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TKIY
Nov 6, 2012
Grimey Drawer

Pawl posted:

Are you talking about Durthu? He has Rend-2. It does 6 (!!) damage per swing but it's not Rend-4.

Daith's Reaper. It's an artifact that gives -4 Rend on 6+ to wound.

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Proletariat Beowulf
Jan 7, 2007
I wish meat screamed as I ate it.
Man, the kombi-weapon buff seems to make Nobz better relative to Flash Gitz, but it was always dumb that rich pirate Orks couldn't afford proper CC weapons.

And oh man, the Battlecannon combined with lots of H. Bolter shots? :getin:

One irritating thing I used to do with GSC was use a couple Tyranid stompy MCs alongside a rush of armor so whatever units weren't tied down in assault would have too many targets to properly handle the advance. Now it seems every weapon can be more effective against both vehicles and monsters, since everything has a Toughness value.

I won't give a solitary soggy poo poo, though, so long as Lictors, Warriors, Shrikes, Raveners, and such are all viable again. I'm dying to see Bonesword and Big Bug rules.

Also hoping that LRs can ignore the -1 To-Hit from moving with Heavy weapons.

Artum
Feb 13, 2012

DUN da dun dun da DUUUN
Soiled Meat
Huh, land raider crusader just jumped up from 17 to 33 shots a turn.

Arven
Sep 23, 2007
Nooo! I literally just pulled all my heavy bolter sponsons off my Russes. Guess they're going back on.

panascope
Mar 26, 2005

Arven posted:

Nooo! I literally just pulled all my heavy bolter sponsons off my Russes. Guess they're going back on.

Games Workshop giveth and Games Workshop taketh away.

Sephyr
Aug 28, 2012
Do we know what Rapid Fire does yet?

And hmm, Meltaguns are good, but more limited in what they can achieve, yes. I've lost count of how many times I popped a Dread with a single melta shot, and that's not possible anymore even in the -best- achievable roll. Not to mention that about half the shots will simply fail to wound the big stuff if the trend of giving Vehicles/beasts T7-8 continues.

DO IT TO IT
Mar 3, 2008

I know "mon" means man, but I don't think "Och" means anything.

Sephyr posted:

Do we know what Rapid Fire does yet?

And hmm, Meltaguns are good, but more limited in what they can achieve, yes. I've lost count of how many times I popped a Dread with a single melta shot, and that's not possible anymore even in the -best- achievable roll. Not to mention that about half the shots will simply fail to wound the big stuff if the trend of giving Vehicles/beasts T7-8 continues.

I thought Rapid Fire was double shots at half range now.

Artum
Feb 13, 2012

DUN da dun dun da DUUUN
Soiled Meat

Arven posted:

Nooo! I literally just pulled all my heavy bolter sponsons off my Russes. Guess they're going back on.

They're still heavy 3, what about this changes things?

Zark the Damned
Mar 9, 2013

Sephyr posted:

Do we know what Rapid Fire does yet?

And hmm, Meltaguns are good, but more limited in what they can achieve, yes. I've lost count of how many times I popped a Dread with a single melta shot, and that's not possible anymore even in the -best- achievable roll. Not to mention that about half the shots will simply fail to wound the big stuff if the trend of giving Vehicles/beasts T7-8 continues.

Rapid fire is double shots at half range.

It's looking like the system is going the way of AOS where they're not having USRs in the main rules but are gonna explain them in full on every individual unit / weapon. They could easily have done that for the Melta rule for instance.

The Bee
Nov 25, 2012

Making his way to the ring . . .
from Deep in the Jungle . . .

The Big Monkey!
Yeah. It's kind of weird to me that the Melta is less strong than the Lascannon. I figured the humongous range difference and +1 to AP would give the two a differentiated enough niche even at equal strength and wounds rolled.

Arven
Sep 23, 2007

Artum posted:

They're still heavy 3, what about this changes things?

Battle cannons are Heavy not Ordinance anymore.

TheChirurgeon
Aug 7, 2002

Remember how good you are
Taco Defender

The Bee posted:

Yeah. It's kind of weird to me that the Melta is less strong than the Lascannon. I figured the humongous range difference and +1 to AP would give the two a differentiated enough niche even at equal strength and wounds rolled.

Well plus Meltaguns aren't heavy weapons


Arven posted:

Battle cannons are Heavy not Ordinance anymore.

