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I bought that intro pack with paints, brushes and a few ultramarines at the weekend, I'm sure it's terrible value but the ease of just getting everything you need to start painting in a single box was nice. A few of the paints had separated and were, uh, lumpy? Still it was a lot of fun and has just made the itch worse rather than scratching it I'm still torn on what to start collecting though, I really like the aesthetic of the sisters of battle, followed by the grey knights and inquisition but they are all apparently quite awkward or expensive to collect, especially for beginners? I really hope SoB get new models and an intro box with 8e
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# ? May 8, 2017 08:39 |
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# ? May 31, 2024 03:53 |
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I'd say get whatever you like as no ones any real idea how things will play in 8th. I mean obviously the sensible thing to do is wait for the release of the new rule set, but since when have wargamers been sensible?
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# ? May 8, 2017 08:59 |
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Tiger Millionaire posted:I bought that intro pack with paints, brushes and a few ultramarines at the weekend, I'm sure it's terrible value but the ease of just getting everything you need to start painting in a single box was nice. A few of the paints had separated and were, uh, lumpy? Always be sure to shake the paints vigorously before you use them, as the pigments can separate. ... Make sure the tops are firmly on first
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# ? May 8, 2017 09:25 |
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Can a Knight using a Thunderstrike gauntlet throw other superheavies if it kills them?
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# ? May 8, 2017 09:41 |
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Just realised I'd painted 2000 points of Death Guard ...Just in time for 8th to stop me from playing 30K vs 40K I hope that I can get some halfway decent CSM rules to fill in the time between now and when 30K moves to 8th (which will be three weeks before Angelus is released and 3 hours before 9th drops). Have some pictures:
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# ? May 8, 2017 10:15 |
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Filth. Pure, total pornography.
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# ? May 8, 2017 10:37 |
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Yeast posted:Filth.
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# ? May 8, 2017 10:49 |
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30k best k. Seeing them all together is
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# ? May 8, 2017 11:44 |
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Seeing all these mans at once is pretty inspiring! Great job. Where did the open hand come from on the second model here?
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# ? May 8, 2017 12:53 |
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Selecta84 posted:That is a model from Rackhams Confrontation fantasy skirmish System (which I used to play a lot). It's an abberation from the Alchemists of Dirz faction. How big is that model and what is it made of?
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# ? May 8, 2017 13:09 |
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ISIS CURES TROONS posted:Can a Knight using a Thunderstrike gauntlet throw other superheavies if it kills them? Sadly no, its limited to the types Monstrous Creature and Vehicle.
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# ? May 8, 2017 13:17 |
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goose willis posted:How big is that model and what is it made of? Confrontation models were mostly made from metal. They later had plastic ones but I'm not sure if they ever made one for the abberation. Base size should be 40mm and the model should be the size of chaos spawn. Not 100% sure cause the last time I played confrontation was like 6-7 years ago and I played a different faction...
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# ? May 8, 2017 13:18 |
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Thanks. What's the process for stripping paint for models and is it the same for metal models? Or, is it ever advisable to just paint over a pre-painted model?
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# ? May 8, 2017 13:24 |
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adamantium|wang posted:Just realised I'd painted 2000 points of Death Guard Utterly stunning work, Have to ask if you followed the normal white with sapia wash then chipping procedure on this lovely Landraider mind. i'm about to tackle a white vehicle myself (first time) and kind of bricking it. pete
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# ? May 8, 2017 13:36 |
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goose willis posted:Thanks. What's the process for stripping paint for models and is it the same for metal models? Or, is it ever advisable to just paint over a pre-painted model? Only paint over an old job if the original was very thinly layered. Even still you may lose some detail definition. That said, I'm hella lazy and when I do repaint I just paint over the old. PierreTheMime fucked around with this message at 13:37 on May 8, 2017 |
# ? May 8, 2017 13:34 |
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goose willis posted:Thanks. What's the process for stripping paint for models and is it the same for metal models? Or, is it ever advisable to just paint over a pre-painted model? Stripping is generally much easier for metal models because the solvents that melt plastic won't touch metal, so you can use poo poo like pine sol if you want. chutche2 posted:Transfers finished and top coat applied. Really miss my old phone's camera, maybe I'll bother getting a better one at some point. good progress, keep it up! How are you doing your whites? You may get good results by edging the bluer bolters with pure white.
