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It pleased me no end to see that the map and skill graphics for the role playing game the crew were playing came straight from Arx Fatalis. Game owns but the the military operators near the end were a bit of a drag to play against. I just ended up using my jump booster to skip past them to get into the command shuttle.
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# ? May 12, 2017 22:55 |
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# ? May 16, 2024 17:31 |
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Is there really no better way to install Neuromods than stabbing 2 extremely long needles into your eye?
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# ? May 12, 2017 23:10 |
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At least you don't have to hold it there for five minutes, like the documentation in-game says you do.
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# ? May 12, 2017 23:11 |
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Some of the high-end mods you get cost like 8-10 neuromods too, so Morgan just sits there for an hour stabbing needles into his/her eye one after another just to become slightly more proficient at a skill they are already really good at. What a fun and exciting future we have to look forward too.
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# ? May 12, 2017 23:12 |
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If I could stick needles in my brain to slow time right down, or gain telekinesis, I think I'd go for it.
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# ? May 12, 2017 23:16 |
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CJacobs posted:Some of the high-end mods you get cost like 8-10 neuromods too, so Morgan just sits there for an hour stabbing needles into his/her eye one after another just to become slightly more proficient at a skill they are already really good at. What a fun and exciting future we have to look forward too. I assumed you just used them all for the same five minutes. Just a real busy time for your eyeholes.
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# ? May 12, 2017 23:17 |
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Does the Mimic Detection Chip really not work for Greater Mimics? (Early-ish game spoiler)
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# ? May 12, 2017 23:17 |
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GRINDCORE MEGGIDO posted:If I could stick needles in my brain to slow time right down, or gain telekinesis, I think I'd go for it. Well sure but Morgan has been very attuned to the usage and science of neuromods already as per the game's introduction. Imagine how many a normal person who is not used to them already would have to use. Jack Trades posted:Does the Mimic Detection Chip really not work for Greater Mimics? (Early-ish game spoiler) It does not. There's a v2 of that chip with that functionality.
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# ? May 12, 2017 23:18 |
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Jack Trades posted:Does the Mimic Detection Chip really not work for Greater Mimics? (Early-ish game spoiler) There is an upgraded version that does what you are looking for
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# ? May 12, 2017 23:18 |
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This game is weird for me. I love it but at the same time I can't really play it for an extended session. It's like my brain has to be in the right place to play it.
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# ? May 12, 2017 23:20 |
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CJacobs posted:It does not. There's a v2 of that chip with that functionality. CharlieFoxtrot posted:There is an upgraded version that does what you are looking for Just tell me where it is. Please.
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# ? May 12, 2017 23:23 |
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CJacobs posted:Well sure but Morgan has been very attuned to the usage and science of neuromods already as per the game's introduction. Imagine how many a normal person who is not used to them already would have to use. I don't know, I mean the first time you ever use one in the game, that's the first time for Morgan too as far as they're concerned. Maybe without the disaster, they'd have developed the iMod or something less grisly. GRINDCORE MEGGIDO fucked around with this message at 23:27 on May 12, 2017 |
# ? May 12, 2017 23:24 |
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Jack Trades posted:Just tell me where it is. Please. Unfortunately I think scope/suit upgrades are mostly randomized? I got it pretty late in the game
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# ? May 12, 2017 23:25 |
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GRINDCORE MEGGIDO posted:Maybe without the disaster, they'd have developed the iMod or something less grisly. No pun intended, I'm sure.
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# ? May 12, 2017 23:27 |
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CharlieFoxtrot posted:Unfortunately I think scope/suit upgrades are mostly randomized? I got it pretty late in the game Ugh. I know the chip I was talking about is static so I was hoping this one would also be static.
