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"Ah yes the war is over, time to spend 20 minutes moving pops around tiles" -A thing the player is presumably going to want to say? I don't get it. Tile management sucks bad because it's super samey, you have to do it all game long, and it's ultimately meaningless. Coming up with a design where you gotta click and click and click just to get things working as you expect is probably a good way to sink time in multi. I'm not sure it works as a fun task, but from the perspective of "We must busy the player with something" I guess it succeeds. It's just that the something there is quite horrible. If they expand the factions and pops stuff in future DLCs I could see it being cool. Having to check individual happiness and faction membership and putting them on the most important tiles and stuff is awful. Doing it for a half dozen planets is awful. Doing it for planets I'm going to give to a sector is awful. Please give me something more fun to do between wars.
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# ? May 7, 2017 18:39 |
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# ? May 14, 2024 22:03 |
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Chuck Buried Treasure posted:Congratulations to this guy, for having the Good Political Opinions, and letting us all know in the space video game thread!! We're all very proud of you! okay dude
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# ? May 7, 2017 18:39 |
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My dream scenario: Pops on the grid are gone. Instead you get population pools that you assign to the economic/research/industrial/agricultural/etc sectors of the planet. Your buildings determine the maximum amount of people that can be hired into any given industry on the planet. The system should be balanced so that you get strong returns at relatively low populations, becoming less efficient as the population grows. Unity choices exist to mitigate or possibly even flip this effect so that you get more out of a few core worlds rather than many colonies.
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# ? May 7, 2017 18:39 |
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Ham Sandwiches posted:"Ah yes the war is over, time to spend 20 minutes moving pops around tiles" "how should I divide my attention in a real time game" is a legit game mechanic that lots of people like (starcraft is really popular!) but I don't think it's what people come to 4x games or paradox games for, yeah. especially since the most common play mode has unlimited pausing anyway
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# ? May 7, 2017 18:44 |
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I think Stellaris, in it's initial design, cribbed a lot of obvious 4x stuff thinking "yeah, 4x has been done, that won't be hard, just take a bunch of established good ideas and roll them into something paradoxy then we'll add our stuff on top" but half the good ideas that work in other 4x games they took (and took for granted) work in turn based games, they then plugged those systems into a real time setting and it doesn't feel great. Sure you can pause when ever and for as long as you want, but so many core aspects of the game feel like a chore, an interruption in the flow of things. So many of the things you need to micro-manage feel far below the scale your attention should be on, either automated (which you'll never make an AI that does what the player wants) or better yet abstracted away allowing an actual interesting or meaningful choice take its place.
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# ? May 7, 2017 19:03 |
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Hi, I just got vanilla as the humble monthly early unlock. Should I buy Utopia up front, or wait until after I've played a vanilla campaign or two? My understanding is that it rearranges how psionics unlock, is that right?
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# ? May 7, 2017 19:06 |
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One of the big reasons I played a ton of SotS over other 4x space games at the time was the abstracted planets based on size and a research / industry slider. It defined a lot of the game like your homeworld and a size 8 planet or 2 as your heavily defended forge worlds while the rest just made money/tech for you. I could concentrate on my space empire, leaving the terrestrial bs to the appropriate bureaucracy.
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# ? May 7, 2017 19:15 |
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deadly_pudding posted:Hi, I just got vanilla as the humble monthly early unlock. Should I buy Utopia up front, or wait until after I've played a vanilla campaign or two? My understanding is that it rearranges how psionics unlock, is that right? Definitely try the game out first, Utopia doesn't change anything that would make you like the game if a first impression turns you off, it just adds more to the game that improve it if you find the base game already a solid play.
