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Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Digirat posted:

Should have listened all those times when your cat told you to go to bed.

I'm so incredibly happy I did all that mementos bullshit and saved right after. I don't mind fast forwarding through text i've already seen again but if I had to redo that I think I'd take a break and play something else.

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Guy Mann
Mar 28, 2016

by Lowtax
This Persona talk reminds me: RPGs that give you an instant game over if the protagonist is knocked out. It makes zero sense in a game where every other party member is dead/swooned/knocked out dozens if not hundreds of times over the course of the game and bounces back no worse for wear with a Phoenix Down or equivalent, is frustrating as heck when you lose a battle and have to redo who knows how much progress, and it neuters any sense of character progression or customization since keeping them alive is so disproportionately important.

RareAcumen
Dec 28, 2012




Guy Mann posted:

Reading about the game's production explained a lot, it seems like exactly the kind of thing that would be the end result of a bunch of middle-aged video game designers working for one of the biggest corporations on Earth trying to be "punk" by dumping legos onto a table and playing air guitar.





Memes are cool. But hoo boy don't kludge them into the game like that. Especially ones that're like six years old.

ShootaBoy
Jan 6, 2010

Anime is Bad.
Except for Pokemon, Valkyria Chronicles and 100% OJ.

RareAcumen posted:

Memes are cool. But hoo boy don't kludge them into the game like that. Especially ones that're like six years old.

Counterpoint: Memes are funny for like a week after they pop up, so maybe never put them in things that takes longer than a week to make.

Sic Semper Goon
Mar 1, 2015

Eu tu?

:zaurg:

Switchblade Switcharoo

RareAcumen posted:

Memes are cool. But hoo boy don't kludge them into the game like that. Especially ones that're like six years old.

I wholeheartedly disagree. Mindlessly repeating a joke so lame it wasn't funny the first time is most assuredly, not cool. It is dumb and bad.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.

Guy Mann posted:

This Persona talk reminds me: RPGs that give you an instant game over if the protagonist is knocked out. It makes zero sense in a game where every other party member is dead/swooned/knocked out dozens if not hundreds of times over the course of the game and bounces back no worse for wear with a Phoenix Down or equivalent, is frustrating as heck when you lose a battle and have to redo who knows how much progress, and it neuters any sense of character progression or customization since keeping them alive is so disproportionately important.

It worked in Persona 3 because of the endgame plot (Heavy Persona 3 spoilers): I think that the idea was Death was piggybacking on the main character, so if he died she would be released and be able to end the world unopposed

Futuresight
Oct 11, 2012

IT'S ALL TURNED TO SHIT!
Regardless of memes being good or bad they come from generally unfunny randoms joking around on message boards, comment sections, and chat rooms. And they should stay there where they belong. Professionals should be doing better.

Gitro
May 29, 2013

Guy Mann posted:

This Persona talk reminds me: RPGs that give you an instant game over if the protagonist is knocked out. It makes zero sense in a game where every other party member is dead/swooned/knocked out dozens if not hundreds of times over the course of the game and bounces back no worse for wear with a Phoenix Down or equivalent, is frustrating as heck when you lose a battle and have to redo who knows how much progress, and it neuters any sense of character progression or customization since keeping them alive is so disproportionately important.

This was one of the more annoying parts of FF13. You have 50 phoenix downs and two fully functioning party members, both of which are controllable characters and one of which can cast revive? Nope, you lost. Health doesn't even carry over between battles, so even if your enemy's one hit off death and everyone would have been fine right after you still have to retry. At least you don't really ever lose much progress. The combat's reasonably fun when it actually gives you all your tools but that was always super annoying. They changed it so you'd just switch characters in 13-2 but it runs like rear end on my computer.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
This has nothing on Watch_Dogs, where you could hack traffic signs and the like to display memes. "You" being grizzled hardass tortured loner Aiden Pearce.

Zinkraptor
Apr 24, 2012

Guy Mann posted:

This Persona talk reminds me: RPGs that give you an instant game over if the protagonist is knocked out. It makes zero sense in a game where every other party member is dead/swooned/knocked out dozens if not hundreds of times over the course of the game and bounces back no worse for wear with a Phoenix Down or equivalent, is frustrating as heck when you lose a battle and have to redo who knows how much progress, and it neuters any sense of character progression or customization since keeping them alive is so disproportionately important.

Interestingly, in SMT IV it WOULD make sense (the party members are demons that basically have no reason to help the protagonist once he's dead/incapacitated), but the battle goes on if the main character is knocked out. If they were willing to make that switch for a mainline SMT game, I have no idea why they wouldn't for Persona. I know they're done by different teams despite being the same developer, but it's still weird.

RareAcumen
Dec 28, 2012




Sic Semper Goon posted:

I wholeheartedly disagree. Mindlessly repeating a joke so lame it wasn't funny the first time is most assuredly, not cool. It is dumb and bad.

ShootaBoy posted:

Counterpoint: Memes are funny for like a week after they pop up, so maybe never put them in things that takes longer than a week to make.

