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Hieronymous Alloy posted:Does anyone have a solid, reliable, consistent strategy against Orcs? Having a semi or fully dedicated tank helps a huge amount. Taunt is a excellent idea but may not gel with your requirement for broadly useful perks. I find it exceeding useful all of the time. Orc's still hit like a truck but a brother who's been dumping stats into only surviving can take several decent hits.
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# ? May 7, 2017 07:18 |
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# ? May 15, 2024 03:12 |
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yeah i've started taking to dropping taunt on 3 brothers on the shield line and giving them spare shields in their pockets. those shields, uh, become relevant against motherfuckers with axes
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# ? May 7, 2017 08:32 |
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Taerkar posted:Without duelist: Can you post a screenshot of how you build those bros?
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# ? May 7, 2017 11:27 |
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How does Taunt work? If you taunt an enemy currently engaged with some of your other brothers, will they attempt to disengage, earning you free attacks of opportunity?
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# ? May 7, 2017 13:00 |
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Jay Rust posted:How does Taunt work? If you taunt an enemy currently engaged with some of your other brothers, will they attempt to disengage, earning you free attacks of opportunity? Nope. I don't know the exact details of how taunt works, but if the tauning brother is not adjacent to the taunted enemy and another brother is, the taunted enemy will just attack the adjacent brother and ignore the taunt.
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# ? May 7, 2017 13:17 |
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Wizard Styles posted:That's pretty cool. I tried to make throwing weapons work but couldn't before; this may change things. I tend to dual spec my archers for throwing AND archery since neither requires a full set of perks and you need throwing axes against undead to make them useful. So roughly Fast Adaptation, Quick Hands, Bow Mastery, Overwhelm, Throwing Mastery, Bags and Belts, Killing Frenzy, Berserk, Duelist
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# ? May 7, 2017 13:24 |
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I just lost my first Ironman game on Veteran after 18 days. I ran into a group of bandit raiders and marksmen and the marksmen had 3 pretty much perfect accuracy turns, killing 4 guys and routing everyone else. I probably should have run but I just had to run away from a mission against 10 ancient auxiliaries and my company wouldn't have survived another 3-5 days of sitting around healing. I wish this game told you what the enemy chance to hit on an attack was because when I lose a bro it's hard to tell if it was a mistake I made or just bad luck and that makes it hard to work out strategies.
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# ? May 7, 2017 14:24 |
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Jay Rust posted:How does Taunt work? If you taunt an enemy currently engaged with some of your other brothers, will they attempt to disengage, earning you free attacks of opportunity? Only necrosavants will disengage to respond to a taunt that's not from an adjacent brother. Unfortunately since they're teleporting it means they aren't susceptible to attacks of opportunity.
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# ? May 7, 2017 18:33 |
Has anyone done a campaign where they just rolled around the map trading and did as few quests as possible and kept their renown really low? What happened? When was the first Crisis?
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# ? May 7, 2017 22:26 |
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Jay Rust posted:How does Taunt work? If you taunt an enemy currently engaged with some of your other brothers, will they attempt to disengage, earning you free attacks of opportunity? The short answer is no, the enemy will still broadly follow it's AI Spear wall, zones of control & Ancient Dead formations will override Taunt. Their AI has a ranked list of actions and Taunt will cause the Attack-This-Particular-Brother action to receive a higher rank than otherwise. This will often push it to the top of the list but it does depend on circumstance. Sufficiently negatively pressured actions might not get pushed high enough to matter. Spear wall, zones of control & Ancient Dead formations are particularly strong pressures General pressures to be near allies can often be overridden by Taunt. This can still fail in some situations, such as an already heavily wounded, faltering thug but usually reliable. Useful for dictating that high value threats move adjacent to high impact solutions when the battle is joined I haven't found an enemy that will disengage to move & attack, aside from Necrosavants. Taunt does synergise with Knock Back extremely well though, removing the zone of control issue and enabling some some otherwise unattainable re-positioning of the lines when used together Taunt can be used to control how the lines meet, how adjacent enemy attacks are assigned and ranged targets. Taunt is often strong enough to overcome general positioning pressure that doesn't involve zones of control. For example many targets can be Taunt'ed to move into an isolated position deep in your lines (but not through zones of control) and set up an easy envelop later that turn. Particularly effective against Orcs Taunt has a short range to activate but that Brother can potentially move afterwards and make quite a long leash. This distinction is potentially important when dealing with large movement enemies such as Goblin Wolfriders. If they happen to end turn within Taunt range then feel free to drag them into quite a deep murder pocket Undead really don't like breaking formation and that is strong enough to almost always override Taunt, which is good and bad. It means that they will often ignore Taunt in favour of maintaining formation but also Taunt'ing the first enemy to move that turn may cause the formation to use that enemy's position as a formation basis and move the formation where it otherwise wouldn't go Too much stress on keeping the formation together will cause then to break formation and it won't apply for the rest of the battle (I haven't seen them reform and it also meaningfully impact Taunt). For example if you split into two distinct groups with no centre and each flank then the Undead will break formation and Taunt will function OK thereafter. Formation keeping will also often drop after the lines have sufficiently met. At that point they stay in formation only as an emergent property of their standard attack AI and they can then be pulled by Taunt, such as pulling the pikemen into the front lines
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# ? May 7, 2017 22:28 |
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TheWetFish posted:The short answer is no, the enemy will still broadly follow it's AI Interesting! I have seen enemies break zone of control and risk AoO to engage another of my brothers( no taunt used) without having bad morale or breaking, do you know what is the reason for this?