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# ? May 12, 2017 23:28 |
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Jack Trades posted:Just tell me where it is. Please. Hint: Play the video in your office and look around for a whiteboard. Also try to glean where the recording is taking place on the ship. Answer: Head alllllll the way back to where you started the game, down in the sim labs in Neuromod Division. There should be an office down there with a safe, the code to which is viewable by maneuvering around Morgan's Looking Glass message. While you're there, you might want to check out Volunteer Quarters if you don't feel you have enough going on in your brain. f#a# fucked around with this message at 23:30 on May 12, 2017 |
# ? May 12, 2017 23:28 |
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Megaman's Jockstrap posted:No pun intended, I'm sure. Google's NexusMod would be diverse and cheap, but randomly poke the needles through the back of your head. GRINDCORE MEGGIDO fucked around with this message at 23:49 on May 12, 2017 |
# ? May 12, 2017 23:30 |
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f#a# posted:This was where it was for me, but I've heard rumblings about some things being random. At the very least this location should get you a high-level schematic as well as a chipset. Checked both those places ages ago. That one Chip must be random then.
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# ? May 12, 2017 23:33 |
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Yeah, I found that chip before I had any way to equip it.
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# ? May 12, 2017 23:41 |
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I wish they had at least made it so you didn't have duplicate chipsets, In my first game I had like 4 dupes and you can't even double up on them to do something like eliminate leverage pick up time.
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# ? May 12, 2017 23:50 |
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Caidin posted:I wish they had at least made it so you didn't have duplicate chipsets, In my first game I had like 4 dupes and you can't even double up on them to do something like eliminate leverage pick up time. You sure? I think I had multiple chips reducing psi power cooldown at one point, but maybe I was just wasting slots and they weren't actually providing a bonus beyond the first one.
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# ? May 12, 2017 23:54 |
NoEyedSquareGuy posted:You sure? I think I had multiple chips reducing psi power cooldown at one point, but maybe I was just wasting slots and they weren't actually providing a bonus beyond the first one. I had one that specifically noted that it did not stack, so if it doesn't mention it then it probably does?
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# ? May 12, 2017 23:55 |
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Anytime I try to equip a duplicate it does not go in the slot and nothing happens
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# ? May 13, 2017 00:00 |
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RatHat posted:Is there really no better way to install Neuromods than stabbing 2 extremely long needles into your eye? I mean yeah, if you need to get stuff into your brain, can't you just go through the forehead or nose or something?
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# ? May 13, 2017 00:24 |
Mymla posted:I mean yeah, if you need to get stuff into your brain, can't you just go through the forehead or nose or something? Technically speaking it's easier to get to your brain through your eye. Although it looks gruesome, there are no nerve endings in your eye so you won't really feel the pain there. I guess the needles close up the wound coming back out? Hell if I know.
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# ? May 13, 2017 00:40 |
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Why couldn't they just put a plug or something on the base of your neck if you're gonna get neuromods? Needing surgery to get them is a barrier sure but they're designed to be for only the rich and wealthy to be able to afford them anyway so what's one more step?
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# ? May 13, 2017 00:42 |
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The Yu family just loving love Dead Space 2.
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# ? May 13, 2017 00:51 |
We'll put that question up there with "Why is memory loss when you remove a mod an issue, why would you ever want to stop having one". Do you wake up one day and think "Y'know, gently caress the piano. I'm going to undergo a dangerous procedure so that I don't know how to play anymore"
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# ? May 13, 2017 00:52 |
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Ok I finished my Hard mode run, I'm going to start concurrent Nightmare empathy playthroughs and a normal typhon only murder everyone forever run and play whichever one seems more fun. The one thing I think would have really served the game and could have very easily added a few hours of content would be another neuromodded up bad guy, a la' Samus-X from Metroid Fusion. I know the Nightmare sort of fullfills this role, but one thing people mentioned was missing the body horror of Bio/system shock, so it would have been cool if we ended up with a spliced up co-worker whose all twitchy and veiny and smoky and wasting tons of people and they get progressively more spliced up as you go through the game. Hell, even set it up so that if you go Typhon only they are more humanoid and tech oriented to make it more like they are the hero and you are the boss monster. Regarding the ending I think the game this is the most reminiscent of is actually MGS 2. Talos 1 incident was real and your playthrough is a reconstruction of memory data created from video and audio logs from the wreckage or research satellites. I think the ending is cool because the story that you just experienced still happened and was real. I definitely correctly assumed that you are a Typhon but had no idea about the greater simulation and don't really get any of those clues. I also skipped at least 4-5 big side quests and a few rooms.
