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Tuned into Grubby's stream and he's in a game where they picked Cho'gall LUL
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# ? May 5, 2017 22:31 |
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# ? Jun 5, 2024 07:31 |
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stay positivity guys
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# ? May 5, 2017 22:32 |
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Filipino Freakout posted:Grubby is anti-rear end in a top hat and tries to answer every question from viewers. artanis and tassadar were going to be memes after their remakes last winter then they've both received nothing but nerfs since then and been top tier heroes I don't put much stock in "pro" opinions
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# ? May 5, 2017 22:48 |
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Minrad posted:artanis and tassadar were going to be memes after their remakes last winter And I thought it was only Reddit that thought Tassadar was going to be a meme.
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# ? May 5, 2017 22:52 |
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Grubby picked RoD sometime in the past 2 weeks and wrecked with it on Braxis. I watch all his and McIntyre's youtube videos religiously. Does McIntyre stream? Because if so, watch that duder. With Grubby, you can watch his YT videos and it'll let you know if he's streaming (if you're not on mobile), which is convenient if you want to pop in and ask a quick Q.
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# ? May 5, 2017 22:52 |
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He said he likes RoD and thinks it's fun but not for reals. This was not long before he completely ran the map in an all-GM match with Zagara despite her being "Not Optimal".
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# ? May 5, 2017 22:54 |
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Did I just watch a Falstad get caught by Dehaka's drag as he was dashing over a wall
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# ? May 5, 2017 23:08 |
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Not optimal doesn't mean unusable and unwinnable. Nothing has a 0% win rate that I've ever seen.
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# ? May 5, 2017 23:13 |
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Oh Snapple! posted:Did I just watch a Falstad get caught by Dehaka's drag as he was dashing over a wall Falstad gets caught by stuns/etc mid barrel roll constantly. It is a relatively slow vault effect.
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# ? May 5, 2017 23:15 |
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siotle posted:I'll give you Tassadar, but Artanis is pretty far from top tier. Artanis was dominating immediately after his rework, at the top or near top of win rates for a month or so. He got nerfed.
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# ? May 5, 2017 23:26 |
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Tassadar's most recent nerf was huge, I wouldn't be shocked if we don't see him that much anymore in pro games, which was the main reason he was constantly getting nerfed
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# ? May 5, 2017 23:31 |
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This brawl owns
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# ? May 6, 2017 01:24 |
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Fellatio del Toro posted:This brawl owns Agreed, and all Rag brawl is even more fun. You can't pick the fire wave alt, so lots of AOEs going on.
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# ? May 6, 2017 01:45 |
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Jolly Guy posted:Agreed, and all Rag brawl is even more fun. You can't pick the fire wave alt, so lots of AOEs going on. If it was actually tuned and developed a bit more, this is what Hanamura could have been. Very cool.
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# ? May 6, 2017 01:53 |
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I like Hanamura the full map more than Hanamura the brawl. There, I said it.
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# ? May 6, 2017 01:55 |
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Is it just a random chance that this brawl makes everyone the same character? I did the minimal 3 matches to get the reward, but none of them were all-one-hero-mode. You get XP for the hero you play in brawl mode, right? I have had the glitch where it doesn't show battle results for every single one so far. also I got firebat Murky, looks good on the red police cycle, and his bike riding animation is hilarious. WITCHCRAFT fucked around with this message at 02:52 on May 6, 2017 |
# ? May 6, 2017 02:49 |
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p-hop posted:Is it just a random chance that this brawl makes everyone the same character? I did the minimal 3 matches to get the reward, but none of them were all-one-hero-mode. Yes. Any brawl with "shuffle hero pick" has about a 10% chance to make everyone the same hero.
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# ? May 6, 2017 03:02 |
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Speaking of which, I just got all Probius... I was on offense
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# ? May 6, 2017 03:05 |
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Anybody win on offense on the brawl
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# ? May 6, 2017 03:11 |
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Kashuno posted:Anybody win on offense on the brawl I did. We have two Kael'Thassess and a Gul'Dan. The defenders just blew up before they ever had a chance.
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# ? May 6, 2017 03:31 |
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I had three games on D. First I was a Malf tangling things with roots and desperately healing folks, then I was Brightwing who didn't do much of substance because their Samuro dedicated himself to picking me off and harrying me away from the group. Then Falstad. All three times, we'd get pushed back almost until the final cap and then we just held while they trickled in. Chromie did some great work on D, picked the slowing ult and used her time traps to harass anyone who tried to push the payload.
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# ? May 6, 2017 03:47 |
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"Offense cruises right up to the last checkpoint whereupon everything bogs down in an interminable quagmire" does sound pretty close to the Overwatch payload experience imo.
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# ? May 6, 2017 03:58 |
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I won on offense with two probiuseses, malfurion, guldan and greymane. Probius pylons will power another players friendly photon cannon.
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# ? May 6, 2017 03:59 |
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I won offense as sonya and had a zarya to help. Got to do a graviton whirlwind combo twice, and our gaz stayed by the point at all times.
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# ? May 6, 2017 04:11 |
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Kashuno posted:Anybody win on offense on the brawl Lost once on defence, won once on defence, won once on offence. Biggest factor in whether you get stomped or win is which loving heroes are offered to each team, so it feels way more unbalanced than it is.
