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quote:If you play Warhammer 40,000 today, you’ll know that there are a lot of twin-linked weapons about. These let you re-roll to hit dice, making them generally quite reliable, but potentially no more deadly than a single weapon. In the new Warhammer 40,000, twin-linked weapons instead get double the number of shots at half range. Holy poo poo all the dakka. quote:Explosives That seems a lot faster, and pretty fair.
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# ? May 10, 2017 15:19 |
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# ? May 30, 2024 10:35 |
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berzerkmonkey posted:
Wasn't it originally that the chaos gods had a good/bad side to them (Khorne was the god of military honor AND slaughter) but something caused the warp to shift and make them go all in the bad parts? I thought I remembered something in the fluff about this.
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# ? May 10, 2017 15:19 |
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Twin heavy bolters are heavy 6!!!! Which presumably means 12 s5 ap-1 shots at 18 inches. Holy gently caress.
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# ? May 10, 2017 15:22 |
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Meltaguns are S8 AP4 D6 damage haha gently caress you armor
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# ? May 10, 2017 15:24 |
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Geoff Zahn posted:Wasn't it originally that the chaos gods had a good/bad side to them (Khorne was the god of military honor AND slaughter) but something caused the warp to shift and make them go all in the bad parts? I thought I remembered something in the fluff about this. That's a popular fan theory, but from the Rogue Trader original sources they're all bad. There's nothing about honor in the Khorne section.
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# ? May 10, 2017 15:25 |
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Pendent posted:Twin heavy bolters are heavy 6!!!! Which presumably means 12 s5 ap-1 shots at 18 inches. Holy gently caress. Yeah I'm hoping that all heavy bolters are Heavy 6 now. That poo poo would own. I'm fine with the template change, but slightly disappointed with only getting D6 hits on a battlecannon shot. Then again, I suspect that sponsons will now be useful, and that shooting the cannon will give you like a -1 with other guns--note the lack of an "Ordnance" rule Also the change to combi weapons loving owns.
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# ? May 10, 2017 15:29 |
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Hot drat buffs for my Marksmen Veterans.
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# ? May 10, 2017 15:30 |
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gently caress, I gotta start making some Chaos Heavy Bolter mans
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# ? May 10, 2017 15:34 |
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The new weapon stats along with the AM reveal yesterday makes the assault rules make more sense. There's more incentive for your dudes to get up in the face of the enemy army, because you'll be melting squads away with double the amount of shots, especially if you have twin-linked stuff. Clearly tanks will be at the front, because they're tough as hell and can pour out a devastating amount of firepower and count as cover. Bring your infantry up behind, shoot 'em up or charge, then enemy units can charge their turn. This sounds fun as hell. Also, I must have missed it, what's the D stat? Damage?
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# ? May 10, 2017 15:35 |
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Zuul the Cat posted:Also, I must have missed it, what's the D stat? Damage? Yes Damage is calculated after save rolls. If you have Damage 2 and the enemy fails 4 saves they take 8 wounds total.
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# ? May 10, 2017 15:37 |
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TheChirurgeon posted:Yeah I'm hoping that all heavy bolters are Heavy 6 now. That poo poo would own. I'm kinda hoping that's a misprint, and they meant to have it as dual profile: 18" Heavy 6 36" Heavy 3 With the toughness and AP changes, 6>12 shots from these will have enough weight of fire to take down basically anything below T10.
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# ? May 10, 2017 15:37 |
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Heads up--They just edited the article. Twin-linking straight-up doubles the shots fired at all ranges. Heavy Bolters are Heavy 3.
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# ? May 10, 2017 15:37 |
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TheChirurgeon posted:Heads up--They just edited the article. Twin-linking straight-up doubles the shots fired at all ranges. Heavy Bolters are Heavy 3.