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# ? May 7, 2017 19:47 |
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deadly_pudding posted:Hi, I just got vanilla as the humble monthly early unlock. Should I buy Utopia up front, or wait until after I've played a vanilla campaign or two? My understanding is that it rearranges how psionics unlock, is that right? it does, but it does so as part of completely revamping psionics to be something other than slightly better soldiers and access to jump drives. you're not missing out on the vanilla psy "experience" by buying utopia
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# ? May 7, 2017 19:48 |
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Cease to Hope posted:it doesn't come up much, but your armies are capped based on pops. you're just never, ever going to hit that cap unless you're taking advantage of something like a newly uplifted Very Strong species. you'll start hittin it early on if you're a militaristic empire playin aggressively and chose syncretic evolution since your big goofy laborer buddies are usually gonna be outnumbered significantly by your main thinky race
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# ? May 7, 2017 19:51 |
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deadly_pudding posted:Hi, I just got vanilla as the humble monthly early unlock. Should I buy Utopia up front, or wait until after I've played a vanilla campaign or two? My understanding is that it rearranges how psionics unlock, is that right? so a lot of the stuff that people talk about as "utopia" changes are actually changes from the associated patch, if you're playing vanilla you won't see pre 1.5.0 psionics for instance (e: I think? I haven't actually played post banks without utopia so idk for sure) I'd play vanilla first just to see if you like it enough to buy utopia, as mentioned the stuff you get with the xpac is just extra features and play modes (ascension perks being the only one I can think of which is always relevant regardless of playstyle) which probably won't change the answer to "do you like this game"
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# ? May 7, 2017 19:52 |
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Jeb Bush 2012 posted:so a lot of the stuff that people talk about as "utopia" changes are actually changes from the associated patch, if you're playing vanilla you won't see pre 1.5.0 psionics for instance (e: I think? I haven't actually played post banks without utopia so idk for sure) you will. psy techs are only attached to and gated by ascension perks with Utopia turned on, because ascension perks are Utopia only. paradox doesn't remove vanilla features as part of an expansion. this is good because it keeps the game from getting worse if you don't buy this or that DLC, although it does lead to shambling zombie systems like feudal mongols in CK2 and undocumented, unexplained trust modifiers in EU4. vanilla psy is Stellaris's turn for a zombie system
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# ? May 7, 2017 19:58 |
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So a system that I had built various civilian outposts in just flipped to another empire's control, without the game notifying me at all. If I hadn't happened to have the camera on that system I wouldn't have even noticed. The system was within my borders (it must be because I could build those civilian stations there) but was not generating any influence for me itself, but is now generating influence for the other faction, although they haven't built anything in the system, just taken over my civilian stations. What the gently caress just happened, and what can I as a fanatic pacifist do about it? I need this corridor kept open or I'm totally boxed in and doomed. The only thing I can think of that might have something to do with it is the industrial age primitive civ I was observing in system, did the other faction somehow integrate them without also having an observation station? They of course now do have an observation station, and will doubtless make contact asap as they are both authoritarian fanatic militarist barbarians.
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# ? May 7, 2017 19:58 |
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Cease to Hope posted:you will. psy techs are only attached to and gated by ascension perks with Utopia turned on, because ascension perks are Utopia only. ah right I stand corrected then, I guess that makes sense
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# ? May 7, 2017 19:59 |
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tech, traditions, increasing planet pops, and settling a new system or building a frontier outpost nearby can increase the amount of space you own. if you push your borders over someone else's system with stations in it, you just steal those stations. nobody can steal your settled planets or flip your frontier stations, but they can push the borders over anything else.
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# ? May 7, 2017 20:03 |
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But why is this system now actively generating influence for them? E: I think I worked out what happened. There was another system juuuust outside my borders that I was waiting on my colony expanding a bit to exploit, they must have waltzed in there with literally a month to spare and built an influence outpost in it. gently caress. AS I can't be aggressive do I have any options here other than to wait until they feel bad enough to attack me and hope I can repulse them then demand that station in the peace? Since I can't expand into any more systems now it's time to see how tall I can build I suppose. EE: This is the situation: Pharrim was mine with the primitives in it, and Irthius was the system I didn't quite control. As you can see I am hyper lanes so that's my expansion in this direction cut off. do you think if I took a construction ship the long way round and built and outpost in Sanopel I could get access to the Fedeema-Pharrim-Sanopel route again? Pharnakes fucked around with this message at 20:13 on May 7, 2017 |
# ? May 7, 2017 20:08 |
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Pharnakes posted:But why is this system now actively generating influence for them? you get the resources from the working stations inside your borders. doesn't matter who built them.