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# ? May 6, 2017 04:29 |
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GenericOverusedName posted:The level 20 talent for improvement makes it into the good one though Going to piggy back on this - Dragon Blade MIGHT be a good pick with a build revolving around blade dash, but I have yet to try it out. I've experiment quite a bit with Genji (as some of you may attest to) and one of the main problems with blade, as opposed to x-strike, is that it completely negates any shuriken talents during it's duration. Seeing as how his shuriken-build is so strong, taking Dragon Blade actually feels counter-productive. Sure, x-strike can be a bitch to land, but with some practice I've seen a HUGE improvement in my Genji play. As well, to land it better, I customized quick casting so that the ult launches when I RELEASE R, instead of when I press it. I can't stress enough that if you have problems landing x-strike, you may want to try changing the hotkey/quickcasting on Genji in particular.
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# ? May 6, 2017 04:44 |
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Lemon-Lime posted:Biggest factor in whether you get stomped or win is which loving heroes are offered to each team, so it feels way more unbalanced than it is. That feels like all the brawls with this "choose one of three" random assortment mechanic tbh.
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# ? May 6, 2017 04:44 |
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It's a good idea to compose a team with a tank, a healer, and something resembling waveclear unless you want your games to last forever. It's also a good idea to stick together with the team when pushing with the shrine guy; try and guess who were the pubbies on our team!
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# ? May 6, 2017 05:20 |
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Kashuno posted:Anybody win on offense on the brawl I won offense as Hammer. If you get her, pick napalm over the giant bullet ult. The low cooldown is amazing since the entire match is a constant teamfight. Had a Diablo on my team that did some amazing footwork to pull people into my range as well. We were stuck contested right on top of the end point, but the defenders went all-in and died at the same time. My other two games, people on my team complained "I don't play any of these heroes, we lost" and that's the dumbest poo poo ever. I know it's partially a symptom of the "pay to play" hero system, but that's like playing an FPS and only using one gun and being like "uh I don't know how to kill anyone with a shotgun, sorry." One of those matches, we had no healer. A tank on our team was low health, and spent probably 45 seconds running around the map to pick up health packs. YOU RESPAWN IN 8 SECONDS, JUST FIGHT AND DIE AND WALK BACK. He started doing it a second time but we lost before he made it back to the fight.
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# ? May 6, 2017 05:27 |
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tcjimbo posted:It's a good idea to compose a team with a tank, a healer, and something resembling waveclear unless you want your games to last forever. It's also a good idea to stick together with the team when pushing with the shrine guy; try and guess who were the pubbies on our team! 61 kills jesus christ
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# ? May 6, 2017 05:33 |
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I played two brawls and got Rag and Medivh and I've never played either. It did not go so well. The second one we got the payload to .05m away and lost
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# ? May 6, 2017 05:55 |
Kai Tave posted:"Offense cruises right up to the last checkpoint whereupon everything bogs down in an interminable quagmire" does sound pretty close to the Overwatch payload experience imo.
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# ? May 6, 2017 06:02 |
It is actually a better idea to avoid killing people if they're low health when you're near the final capture point, so that you can kill them all at roughly the same time and push forward for the win. If you kill the enemy team sequentially, then they spawn sequentially and perpetually stall your capture until they can hold you off the payload for 0.75 seconds and instantly win.
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# ? May 6, 2017 06:05 |
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So in Overwatch they eventually implemented a system where the defenders respawn times increased past a certain point, generally when pushed to the final checkpoint of a 2CP map or the last leg of a payload map, specifically to avoid players employing a strategy based around hurling wave after wave of their own bodies at the payload to grind the attack down to a complete stall unless the attacking team could essentially win the equivalent of a back-to-back teamfight. What I'm saying is that the brawl could probably benefit from something like that because so far every game I've played has really come down to a never-ending series of trades about three feet from the capture point.
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# ? May 6, 2017 06:04 |
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Played my three brawls, all three times I had people I had never played. Lost the first attack, the second defense we were crushing them until our Sgt. Hammer rage quit because we lost the second point eventually, and the third one we won on attack mostly because the other team was god awful. It's an okay-ish game mode, I guess? I got an announcer out of the box, too bad it was ETC and I hate that motherfucker.
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# ? May 6, 2017 06:06 |
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Also I saw perhaps the dumbest thing which is an Auriel in the brawl who chose Resurrect. In a brawl where respawn timers are set at 8 seconds apiece.
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# ? May 6, 2017 06:17 |
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Uther is busted on defense. He gets to stand around healing for free for 8 seconds after he dies... and the 9 second respawn timer is ticking while that 8 seconds is running. So drop heals and stuns -> get a new mana bar when you die, throw more heals -> sit for literally 1 second -> respawn and do it again. Yeah, we didn't lose that game.
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# ? May 6, 2017 06:20 |
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Zaodai posted:Uther is busted on defense. He gets to stand around healing for free for 8 seconds after he dies... and the 9 second respawn timer is ticking while that 8 seconds is running. So drop heals and stuns -> get a new mana bar when you die, throw more heals -> sit for literally 1 second -> respawn and do it again. Literally ghost riding the payload.
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# ? May 6, 2017 06:20 |
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There should be a cow level map. The Cow King as a merc boss. blizz pls
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# ? May 6, 2017 06:23 |
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# ? Jun 5, 2024 07:31 |
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Caeks posted:Going to piggy back on this - Dragon Blade MIGHT be a good pick with a build revolving around blade dash, but I have yet to try it out. I've experiment quite a bit with Genji (as some of you may attest to) and one of the main problems with blade, as opposed to x-strike, is that it completely negates any shuriken talents during it's duration. Seeing as how his shuriken-build is so strong, taking Dragon Blade actually feels counter-productive. Is the shuriken build really that good? It feels very low-impact to me when I play that build, but I'd be interested in hearing what you feel is so strong about it.
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# ? May 6, 2017 07:13 |