|
TooMuchAbstraction posted:This, plus one other optional thing, merely make the endgame easier; they do not change the ending.
|
# ? Apr 28, 2017 02:13 |
|
|
# ? Jun 3, 2024 21:08 |
|
TooMuchAbstraction posted:EDIT: could we get a rundown on the party's equipment? It'd be interesting to see what everyone's playing with. After I've finished off my shopping trip. I've only got two more stops to record, then all three to write up.
|
# ? Apr 28, 2017 03:23 |
|
Sounds good. Everyone gets to show off their flashy duds that way. Tangentially, I made my first assault on the Tower of Shifting Floors (the golem factory) today. My solo character successfully destroyed the front gate guards, but was so thoroughly doused in acid that he was taking 50 damage/turn from it. When his invulnerability ran out, he staggered a few steps towards the exit, and got reduced to dust. Avatar's only useful so long as you have the SP to cast it...
|
# ? Apr 28, 2017 03:25 |
|
TooMuchAbstraction posted:Avatar's only useful so long as you have the SP to cast it... Medium Energy Potions!
|
# ? Apr 28, 2017 03:49 |
|
berryjon posted:Medium Energy Potions! Yep, he could have survived. But use an energy potion so close to the exit? How wasteful!
|
# ? Apr 28, 2017 03:51 |
|
berryjon posted:Medium Energy Potions!
|
# ? Apr 28, 2017 05:00 |
|
Update 60 – A Nice Drink “So, who wants to go next?” “Actually, I think there is something that interests you.” “Really?” “Yes. Do you recall those strange monks to the south? Perhaps you would like to investigate them some more?” “Wasn't there someone by the name of Foxfire around Lorelei we were supposed to talk to about that?” “I don't remember that name.” Neither do I, but I'm following the walkthrough for this, and that's where this quest actually starts. “Eh, sure, why not. South we go!” “This is new...” And just in sight of the road, but hidden. “Someone didn't get the message that we've already dealt with the Giants and Golems.” “But the Keep of Tinraya is in the last province – and Blackcrag is far to the north. Who was that and why do they know these things?” “What if it was the shade of one of our spies, the missing four?” “Ugh... too likely.” * * * Forfire travels between three towns around Lorelei, starting with Bengaro, moving to Paulsbo then to Malloc. If these towns get wiped out, she moves to Dorngas – which I haven't been to yet. I really should take care of that. So, unlike finding the last person, I find her right off the bat in the first town I visit – Bengaro You see a bard, a wandering entertainer. However, her act is truly unlike anything you've ever seen. She is creating colored, wraithlike magical lights, and making them dance before you. The lights pirouette before her. “My name is lost. I am called Foxfire.” “Hello Lost! I'm Sass!” “I am not lost in that manner, for not all who wander are lost. Rather, I make beauty.” “What is your beauty?” She makes the colored lights fly and dance in a wondrous, intricate pattern. It's truly hypnotizing. At last, alas, the show ends for the moment. She says “My faith inspires me to bring people joy. Alas, to bring people more joy requires food for me. May I have a coin?” “Sister in Joy! Have many coins!” “Perhaps we can throw more coins your way. We were told you would accept payment for information or resources regarding the oddly acting monks to the south.” “Odd is our normal.” “Truer words were never spoken.” I make another stop in Lorelei, but the next trigger in Hawke's Manse hasn't happened yet. * * * “Hey, there's a Dragon here, right?” “Hi there!” “Sure, we'll help!” “I get the feeling, we're better prepared for this than the last time we were here.” “Joy.” And the Drake Lord on MY SIDE spends the whole fight hiding behind the rocks you see to the lower-left. His AI wouldn't let him move to the right or left to get a good line-of-sight on the enemy. Leaving me to handle all the heavy lifting myself. Abuses of Anti-Magic, Group Slow and Major Blessing ensued. “DONE!” We get some Steel Plate for our