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Can't wait for the new stamina system! One attack is one point, every two minutes you regen a point. Complete dungeons to increase your stamina cap.
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# ? May 5, 2017 16:12 |
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# ? May 14, 2024 08:53 |
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People were making NGE jokes before but that's kinda how it's looking. Leave it to Funcom to take a somewhat stable niche game and then gently caress it up so hard that NO ONE will want to play it after.
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# ? May 5, 2017 17:42 |
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Len posted:This is why we get subpar experiences Yeah, the very small pool of testers they currently have are overwhelmingly broke-brain white knights who will defend the terrible decisions to the death. I don't have much hope for change.
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# ? May 5, 2017 17:54 |
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But don't take our word for it. Let's go to the responses:quote:Until we see the full economy for Favor, I won't decide on whether I like it the system or not. quote:just need to see the full game and all the ways of earning MoF, before I can say, "this sux" Don't worry guys, it's not complete. Funcom will fix it! (This is the sentiment of a lot of posters). quote:Just to be really clear here - nobody owes you anything. You don't get a cookie just for showing up. They are offering a game that you can choose to play or not. If you don't like what they offer, you don't have to play it. There are lots of games I don't play for a myriad of reasons and not one of those games or their developers owes me a drat thing. I don't get to demand that they make a game I like just because I showed up. We're all really entitled because we expect feedback to be listened to in beta. quote:As I'm a TSW GrandMaster I won't have any F2P problem myself quote:I'm not assuming anything. I don't think the system is broken or needs to be fixed, I think it's fine as is. Maybe I'm wrong and the developers agree with you, I don't know. However, as it stands, if the system is meant to manage and pace your power progression, then its working.
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# ? May 5, 2017 18:15 |
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The don't-like-it-don't-play guy is the biggest loving idiot of them all. THEY ARE LITERALLY ASKING FOR FEEDBACK DURING THIS TIME! Don't like it, LET THEM KNOW!
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# ? May 5, 2017 18:44 |
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Well, at least it'll be released on Steam. Which means they won't be able to sit a in a happy bubble persuading each other that all is good.
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# ? May 5, 2017 18:47 |
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So how is this monetization going to affect dumb casuals like me who die a lot and rarely run dungeons? No random loot sounds like it would make pve kinda pointless? Mobs are just obstacles to completing quests then.
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# ? May 5, 2017 19:04 |
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Lawlicaust posted:Most of the revamp seems designed to make the game as much of a cash grab as possible which is disappointing because the quality of life changes are great and the new combat is really fun. This is probably good enough for me and a lot of other people. I am not particularly interested in TSW's end game, I would however like to play the game's story through without being bored to death by the tedious combat system. Im totally ok with throwing a few bucks Funcom's way if they can manage that much.
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# ? May 5, 2017 20:14 |
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CoffeeBooze posted:This is probably good enough for me and a lot of other people. I am not particularly interested in TSW's end game, I would however like to play the game's story through without being bored to death by the tedious combat system. Im totally ok with throwing a few bucks Funcom's way if they can manage that much. You are probably the demographic that the revamp is going to work for the most. There will be some annoyingness with mandatory quests and level gating but it's really not that bad. I would absolutely recommend the revamp to someone who wants to see the story and play through the game with no intention of playing long-term.
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# ? May 5, 2017 20:27 |
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I am going to go against the grain a little and say that the revamp with the cashgrab systems seems alright to me. You can play through the story without serious agitation or paying real cash from what I can see though perhaps personal mileage may vary a little with that depending on your choices and overall weapon preferences after playing a bit. If you want to do lots of gear progression type activities then you will hit a soft wall where you either slow way down or pay to continue but that's not the draw to the game for me so I'm not really bothered by it. Might change my mind once I'm actually seriously playing the relaunch and not just poking it with a stick though.
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# ? May 5, 2017 21:13 |
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They're gonna end up walking back the currency cost on death guaranteed.
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# ? May 5, 2017 21:20 |
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Amante posted:They're gonna end up walking back the currency cost on death guaranteed. I just started with phase 3 but apparently it's changed with each phase so time will tell. I really want to believe it's just numbers being thrown out but they should really post a thing saying that
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# ? May 5, 2017 23:14 |
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Len posted:I just started with phase 3 but apparently it's changed with each phase so time will tell. I really want to believe it's just numbers being thrown out but they should really post a thing saying that They are rather quiet, aren't they?
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# ? May 6, 2017 00:08 |
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A. Beaverhausen posted:They are rather quiet, aren't they? Yeah I've even been clicking the dev tracker to see their posts and unless they're a lot more active in the private sections they've being very hands off. Im surprised I still get to post honestly.
