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If I made a space 4x, I'd just throw my hands up and say "gently caress it, the currency is gold pieces"
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# ? May 8, 2017 18:46 |
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# ? May 14, 2024 06:38 |
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Ainsley McTree posted:If I made a space 4x, I'd just throw my hands up and say "gently caress it, the currency is
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# ? May 8, 2017 18:48 |
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IMO they should just make "currency" another customizable boondoggle on the species creation menu in like, this genre in general. Like, they can all spend the same, but it would be semi-interesting to be able to look at the treasury of your galaxy-spanning federation of species and see like what % of your holdings are "Betelgeusian Sheckles" vs. "VISA Spacebux They're Everywhere You Want to Be"
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# ? May 8, 2017 18:57 |
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Ainsley McTree posted:If I made a space 4x, I'd just throw my hands up and say "gently caress it, the currency is gold pieces" Master of Florion
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# ? May 8, 2017 19:03 |
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Jeb Bush 2012 posted:Master of Florion Sins of a Thaler Empire
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# ? May 8, 2017 19:34 |
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Europa Universal...wait
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# ? May 8, 2017 19:39 |
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this is why endless throws up its hands and says "gently caress it, the currency is literal magic"
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# ? May 8, 2017 19:49 |
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Ainsley McTree posted:If I made a space 4x, I'd just throw my hands up and say "gently caress it, the currency is gold pieces" Space currency should obviously be slaves, because sentient life is rare and costly to produce more of.
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# ? May 8, 2017 19:49 |
Change Frontier Clinic to Trailer Park and allow more than 1 per planet.
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# ? May 8, 2017 20:13 |
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Credits are a common currency in sci-fi. Or space bucks, anti matter coins, hug pillows and so on.
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# ? May 8, 2017 20:30 |
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Poil posted:Credits are a common currency in sci-fi. Or space bucks, anti matter coins, hug pillows and so on. In the dark future of Stellaris, all currency has been replaced with Blorg body pillows.
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# ? May 8, 2017 20:32 |
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Decrepus posted:Change Frontier Clinic to Trailer Park and allow more than 1 per planet. But those would reduce habitability? yes I know it's reproductive rate now not habitability
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# ? May 8, 2017 20:38 |
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Wiz & co need to go through the effort of designing new economies for each empire that will then need to intertwine with some greater interstellar economy that creates the same impenetrable mess of rules and logic that govern our current global currency markets. Make sure Stellaris has an economy and trade system more confusing than Victoria 2.
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# ? May 8, 2017 20:39 |
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Can't wait to buy 10 tons of space tea to convert space miners into space clerks
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# ? May 8, 2017 20:41 |
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I won't be satisfied until it's impossible to play the game without an IRL degree in Space Law.
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# ? May 8, 2017 20:42 |
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Conskill posted:In the dark future of Stellaris, all currency has been replaced with Blorg body pillows. Implying you would ever part with one.
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# ? May 8, 2017 20:53 |
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Crazycryodude posted:I won't be satisfied until it's impossible to play the game without an IRL degree in Space Law. It's my experience that that's approximately the end state of any Paradox game. They're like the most polished and accessible iteration of impenetrable grognard games.
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# ? May 8, 2017 20:53 |
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Conskill posted:In the dark future of Stellaris, all currency has been replaced with Blorg body pillows.
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# ? May 8, 2017 20:57 |
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Pyromancer posted:Space currency should obviously be slaves, because sentient life is rare and costly to produce more of.
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# ? May 8, 2017 22:42 |
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Wait what's the nerf to warp this patch? I missed it.
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# ? May 8, 2017 22:51 |
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Nelson Mandingo posted:Wait what's the nerf to warp this patch? I missed it. 1.6 increases warp wind-down time, that period where you're stuck at the edge of the system after a warp and definitely about to get dropped on at zero range by a swarm of wormholer/hyperspace corvettes
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# ? May 8, 2017 22:55 |
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Not sure if its a good idea though, the warp down time already makes warping slow as fuuuuck.
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# ? May 8, 2017 23:25 |
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there's also very little UI feedback to alert you that the ships are stuck in warp cooldown, or how long they'll be stuck there. what feedback there is often doesn't show up depending on the context, too.
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# ? May 8, 2017 23:28 |
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But it's already impossible to fight another fleet unless they think they can take you or you luck into landing on top of them?
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# ? May 8, 2017 23:29 |
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Poil posted:But it's already impossible to fight another fleet unless they think they can take you or you luck into landing on top of them? You don't need luck with wormholes; you can just wait until their fleet is in a good position relative to the generator system and then send your fleet in. This would also work with warp if they weren't prepping players before getting rid of it.