efforts. Which we don't need at this point because only Bronwyn wears that heavy of armor and she already has something better. “THERE IS NO WAY IN THERE!” The next stop is Storm Port to cross over to the islands with the Monks. So naturally, I stop by the Random Shop there to check what they have. And they have ... That's what, my fifth Magic Breastplate that I've found in these shops? Yeah, this is getting ridiculous. “You know, the last time we were here, the people ferrying us around may have alerted the Monks we were coming. But look at the map we made ...” “They are close enough that we can fly across with the Orb! My Precious! Away!” “They will never expect this!” “For once, I agree.” “You know, this makes me wonder – why is there only one Orb?” “Perhaps because it took a brilliant genius to create the first one, and he was too egotistical to share?” “There it is!” “Oh, this should be fun.” Ladies and Gentlemen, behold, the single Greatest Dungeon in the History of Exile. It is better than everything else. Enough so that when I played around with the Blade of Exile scenario editor, I wanted to do this dungeon as a whole scenario unto itself. What is so special about it, you might ask? Well, let me show you... “What the heck is Tai Kwan Leap?” “Is that how you pronounce it?” “I haven't seen this level of damage left uncleaned for a long while.” “Heaven and Earth Association?” “We, of the Tiger Style Kung Fu will have the honour of defeating these interlopers!” “NO! We of the Dragon Style shall prvail!” “Or mighty Crane Fist of Ending shall End these enemies!” “Did anyone else notice that?” “You mean how, when they speak, their mouths don't match up with their speech?” “Yeah.” “They're attacking!” “Why are they all screaming?!?” “Hey, why are you guys here? We're just here to ... uh ... why were we here again?” “They started this!” “They have defeated the Tiger of the West! Our Monkey Style shall overcome!” “I think I see a pattern here.” “Which would be?” “HEY! Guess what style of combat we use?” “You have no style! “No, we do.” “It's called ART TO THE FACE!” “Where did that come from?” “It just seemed like the right thing to say.” “Maybe these books can explain what's going on.” “Uh...” “Is there something in the water?” “Sleeping quarters.” “Practice Room.” “This is all oddly normal as a layout – save for the books.” Oddly enough, this room is just long enough to throw a spear in. “You fiends! You have disturbed my Singing Nullity of Awesomness! I was going to... urk!” “You talk too much.” “They also need better gear.” “I take back everything I said about this being normal.” “Oh, why not.” “I think that book about the wires needs to be read more.” “We should finish off with this floor first.” “Oh, the horror!” “Stop them from entering the Holy Pool! At all costs!” “You mean the one with the bones in it? No thanks.” “Let's not.” If you do... “This is odd...” “I feel compelled...” “Ugh. It's not even evil, just ... confusing. So I can't Sanctify it.” “They have gazed into the Perfection!” “That wasn't perfection. But it does explain their behaviour.” “Gazing into the face of madness.” “But does this help?” “Probably not.” “Other stairs.” “Oh.” “Random Basilisk Count” posted:“And it's all junk anyways.” “Yeah, even if I did cast Firewalk, I think this might be another fake test. Let's not bother.” “IT'S A SPELL, YOU MORONS!” “Food!” “Food?” “Food.” “... Too true.” “And back to the simple rooms.” “Do I want to know what these surprises are?” “Only one way to find out.” “KILLKILLKILL!” “Random Basilisk Count” posted:“Easy!” “Huh. I think we skipped this room.” “Disturbingly normal.” Increase the DEX of everyone in the party levels of normal. “Nothing back here.” “And this place would be almost tranquil – if it weren't for the blood all over the place.” “Time to head up.” “Long twisty passages.” “And it looks like it's a ring around the open atrium on the ffirst floor.” “HI-YAH!” “This is going to be a slog. I know it.” “Careful of those pillars! They fire off flame-strike spells at