Yeah, hoping "Ordnance" is gone now

Artum
Feb 13, 2012

DUN da dun dun da DUUUN
Soiled Meat

TheChirurgeon posted:

Well plus Meltaguns aren't heavy weapons


Yeah, hoping "Ordnance" is gone now

I hope it sticks but its just the shoot someone 3 miles away artillery sort of weapons as the name kind of implies, and we get some element of artillery spotting like the whirlwind/landspeeder formation had.

chutche2
Jul 3, 2010

CUPOLA MY BALLS
Wow, so they nerfed the poo poo out of heavy bolters huh?

If they're only 1 damage they're absolutely garbage against light vehicles now. They used to be quite potent against open topped AV10 stuff, now they won't really be any better than lasguns unless that open topped stuff is T5.

Also the battle cannon is vastly better at killing T7 and targets than a lascannon is it looks like.

MasterSlowPoke
Oct 9, 2005

Our courage will pull us through
At S5 they're wounding everything less than T10 on a 5+. They can actually scratch the paint on something other than a DE Raider, I'd call that an upgrade.

JesusIsTehCool
Aug 26, 2002
Not sure how I feel about random number of shots and random number of damage on the same gun. Battle cannon seems super swingy, 1d3+2 and 2 damage would have been better i think

Also have they adressed how allocating multiple hits that does multiple damage? Like if a battle cannon does 3 wounds do you roll 3d3 or 1d3x3. Also there seems like there could be potential allocation shenanigans if its 3d3.

Artum
Feb 13, 2012

DUN da dun dun da DUUUN
Soiled Meat

JesusIsTehCool posted:

Not sure how I feel about random number of shots and random number of damage on the same gun. Battle cannon seems super swingy, 1d3+2 and 2 damage would have been better i think

Also have they adressed how allocating multiple hits that does multiple damage? Like if a battle cannon does 3 wounds do you roll 3d3 or 1d3x3. Also there seems like there could be potential allocation shenanigans if its 3d3.

Time saving dictates that you roll the wounds and then roll a single d3 for everyone wounded.

Artum
Feb 13, 2012

DUN da dun dun da DUUUN
Soiled Meat
Someones going to 1 shot a morkanaut with a battlecannon and its going to be extremely funny.

DO IT TO IT
Mar 3, 2008

I know "mon" means man, but I don't think "Och" means anything.

MasterSlowPoke posted:

At S5 they're wounding everything less than T10 on a 5+. They can actually scratch the paint on something other than a DE Raider, I'd call that an upgrade.

Yeah was about to post this. I think this sounds pretty good.

TheChirurgeon
Aug 7, 2002

Remember how good you are
Taco Defender

DO IT TO IT posted:

Yeah was about to post this. I think this sounds pretty good.

yeah plus firing 3 shots at -1 BS on the move isn't too bad either

chutche2
Jul 3, 2010

CUPOLA MY BALLS
Also, looks like battle cannons are better AT than lascannons despite what the article says about being worse than dedicated AT weapons.

At BS4, vs the T8 3+ leman russ, a lascannon is 1.29 wounds per shot, battle cannon is 1.55 wounds per shot.

Vs the T7 3+ dreadnought, lascannon is 1.29 wounds per shot, battle cannon is 2.07 wounds per shot.

Zuul the Cat
Dec 24, 2006

Grimey Drawer
As much as I love templates being gone, how are Basiliks going to work? Just pick any target on the table and do damage to it?

raverrn
Apr 5, 2005

Unidentified spacecraft inbound from delta line.

All Silpheed squadrons scramble now!


Artum posted:

Someones going to 1 shot a morkanaut with a battlecannon and its going to be extremely funny.

This happens all the time now though.

TheChirurgeon
Aug 7, 2002

Remember how good you are
Taco Defender

chutche2 posted:

Also, looks like battle cannons are better AT than lascannons despite what the article says about being worse than dedicated AT weapons.

At BS4, vs the T8 3+ leman russ, a lascannon is 1.29 wounds per shot, battle cannon is 1.55 wounds per shot.

Vs the T7 3+ dreadnought, lascannon is 1.29 wounds per shot, battle cannon is 2.07 wounds per shot.

Yeah, looks like. Though Battlecannons are going to mostly be fired at BS 3, which drops their effectiveness to 1.17 wounds per shot.

I'm OK with a weapon that can only be mounted on a tank being better at punching through armor than a gun that a dude can carry, though


e: Also, new Regimental Standard
https://regimental-standard.com/2017/05/10/your-friend-the-commissar/

Hra Mormo
Mar 6, 2008

The Internet Man

Artum posted:

Time saving dictates that you roll the wounds and then roll a single d3 for everyone wounded.