Loss.jpg will still crack me up no matter how many times I see it.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Loss still works so well because noted crappy person Bum Tickley is still so sour about it. He banned the word in any context as well as B^U on his dumb twitch. :allears:

poptart_fairy
Apr 8, 2009

by R. Guyovich
Please stop advertising yourself with irritating people pretending to be kids who have just learned flash animation, thank you League of Legends.

Vic
Nov 26, 2009

malae fidei cum XI_XXVI_MMIX

Futuresight posted:

Regardless of memes being good or bad they come from generally unfunny randoms joking around on message boards, comment sections, and chat rooms. And they should stay there where they belong. Professionals should be doing better.

Exactly - the thing that makes memes obnoxious is really the way people use them. There's a joke behind a meme and that joke will totally work if you set it up in the context of what you're "writing". They might as well go with [insert joke here].

RareAcumen posted:

Loss.jpg will still crack me up no matter how many times I see it.

I agree

Calaveron
Aug 7, 2006
:negative:
It is ok when the game's writing transcends its medium and becomes a meme (Portal) but it's not cool when a game just takes memes from the internet (Borderlands) or tries to force the creation of a new meme (Portal 2)
Source, I'm a memeologist specializing in meme therapy from the Meme Siskel School of Memes

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.
Memes come from people consuming the same media and passing ideas and jokes to each other. Companies trying to appeal to people via meme humor will always come off manipulative because they've got an agenda to sell their product.

VideoGames
Aug 18, 2003

Calaveron posted:

It is ok when the game's writing transcends its medium and becomes a meme (Portal) but it's not cool when a game just takes memes from the internet (Borderlands) or tries to force the creation of a new meme (Portal 2)
Source, I'm a memeologist specializing in meme therapy from the Meme Siskel School of Memes

What meme did Portal 2 try to force? They specifically said they disliked the cake meme from 1 and went into 2 attempting to create nothing that could be meme worthy.

Calaveron
Aug 7, 2006
:negative:

VideoGames posted:

What meme did Portal 2 try to force? They specifically said they disliked the cake meme from 1 and went into 2 attempting to create nothing that could be meme worthy.

Potato and space

Croccers
Jun 15, 2012

Maxwell Lord posted:

This has nothing on Watch_Dogs, where you could hack traffic signs and the like to display memes. "You" being grizzled hardass tortured loner Aiden Pearce.
And yet, the wacky fun hip hacktivist in Watched-Dogs 2 couldn't.
Instead they plastered memes all over the walls in the game world.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Calaveron posted:

Potato and space

Potato was bad, but lemons was funny if only for JK Simmons' performance.

Also the joke about the portalling paint and moondust was the best thing.

poptart_fairy
Apr 8, 2009

by R. Guyovich

Croccers posted:

And yet, the wacky fun hip hacktivist in Watched-Dogs 2 couldn't.
Instead they plastered memes all over the walls in the game world.

Watching people get so angry over that poo poo was hilarious.

VideoGames
Aug 18, 2003

Calaveron posted:

Potato and space

I don't think they were trying to be memes, I think they were just jokes that people latched on to.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
Potato made sense in universe though - it was Wheatley's ultimate insult to GlaDOS, turning her into a children's science fair project.

Guy Mann
Mar 28, 2016

by Lowtax
Fallout New Vegas had an Advice Dog meme of all things in Honest Hearts. Granted it was gated behind the Wild Wasteland perk but it was still jarring to be having a serious conversation with an NPC about going on a vision quest and then in a silly voice go "TAKE DRUGS, KILL A BEAR" before going back to talking as if nothing had happened.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

VideoGames posted:

I don't think they were trying to be memes, I think they were just jokes that people latched on to.

They made an ARG involving potatos in other games on Steam. It ended with an image of the Companion Cube on the surface of the moon.

Smooth Jazz and the tutorial bit in general were also funny.

Ugly In The Morning
Jul 1, 2010
Pillbug

BioEnchanted posted:

It worked in Persona 3 because of the endgame plot (Heavy Persona 3 spoilers): I think that the idea was Death was piggybacking on the main character, so if he died she would be released and be able to end the world unopposed

It made sense in Baldur's Gate, as well, since if the Bhallspawn protagonist croaked his essence would fly off to go help rebuild his father.

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

Guy Mann posted:

Fallout New Vegas had an Advice Dog meme of all things in Honest Hearts. Granted it was gated behind the Wild Wasteland perk but it was still jarring to be having a serious conversation with an NPC about going on a vision quest and then in a silly voice go "TAKE DRUGS, KILL A BEAR" before going back to talking as if nothing had happened.