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# ? May 7, 2017 20:10 |
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once i go Full Robot, is there any way to convert other species to Synthetic also? or is it kind of a one-and-done thing
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# ? May 7, 2017 20:13 |
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Legs Benedict posted:once i go Full Robot, is there any way to convert other species to Synthetic also? or is it kind of a one-and-done thing Who could ever foresee that a synth empire might get more organics?
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# ? May 7, 2017 20:34 |
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They should really just make Synthetic Ascension a Species Right toggle or something.
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# ? May 7, 2017 20:36 |
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To me the real problem with the pop system is that managing it is a meaningless busywork that the computer could do optimally in a millisecond. If I could just tell the game to optimize this planet's pop distribution for mineral mining and then it would be up to me to figure out how to get the big strong races there, lot of the annoyance would be gone.
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# ? May 7, 2017 21:11 |
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There are at least a couple of mods that add ways to convert new fleshies to synths. Phoneposting or I'd link them. I think one is called something like Synthetic Evolution Enhanced or Expanded or somesuch.
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# ? May 7, 2017 21:31 |
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Xarn posted:To me the real problem with the pop system is that managing it is a meaningless busywork that the computer could do optimally in a millisecond. If I could just tell the game to optimize this planet's pop distribution for mineral mining and then it would be up to me to figure out how to get the big strong races there, lot of the annoyance would be gone. Something Civ games have had since what Civ 4 at least? Just a simple "yo AI, shuffle my stuff around to optimize output x" is kind of basic for this kind of tile management.
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# ? May 7, 2017 21:40 |
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i've never played this game before it was cheap in the humble bundle and oh boy this unbidden poo poo is really dumb, and bad, and makes me want to uninstall the game forever. can i mod it out somehow
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# ? May 7, 2017 22:15 |
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Legs Benedict posted:i've never played this game before it was cheap in the humble bundle and oh boy this unbidden poo poo is really dumb, and bad, and makes me want to uninstall the game forever. can i mod it out somehow That's an Endgame Crisis and I'm pretty sure you can just toggle those off as an option when you start a game.
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# ? May 7, 2017 22:28 |
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Yeah you can just say "No endgame crises". There probably are mods to remove a particular one too.
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# ? May 7, 2017 22:47 |
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cool perfect thank you very much, this game is cool
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# ? May 7, 2017 22:47 |
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Pharnakes posted:EE: This is the situation: Pharrim was mine with the primitives in it, and Irthius was the system I didn't quite control. As you can see I am hyper lanes so that's my expansion in this direction cut off. do you think if I took a construction ship the long way round and built and outpost in Sanopel I could get access to the Fedeema-Pharrim-Sanopel route again? That might actually work. Either way, prepare for war. That outpost is definitely going to piss off your neighbor.
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# ? May 7, 2017 22:53 |
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The endgame crises are weird in that they're similar to the normal combat scenario where you are pretty much either killing them or being destroyed with no middle ground, but somehow moreso. I just dicked around and let the Prethoryn screw around in a part of the map but they took so long to do anything that I eventually got bored of waiting for them to do things and instead just killed them all. And after all that there are no more fallen or awakened empires and the crisis is over and I'm bored Shugojin fucked around with this message at 22:57 on May 7, 2017 |
# ? May 7, 2017 22:54 |
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Legs Benedict posted:i've never played this game before it was cheap in the humble bundle and oh boy this unbidden poo poo is really dumb, and bad, and makes me want to uninstall the game forever. can i mod it out somehow git gud
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# ? May 7, 2017 22:59 |
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Captain Oblivious posted:git gud Kinda agreed. My first game of stellaris had unbidden murderify my first fleet, then I traded my new, stronger fleet for one and half of theirs and then I decided to just wait them out until I had fleet large enough to take on multiple of theirs... The second one they spawned in my home system and got murdered after killing my spaceport and 1 space mine If anything, the endgame crises should be made stronger (which IIRC they are in the next patch).