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# ? May 8, 2017 23:38 |
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I'm trying to finish up a game before tomorrow's patch drops and I've come across a bug I don't remember seeing before: For whatever reason all these ships were left following each other but wouldn't form one fleet. It's a thing I've seen in HoI 3 & 4 when AI controlled countries make fleets consisting of a single destroyer or cruiser but not Stellaris. Not sure what made the AI do this either since no other AIs seemed to be having this problem.
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# ? May 9, 2017 03:40 |
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Ainsley McTree posted:If I made a space 4x, I'd just throw my hands up and say "gently caress it, the currency is gold pieces" How do the rest of you make it through almost an entire page after that post and not make the obvious 'gold pressed latinum' joke? Some shameful poo poo, yo.
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# ? May 9, 2017 05:32 |
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Patch tomorrow? Rad
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# ? May 9, 2017 05:36 |
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jfood posted:How do the rest of you make it through almost an entire page after that post and not make the obvious 'gold pressed latinum' joke? Psh, that is so last decade. Real gamers know EVE Online has given us a better credits name, ISK. ISKies for your covvies and dessies.
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# ? May 9, 2017 06:42 |
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nessin posted:ISKies for your covvies and dessies. im triggered
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# ? May 9, 2017 06:53 |
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Energy Credits feel like a sufficient stand-in for whatever more complex monetary exchange you want to imagine, with the net effect that it translates to some fraction of a civilization's "power" output. Whether they're exchanging commercial goods that in some abstract way represents the industrial output of a mechanized society or literal Transformers Energon Cubes is left as an exercise to the reader. Also, I'm finding I want more diplomatic options than I've got. This stuff's probably been discussed to death over the last year but in the game I'm playing now I really wanted the chance to intervene in a war a large Empire launched against a smaller one, but the smaller one and my Federation weren't on good enough terms for them to join. We launched our own separate war in order to liberate former worlds of the smaller empire from the larger one but we didn't have a way to return ownership so they just became their own microstate - it's sort of ironic that we could launch a war of liberation but the only way to return the worlds to their rightful owner would be a war of conquest then ceding them. Federations need more diplomatic tools in general, especially inter-federation interaction. Also kind of wish Democratic Crusaders weren't such sticklers about the kingdoms in my Federation. C'mon guys, it's cool, they're Irenic.
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# ? May 9, 2017 07:04 |
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Dolash posted:Also kind of wish Democratic Crusaders weren't such sticklers about the kingdoms in my Federation. C'mon guys, it's cool, they're Irenic. There really should be something like Constitutional Monarchy.
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# ? May 9, 2017 07:19 |
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Patch is out! New free portraits DLC (including making Creatures of the Void free, which I think was a pre-order bonus or something?) available as well to celebrate the first anniversary. And oh my god I just noticed the outliner sorts civilian ships by type now so it doesn't go science construction science science science
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# ? May 9, 2017 14:37 |
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My empire has filled out the harmony tree and put the entire population on social welfare and yet everyone who isn't also imperial is whining about how evil and oppressive I am.Aethernet posted:You don't need luck with wormholes; you can just wait until their fleet is in a good position relative to the generator system and then send your fleet in. This would also work with warp if they weren't prepping players before getting rid of it.
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# ? May 9, 2017 14:40 |
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I am not even home yet to look at the patch, but this new portrait looks amazing and I am sure I will be using it. I am thinking Psi Peacocks. Psicocks? This one seems pretty good too. Some sort of fancy space grub. His head dealie kind of reminds me of a kabuto. I am thinking militarist for him. Filthy Monkey fucked around with this message at 14:53 on May 9, 2017 |
# ? May 9, 2017 14:45 |
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Oh boy new animation sets! Can't wait to crack em open!
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# ? May 9, 2017 15:00 |
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Also, finally, Space Dragons
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# ? May 9, 2017 15:18 |
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That peacock is definitely tailor-made for psionic builds, yeah. I'm glad none of my campaigns are very far in, though, gosh. New patch like 4 days after I started playing the game.
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# ? May 9, 2017 15:23 |
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Poil posted:Aren't wormholes tremendously slow to get going? Once your fleet gets bigger it takes ages to open up the hole before they actually set off. The wind up scales with fleet size yes, but it's still way faster than warp, and much longer ranged than either of the other FTL options, making it trivial to catch anyone you can get reliable sensor contact on.
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# ? May 9, 2017 15:24 |
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# ? May 14, 2024 06:38 |
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Space dragons are probably my least favorite of the new three portraits. It looks unfinished compared to the other two. Maybe I am just awed by peacock fanciness though. Been waiting to start a new game myself. Avoided playing Stellaris all weekend because of it.
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# ? May 9, 2017 15:26 |