I'm on the fence if I can trust GW enough not to gently caress this up when it comes to multiwound stuff. In the simplest example a unit of terminators taking 3 battlecannon wounds could allocate 2 to one terminator then 1 to another, saving a third terminator from being wounded at all when suffering that wound would be a 66% chance to be killed outright. Meanwhile if you're allowed to only allocate a single pre-multiplication wound per model you'd quickly run into having to track the wounds of your terminators individually per model. If you multiply first then apply the resulting wound pools, a unit of 4 wound tyranids could take 3 wounds multiplying into 3, 3 and 1 respectively. Now you could stick 6 wounds on a 4 wound model and the other model only takes 1.

Fake James
Aug 18, 2005

Y'all got any more of that plastic?
Buglord

chutche2 posted:

Also, looks like battle cannons are better AT than lascannons despite what the article says about being worse than dedicated AT weapons.

How is it better? A battle cannon is D3 damage, a Lascannon is D6.

Khisanth Magus
Mar 31, 2011

Vae Victus

Hra Mormo posted:

I'm on the fence if I can trust GW enough not to gently caress this up when it comes to multiwound stuff. In the simplest example a unit of terminators taking 3 battlecannon wounds could allocate 2 to one terminator then 1 to another, saving a third terminator from being wounded at all when suffering that wound would be a 66% chance to be killed outright. Meanwhile if you're allowed to only allocate a single pre-multiplication wound per model you'd quickly run into having to track the wounds of your terminators individually per model. If you multiply first then apply the resulting wound pools, a unit of 4 wound tyranids could take 3 wounds multiplying into 3, 3 and 1 respectively. Now you could stick 6 wounds on a 4 wound model and the other model only takes 1.

I'm really hopeful that they did away with wound allocation shenanigans. You take total number of wounds and start applying them to models. You cannot apply wounds to a 2nd model until the first is dead. I hope at least.

chutche2
Jul 3, 2010

CUPOLA MY BALLS

MasterSlowPoke posted:

At S5 they're wounding everything less than T10 on a 5+. They can actually scratch the paint on something other than a DE Raider, I'd call that an upgrade.

They're also vastly less potent vs characters, MCs, and light vehicles in 8th because everything got more wounds and it didn't get more damage. It's twice as likely to wound T6 but T6 MCs are probably getting more than twice the number of wounds.

At the low end of the scale, it lost effectiveness against T3 models that it no longer wounds on 2s.

So yes, it gained the ability to harass bigger stuff and takes marines to 4+ armor if they're not in cover, but lost effectiveness against the things it used to be effective against


Geoff Zahn posted:

How is it better? A battle cannon is D3 damage, a Lascannon is D6.

The battle cannon hits d6 times.

TheChirurgeon posted:

Yeah, looks like. Though Battlecannons are going to mostly be fired at BS 3, which drops their effectiveness to 1.17 wounds per shot.

I'm OK with a weapon that can only be mounted on a tank being better at punching through armor than a gun that a dude can carry, though


e: Also, new Regimental Standard
https://regimental-standard.com/2017/05/10/your-friend-the-commissar/

Compare it to BS3 lascannons, then.

Sephyr
Aug 28, 2012
So curious about how Vindicators are going to be. They were always my favorite dumb tanks. Kept rolling bizarre scatter for them that would send the template somewhere else and actually do more damage an if it had hit.

Like the time I was just trying to clear some tacticals and their drop pod, and instead the explosion landed on a land raider redeemer filled with Salamander termies, blew it up (this was back in 5th) and killed two of the passengers.

MasterSlowPoke
Oct 9, 2005

Our courage will pull us through

Geoff Zahn posted:

How is it better? A battle cannon is D3 damage, a Lascannon is D6.

D6 shots versus 1 brings the average up.

Salynne
Oct 25, 2007

Hra Mormo posted:

I'm on the fence if I can trust GW enough not to gently caress this up when it comes to multiwound stuff. In the simplest example a unit of terminators taking 3 battlecannon wounds could allocate 2 to one terminator then 1 to another, saving a third terminator from being wounded at all when suffering that wound would be a 66% chance to be killed outright. Meanwhile if you're allowed to only allocate a single pre-multiplication wound per model you'd quickly run into having to track the wounds of your terminators individually per model. If you multiply first then apply the resulting wound pools, a unit of 4 wound tyranids could take 3 wounds multiplying into 3, 3 and 1 respectively. Now you could stick 6 wounds on a 4 wound model and the other model only takes 1.

