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Hot take Snap judgement on NBA Playgrounds: 1) Game seems fun so far. More nuanced and whatnot with shot timing... this could be a good thing. 2) The characters and animations and effects are nice, but I've seen more interesting UI's on circa 2008 Mobile games. It's just so flat and basic and barebones.
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# ? May 9, 2017 20:53 |
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# ? May 9, 2024 09:06 |
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I feel like I'm going to get addicted to NBA Playgrounds and it's going to be the game that finally makes me throw down on a PS+ subscription. There's a bar near me with an NBA Jam machine and I've spent an embarrassing amount of money playing it...so this could actually save me money.
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# ? May 9, 2017 21:13 |
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So, this is kind of like if NBA Jam and NBA Street met each other? Why isn't there a new NBA Street?
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# ? May 9, 2017 22:12 |
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Because in typical EA fashion they hosed it up with a less over the top sequel followed by a series of poo poo spinoffs
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# ? May 9, 2017 22:17 |
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The Order would be a lot more fun if I could see anything. Not bad though, four/five bucks is about right for what it is.
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# ? May 9, 2017 22:34 |
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Specter Knight is fantastic. I might enjoy it more than both Shovel and Plague Knight.
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# ? May 9, 2017 23:01 |
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Here's a free 1 night Redbox game rental:quote:YOUR CODE:
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# ? May 10, 2017 00:31 |
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Manatee Cannon posted:is it free? It's "free" "beta." Runs at native 4K so there's that I guess.
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# ? May 10, 2017 00:48 |
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hey so i've been playing through yakuza 0 and at various points it keeps saying something along the lines of "at some point in the story you can swap between characters at the phone in your hideout" or something. when exactly is this point because i'm at like chapter 14 now and i still haven't done it yet
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# ? May 10, 2017 00:52 |
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Nostalgia4Dogges posted:Here's a free 1 night Redbox game rental: And another since I don't use redbox. quote:YOUR CODE:
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# ? May 10, 2017 00:53 |
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Bad Parenting posted:hey so i've been playing through yakuza 0 and at various points it keeps saying something along the lines of "at some point in the story you can swap between characters at the phone in your hideout" or something. when exactly is this point because i'm at like chapter 14 now and i still haven't done it yet Like at the very end of the game you unlock the ability to jump between characters. Don't worry, the game has a clear point of no return marked by like 3 different "Are you sure?" confirmations.
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# ? May 10, 2017 00:56 |
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is there a new game plus or anything because i feel like i've been missing out on a lot of stuff to see where the story goes?
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# ? May 10, 2017 00:58 |
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Bad Parenting posted:is there a new game plus or anything because i feel like i've been missing out on a lot of stuff to see where the story goes? Yeah there's a straight up NG+ and an Adventure Mode which lets you wander around the cities with no story.
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# ? May 10, 2017 01:06 |
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okay cool because in the early chapters i feel like i was trying out a lot of the stuff like baseball and karaoke but as the story progressed i felt a kind of urgency to keep going and forget about all that stuff. as such i've hardly unlocked any moves and there's loads of abilities locked behind some kind of mesh wall still
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# ? May 10, 2017 01:16 |
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glam rock hamhock posted:Because in typical EA fashion they hosed it up with a less over the top sequel followed by a series of poo poo spinoffs NBA Street and SSX were both less good than their sequels.
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# ? May 10, 2017 01:52 |
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Prey is shaping up great in every way thats not playing it. Everything about controlling and playing is poo poo. Like I see a thing I can climb up to and it takes 5 minutes and a bunch if falls and quicksaves to get there. Will he mantle up that ledge? Its not crazy sequence breaking. Its a path the game wants me to be able to get to. Its gameplay is just so bad its hard to do.
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# ? May 10, 2017 01:59 |
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morallyobjected posted:NBA Street and SSX were both less good than their sequels. All I remember is you couldn't play a yeti in the sequel and after that my interstitial waned
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# ? May 10, 2017 02:27 |
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Digirat posted:Which doesn't even help in that case, since War Tapes is the only option you should ever use for battlefield games unless they started making that separate from your sound configuration. What was the deal with war tapes? I could never tell the difference. Also, picked up Nier from the Japan sale and am not disappointed, but it is a little weird. I never really got into Drakengard and I could never get into the original Nier because the gameplay sucked so hard. I did spoil the stories of those games going into Nier, so I'm definitely prepared for some Yoko Taro fuckery, but it does feel like I'm on edge waiting for another shoe to drop or something. Like, I'm enjoying the game so far, it's aesthetically fantastic, but I'm constantly on edge going "oh man, where is the part where my mind is going to get blown?"