random!” They do, and this was one of my best shots of it in action. “Random Basilisk Count” posted:“A THIRD ONE?!” “Hold on, let's check that chest out.” “Nice picture. I think.” “What is ... Kung Fury?” “I can see down onto the trees!” “Oh, I shall soon unravel the secrets of the Leaf Style Ninja! I SHALL BE INVINCIBLE!” “We should go through the dead-end. It looks like another chest is over there.” “Come on!” “One more?” “Yeah! They can't all be empty!” “I hope this library is worth all the hassle.” “But first, more Monks.” “Where did the Gorgons come from?” “I'll stab them!” “This would be so useful if it were open.” “I bet it's crazy like the rest of them.” “There might be something here. Thankfully it will be easy to tell from the garbage.” “So, everyone please start reading.” BWAHAHAHAHAHAHA! Behold, the reward for doing this! Unlimited Skill Potions, only limited by having sufficient alchemical skill, and the reagents – which can be BOUGHT here in Valorim. “Curious. I think something is off about this.” “Yes. Over use could cause people to lose basic skills themselves. Like these people were drinking so much, and thinking that they could gain skills without training.” “Sad.” “Last thing.” “Art.” “I hate you guys.” “Hey! Duels! One at a time!” “TAI KWAN LEAP!” “FEISTY SLAP OF PAIN!” “HI-YA!” “ART TO THE FACE!” “AIIEEE!!! MY SPLEEN!” “This is interesting.” “More gibbering from madmen.” “No surprises, please.” “OH COME ON!” “Random Basilisk Count” posted:“At least the reward was worth it.” “Now, how do I get out?” “Ah, like this.” “What happened?” “IT WAS AMAZING! Everybody was kungfu fighting! Those kicks were fast as lightning!” “That sounds like it was a little bit frightening!” “But we fought with expert timing.” “Great, she hit her head. Let's get out of here.” “And now we never had to come back here ever again. And perhaps their madness will end.” berryjon fucked around with this message at 02:04 on May 8, 2017 |
# ? May 6, 2017 23:29 |
|
berryjon posted:“I am not lost in that manner, for not all who wonder are lost. Rather, I make beauty.” quote:
These shops are just brokenly powerful - basically anything non-unique can show up, even stuff that's otherwise extremely rare like Boots of Speed. quote:
|
# ? May 7, 2017 01:06 |
|
MagusofStars posted:Did the others contain anything special or just the usual random assortment of meh items? Just the usual. There was a cursed Halberd laying around, but that's not worth commenting about.
|
# ? May 7, 2017 01:54 |
|
This game really likes to troll you with cursed loot right next to the good stuff. Or with entire treasure rooms full of dross, sometimes. For example, Sulfras's lair has a small chamber labeled "auxiliary treasure storage". You can't get in without setting off a trap, which summons several nasty enemies (if I recall correctly, basilisks, Guardians, and Eye Beasts...possibly some demons as well). And the loot consists of cursed halberds, cursed plate armor, potions of poison, cursed shields, etc. At least Sulfras doesn't care that you went in there!
|
# ? May 7, 2017 02:22 |
|
Shopping Trip Done! Art and Bronwyn both hit Level 50. Sass is getting close. Still no sign of the next major event. I may just go poke the last major quest until it happens.
|
# ? May 7, 2017 06:14 |
|
Oh yeah, regarding that Lorelei event -- I think they're just random. Try just entering and exiting the mansion over and over, and/or just waiting a day between visits. You may also need to walk in a little to trigger your housekeeper to tell you about the issue. I got the one you wanted as the second event.
|
# ? May 7, 2017 14:45 |
|
TooMuchAbstraction posted:Oh yeah, regarding that Lorelei event -- I think they're just random. Try just entering and exiting the mansion over and over, and/or just waiting a day between visits. You may also need to walk in a little to trigger your housekeeper to tell you about the issue. I got the one you wanted as the second event. I got that on day 115, at long last. Poor Art doesn't know what to do with it!