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# ? May 8, 2017 08:21 |
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Tias posted:Interesting! I have seen enemies break zone of control and risk AoO to engage another of my brothers( no taunt used) without having bad morale or breaking, do you know what is the reason for this? Very situational and I'm interested in what exactly happened. It's a weighted system so sometimes the positive weights will outweigh even some strong negative weights but I'd love to know the specifics From memory I've has occurred for me when a Brother was very close to dead, armour gone. Presumably a high priority target to attack and yeah, they broke through AoO to get to them
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# ? May 8, 2017 09:42 |
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TheWetFish posted:Very situational and I'm interested in what exactly happened. It's a weighted system so sometimes the positive weights will outweigh even some strong negative weights but I'd love to know the specifics Honestly, I don't remember at all specifics. I think a raider tried to bypass my frontline to get a swing at an archer. I know I've seen direwolves do it several times too, but I put that down to their more feral nature.
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# ? May 8, 2017 09:46 |
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So if I want a guy who can hit 90 Ranged attack for the achievement, but my map doesn't seem to have any forested communities that spawn hunters, what should I be on the look out for?
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# ? May 8, 2017 23:02 |
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marshmallow creep posted:So if I want a guy who can hit 90 Ranged attack for the achievement, but my map doesn't seem to have any forested communities that spawn hunters, what should I be on the look out for? witch hunters are basically your only hope.
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# ? May 8, 2017 23:06 |
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marshmallow creep posted:So if I want a guy who can hit 90 Ranged attack for the achievement, but my map doesn't seem to have any forested communities that spawn hunters, what should I be on the look out for? Bowyers maybe?
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# ? May 8, 2017 23:21 |
I could be wrong but I believe there's a chance for almost any background, including hunters, to spawn in a city. Try just buying all the recruits out in your cities to max out turnover.
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# ? May 8, 2017 23:28 |
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marshmallow creep posted:So if I want a guy who can hit 90 Ranged attack for the achievement, but my map doesn't seem to have any forested communities that spawn hunters, what should I be on the look out for? Tundra towns also spawn hunters I believe. Head north!
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# ? May 8, 2017 23:30 |
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A bowyer, poacher, sellsword, squire or militia can all potentially roll a 50 or more in ranged so any of them should be able to do it with a max or near max roll and 2+ stars.
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# ? May 8, 2017 23:31 |
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If you want your cheevos, on map 602bbf I managed to get my starting crossbrow bro and the surviving melee bro (don't rememeber which one, sorry) up to 90 in their respective attack skills. Trade isn't great but the noble house up north has an armorer in almost every town.
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# ? May 9, 2017 00:44 |
Clark Nova posted:If you want your cheevos, on map 602bbf I managed to get my starting crossbrow bro and the surviving melee bro (don't rememeber which one, sorry) up to 90 in their respective attack skills. Trade isn't great but the noble house up north has an armorer in almost every town. Boot up the game, enter 507bdd as your seed, very first time, the map will be standardized. One of the villages a couple notches up (Norwald or Norheim) has a hunter with three stars in ranged, Humbert One Shot. I got the achievement with him so it's possible.
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# ? May 9, 2017 00:49 |
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If someone wants to go that way, on 405e12 I had bow bro to 95 and axe bro to 94 at 11, it's also a pretty good map imo.
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# ? May 9, 2017 05:11 |
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Any settlements with four trapper will spawn hunters and poachers.
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# ? May 9, 2017 05:19 |
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Well I don't see any way this could possibly go horribly wrong for you or anyone else nearby. You're fit for battle soldier, get in line Wafflecopper fucked around with this message at 06:33 on Nov 11, 2017 |
# ? May 9, 2017 14:23 |
Wafflecopper posted:Well I don't see any way this could possibly go wrong for your or anyone else nearby, you're fit for battle soldier, get in line Ok yeah I'm gonna steal this for the guide, it's too perfect
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# ? May 9, 2017 14:30 |
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I've got the ambition of getting one named piece of equipment of all slots (Shield, Armor, Weapon, Helmet) and so far since I've picked it up I've gotten two more named helmets (from the same dungeon), and a named polearm to go with the two crossbows I have (and a named fighting spear I lost somehow), and a rather nice shield, but still no armor.