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# ? May 10, 2017 02:30 |
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it's hard to go into a yoko taro game without thinking about giant cannibal space babies from another dimension
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# ? May 10, 2017 02:32 |
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DrNutt posted:What was the deal with war tapes? I could never tell the difference.
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# ? May 10, 2017 02:39 |
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Samurai Sanders posted:Like you, I started playing thinking it was weak sauce compared to its predecessors but then near the end of the A ending things got real. Oh, I don't think it's weaksauce per say, I just feel like the game is keeping me on edge waiting for something incredible to happen and it's just a little distracting. If I've gone through the first three major areas after the prologue, how much time do I have left in route a?
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# ? May 10, 2017 02:57 |
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DrNutt posted:Oh, I don't think it's weaksauce per say, I just feel like the game is keeping me on edge waiting for something incredible to happen and it's just a little distracting. If I've gone through the first three major areas after the prologue, how much time do I have left in route a?
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# ? May 10, 2017 02:59 |
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DrNutt posted:What was the deal with war tapes? I could never tell the difference. This is weird because the difference is huge. War tapes increases the distance sound effects carry before changing into their "distant" quiet versions and massively increases echo and reverb to unrealistic levels. In full servers it makes the games sound unbelievable, since you're hearing sounds echoing in from everywhere at once, layered on top of one another, from all the little conflicts going on around the map. It's not something you turn on if you want realistic sound, you turn it on if you like how battlefield sounds and want to hear three times as much of it at once. I didn't play any of the games after 3 though, and from the sounds of things BC2 still did it the best. BC2 still has the best sound in any game I've played. https://www.youtube.com/watch?v=aX7xUpUzfA8
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# ? May 10, 2017 03:21 |
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BC2 is just like one of the best multiplayer FPS games ever. All the subsequent BF games have paled in comparison to how much loving fun that game was.
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# ? May 10, 2017 03:24 |
I enjoyed war tapes in the older BF games but it didn't work as well in the more recent ones with my 5.1.2 surround. In general, BC2 was great for its time but not even close to competing with 4/1 by modern standards.
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# ? May 10, 2017 03:25 |
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Xaris posted:BC2 is just like one of the best multiplayer FPS games ever. All the subsequent BF games have paled in comparison to how much loving fun that game was. Yeah I really wish they would do a remaster. I think people would play the poo poo out of it again since it has such a cult status at this point. I enjoyed it way more than BF3 or 4 despite it being less of a technical marvel.
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# ? May 10, 2017 03:30 |
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games since bc2 have made huge qol improvements to the series but the gunplay and maps of bc2 are a lot better than anything in 4 I miss being able to knock down an entire map like I could in bc2. the fixed set piece destruction sucks
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# ? May 10, 2017 03:31 |
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Manatee Cannon posted:games since bc2 have made huge qol improvements to the series but the gunplay and maps of bc2 are a lot better than anything in 4
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# ? May 10, 2017 03:33 |
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Manatee Cannon posted:games since bc2 have made huge qol improvements to the series but the gunplay and maps of bc2 are a lot better than anything in 4 Blowing up a wall with a charge then running into the hole with an auto shotgun is gaming perfection, as is bringing down a building on some annoying idiot's head.
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# ? May 10, 2017 03:34 |
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Samurai Sanders posted:I only played BC2 briefly but how do you knock down the entire map? Or did you mean piece by piece? you could knock down all but the largest buildings, which you could still knock the walls out of (unlike the skyscrapers of 3/4) and all of the trees could be destroyed. there were also big staircases leading to the top of everything so you avoid the problems of 3/4 where some idiot gets on top of a roof and becomes incredibly obnoxious to dislodge there were heavily forested maps and you could knock the whole thing to the ground, changing the look completely. vietnam introduced a flamethrower that could remove plants and trees as well, and you could go around the whole map performing extreme gardening until there was nothing left. there were maps like cold war that had a little slice of a town you fight through and every single building could be partially destroyed and eventually knocked down. every time you went through the map was a little different because the map would blow up in different ways Manatee Cannon fucked around with this message at 03:40 on May 10, 2017 |
# ? May 10, 2017 03:38 |
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Red Faction Guerrilla needs a proper sequel, goddamn't.
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# ? May 10, 2017 03:40 |
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I put around 200 hours in BC2 (probably 100 of which because of war tapes alone, hearing how good it sounded was seriously my main motivation to play it). Tried BF3 and left it in frustration after maybe 20 hours. Incredible graphics, but the sound was more realistic (which in comparison to BC2 means "more boring") and I hated how much lower the TTK was because the maps were also smaller than the old games, which meant you'd get killed before you could react about as often as COD. BC2 was not quite a battlefield game compared to the old stuff like 2142, but it was its own thing that did a really good job scaling the game down into something that felt incredibly intense, while still being much larger-scale than most shooters. BF3 was the game where EA decided they desperately needed to compete with COD because they're loving EA, so the gameplay was more COD-like but there were still 64 players, which does not work in my opinion.