|
# ? May 7, 2017 15:05 |
|
TooMuchAbstraction posted:For example, Sulfras's lair has a small chamber labeled "auxiliary treasure storage". You can't get in without setting off a trap, which summons several nasty enemies (if I recall correctly, basilisks, Guardians, and Eye Beasts...possibly some demons as well). And the loot consists of cursed halberds, cursed plate armor, potions of poison, cursed shields, etc. So of course she doesn't care when you go in there because meh, whatever, she can just fix the trap for the next group of dumbasses.
|
# ? May 7, 2017 15:38 |
|
Yeah, that was fun. The fake dangerous trials were a nice touch. Does the firewalk actually have real fire?berryjon posted:You have disturbed by Singing Nullity of Awesomness!
|
# ? May 7, 2017 18:39 |
|
Can you actually jump up backwards into the tree or is that just flavor?
|
# ? May 7, 2017 22:09 |
|
berryjon posted:“It's called ART TO THE FACE!” berryjon posted:“What happened?” Random Basilisk Count posted:I'm not sure ANY of the ones here count as random... at least, no more random than the rest of the dungeon.
|
# ? May 7, 2017 23:59 |
|
Zagglezig posted:Yeah, that was fun. The fake dangerous trials were a nice touch. Does the firewalk actually have real fire? I presume "No". You can have lava tiles without the effect - and non-Lava tiles with the Lava effect. Glazius posted:Can you actually jump up backwards into the tree or is that just flavor? Sadly, no one in the party is capable of that feat. IT HAD TO HAPPEN! I just couldn't make more of the lyrics work out. And there was no way I was going to let this glorious piece pass me by - though this came very close. quote:I'm not sure ANY of the ones here count as random... at least, no more random than the rest of the dungeon. The entire dungeon is random enough that this had to happen. I'm counting them.
|
# ? May 8, 2017 02:01 |
|
While we're talking about stuff to the face, I'll go ahead and link Boot to the Head, Phoenix Wright-style.
|
# ? May 8, 2017 02:20 |
|
That video is a jewel of the mid-to-late 2000s internet. Also a showcase of the better sketch that goes by that name!
|
# ? May 8, 2017 03:36 |
|
TooMuchAbstraction posted:While we're talking about stuff to the face, I'll go ahead and link Boot to the Head, Phoenix Wright-style. This made my day. Thank you so much for sharing.
|
# ? May 8, 2017 21:22 |
|
That really is the best dungeon.
|
# ? May 8, 2017 21:28 |
|
So, it's clear where "Tae Kwon Leep" comes from; what's the source of "Feisty Slap of Pain"?
|
# ? May 9, 2017 01:30 |
|
Update 061 – Dorngas and Wainscotting “So, who's next?” “MEMEMEME!” “Oh... kay? What's with the eagerness?” “What do you want?” “Dangerous question. But yes, what are you after?” “Remember about that person who said there was an awesome weapon that we had a map for?” “... Barely? I think we left the sheet in Fort Emergence?” “That's alright! I have it memorized!” And I'm using a walkthrough. I know I've already got the map, and been told where the dungeon is, so I can skip those parts and (eventually) go straight there. “TAI KWAN LEAP!” “Huh. Our actions have consequences. Who knew?” “That's a lot of them. I'm counting over twenty?” “All the more to hit with!” “And that looks like the rest of them. Well, maybe some sanity can be returned to the islands?” “After we leave? Perhaps.” “Never to return!” Oh, hey! Now that I can make them, there's a Weak Skill Potion in Storm Port's random shop. I buy it and save it for a rainy day. “So, where to?” “North-west! Way, way that way! Up past Lorelei!” “Cool!” “So, let's keep going that way...” “I recall that when we first came through here, we simply followed the road around the lake. There was a road that turned westward. Perhaps that can be of help?” Yeah, this is a large chunk of the map I haven't explored yet. I'm going to be filling in the gaps here as I go along. “A very sharp divide.” You don't see this often, but here we see two different overworld map tiles. The right hand side is forested, and the