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# ? May 6, 2017 00:55 |
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I think they're trying to avoid every thing said being picked apart. Like they want people's raw opinions I guess. Or they could be getting rushed so hard they have no time. It seems like an odd time to try to rush things so I'm guessing it's the first.
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# ? May 6, 2017 02:37 |
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The counterpoint to that was during issue 6 when the game was literally unplayable for a portion of the players Funcom never said a single word about the bug or anything. Joel made fun of people and then went AWOL for a couple months and then it quietly got put into a patch note. I haven't been into Polaris yet. Is that lockbox still broken?
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# ? May 6, 2017 02:51 |
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randombattle posted:I think they're trying to avoid every thing said being picked apart. It could very well be this. It seems like the games original fan base is pretty wound up about the rerelease and just looking for an opportunity to revolt. A miscommunication about a design decision thats not yet set in stone could lead to some pretty bad PR which Funcom really doesnt want considering how so far theyve actually built some decent hype up about the game.
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# ? May 6, 2017 02:50 |
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It warms my bitter heart to see pubs that shouted at me for my negative opinions raging about the relaunch being poo poo
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# ? May 6, 2017 03:58 |
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I'll never understand the "I am going to reserve my judgement until the game is finished" forum poster logic in betas. It's beta because things can still change. If nobody says anything about a stupid system, it goes live like that.
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# ? May 6, 2017 06:02 |
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CoffeeBooze posted:It could very well be this. It seems like the games original fan base is pretty wound up about the rerelease and just looking for an opportunity to revolt. A miscommunication about a design decision thats not yet set in stone could lead to some pretty bad PR which Funcom really doesnt want considering how so far theyve actually built some decent hype up about the game. If they game was so dead that it was relaunched then I'm sure all 80 people who still logged in regularly across all date/time zones will be furious. Original TSW was never going to get any more content anyway. So it's this or nothing. Question is: how appealing is nothing?
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# ? May 6, 2017 10:42 |
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DancingShade posted:Question is: how appealing is nothing? To be fair in the history of MMOs there are certainly good examples where "doing nothing" would've been preferable to a total revamp.
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# ? May 6, 2017 13:58 |
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I thought they're gonna keep TSW running in parallel. So you still can have your nothing right there if you prefer that.
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# ? May 6, 2017 18:06 |
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So I went and unlocked another weapon today for 60K marks. For reference 9.5k marks is 10 dailies that take about 3 hours to do. So 7 days of dailies assuming you don't spend marks for anything else. Turns out, I only unlocked the active skills. It's another 60k for passive skills. So it's 14 days of dailies per weapon. Or 89 days for all 7 assuming you don't buy anything else. So between the cost to unlock a weapon (120K) and how long it's going to take to get new gear (since there are no drops), level that gear, get AP and SP (which are obtained significantly slower than in live TSW), casual players aren't going to switch weapons. What you start with is all you'll use. Even for more serious players, it will be at least a month to get a new weapon fully unlocked (Active/Passive), have enough points in it to not be poo poo, and have it upgraded enough to be useful. So you better hope that one of the starting classes has two weapons that you want because you are pretty stuck otherwise. Edit: Also regarding gearing, someone posted the stats of fully leveled items. It goes:
Fully leveled Red weapons are literally 10x-15x the power (depending if you've upgraded them from Faded -> Luminous - Radiant) of fully leveled green ones. Saltpowered fucked around with this message at 18:46 on May 6, 2017 |
# ? May 6, 2017 18:39 |
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Well they are trying to improve differentiation and remove ineffective abilities with the weapon types, so swapping frequently should be more for taste than necessity. I'm not saying it's the best system, but casual players would have to play a lot and save up decent ap and sp in the current system to be effective, so this isn't a huge departure. It would be nice if they at least left in some kind of weapon demo like the selection process at faction hq to let you test out playstyles before committing and maybe allow a custom class. Still, I'm sure existing players will get to be all FYGM since we don't have to worry about page unlocks.
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# ? May 6, 2017 18:47 |
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Lawlicaust posted:So I went and unlocked another weapon today for 60K marks. For reference 9.5k marks is 10 dailies that take about 3 hours to do. So 7 days of dailies assuming you don't spend marks for anything else. Thought you might like this from the OF quote:1 week to unlock active new weapon. Lol this is bad and I hope to god Funcom doesn't listen to those kind of testers.