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# ? May 10, 2017 15:39 |
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Pendent posted:Gw, you bastards. Right? I still think Heavy Bolters are better now, but I'm not as worried about getting a squad of HB havocs painted immediately now
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# ? May 10, 2017 15:40 |
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TheChirurgeon posted:Heads up--They just edited the article. Twin-linking straight-up doubles the shots fired at all ranges. Heavy Bolters are Heavy 3. "Read it again guys, no typos here!"
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# ? May 10, 2017 15:41 |
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I posted this on a different forum many moons ago, but it seems pertinent here:quote:The thing is, Slaanesh doesn't have to be bland. There are a lot of places you could go with "sensualization" that don't have to go to sexualization. Ilor fucked around with this message at 15:45 on May 10, 2017 |
# ? May 10, 2017 15:41 |
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I'm guessing not since I couldn't find it with a quick google, but do we have any solid idea when 8th ed is dropping?
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# ? May 10, 2017 15:42 |
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TheChirurgeon posted:Heads up--They just edited the article. Twin-linking straight-up doubles the shots fired at all ranges. Heavy Bolters are Heavy 3. Generic Razorbacks are starting to look pretty good. Cheapo transport firing off 12 shots is pretty good.
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# ? May 10, 2017 15:43 |
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Khisanth Magus posted:I'm guessing not since I couldn't find it with a quick google, but do we have any solid idea when 8th ed is dropping? Rumormill right now says second week of June, IIRC.
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# ? May 10, 2017 15:44 |
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Khisanth Magus posted:I'm guessing not since I couldn't find it with a quick google, but do we have any solid idea when 8th ed is dropping? TheChirurgeon posted:I'm fine with the template change, but slightly disappointed with only getting D6 hits on a battlecannon shot. On the upside, it's doing D3 damage too so that's up to 18 wounds per shot. Plus the multiple shot thing makes it more likely to hit something with that standard Imperial Guard BS stat, rather than the traditional scattering off the table or into your own dudes.
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# ? May 10, 2017 15:47 |
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I am a little sad that Heavy Bolters didnt get buff, I figured that was going to be their profile. I like that the guns are only changing a little bit. Also like that twin link does what it looks like it should.
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# ? May 10, 2017 15:48 |
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Generic Land Raiders become positively bonkers with all these changes. I'll finally have to get one for 30k.
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# ? May 10, 2017 15:48 |
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Sneaky melta rule preview as well. AP of -4 and roll 2D6 for damage at half range, pick the highest. e: Super cool that combi-weapons are no longer one-shot. Fuegan fucked around with this message at 15:52 on May 10, 2017 |
# ? May 10, 2017 15:49 |
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JesusIsTehCool posted:I am a little sad that Heavy Bolters didnt get buff, I figured that was going to be their profile. I like that the guns are only changing a little bit. Also like that twin link does what it looks like it should. They get a buff in that moving with one is only a -1 to hit now, but yeah I was hoping for Heavy 6, even though that would be insane. panascope posted:Generic Razorbacks are starting to look pretty good. Cheapo transport firing off 12 shots is pretty good. You'd only get 6 shots panascope posted:Generic Land Raiders become positively bonkers with all these changes. I'll finally have to get one for 30k. yeah, this. Land Raiders are finally gonna be good again
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# ? May 10, 2017 15:50 |
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TheChirurgeon posted:They get a buff in that moving with one is only a -1 to hit now, but yeah I was hoping for Heavy 6, even though that would be insane. Yeah posted that before I saw the edit.
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# ? May 10, 2017 15:51 |
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Twin-linked devourers are gonna be pretty nuts if they keep similar stats as now. Even at AP-, twenty-four dice per big bug will be hilarious.
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# ? May 10, 2017 15:53 |
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I am considering getting back into the game for the first time in several editions, and despite my dislike of the changes to their fluff I'm probably going to get back into my first army, Necrons. That said, is it worth picking up the Getting started with Necrons bundle, or should I hold off until after the new army rules come out to know.