region surrounding the Lake, while the left is a different tile, and is grasslands. I suspect this is an artifact of how Vogel was constructing the overworld map section by section, and forgot to create a 'transition' in terrain with forests on one side and plains on the other. “What's that?” “Oh great.” “I hate Gazers and Eyebeasts!” “The Alien Beasts.” “And we go West here, not North.” “More or less? MORE OR LESS? Who writes that?” “Places without roads.” “Point.” It's been mentioned in the thread a few times, but I've been beating this game's time limits quite handily. If you fail to deal with monster plagues in a timely fashion, then towns start to get destroyed, and vital NPCs move to other towns to escape the destruction. The town of Dorgas is one of two 'safe havens' for the Golem quest, the other being Lorelei itself. Towns to the north of the Lake, including Gale, have their vital NPCs move here as they are damaged and eventually destroyed. But because I'm massively ahead of the game, the town is nearly empty, ready to be filled with refugees for a gamestate that will never happen. “Nicely fortified.” “Barkeep!” You meet the innkeeper, a short, stout man with lots of hair coming out of everywhere. He seems on edge. “I'm Radewitz.” “He has almost as much hair as Ni'aurrl!” “Don't mind him. He's young.” “I've seen worse, I assure you. I run this inn. While it survives, anyway. I can give you a room for only three gold. Good rate. Also, for what little they are worth, I sell maps.” “Maps?” “Yeah, I used to do good business selling maps of Footracer Province to the north. To passing caravans mostly. Then the Alien Beasts destroyed the whole place. Now my maps are useless. You can purchase one for only a gold. How's that for a price?” “Quite reasonable. I'll take one.” “Don't know why, but here you go.” “And now we have maps of all six provinces!” “Really?” “Yep! So, what do you know about the Alien Beasts?” “The Alien Beasts may come down at any moment and kill us all,” he looks around nervously. “But I don't know much about that. Ask Wray ... he works nearby. He knows more about the things.” “Thanks.” Generic shopkeep, but the sign is still worth reading. “no.” “Hello!” You meet a sage, busy at work writing and revising reports and drawings. You look at the drawings – they're all of a bizarre looking beast with eight legs. He looks up from his work, and self-consciously wipes some ink from his fingers. “I am Raye. Have a seat.” “Thank you. Wait, Raye? Radewitz said your name was Wray?” “He's a good man, but literacy is not his strong suit. Regardless, I am the town sage. That's how I make my living. But to be honest, right now I'm preoccupied with my research.” “You are doing research?” “Yes. I am trying to find out as much as I can about the Alien Beasts that threaten us all.” “What can you tell us about the Alien Beasts?” “Yes, that's what they're called. We can think of no better name. You'd know one if you saw one. Five feet high at the shoulder. Six legs. Pure Muscle. Utterly lethal. And there's something wrong with them. It was them who managed to destroy the Keep of Tinraya.” “We've heard a lot about the fact it was destroyed, but what actually happened?” “I couldn't really tell you. The Keep of Tinraya was to the north. It was the mightiest and well defended city in Valorim. Its walls were thought to be impregnable, until a hundred of the Alien Beasts found their way inside. Not many survived. It's a sad tale, but, for once, the Empire reacted correctly.” “How did they react?” “It was a brilliant move. Footracer Province, in which the keep was, was surrounded by a wall. A dozen wizards came from Imperial Center and cast many spells on the wall to that instead of keeping invaders out, it held the monsters in! Unfortunately, this is a temporary solution.” “What makes it temporary?” “Walls crumble. Spells fade. The beasts are still in there. If something is not done, they'll get out and keep spreading. Hopefully, someone in Blackcrag Fortress will figure