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# ? May 6, 2017 18:53 |
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A. Beaverhausen posted:Thought you might like this from the OF The beta forums are full of that garbage. In every thread about how lovely the new progression systems are there are several people yelling "Nu-uh, just grind harder." Some of their suggestions include: 1) making more characters to farm more dailies, 2)grinding dungeons that give no loot in order to get money for upgrading, 3) selling items on the AH for more marks to buy keys (when you are using the keys to open boxes with items???).
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# ? May 6, 2017 19:26 |
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Hahahaha loving Christ. I was considered wealthy in TSW and this is a travesty to me. Tallgeese fucked around with this message at 23:41 on May 6, 2017 |
# ? May 6, 2017 23:35 |
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Yeah I really don't understand why the consensus is to just roll over and die. I want to hope that we're just seeing a temporary system where there's going to be rebalances and I reference that in posts over there but the system as it stands now is poo poo and Funcom needs to be told that until they either change it or admit that system is set in stone and staying.
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# ? May 6, 2017 23:42 |
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In a thread requesting that dungeons have challenges that give marks:quote:That would be too much and hamper monetisation opportunities. The overarching goal of MoF is generate real world revenue by tempting players to buy arum so they can trade that into MoF to buy items/weapons/keys. I do agree that a Small MoF reward would be nice. SOmething like 1 to 2 thousand for three dungeons. The dev team and marketing people don't have to defend the monetization. The players will do it for them. I get it, they have to monetize a f2p game. But leave that to them to figure out. Don't defend lovely systems because that's going to just reinforce it is a good idea and acceptable.
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# ? May 7, 2017 02:51 |
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Lawlicaust posted:So between the cost to unlock a weapon (120K) and how long it's going to take to get new gear (since there are no drops), level that gear, get AP and SP (which are obtained significantly slower than in live TSW), casual players aren't going to switch weapons. What you start with is all you'll use. Even for more serious players, it will be at least a month to get a new weapon fully unlocked (Active/Passive), have enough points in it to not be poo poo, and have it upgraded enough to be useful. So you better hope that one of the starting classes has two weapons that you want because you are pretty stuck otherwise. Welp, there goes any hope I had of this thing being worth keeping an eye on. And there I was hoping they'd recognize how terrible the bullshit endgame grind of TSW is and try to fix it, but apparently they love the grindy poo poo and worship the poo poo and desire nothing more than to smear the poo poo all over everything else.
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# ? May 7, 2017 02:54 |
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Awwwe he remembers me! quote:[Global] [Daestrus]: Oh gently caress. BillMurray is back. Weren't you banned?
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# ? May 7, 2017 06:23 |
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I know I'm grasping at straws here but my only hope is that steam users will poo poo so hard over this system that maybe funcom will change in quickly
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# ? May 7, 2017 07:06 |
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The system sucks, but I'm not mad at Funcom (yet), I'm mad at the loving morons in beta giving a blind defense to it. It'd be one thing if they had played with it, and could offer constructive criticism or opinions, but all they do is just shoot your opinion down for being anything other than what the developer has made. e: Also it's hilarious that a GM already is predisposed to ban/hate you for your persistent attempts at bettering a game you enjoy playing. gently caress you, you stupid rear end in a top hat. How dare you report bugs?!
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# ? May 7, 2017 07:11 |
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Dark_Swordmaster posted:The system sucks, but I'm not mad at Funcom (yet), I'm mad at the loving morons in beta giving a blind defense to it. It'd be one thing if they had played with it, and could offer constructive criticism or opinions, but all they do is just shoot your opinion down for being anything other than what the developer has made. That isn't a GM as far as I know. Just a random pub
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# ? May 7, 2017 10:39 |
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Well that's quite a bit better then.
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# ? May 7, 2017 16:14 |
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This is the kind of poo poo I remember seeing in the SWTOR beta forums. These people don't give a poo poo about design, or bugs, they just want to play now.
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# ? May 8, 2017 00:41 |
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pubs posted:Bug Or Feature?
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# ? May 8, 2017 01:14 |
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Fuuuuuuuuuuuuuuuuuck, that's drawing a long bow.
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# ? May 8, 2017 13:48 |
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dumb and kinda scared posted:I know I'm grasping at straws here but my only hope is that steam users will poo poo so hard over this system that maybe funcom will change in quickly Even if they do, it won't prevent the flop cause a good portion of the players who saw the terrible system just won't come back. They only get one chance to make a first impression and by all appearances they're trying as hard as they can to ensure it's a bad one.
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# ? May 8, 2017 13:56 |
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# ? May 14, 2024 08:53 |
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The forums are currently arguing over what "pay 2 win" means with there being two camps. One that the new system is trash and p2w and the other being that you aren't paying to win anything because tsw isn't a competitive game also you have the wrong definition of p2w
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# ? May 8, 2017 17:25 |