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# ? May 10, 2017 15:58 |
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Khisanth Magus posted:I am considering getting back into the game for the first time in several editions, and despite my dislike of the changes to their fluff I'm probably going to get back into my first army, Necrons. That said, is it worth picking up the Getting started with Necrons bundle, or should I hold off until after the new army rules come out to know. The bundles are pretty good deals. I'd wager that even with new rules dropping, you're still going to need a couple of squads of warriors and a lord so it's probably not a bad investment.
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# ? May 10, 2017 16:00 |
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I still can't get over meltaguns being AP4, that is just insane Nothing in AOS has Rend-4. Archaon can kill gods and his sword is only Rend-1. Rend-2 is very rare and Rend-3 is only on a handful of (very expensive) models.
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# ? May 10, 2017 16:00 |
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Khisanth Magus posted:I am considering getting back into the game for the first time in several editions, and despite my dislike of the changes to their fluff I'm probably going to get back into my first army, Necrons. That said, is it worth picking up the Getting started with Necrons bundle, or should I hold off until after the new army rules come out to know. The only real advice anyone can give you is to buy the models you like the look of. At best we have educated guesses about how strong individual units will be in the new edition.
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# ? May 10, 2017 16:00 |
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Pawl posted:I still can't get over meltaguns being AP4, that is just insane Sylvaneth has a Rend -4 sword. It's only -4 on a 6+ to wound, but it is there.
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# ? May 10, 2017 16:02 |
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TKIY posted:Sylvaneth has a Rend -4 sword. Are you talking about Durthu? He has Rend-2. It does 6 (!!) damage per swing but it's not Rend-4.
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# ? May 10, 2017 16:03 |
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Pawl posted:I still can't get over meltaguns being AP4, that is just insane Are 2+ saves as common in AOS as 40k?
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# ? May 10, 2017 16:05 |
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considering meltaguns are used to punch holes through tanks and fortifications, it makes sense that it can punch holes through tanks and fortifications
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# ? May 10, 2017 16:05 |
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Meltaguns are the only weaon that looks way less effective so far, with good reason (though against multiwound T5+ it's a significant upgrade). Can't wait to see how far Grav falls.
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# ? May 10, 2017 16:07 |
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MasterSlowPoke posted:Are 2+ saves as common in AOS as 40k? Most units are a 4+ save but there are some factions (Sylvaneth, Seraphon, Stormcast) that are capable of getting to 2+ (rerollable) saves. Seraphon can also ignore Rend-1 and sometimes Rend-2.
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# ? May 10, 2017 16:07 |
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The Salamanders I started working on that have been sitting around for a while really like this preview, since I went hard on combi-flamers and combi-melta while building them.
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# ? May 10, 2017 16:08 |
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Geoff Zahn posted:Wasn't it originally that the chaos gods had a good/bad side to them (Khorne was the god of military honor AND slaughter) but something caused the warp to shift and make them go all in the bad parts? I thought I remembered something in the fluff about this. We've been bringing that up in all our Badcast episodes about the Chaos gods! Listen to them, it's the only thing that brings Dan joy* https://40kbadcast.com/2017/03/20/40k-badcast-06-the-erotic-adventures-of-coldgore-hack-canker/ https://40kbadcast.com/2017/04/14/40k-badcast-07-a-discussion-regarding-parasitic-dipterans/ https://40kbadcast.com/2017/04/29/bloodblooddougblood/ Pawl posted:I still can't get over meltaguns being AP4, that is just insane AoS also doesn't have as many 3+ or 2+ saves in it. There's a lot more 4+ and 5+ dudes. Even Stormcast dudes are only a 4+ usually. *Just kidding, nothing brings Dan joy
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# ? May 10, 2017 16:08 |
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8th looks legitimately good maybe I should start playing again
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# ? May 10, 2017 16:12 |
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# ? May 30, 2024 10:35 |
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Pawl posted:I still can't get over meltaguns being AP4, that is just insane Thing is 2+ saves still get a 6+ off that, it always felt kinda dumb that the toughest armor in the galaxy was as vulnerable to a gun as a naked fella.
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# ? May 10, 2017 16:15 |