out what to do soon.” “What makes you think the solution will come from Blackcrag Fortress?” “They are the ones who determine who gets in and out of Footracer Province. They are the ones who determine our fate. Unfortunately, they have withdrawn.” “What do you mean, withdrawn?” “While you were talking, I found interesting books!” “You did?” “Yes, look at this one!” “Dummies. Right.” “And this one! I have no idea how to pronounce this word though.” “Which one?” “That one!” “...” “When something is covered up like that, Sass, the word is meant to be hidden. In this case, the name is supposed to be forgotten.” “Why? What did that person do to have their name forgotten?” “Probably protection of the family of the mother. The Emperor never married.” “Mammal reproduction is confusing.” “She was politically inconvenient.” “WHAT? How would you know that?” “I lived in Imperial Center before my Exile. The mother of Prazac was ... inconvenient from a political perspective. I have old sources from my days in the Imperial Army. There was a lot of talk.” “Army, or as a Dervish?” “!!!” “I'm not an idiot. You were part of her protection detail, weren't you?” “Yeah. I was there. Hawthrone was only interested in an heir, and the woman was just a tool. I don't regret killing him for that one bit.” “So, according to this map, we'll have to swing around to the south get to the other side of the mountains.” “We should still explore though! So much to see!” “I'm in agreement.” “I wonder where we are?” North-east of the Dragon caverns. “We could almost fly over if we wanted to visit.” “No thank you.” “Hello?” “What?” “That was ominous. Really so. Vahnatai, perhaps?” “You're the expert.” “Hey! There's another one!” “Who are you?” “I think our messenger has been compromised.” Anti-magic clouds everywhere. Rapidly becoming my favourite spell of Exile 3. First it was Major Blessing in E1, then Shockwave in E2. HEY! I don't have Shockwave yet! Gotta find that spell soon... “Would this be the work of Rentar-Ihrno?” “No, she respects me enough to not underestimate me.” * * * “The west coast!” “Mountains to the north of the Dragons.” “We're supposed to go into the mountains, but I wanna go this way as well.” “Hey! A sign! Maybe it will tell us where to go!” “No, it won't.” “Maybe someone there can help us?” “Probably not.” “Hello!” “Sure!” Well, I know where I'm stocking up for the end-game. “Almost there!” “We're here!” “This isn't a fun place.” “Maybe someone here will know what's up?” “Hello!” A small, depressed looking man sits at his desk, stitching together a torn vellum page in a thick book. He seems pleased that his library has received a visitor, but not very much. “I am Yar, the Librarian. And what are you?” “I'm Sass! Sass the Slith!” “And the rest.” “Ah. I run the library of Wainscotting. Such as it is.” “It's a nice Library!” “Ah, it was a beautiful idea. Ships coming south, coming north, many staying here, most having few books I could buy. I got books from all over, and kept them safe here. Then the disaster happened.” “Which disaster?” “Plagues of monsters. Valorim was quarantined. No ships from far-away lands. No new books. Nobody wanting to see or buy the old ones. I sit here, bored. Waiting.” “Waiting for what?” “I sit around waiting for someone like you to come appreciate my work. Feel free to peruse the books. You're adventurers ... you may find something of interest to you!” “I will, thanks!” “Eh... It's not like anything bad happened with those.” “Hello barkeep!” A tall, brutish man with the earrings and tattoos that mark all sailors in these parts runs the inn. “I'm Abruzzo.” “Sass!” He spits into a rag, and uses it to wipe off the counter. “I got Rooms and booze for you. Rooms are 20 gold. Same for the booze. Got a problem with that?” “Nope! I want a drink!” “Your name sounds familiar....” I then spend several minutes digging through old updates to find the name I'm supposed to tell this guy. “Oh yeah! Vagro says hello!” He grins. “Ah, him! Those were the days. Looting, a