The tyranids take 3 hits. 3 models are hit. 2 fail save, one doesn't. 3 damage is rolled. Two tyranids have 1 wound each.

I would assume this is how it works, why would you have random damage and then be able to spread it? It says in the first weapon article that a lascannon can only really blow away a single dude even if it rolls 6 damage.

Fake James
Aug 18, 2005

Y'all got any more of that plastic?
Buglord
I thought it is supposed to be D6 hits on a unit but you can only put 1 hit on each model? So you can hit 1-6 models in a squad and do D3 wounds to each, but against a single model it would deal 1 hit for D3 wounds? Or did I read the lst weapons article wrong?

edit: WHOOPS I read it wrong - "[a flamer] causes D6 hits that do not have to roll to hit, and this applies even against units of a single model"

Fake James fucked around with this message at 17:22 on May 10, 2017

MasterSlowPoke
Oct 9, 2005

Our courage will pull us through

General Olloth posted:

The tyranids take 3 hits. 3 models are hit. 2 fail save, one doesn't. 3 damage is rolled. Two tyranids have 1 wound each.

I would assume this is how it works, why would you have random damage and then be able to spread it? It says in the first weapon article that a lascannon can only really blow away a single dude even if it rolls 6 damage.

I would assume that it's like AoS, and you have to apply wounds to wounded models first. The only way to game it would be if you have three hits, at 1, 2 and 3 damage. They're targeting a unit of 3W models. If your opponent applies them by 2, then 3, then 1, then they can end up only killing one model and putting one wound on the next. You probably have to apply them in decreasing or increasing order.

Artum
Feb 13, 2012

DUN da dun dun da DUUUN
Soiled Meat

chutche2 posted:

Also, looks like battle cannons are better AT than lascannons despite what the article says about being worse than dedicated AT weapons.

At BS4, vs the T8 3+ leman russ, a lascannon is 1.29 wounds per shot, battle cannon is 1.55 wounds per shot.

Vs the T7 3+ dreadnought, lascannon is 1.29 wounds per shot, battle cannon is 2.07 wounds per shot.

To be fair one of these is a man portable tank subweapon.

chutche2
Jul 3, 2010

CUPOLA MY BALLS
With the leman russ being heavy d6 now, it's in a weird place vs the exterminator

The exterminator would be a heavy 8 S7 autocannon, probably ap-1. If the autocannon is d3 wounds too, then it'd average 2 wounds vs the dread at BS3, vs the battle cannon averaging 1.55 wounds. If the autocannon is 1 damage, then there's very little reason to take it instead of the battle cannon unless you super want a high rate of fire gun. It's nice in 7th because of it being able to put multiple wounds downrange against some targets instead of just the 1 wound the battle cannon would do to stuff it can't ID.

Artum posted:

To be fair one of these is a man portable tank subweapon.

"man portable" for space marines. In the army that has battle cannons, they're carried by vehicles as a primary weapon or carried by teams of men.

If a lascannon isn't an anti-tank weapon that the article says are better than explosives, what is? Laser destroyer?

chutche2 fucked around with this message at 17:32 on May 10, 2017

jadebullet
Mar 25, 2011


MY LIFE FOR YOU!
Holy crap, combi-weapons look awesome now.

Safety Factor
Oct 31, 2009




Grimey Drawer

jadebullet posted:

Holy crap, combi-weapons look awesome now.
I actually think they might have hosed up on that one. Combi-weapons are going to have to go waaaaaaaaay up in points. I mean, a combi-plasma is basically just going to be a plasma gun with an attached bolter.

Master Twig
Oct 25, 2007

I want to branch out and I'm going to stick with it.
Oh please please let hive tyrants and Carnifexes throw out 24 shots.

Also, battle cannons are pretty much exorcists against infantry now. They'll be okay against vehicles.

Crazy Ferret
May 11, 2007

Welp
I really like the idea of a combi-flamer always firing now.

I'm building a little deathwatch unit for my Guard and the thought of one Marine carefully taking aimed shots while the attached flamer sprays a tiny blast of flame into the air is cracking me up.

Bam! Pfft! Bam! Pfft!

Maybe it will just light the bolt on fire.

Glad to see my Leman Russ Sponsons are finally a thing again. They always look naked without them.

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Artum
Feb 13, 2012

DUN da dun dun da DUUUN
Soiled Meat

raverrn posted:

This happens all the time now though.

Rough maths say that the odds went from just below 1 in 20 to something like 1 in 200 million.

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