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DadJokeGenerator posted:What are people using to store the connecting dungeon tiles? I was thinking a ring binder with some A4 plastic sleeves. A legal size hanging-file mini-rack thing works pretty good. I'm not sure on a binder; maybe if you got some variety to the sleeves (ie. some "full page" sleeves, some 2-per-page)? If the pages are all full size and big enough to hold the H tiles, I think the smaller tiles would be awkward to fish out of the bottom (and the binder wouldn't close nicely either being full on one end and mostly empty on the other). quote:1) The stands for the monsters (I got the kickstarter version with PC minis) are bad, they look brittle and the hard plastic can ruin the cardboard. We haven't actually had one break (though I thought they would), and I think they've loosened up over time with use (initially we'd sort of spread them a bit and be careful inserting stuff - they're loose enough now that we just put them on the board and mash things in and it's fine). jmzero fucked around with this message at 16:54 on May 8, 2017 |
# ? May 8, 2017 16:49 |
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# ? May 11, 2024 06:53 |
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Mojo Jojo posted:TI3 is great and that is a crazy length for a game of it We did use just about every optional rule out there from all three expansions, so we had a large Galaxy, frontier and empty space tokens, Leaders, the assembly and representatives, and so forth. Three of the six players were also new, but I don't think that was the primary problem. We had also set up the Galaxy a month ahead of time while working out schedules so that wasn't even a part of it.
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# ? May 8, 2017 16:57 |
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Frush posted:I'm not really seeing the value in most cases of roadblocks by comparison, since you can still lose by outbreak counter Pandemic: Legacy May spoilers Keep in mind, if a city outbreaks but doesn't actually outbreak to any adjacent cities, e.g., if it is completely surrounded by roadblocks, it doesn't increase the counter. The city still gets worse by one state but that's it. In agreement though, that quarantine seems to generally be better, but roadblocks do potentially have their place.
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# ? May 8, 2017 17:03 |
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DarkHorse posted:We did use just about every optional rule out there from all three expansions, so we had a large Galaxy, frontier and empty space tokens, Leaders, the assembly and representatives, and so forth. Three of the six players were also new, but I don't think that was the primary problem. How many newbies and/or veterans were there? In my experience TI:3 at max play count only works if everyone knows what they're doing. Also, after playing it a few times I am under the strong impression that a TI:3 group needs someone to be referee/head-bee-keeper guy to make sure that you move through the orders and everyone knows who's supposed to be doing what. I swear to god if you cut out the amount of time that nothing was happening and ten minutes goes by before someone says "wait hold on, whose turn is it" you could shave a shitload of time off a playthrough and keep things snappy. I like TI:3 but a lot of stars have to align for it to be a really enjoyable experiences the entire time.
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# ? May 8, 2017 17:52 |
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Cool Mini or Not? I think Not
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# ? May 8, 2017 17:53 |
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After playing a bunch of Gloomhaven, I feel like the Spellweaver is one of the most technical classes in the game. It rewards proper deck building, item use, positioning, and element management and it can be very punishing with reckless use of lost cards. It's probably one of the strongest classes at low level when played correctly. I actually spent a couple hours theorycrafting turn sequences in order to come up with an optimal build.
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# ? May 8, 2017 18:01 |
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FulsomFrank posted:How many newbies and/or veterans were there? In my experience TI:3 at max play count only works if everyone knows what they're doing. Also, after playing it a few times I am under the strong impression that a TI:3 group needs someone to be referee/head-bee-keeper guy to make sure that you move through the orders and everyone knows who's supposed to be doing what. I swear to god if you cut out the amount of time that nothing was happening and ten minutes goes by before someone says "wait hold on, whose turn is it" you could shave a shitload of time off a playthrough and keep things snappy. Three newbies, three vets. I was one of the newbies, but I'd read all the manuals several times and several strategy guides, and had time to plan my overall strategy. There wasn't a ton of downtime, nobody forgot it was their turn and there weren't many rules questions, the game was slow due to other factors. I think we just had a large, rich Galaxy so everyone had huge fleets, and at least on my half of the map they seemed eager to use them which meant lots of rebuilding and fiddling with little figurines. My frustration is less with how long it took and more that it was clear my participation was mostly irrelevant halfway through the game. This was partly because of very bad luck for me in the beginning, partly because my neighbor was attacking me for no reason (actively ignoring or sabotaging his own opportunities for VPs), partly because the guy attacking me basically nullified any racial advantages I had with his race/flagship combo. I'm glad I played, but the experience was awful. There are lots of neat ideas and mechanics in there, but it's not a great game in terms of design. I enjoyed watching one of the other (veteran) players and his excellent strategic positioning for a bubble victory more than I did participating at all.