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# ? May 13, 2017 00:54 |
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DreamShipWrecked posted:We'll put that question up there with "Why is memory loss when you remove a mod an issue, why would you ever want to stop having one". I mean, it kind of isn't. Maybe if you have some unforeseen complications with the mod, but there's a note you can find in a few places explaining that they're gonna market the mods to the public as "cannot be removed".
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# ? May 13, 2017 00:56 |
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DreamShipWrecked posted:We'll put that question up there with "Why is memory loss when you remove a mod an issue, why would you ever want to stop having one". I liked the email in the sales department that was like, "yeah, we need to tell everyone they're permanent, because everyone will get freaked out about the amnesia side-effect of taking them out"
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# ? May 13, 2017 00:57 |
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Crowetron posted:The Yu family just loving love Dead Space 2. Shows how much of a wimp Isaac was, strapped into the machine freaking out as a single needle is lowered into his eye. Morgan looks at the neuromod injector for a second and then sticks it in like it's nothing. Then does it 100 more times.
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# ? May 13, 2017 00:58 |
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Some things I caught in the crew quarters on my most recent playthrough: Morgan has a document in his room about personhood, and it mentions some controversial case on earth where some dude made a robot version of himself who acts as his attorney. Morgans actual room has the exact layout of his simulation apartment. Alex has a treadmill in his room cause he's too embarrassed to run in the fitness center with everyone else. There are some emails about it ha.
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# ? May 13, 2017 00:58 |
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DreamShipWrecked posted:Technically speaking it's easier to get to your brain through your eye. Although it looks gruesome, there are no nerve endings in your eye so you won't really feel the pain there. I guess the needles close up the wound coming back out? Hell if I know. The eye is squishy, so you can in fact get past it and into the brain without needing to pierce the eyeball. This is how they used to do lobotomies.
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# ? May 13, 2017 01:01 |
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NoEyedSquareGuy posted:Shows how much of a wimp Isaac was, strapped into the machine freaking out as a single needle is lowered into his eye. Morgan looks at the neuromod injector for a second and then sticks it in like it's nothing. Then does it 100 more times. At a certain point, it just becomes a fetish.
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# ? May 13, 2017 01:02 |
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n4 posted:Some things I caught in the crew quarters on my most recent playthrough: His treadmill also has a bunch of boxes stacked on it so he isn't using it anyway.
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# ? May 13, 2017 01:07 |
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Push the fat man
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# ? May 13, 2017 01:22 |
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DreamShipWrecked posted:We'll put that question up there with "Why is memory loss when you remove a mod an issue, why would you ever want to stop having one". Feels like that plot point only exists so they could have the twist at the beginning. I'm very early in the game though so maybe they do more with the memory stuff.
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# ? May 13, 2017 01:29 |
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DreamShipWrecked posted:We'll put that question up there with "Why is memory loss when you remove a mod an issue, why would you ever want to stop having one". Also, some emails talk about Alex/management using them for their amnesia effects as an employee control mechanism. As far as marketing them goes, I'm inclined to agree with the in-universe sales dept.
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# ? May 13, 2017 01:44 |
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# ? May 16, 2024 17:31 |
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I just assumed Morgan's position in Neuromod Development allows him access to the entire Transtar connectome database, so once he has a neuromod injector loaded with exotic material he can flash the firmware with whatever connectome he wants to load into himself.
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# ? May 13, 2017 01:54 |