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# ? May 9, 2017 17:01 |
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Wafflecopper posted:Well I don't see any way this could possibly go horribly wrong for you or anyone else nearby, you're fit for battle soldier, get in line The best part is the bandage is wrapped around the helmet
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# ? May 9, 2017 17:21 |
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He's just a can full of spam in there after that last encounter with orcs and meat will start extruding out of the eye holes if they're not covered up.
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# ? May 9, 2017 17:30 |
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Taerkar posted:I've got the ambition of getting one named piece of equipment of all slots (Shield, Armor, Weapon, Helmet) and so far since I've picked it up I've gotten two more named helmets (from the same dungeon), and a named polearm to go with the two crossbows I have (and a named fighting spear I lost somehow), and a rather nice shield, but still no armor. Yeah, I had 8 weapons, 6 hats, and 5 armors in my current game before finally getting a shield (garbage named heavy orc shield with 15/15 and 100 durability). Amusingly, I was so caught up in running trade routes and caravan quests to the good northern towns with weapon/armorsmiths that I didn't notice the greenskin invasion had wiped out the southern cities in about a month. One faction is just gone and the other has only three towns left. If the noble war comes next after I finish this it's going to be pretty hilariously one sided.
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# ? May 9, 2017 18:07 |
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That's fantastic. Has anyone else gotten a mission that just straight sent them to the Black Monolith? I got a 5k job to destroy a graveyard full of ancient honor guards, and they were surprisingly easy, and then the game said "Oh wait, you actually need to go to the Black Monolith." I've heard people say it's usually stocked with 50 or so undead and requires retreat tactics, but I guess because it was part of a contract for me it was just 21, including an Ancient Priest and two necrosavants. I feel like I got lucky. Where is the Emperor's Helmet supposed to be found? edit: On the subject of armor I've gotten very lucky with finding them in shops after doing patrols and supply runs for places with armories. I have four. I got very lucky in that the Black Monolith dropped my first name shield of the game so I could finish that same ambition. I'm almost to day 300.
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# ? May 9, 2017 18:08 |
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marshmallow creep posted:That's fantastic. The Emperor's Helmet is in the Goblin Capitol. How long do unique items stay in shops? I keep encountering unique armors in the early (before you can afford coats of plates) game.
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# ? May 9, 2017 18:16 |
Anyone know if it's possible to get a second banner if you lose the first? I'm thinking sell it, do the ambition again, buy old one back, have two
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# ? May 9, 2017 18:27 |
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I'm starting to run out of ambitions, so I might give it a go at some point. edit: Actually, is it possible to empty the pool of ambitions or will they refresh eventually? Last two times I only had one ambition to pick from because they were the only ones I hadn't done that were available.
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# ? May 9, 2017 19:17 |
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Hieronymous Alloy posted:Anyone know if it's possible to get a second banner if you lose the first? I'm thinking sell it, do the ambition again, buy old one back, have two I've never tried, not sure what happens if you lose your banner. I'm on day 180ish and finally got raiders disguised as direwolves. On the plus side, dagger swap squad + a few shield wreckers were ready to roll. Only one shithead managed to destroy his armor while running away from my bro with the Man Splitter.
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# ? May 9, 2017 19:20 |
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Hieronymous Alloy posted:Anyone know if it's possible to get a second banner if you lose the first? I'm thinking sell it, do the ambition again, buy old one back, have two
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# ? May 9, 2017 19:35 |
Hieronymous Alloy posted:Anyone know if it's possible to get a second banner if you lose the first? I'm thinking sell it, do the ambition again, buy old one back, have two I just tried this and it totally works and now I have two battle standards.
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# ? May 9, 2017 22:28 |
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Hieronymous Alloy posted:I just tried this and it totally works and now I have two battle standards. Does it double the bonus?
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# ? May 9, 2017 22:36 |
Harry Potter on Ice posted:Does it double the bonus? The bonus does not stack sadly. The better-Resolve Bannerman doesn't even get a bonus from the lower-resolve one. But it does mean you can get banner coverage over your whole line even if you spread wide.
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# ? May 9, 2017 22:44 |
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So if I have the order of operations right, when you don't have an active ambition, sell your banner someplace you can find it again, wait for an ambition to trigger, select the one to buy a banner, wait until it notices you have the money for a banner, then once you get the new banner, just buy back the first? Sounds like potentially a way to farm a lot of mood or renown if you feel like throwing lots of money away.
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# ? May 9, 2017 23:09 |
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# ? May 15, 2024 03:12 |
marshmallow creep posted:So if I have the order of operations right, when you don't have an active ambition, sell your banner someplace you can find it again, wait for an ambition to trigger, select the one to buy a banner, wait until it notices you have the money for a banner, then once you get the new banner, just buy back the first? Yup. There's a time delay though so there's some risk you might not be able to buy the old banner back in time, and you definitely lose a couple grand in the process.
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# ? May 9, 2017 23:14 |