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# ? May 8, 2017 18:06 |
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DarkHorse posted:Three newbies, three vets. I was one of the newbies, but I'd read all the manuals several times and several strategy guides, and had time to plan my overall strategy. There wasn't a ton of downtime, nobody forgot it was their turn and there weren't many rules questions, the game was slow due to other factors. I hear ya. A friend of mine played for his first time yesterday and was with a bunch of newbies. He got stuck with a opponent positioned next to his (the opponent's) girlfriend and they both immediately demilitarised their borders and used the surplus troops from the one safe border to just completely throw attack waves at him all the while my friend's other neighbour was playing normally and still threatening. I understand that this could happen in a regular game, but I've never heard of someone leaving territories totally undefended due to complete trust that the person they're sleeping with won't backstab. Anyway, he had an okay time but because it was only a 5p game it didn't drag and they had a good referee. That said, a player that was left lone and unmolested ended up winning.
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# ? May 8, 2017 18:22 |
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We're in July in our Pandemic game. Our diseases are Dengus Fever since we like Steve Brule and Weebing Cough since the red disease is mostly Asia. How does one acquire Gloomhaven? I think I narrowly missed a kickstarter?
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# ? May 8, 2017 18:43 |
KingKapalone posted:We're in July in our Pandemic game. Our diseases are Dengus Fever since we like Steve Brule and Weebing Cough since the red disease is mostly Asia. edit: I'M WRONG SEE vvvvvvv silvergoose fucked around with this message at 18:58 on May 8, 2017 |
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# ? May 8, 2017 18:50 |
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It says at the top of the kickstarter page:quote:If you missed the Kickstarter, don't worry! The game will be widely available in retail this August/September, so you can pick it up there!
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# ? May 8, 2017 18:52 |
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Forgot how fast this thread moves!Mikey Purp posted:Hold on, if you're in the fifth month how can you have a total of 7 viral debuffs? Did you guys eradicate 2 in one game? Cuz if so that's pretty impressive Actually, we've eradicated 2 diseases in about three of the games, and at least one in most. We've been very lucky and are half decent at this, plus once you start debuffing them its easier. I've also been insistent that we use at least one disease debuff every win since 'you never know if we'll get the chance again'. Playing with the medic helps, since once it's cured you can literally just walk through an area clearing it all out. We did make the mistake where we put one of the higher levels on, but immediately corrected it upon review, so that hasn't been a factor for us. We've been pretty careful with the rules and researching anything that isn't clear. Spoilers for April (?) Heck, its an objective to eradicate one after a certain point, so you're supposed to be able to do so with regularity I think. If I didn't think the positive mutations were good before, they're almost essential after that. Japanese Dating Sim posted:Pandemic: Legacy May spoilers I think it does increase the counter as well as panic, just only by one since the city does outbreak. I think roadblocks also last the rest of the round, do they not? So I guess they're more useful if everything has already gone to hell and you've written off a city. We don't have any cities above panic level 2 yet, so we're trying to keep that down.
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# ? May 8, 2017 19:06 |
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Gloomhaven seems like a game my friends and I would like. We like co-op, Pandemic Legacy, Kingdom Death Monster, and D&D. How often do people play board games? We get one night a week in usually which means we're just playing Pandemic Legacy right now. It seems like if we got Gloomhaven that we'd just play that for the next year at once a week.
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# ? May 8, 2017 19:12 |
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KingKapalone posted:Gloomhaven seems like a game my friends and I would like. We like co-op, Pandemic Legacy, Kingdom Death Monster, and D&D. A lot of groups meet up weekly, but it's easy to find multiple groups if you're in a larger city. E: Not to mention weekly/monthly boardgame nights at game stores and elsewhere.