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# ? May 8, 2017 13:56 |
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Also, the way Rackham did prepaints anyway, the paint is literally baked into the plastic so you can't really get it off. On the other hand, that means that just painting over it isn't losing you any detail. (If a Confrontation model is on a round base it'll be plastic - soft prepaint plastic, not hard styrene like GW uses - on square it'll be metal, unless the person you're buying from did rebasing.)
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# ? May 8, 2017 13:57 |
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Beer4TheBeerGod posted:What about the versions that Android phones can read? If you haven't bought it yet, most of GW's electronic rulebooks are in ePUB3 format. It's a lovely, undersupported format that is really difficult to find readers for, so, of course, it's the choice of GW. I believe the default reader app on iOS will read that format, but on Android, you'll have to use Kobo. There is also an extension for Chrome called Readium, but I don't know if you can get it for the phone (I use Kobo.) And yes, GW has, in the past, updated the books with errata. I don't know if they tell you that though.
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# ? May 8, 2017 13:59 |
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All this talk of Salamanders got me to try my hand at one. I'm using all the marine bits I have lying around to paint a variety of chapters and help me decide what to play in 8E. Next in line, Raven Guard and Crimson Fists. Not the smoothest paint job I've ever done but fine for tabletop:
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# ? May 8, 2017 14:32 |
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Okay, thousand sons are pretty rad too, but how do you even collect them? Start with a regular CSM box and supplement with the unique boys or go all in on the evil space Egyptians?
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# ? May 8, 2017 14:41 |
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Ayn Marx posted:All this talk of Salamanders got me to try my hand at one. I'm using all the marine bits I have lying around to paint a variety of chapters and help me decide what to play in 8E. Next in line, Raven Guard and Crimson Fists. That's a good-looking green marine
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# ? May 8, 2017 14:47 |
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Selecta84 posted:That is a model from Rackhams Confrontation fantasy skirmish System (which I used to play a lot). It's an abberation from the Alchemists of Dirz faction. TBH I would have guessed he was a kitbash between some Legion of Everblight and Dark Eldar stuff.
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# ? May 8, 2017 14:49 |
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Infantry article. Mostly just the new to Wound table, which is much different than the old one and will likely make smaller vehicles and MCs a little spongier. https://www.warhammer-community.com/2017/05/08/17794gw-homepage-post-4/ e: also everything can split fire now vvv the updates go live at 10am every day TheChirurgeon fucked around with this message at 15:07 on May 8, 2017 |
# ? May 8, 2017 15:03 |
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TheChirurgeon posted:Infantry article drat you are fast.
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# ? May 8, 2017 15:03 |
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Big news is split fire is in for everything, and new S/T chart:
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# ? May 8, 2017 15:10 |
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TKIY posted:Big news is split fire is in for everything, and new S/T chart: Yeah I think this will boost weaker infantry a bit (S5 vs. T3 is now a 3+ instead of a 2+), and hurt vehicles/big creatures a bit, where now stuff like a S8 missile launcher will "wound" a land raider on a 5+ unless it's T16+. Most of the math should be more or less unchanged, though. The interesting math is on stuff like Rhinos, which will probably be T7 or T8--those will get wounded by small arms fire on a 5+, but will only be wounded by lascannons and bigger guns on a 3+. Feels like this smooths results out a lot. e: The bigger difference would be that the Rhino would lose its armor save due to the save mod (and take multiple wounds per shot) from the heavier weapons, but it never had one in 7th to begin with TheChirurgeon fucked around with this message at 15:16 on May 8, 2017 |
# ? May 8, 2017 15:14 |
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Loving these changes
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# ? May 8, 2017 15:16 |
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Yeah, today's stuff is good changes. Guessing tomorrow we'll officially hear that Characters no longer attach to units.
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# ? May 8, 2017 15:18 |
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This change makes T6 much less good than it used to be. It effectively doubles the wounds taken from strength 4. But I'm expecting (hoping desperately) that nids will get a toughness boost on mcs. Another thing this change does is make odd numbered toughness values only marginally better than that same value minus 1.