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# ? May 7, 2017 23:04 |
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Best way to deal with both endgame crises is to go with hit and run tactics. Try to kill their fleets and stations while they are alone and instantly run away when the others appear. If you are lucky the other AI empires might provide some distraction. ... unless you already own half the galaxy then you can just faceroll them to death.
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# ? May 7, 2017 23:19 |
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Hey, I picked this up from Humble and already had my first outpost destroyed by the Proctology Remnant. The tutorial seems pretty adequate so far for a Paradox game. Edit: any advice for inexperienced multiplayer settings? Moderate speed, small galaxy presumably, but anything else to think about? PerniciousKnid fucked around with this message at 00:27 on May 8, 2017 |
# ? May 8, 2017 00:20 |
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Captain Oblivious posted:git gud actually that is exactly what i am in the process of doing and it's working out fine but i will stand by my belief that the end game crises are dumb and bad
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# ? May 8, 2017 00:26 |
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Is there a list of anomalies you've discovered but haven't researched somewhere? I accidentally dismissed a "we found some weird poo poo, could be a precursor something or other" popup during a war and have no idea where it was. It's not in my situation log.
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# ? May 8, 2017 00:41 |
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Legs Benedict posted:actually that is exactly what i am in the process of doing and it's working out fine but i will stand by my belief that the end game crises are dumb and bad you are right, the endgame crises are extremely bad and the worst one (the unbidden) is also the most likely one to get. On a small galaxy if you don't move extremely fast to expand to own about 50% of the galaxy minimum you're hosed when they arrive. It loving sucks, and FE's/other empires STILL ignore the endgame crises fleets too so it's literally down to you to save the galaxy.
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# ? May 8, 2017 00:46 |
A Tartan Tory posted:Well, the tall science game went very well. What was the empire build? Curious to try it.
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# ? May 8, 2017 01:08 |
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Buckwheat Sings posted:The unity bonus from extermination as a Purifier isn't as good as I hoped it was. Basically stuffing each conquered planet with ground forces and a single droid, then pushing wars against neighbors was the only way I kept up. I haven't played a Purifier very much, but it seems like early on the best purging choice is processing. Processing a few planets is a pretty easy way to get +100 food a month very early on, which is nice for filling up planets with new colonists. Otherwise forced purging mostly feels like the drawback for all the other bonuses.
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# ? May 8, 2017 01:33 |
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Luigi Thirty posted:Is there a list of anomalies you've discovered but haven't researched somewhere? I accidentally dismissed a "we found some weird poo poo, could be a precursor something or other" popup during a war and have no idea where it was. It's not in my situation log. Should be on the galaxy map as a little beaker icon next to the system in question. You can just click that icon directly there rather than having to zoom in to the system level. If you can't see it try hitting alt a couple times, sometimes icons refuse to show/show when they shouldn't, and that usually clears it up.
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# ? May 8, 2017 01:35 |
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# ? May 14, 2024 22:03 |
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Mister Adequate posted:Should be on the galaxy map as a little beaker icon next to the system in question. You can just click that icon directly there rather than having to zoom in to the system level. If you can't see it try hitting alt a couple times, sometimes icons refuse to show/show when they shouldn't, and that usually clears it up. Found it! The galaxy hates me because I'm a hive mind and keep purging the xenos from the planets I take in wars. Enclaves don't seem to mind though.
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# ? May 8, 2017 01:45 |