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# ? May 8, 2017 19:24 |
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Frush posted:PANDEMIC SPOILERS This is incorrect. If a city is completely roadblocked off it does not not increase the Outbreak level. The city itself will move up a panic level, but it does not affect the Outbreak counter.
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# ? May 8, 2017 19:29 |
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Johnny Truant posted:
Oh, that actually makes things a lot easier then. I'll keep that in mind as we move into June.
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# ? May 8, 2017 19:47 |
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I got Wednesdays for GH and Sundays for everything else. Occasionally meeting people at the games shop on Thursdays. Works out great for me .
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# ? May 8, 2017 20:06 |
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Mojo Jojo posted:TI3 is great and that is a crazy length for a game of it No, that's about right.
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# ? May 8, 2017 20:12 |
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KingKapalone posted:Gloomhaven seems like a game my friends and I would like. We like co-op, Pandemic Legacy, Kingdom Death Monster, and D&D. Mostly every wednesday I go to a group for about 3 hours, then probably an average of one or two more in-person sessions a month. I used to play a lot of board games online but my circles have mostly dried up for that over the last year or so.
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# ? May 8, 2017 20:15 |
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KingKapalone posted:Gloomhaven seems like a game my friends and I would like. We like co-op, Pandemic Legacy, Kingdom Death Monster, and D&D. GH sounds like it should be a good fit, and that sounds like a good plan; you won't burn out of GH playing once a week. It should only take 6 months or so to finish the "main quest lines" if that's what you aim for, but there'll be plenty more content left if you want to keep going. No reason not to play other games too. Have one GH mission set up ready to go, play that for 1.5-2 hours, then squeeze in something else. Heaven knows I love the game, but still better to mix stuff up a bit.
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# ? May 8, 2017 20:24 |
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My Pandemic Legacy group was wholly unoriginal so our "best" disease name was blue's Eiffel 65 Syndrome. We finished the campaign earlier this year so I'm always trying to measure up how we did to others. We never really got good at Pandemic before we played, so our experience as things escalated was more like being passengers on a plane, fumbling at the controls desperately trying to avoid a crash; As compared to say, any other experienced group, where the passengers are amateur pilots already.
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# ? May 8, 2017 20:36 |
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SettingSun posted:My Pandemic Legacy group was wholly unoriginal so our "best" disease name was blue's Eiffel 65 Syndrome. End game 'spoiler' My group had I believe 281 points. I've played a good bit of Pandemic, while my two partners hate base Pandemic, but played through Legacy before starting this with me. A few rules misses in regards to upgrades may have assisted early months, but we made up for it in later months..
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# ? May 8, 2017 21:10 |
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I would like to take a moment to thank all of you that have properly marked your Pandemic Legacy spoilers, especially those that included the month. It makes it that much easier for thread denizens to not stumble over something. You may enjoy bringing it to the Pandemic Legacy Spoiler Quarantine Thread though that thread is not super active anymore. But you could change that.
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# ? May 8, 2017 22:12 |
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Fat Samurai posted:Could you elaborate, please? I'm interested in hearing him elaborate as well because when someone's experience is so diametrically opposed from mine I usually assume one of us missed something fundamental.
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# ? May 9, 2017 01:01 |
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Deathlove posted:
If something like this was in the box we would have had no problems. We screwed up and used the entire road and city event decks, not just the first 30. Each of us read the rules and watched the tutorial videos several times, people are bound to miss stuff. jmzero posted:A legal size hanging-file mini-rack thing works pretty good. That's a good idea. I'm ok with just keeping it all out of the box since we'll be playing long sessions once every 2-3 weeks (I'm totally jelly of people here who get to game several times a week, you lucky bastards)
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# ? May 9, 2017 01:17 |
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Frush posted:Oh yeah, and we had another Pandemic: Legacy day today! Reminder to use spoiler tags as appropriate since we have people who haven't played, please! If you're proactive about it, roadblocks can be used to strongly contain the Faded, especially since they can be made permanent. In our game we managed to lock them into the continent where they first spawned (Asia, for us) save for one city, and there's just a permanent wall across the western border and the trans-oceanic routes out.
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# ? May 9, 2017 01:18 |
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malkav11 posted:
My group as well roadblocked the entire color. We lost a few 1st half of months and burned all our cleanups on containing it. It cost a lot, but we completely broke things for a bit. Just a bit. I wish I could erase that game from memory now that I have a new group.