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# ? May 10, 2017 03:40 |
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I also miss sticking c4 to the uav and blowing up tanks with it
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# ? May 10, 2017 03:42 |
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BF1 has pretty much gone back to BC2 levels of destruction. Entire villages will be leveled if the fight happens to hover around a particular flag for any extended period of time.
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# ? May 10, 2017 03:56 |
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Everything that made BC2 great was subtle but it was just a ton of little thing culminating into a really great game. More than anything the map design and destruction were what made it. And the weapons just felt like beasts in this way few shooters have achieved. I also think being designed for 32 players were a big factor. The maps felt tighter, more dense, and more thoughtful. 64 player BF feels stretched out to me and the rounds play out less coherently. It's funny because I've never been big on Rush, but it's 90% of what I played in BC2, because the maps played out so awesome in rush. I genuinely felt like it was a battle pushing forward. I loved how easy it was to just rpg a sniper and blow up the whole tower and murder his rear end.
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# ? May 10, 2017 04:03 |
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it is kinda funny that you bring up the player count thing because I remember wishing we had 64 player servers in bf3 on ps3... until I actually played it on pc. the only thing worse than 64 man metro in bf3 is 64 man metro in bf4 and yea I'd say bc2 had a much better good/bad map ratio than 3 or 4 (tho 3 is still mostly good. I can't think of any bf4 maps that I really like to play). only map that was legit bad is heavy metal. that map was way too big for the playercount
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# ? May 10, 2017 04:12 |
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I only wished the player count in BF3 was 64 because the maps felt so empty on console.
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# ? May 10, 2017 04:19 |
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veni veni veni posted:Everything that made BC2 great was subtle but it was just a ton of little thing culminating into a really great game. More than anything the map design and destruction were what made it. And the weapons just felt like beasts in this way few shooters have achieved. I also think being designed for 32 players were a big factor. The maps felt tighter, more dense, and more thoughtful. 64 player BF feels stretched out to me and the rounds play out less coherently. But yeah the destruction was top notch. Capping an mcom and rolling through a smoldering ruins of an island village with nothing left standing was fantastic. Tuning back destruction in latter games was one of the dumbest things DICE has done. Also all the lush-designed maps were a lot better than the drab boring grey-blue-brown of BF3/4. 1 at least is a better attempt at some colorization again. The pacing for BC2 was great as you mentioned, playing for 32 just feels a lot better and having no-prone kept the gameplay rollin' steady but fast. The classes were also the best designed, kickas LMG with meds and revive? hell yess. A class dedicated to blowing everything up and beastly SMGS? Ty. Assault rifles with ammopacks? good choice. I vastly prefer having vehicles spawn in map instead of just click on a loading screen, it was a lot of fun to very quietly sneak into enemy base on Isle Innocentes and steal their Apache and wreck havoc, or spawn in coincidentally as a vehicle was spawning and grab it from some pubbie who was sitting there for 2 minutes waiting for a vehicle instead, or instead of having the fastest computer spamming click-click-click right away at the start of a game vs having some randomized placement chances to actually get in a vehicle. Also the balance in BC2 between infantry-tanks-choppers were pretty fair and some the best DICE has ever done. It in later ones, it's either skygod garbage, too weak or too strong vehicles, etc. They did do minor stupid poo poo like nerfing dart, but really smoke needed a nerf, and some other minor problems overall. Sure there's been some very good QoL improvements since then like Medic-Radius revive showcase, no more stupid perks, a little bit better things here and there but in the grand picture they've all felt considerably less fun. Like you said, a lot of little things.
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# ? May 10, 2017 04:20 |
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Glad I waited to dig in on Horizon, the new HUD customization options in the latest patch are a big deal. I turned the compass off and disabled plant icons except for when I'm using Focus, and it makes the world feel way more immersive. I'm now looking at the stuff around me instead of the icons plastered all over them and using landmarks to orient myself. Huge improvement.
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# ? May 10, 2017 04:21 |
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# ? May 9, 2024 09:06 |
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veni veni veni posted:I only wished the player count in BF3 was 64 because the maps felt so empty on console. the big maps did but the infantry focused maps were perfectly fine siene crossing was a really good map and aftermath was an insanely good expansion; I missed the xbow so much in 4. tho the thing I miss the most from 3 compared to any other battlefield is the balance of the ground vehicles. tanks were so much fun in that game. they hosed the vehicle controls hard with the battlelog button in 4 (yea there's the lovely bf3 controls option but that puts primary fire on like l1 or something insane like that)
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# ? May 10, 2017 04:24 |