little piracy. We took a bunch of our loot, and hid it under a statue in this town called Greendale. Then the word got out on us, and we couldn't get it!” He laughs. “Sure, it's not there anymore. Someone must have found it by now.” Greendale is the town to the west of Tevrono. I'll try to remember to swing by there on my way back north to trigger the events in Blackcrag. “A dead town, until the ships start sailing again.” “We should head out then.” “Take care of yourselves. Let us handle the small things. You do what you can for the big things.” “Now, if I was a group of renegade soldiers, where would I hide?” “A hidden clearing?” “Oh! There they are!” “Welp, time to put down some bandits.” “I can do magic!” Sass, despite having average intelligence, makes for an alright offensive caster. Perhaps it's the innate bonus Sliths's get to magic? “Well, I still feel better about that. Amateurs.” “Back to the mountains!” * * * * * * * * * “Brrr...” Ice puddings. Not a threat at all. “Nice!” “Perhaps the other valley will have something of use?” I haven't encountered Ice Drakes before. They're blue Drakes, so here's their monster scry: “This looks...” Alright, so I'm about to show you something that's accidentally unreachable. From the end of this valley, you can fly to the east, through this 'pass'. If you go north, you're screwed. If you get this far, you're screwed. But if you go south, you see this: But look at the messages there. I'm one tile away from falling into the mountains and dying. You see, the next tile over is where the Developers Room is. Much like the Eas Ter Egg code for the Tower Portal back in Exile 2, this is where Vogel stuck his little tribute to the people who made the game, and made it possible. It's unreachable. It's one tile too far, and you are forced to land on a mountain tile, which is instant death. The only way to get in is to cheat by hacking the game. Which I'm not about to do. So, on that sad note, I end this update. See you all next time. berryjon fucked around with this message at 13:44 on May 11, 2017 |
# ? May 10, 2017 05:52 |
|
berryjon posted:“Well, I still feel better about that. Amatures.” I think you want "Amateurs" there. berryjon posted:It's unreachable. It's one tile too far, and you are forced to land on a mountain tile, which is instant death. The only way to get in is to cheat by hacking the game. Which I'm not about to do. Old games are hella easy to hack with Cheat Engine though. The orb's power is probably just counting up to max or counting down to 0 (more likely) - if you know what the count is and search for it, it's probably a minute to find if you're experienced with it. If you can drop me a save that's near there with the orb, I can see if I can scare up a table for you.
|
# ? May 10, 2017 14:58 |
|
Sure, I'll look into it. I have the game on another computer though, so I won't be able to send it your way just now. PM's?
|
# ? May 10, 2017 15:23 |
|
berryjon posted:Sure, I'll look into it. I have the game on another computer though, so I won't be able to send it your way just now. PM's? PM'd.
|
# ? May 10, 2017 16:08 |
|
A couple updates ago, there was a ring of trees that you couldn't get in to. Could the orb have shown you what was in there, if anything? e: It's actually right there in update 60.
|
# ? May 10, 2017 17:06 |
|
Montegoraon posted:A couple updates ago, there was a ring of trees that you couldn't get in to. Could the orb have shown you what was in there, if anything? The one near Storm Port? Nope. Can't fly over trees.
|
# ? May 10, 2017 17:08 |
|
berryjon posted:The one near Storm Port? Nope. Can't fly over trees. Trees are taller than mountains, you see.
|
# ? May 10, 2017 17:21 |
|
TooMuchAbstraction posted:Trees are taller than mountains, you see. Art hasn't mastered the ability to jump twenty feet into trees, and thus cannot land on them. She needs more practice with the Mad Monks.
|
# ? May 10, 2017 18:59 |
|
Here's hoping you can find a way to see the dev room before the game is over.