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# ? May 9, 2017 01:25 |
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We lost in April last time, and now smoothly won two in a row with the medic and quarantine specialist to keep disease load low while the researcher and scientist churned out cures. Previously we kinda discarded the medic and went for a more mobile strategy, but his power to clean clusters of disease early on really owns. We made the six required military bases permanent after upgrading blue and red thrice/twice, it's really nice.
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# ? May 9, 2017 05:06 |
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We played the 3rd edition of Fury of Dracula yesterday, and it took FOREVER. This was in big part some analysis paralysis, and general distraction/chatting, but I find the problem with the downtime in the game is how little I as a hunter have to think about during this downtime. Espescially the little combat mini-game took forever, with 3 players just sitting doing nothing. We found this to be a great "feel free to check your phone time", but it really did hurt the flow of the game. I hope we will have the rythm down better next time, espescially letting the combat go quickly, but this was not a good first impression. Neat stuff, and nice theme, sure. But just way too long for what it is.
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# ? May 9, 2017 09:27 |
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I played my first game of Food Chain Magnate and lost with $65 to my friends' $350-$400 scores. I can't wait to play again.
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# ? May 9, 2017 10:18 |
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Magnetic North posted:I would like to take a moment to thank all of you that have properly marked your Pandemic Legacy spoilers, especially those that included the month. It makes it that much easier for thread denizens to not stumble over something. You may enjoy bringing it to the Pandemic Legacy Spoiler Quarantine Thread though that thread is not super active anymore. But you could change that. I really agree with this and hope people can move the Pandemic Legacy stuff to the other thread. Then I saw more posts after this one. I know it's not a new game but it is one of the highest rated games, which a lot of people including myself haven't played yet, and keeping spoilers away is a pretty decent thing to do for those of us who are yet to play it. It's always a worry having to navigate through the spoilered posts hoping not to click it by mistake. Do you mind taking it to the thread made for that kind of chat? Just to help out the few of us who don't want to risk the surprises spoilt?
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# ? May 9, 2017 13:37 |
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I've been having a hard time getting a copy of feast for odin in Canada, and great board games just got a bunch in stock if anyone's interested! http://www.greatboardgames.ca/a-feast-for-odin.html
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# ? May 9, 2017 17:45 |
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Now if they'll only get my pre-order of High Frontier
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# ? May 9, 2017 17:50 |
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Aston posted:I played my first game of Food Chain Magnate and lost with $65 to my friends' $350-$400 scores. I can't wait to play again. FCM has that characteristic (possessed by many great board games) in which a loss can make you feel as if you somehow let the game down, and so to avoid being a disappointment you'll get better at the game, for the game's sake.
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# ? May 9, 2017 20:40 |
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CommonShore posted:FCM has that characteristic (possessed by many great board games) in which a loss can make you feel as if you somehow let the game down, and so to avoid being a disappointment you'll get better at the game, for the game's sake. I'm sure my games snicker at me as I go past them sometimes..."heh there he goes loooooooooooossseeerrrrrr"
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# ? May 9, 2017 22:27 |
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My Dark Souls is finially coming, should be here Friday. Northwest America. I cant wait to house rule it to good.
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# ? May 9, 2017 22:30 |
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Please tell us about your experiences.
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# ? May 9, 2017 23:37 |
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My Dark Souls showed up today, just in time for me to leave town for the week for work. Hopefully I'll get a game or two in next week and have some first impressions to share.
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# ? May 10, 2017 01:26 |
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Could someone kindly break down the differences between codex and millennium blades? I'm having trouble wrapping my heads around them.
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# ? May 10, 2017 05:57 |
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# ? May 11, 2024 06:53 |
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Codex is a game where players build a deck by choosing 3 smaller building block decks prior to the game, then choose what cards to put in their actual in-game deck every turn in a magic or hearthstone-esque game. It plays a lot like the best parts of a magic the gathering game, but has a a very different metagame than magic the gathering, as there are only so many options for building a deck. Millenium blades is a game where you buy and sell cards with in-game currency to assemble a tableau of cards that you activate in order to score points. It plays a lot like the metagame of magic the gathering, but nothing like how magic actually plays.
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# ? May 10, 2017 06:01 |