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# ? May 8, 2017 15:19 |
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mango sentinel posted:TBH I would have guessed he was a kitbash between some Legion of Everblight and Dark Eldar stuff. Holy poo poo you could be right. The abberation was the first thing that came to my mind due to the form of the head. Googling doesn't give me any results that look like the above mentioned modell. But it is pretty close... Fake Edit: The model seems to be "Dasyatis Clone" with the scorpion tail added.
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# ? May 8, 2017 15:19 |
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Master Twig posted:This change makes T6 much less good than it used to be. It effectively doubles the wounds taken from strength 4. But I'm expecting (hoping desperately) that nids will get a toughness boost on mcs. kind of. If we don't see a variation of Instant Death, then yeah it definitely won't be as critical, but you also only get wounded on a 3+ by larger weapons up to S12, and we don't know how many of those we'll see in the final rules. I'm not a big fan of the split fire rules for time reasons, but I like the new SvT chart. Much easier to remember.
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# ? May 8, 2017 15:22 |
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Everything being able to splitfire is awesome, I'm a big fan of the new to wound chart. From what they described, it sounds like tanks and vehicles are going to be tough as nails to pop.
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# ? May 8, 2017 15:24 |
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Hang on, bolters wound dreads on a 5+ now.
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# ? May 8, 2017 15:27 |
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Artum posted:Hang on, bolters wound dreads on a 5+ now. yes. Based on this, it takes about 108 bolter shots to bring down a Dreadnought, or generally 13.5 shots to take off a single wound. On the Flip side--one of the more interesting things we *did not* see in the Dreadnought profile shown was a variable stat based on Wounds taken. It may be the case that Dreadnoughts don't lose stats effectiveness as they take wounds.
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# ? May 8, 2017 15:32 |
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Artum posted:Hang on, bolters wound dreads on a 5+ now. But Dreads now have a 3+ against those, or a 2+ if they can get cover. Plus 8 wounds.
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# ? May 8, 2017 15:34 |
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TheChirurgeon posted:yes. Based on this, it takes about 108 bolter shots to bring down a Dreadnought, or generally 13.5 shots to take off a single wound. Dreads not being able to be immobilised or lose weapons would be a serious boon.
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# ? May 8, 2017 15:35 |
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TheChirurgeon posted:yes. Based on this, it takes about 108 bolter shots to bring down a Dreadnought, or generally 13.5 shots to take off a single wound. I wondering if those charts are reserved for the really big monsters. Dreads, Tyrants, Carnifexes etc don't have them.
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# ? May 8, 2017 15:37 |
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Well this means that depending on enemy placement, it could make sense to hide infantry behind big tough targets now. Like ork boys advancing behind a morkanaut, guardsmen behind a leman russ, etc.
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# ? May 8, 2017 15:37 |
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TKIY posted:But Dreads now have a 3+ against those, or a 2+ if they can get cover. Plus 8 wounds. Yeah while I like templates for the tactile feeling, one of the reasons I'm glad they'll be gone is because it will lead to people actually putting models behind cover instead of spreading them out in as wide a blob as possible. One of the twitch games they broadcast over the weekend, they talked a bit about why they got rid of templates, pointing out that everyone argues over the direction the scatter die points, and then over which models are under, and the net results is always just "ok you hit the unit more than once" Artum posted:Dreads not being able to be immobilised or lose weapons would be a serious boon. Agreed. As someone who frequently takes 2x ccw Helbrutes/Chaos Dreads, having my dread get immobilized is the same as having it get destroyed.
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# ? May 8, 2017 15:37 |
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# ? May 31, 2024 03:53 |
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TheChirurgeon posted:On the Flip side--one of the more interesting things we *did not* see in the Dreadnought profile shown was a variable stat based on Wounds taken. It may be the case that Dreadnoughts don't lose stats effectiveness as they take wounds. TKIY posted:I wondering if those charts are reserved for the really big monsters. Dreads, Tyrants, Carnifexes etc don't have them. Looking at AoS free rules, those damage charts only seem to kick in around ~10 wounds so that's pretty likely. I think we'll only see degradation on oval base monsters, larger tanks like Land Raiders/Obelisks, and super-heavies.
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# ? May 8, 2017 15:40 |