I personally wasn't too bothered since it was followed by my character taking drugs and killing a bear.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
The Wild Wasteland trait also had Indiana Jones in a fridge, Johnny Five Aces, and a reference to a meme among fans of the game that one of the Rorschach images you see at the start looks like two bears high-fiving. It's a very uh, know what you're getting into kind of trait

Szurumbur
Feb 17, 2011

2house2fly posted:

The Wild Wasteland trait also had Indiana Jones in a fridge, Johnny Five Aces, and a reference to a meme among fans of the game that one of the Rorschach images you see at the start looks like two bears high-fiving. It's a very uh, know what you're getting into kind of trait

Romanes eunt domus and YCS lol

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
When I came back to NV recently I had forgotten that I'd taken the Lady Luck trait. She was showing up every combat and I thought it was some kind of glitch and my character was now someone in a showgirl outfit. Had to go through the trait list to remind myself.

(Please note that this is very much NOT a thing dragging this game down.)

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.
the deadzone for the left stick control in inFamous is extremely sensitive. i barely nudge it and delsin is already sprinting forward

Cannondellah
Mar 17, 2017

by FactsAreUseless
Trying to build double, triple, quad walls in ARK. Why have the snap cycle button if when I click its just going to snap to whatever random spot anyway? Why can an addon I download in two seconds fix what they havent in 3 years?

scarycave
Oct 9, 2012

Dominic Beegan:
Exterminator For Hire
Specter Knight is a good game, but sometimes when I'm trying to simply fall down near a wall - he'll start running up the wall instead.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Action Tortoise posted:

the deadzone for the left stick control in inFamous is extremely sensitive. i barely nudge it and delsin is already sprinting forward

When are you not sprinting?

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

BioEnchanted posted:

It worked in Persona 3 because of the endgame plot (Heavy Persona 3 spoilers): I think that the idea was Death was piggybacking on the main character, so if he died she would be released and be able to end the world unopposed

Huh. I knew how Persona 3 ended (vaguely) despite still never finishing it, but I was going to say that it's the one that makes the least sense since the other characters are using Personas before the MC shows up. That explanation makes sense though.

In Persona 4 and 5 it's pretty straightforward - all your party members' abilities (with the possible exceptions of Teddie and Morgana) are derived from your own, specifically your own psyche. You're the contract-holder. Nobody can get into the alternate worlds - let alone face Shadows safely - without the MC. If the MC loses consciousness while you're in the TV world/Metaverse, it's safe to assume that everything goes to hell really quickly.

Zinkraptor
Apr 24, 2012

food court bailiff posted:

Huh. I knew how Persona 3 ended (vaguely) despite still never finishing it, but I was going to say that it's the one that makes the least sense since the other characters are using Personas before the MC shows up. That explanation makes sense though.

In Persona 4 and 5 it's pretty straightforward - all your party members' abilities (with the possible exceptions of Teddie and Morgana) are derived from your own, specifically your own psyche. You're the contract-holder. Nobody can get into the alternate worlds - let alone face Shadows safely - without the MC. If the MC loses consciousness while you're in the TV world/Metaverse, it's safe to assume that everything goes to hell really quickly.

I'm pretty sure that's not how it works at all, at least in P5. Once they get their personas, they're pretty much on equal footing, and can enter the metaverse since they have the phone app. They just can't swap personas around like MC can - the contract specifically has to do with the velvet room.

I believe anyone with a persona can enter the TV world by themselves in persona 4 as well.

Edit: In addition, in Persona 4 Arena, most of the characters are completely separated for most of the story. Several characters even enter the TV world before MC does. MC death ending the game is purely an old SMT holdover.

Zinkraptor has a new favorite as of 18:16 on May 4, 2017

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

In 5 the Metaverse app itself comes from Igor. Igor doesn't have a contract with any of the other characters, and with everything in the game so strongly tied to consciousness I think it's fair to assume that bad poo poo happens if the MC's consciousness is suddenly snuffed out.

Also I don't know how canon the fighting games are considered.

Zinkraptor
Apr 24, 2012

The app is basically just a method of entry. Once they're in, they're in. People without the app can even enter the metaverse as well. I think characters are been shown in the meta verse without him during one of the flashbacks after the casino, but I could be misremembering. Either way, assuming that the mc falling unconscious would mess everything up is speculation- nothing in game supports that directly.

The real reason for mc death ending the game is probably that in p3 you couldn't actually control your party members - they were just ai. You can still set your party members to ai in p5, but I have no idea why you would want to.

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.
There's a similar reason for P4's death game over and P3's.The MC is the only one in the party who has been granted his Persona by Izanami, and is thus necessary to stop the other people Izanami "blessed" and then Izanami herself.

Everyone else in the group gains their Persona the "natural" way, by accepting their Shadow. Even the initial murder victims could have gained a Persona, if they hadn't angered their Shadow and been killed by it.

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Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.

food court bailiff posted:

In 5 the Metaverse app itself comes from Igor. Igor doesn't have a contract with any of the other characters, and with everything in the game so strongly tied to consciousness I think it's fair to assume that bad poo poo happens if the MC's consciousness is suddenly snuffed out.

Also I don't know how canon the fighting games are considered.

Yeah, they would be just fine even without knowing the MC. Later, spoilery events support that, as does a line from Igor himself.

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