|
# ? May 11, 2017 03:22 |
|
Epsilon Moonshade posted:Old games are hella easy to hack with Cheat Engine though. The orb's power is probably just counting up to max or counting down to 0 (more likely) - if you know what the count is and search for it, it's probably a minute to find if you're experienced with it. If you can drop me a save that's near there with the orb, I can see if I can scare up a table for you. Just imagine, The Precious with a tile number of 32,767 steps. Or maybe even twice that if starting at -1 would eventually let you overflow the other way. I'm going to spoiler this question for berryjon since I cannot remember if we ever saw this -- did the party ever run into the people with the "strange symbol" on their hands, IIRC, near the valley of the ursuagi? Never was able to figure what those guys were all about in my playthroughs. Parts Kit fucked around with this message at 03:40 on May 11, 2017 |
# ? May 11, 2017 03:35 |
|
"Safest city in the Empire" - I think we know who was REALLY responsible for the Keep of Tinraya disaster. Montegoraon posted:A couple updates ago, there was a ring of trees that you couldn't get in to. Could the orb have shown you what was in there, if anything? berryjon posted:It's unreachable. It's one tile too far, and you are forced to land on a mountain tile, which is instant death. The only way to get in is to cheat by hacking the game. Which I'm not about to do.
|
# ? May 11, 2017 04:20 |
|
Parts Kit posted:Try to overflow it like you can with gold, see what happens if it loops around to negatives. Based off gold overflowing at about 30k I would guess it's probably an 8 bit int and can hold values from -32,768 to 32,767. The only problem with this is that there's a number of places (like, say, going into any town or dungeon) where the game tells you to land before proceeding. Hope you like waiting out several months before you're allowed to proceed with the game! quote:I'm going to spoiler this question for berryjon since I cannot remember if we ever saw this -- did the party ever run into the people with the "strange symbol" on their hands, IIRC, near the valley of the ursuagi? Never was able to figure what those guys were all about in my playthroughs. There is an explanation for this, but it is not explicitly handed to you. You have to piece it together from the places where you encounter them and from a few NPCs' dialog. I can spell it out explicitly in PM or later in the thread once it's no longer spoilers.
|
# ? May 11, 2017 04:36 |
|
Parts Kit posted:Try to overflow it like you can with gold, see what happens if it loops around to negatives. Based off gold overflowing at about 30k I would guess it's probably an 8 bit int and can hold values from -32,768 to 32,767. Already done and returned to berryjon with 255 turns of orb for desired exploration. You were right about it being 8-bit, but not right about what number range that is - specifically, it looks like the orb counter is an 8-bit unsigned int, and therefore goes from 0 to 255. 8-bit signed would be -127 to 128. Also, there appear to be some things you can't do while the orb is active. I suspect that "entering a town" or "entering a dungeon" are two of those things. (edit: Oops, didn't notice this last one was already said.) Epsilon Moonshade fucked around with this message at 15:54 on May 11, 2017 |
# ? May 11, 2017 05:16 |
|
TooMuchAbstraction posted:The only problem with this is that there's a number of places (like, say, going into any town or dungeon) where the game tells you to land before proceeding. Hope you like waiting out several months before you're allowed to proceed with the game! Does the game not let you land when you choose, then? You have to use up all the charges and have it drop you? berryjon posted:but here we see to different overworld map tiles. Included Centre since you later say Imperial Center and I wasn't sure what the game used.
|
# ? May 11, 2017 05:54 |
|
Zagglezig posted:Does the game not let you land when you choose, then? You have to use up all the charges and have it drop you?
|
# ? May 11, 2017 13:45 |
|
It is possible, albeit rare, for a wandering monster to occupy the only safe landing spot you can reach before the timer runs out. Since you can't engage in combat while flying, you can't enter their square, so instead you get to sit there in midair until the timer runs out, at which point you fall to your death.
|
# ? May 11, 2017 14:22 |
|
|
# ? Jun 3, 2024 21:08 |
|
TooMuchAbstraction posted:It is possible, albeit rare, for a wandering monster to occupy the only safe landing spot you can reach before the timer runs out. Since you can't engage in combat while flying, you can't enter their square, so instead you get to sit there in midair until the timer runs out, at which point you fall to your death. Or you leave your horse in the way, and you can't get out. Which you'll see me do this update or next! Thank god for the 'Return to start' Command in the cheater.
|
# ? May 12, 2017 00:12 |