hilarious.
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# ? May 4, 2017 12:54 |
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Calaveron posted:Potato and space I don't think they were trying to be memes, I think they were just jokes that people latched on to.
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# ? May 4, 2017 13:09 |
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Potato made sense in universe though - it was Wheatley's ultimate insult to GlaDOS, turning her into a children's science fair project.
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# ? May 4, 2017 13:12 |
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Fallout New Vegas had an Advice Dog meme of all things in Honest Hearts. Granted it was gated behind the Wild Wasteland perk but it was still jarring to be having a serious conversation with an NPC about going on a vision quest and then in a silly voice go "TAKE DRUGS, KILL A BEAR" before going back to talking as if nothing had happened.
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# ? May 4, 2017 13:17 |
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VideoGames posted:I don't think they were trying to be memes, I think they were just jokes that people latched on to. They made an ARG involving potatos in other games on Steam. It ended with an image of the Companion Cube on the surface of the moon. Smooth Jazz and the tutorial bit in general were also funny.
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# ? May 4, 2017 13:20 |
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BioEnchanted posted:It worked in Persona 3 because of the endgame plot (Heavy Persona 3 spoilers): I think that the idea was Death was piggybacking on the main character, so if he died she would be released and be able to end the world unopposed It made sense in Baldur's Gate, as well, since if the Bhallspawn protagonist croaked his essence would fly off to go help rebuild his father.
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# ? May 4, 2017 13:21 |
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Guy Mann posted:Fallout New Vegas had an Advice Dog meme of all things in Honest Hearts. Granted it was gated behind the Wild Wasteland perk but it was still jarring to be having a serious conversation with an NPC about going on a vision quest and then in a silly voice go "TAKE DRUGS, KILL A BEAR" before going back to talking as if nothing had happened. I personally wasn't too bothered since it was followed by my character taking drugs and killing a bear.
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# ? May 4, 2017 13:21 |
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The Wild Wasteland trait also had Indiana Jones in a fridge, Johnny Five Aces, and a reference to a meme among fans of the game that one of the Rorschach images you see at the start looks like two bears high-fiving. It's a very uh, know what you're getting into kind of trait
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# ? May 4, 2017 13:38 |
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2house2fly posted:The Wild Wasteland trait also had Indiana Jones in a fridge, Johnny Five Aces, and a reference to a meme among fans of the game that one of the Rorschach images you see at the start looks like two bears high-fiving. It's a very uh, know what you're getting into kind of trait Romanes eunt domus and YCS lol
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# ? May 4, 2017 14:07 |
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When I came back to NV recently I had forgotten that I'd taken the Lady Luck trait. She was showing up every combat and I thought it was some kind of glitch and my character was now someone in a showgirl outfit. Had to go through the trait list to remind myself. (Please note that this is very much NOT a thing dragging this game down.)
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# ? May 4, 2017 16:57 |
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the deadzone for the left stick control in inFamous is extremely sensitive. i barely nudge it and delsin is already sprinting forward
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# ? May 4, 2017 17:03 |
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Trying to build double, triple, quad walls in ARK. Why have the snap cycle button if when I click its just going to snap to whatever random spot anyway? Why can an addon I download in two seconds fix what they havent in 3 years?
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# ? May 4, 2017 17:05 |
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Specter Knight is a good game, but sometimes when I'm trying to simply fall down near a wall - he'll start running up the wall instead.
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# ? May 4, 2017 17:06 |
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Action Tortoise posted:the deadzone for the left stick control in inFamous is extremely sensitive. i barely nudge it and delsin is already sprinting forward When are you not sprinting?
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# ? May 4, 2017 17:48 |
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BioEnchanted posted:It worked in Persona 3 because of the endgame plot (Heavy Persona 3 spoilers): I think that the idea was Death was piggybacking on the main character, so if he died she would be released and be able to end the world unopposed Huh. I knew how Persona 3 ended (vaguely) despite still never finishing it, but I was going to say that it's the one that makes the least sense since the other characters are using Personas before the MC shows up. That explanation makes sense though. In Persona 4 and 5 it's pretty straightforward - all your party members' abilities (with the possible exceptions of Teddie and Morgana) are derived from your own, specifically your own psyche. You're the contract-holder. Nobody can get into the alternate worlds - let alone face Shadows safely - without the MC. If the MC loses consciousness while you're in the TV world/Metaverse, it's safe to assume that everything goes to hell really quickly.
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# ? May 4, 2017 18:03 |
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food court bailiff posted:Huh. I knew how Persona 3 ended (vaguely) despite still never finishing it, but I was going to say that it's the one that makes the least sense since the other characters are using Personas before the MC shows up. That explanation makes sense though. I'm pretty sure that's not how it works at all, at least in P5. Once they get their personas, they're pretty much on equal footing, and can enter the metaverse since they have the phone app. They just can't swap personas around like MC can - the contract specifically has to do with the velvet room. I believe anyone with a persona can enter the TV world by themselves in persona 4 as well. Edit: In addition, in Persona 4 Arena, most of the characters are completely separated for most of the story. Several characters even enter the TV world before MC does. MC death ending the game is purely an old SMT holdover. Zinkraptor has a new favorite as of 18:16 on May 4, 2017 |
# ? May 4, 2017 18:10 |
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In 5 the Metaverse app itself comes from Igor. Igor doesn't have a contract with any of the other characters, and with everything in the game so strongly tied to consciousness I think it's fair to assume that bad poo poo happens if the MC's consciousness is suddenly snuffed out. Also I don't know how canon the fighting games are considered.
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# ? May 4, 2017 18:23 |
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The app is basically just a method of entry. Once they're in, they're in. People without the app can even enter the metaverse as well. I think characters are been shown in the meta verse without him during one of the flashbacks after the casino, but I could be misremembering. Either way, assuming that the mc falling unconscious would mess everything up is speculation- nothing in game supports that directly. The real reason for mc death ending the game is probably that in p3 you couldn't actually control your party members - they were just ai. You can still set your party members to ai in p5, but I have no idea why you would want to.
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# ? May 4, 2017 18:53 |
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There's a similar reason for P4's death game over and P3's.The MC is the only one in the party who has been granted his Persona by Izanami, and is thus necessary to stop the other people Izanami "blessed" and then Izanami herself. Everyone else in the group gains their Persona the "natural" way, by accepting their Shadow. Even the initial murder victims could have gained a Persona, if they hadn't angered their Shadow and been killed by it.
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# ? May 4, 2017 19:40 |
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# ? Jun 6, 2024 06:23 |
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food court bailiff posted:In 5 the Metaverse app itself comes from Igor. Igor doesn't have a contract with any of the other characters, and with everything in the game so strongly tied to consciousness I think it's fair to assume that bad poo poo happens if the MC's consciousness is suddenly snuffed out. Yeah, they would be just fine even without knowing the MC. Later, spoilery events support that, as does a line from Igor himself.
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# ? May 4, 2017 20:21 |