|
What I wouldn't give for a modern-era political simulator where you play as a political party, and the central mechanic involved "Political tension" that you could exploit during elections and negotiations and passing laws and so forth.
|
# ? May 15, 2017 14:05 |
|
|
# ? May 21, 2024 14:20 |
|
DrSunshine posted:What I wouldn't give for a modern-era political simulator where you play as a political party, and the central mechanic involved "Political tension" that you could exploit during elections and negotiations and passing laws and so forth. Doesn't sound like it would sell very well
|
# ? May 15, 2017 14:18 |
|
RestRoomLiterature- posted:Doesn't sound like it would sell very well I highly doubt he was envisioning it as a AAA game that needs 5 million sales to break even.
|
# ? May 15, 2017 14:44 |
|
DrSunshine posted:What I wouldn't give for a modern-era political simulator where you play as a political party, and the central mechanic involved "Political tension" that you could exploit during elections and negotiations and passing laws and so forth. Sounds a bit like the Democracy series, though there's no geo-political aspect to that. All domestic.
|
# ? May 15, 2017 14:45 |
|
Ofaloaf posted:The KR panel was great, half the "history of KR" presentation was about modder drama and every fight for control since 2006. They barely talked about any development milestones except for when they moved to a new game. Drama is manna to me
|
# ? May 15, 2017 14:49 |
|
WhiskeyWhiskers posted:Sounds a bit like the Democracy series, though there's no geo-political aspect to that. All domestic. Aside from the core flaw of being a glorified puzzle game, Democracy doesn't really fit the bill. You play as the leader of the country, not a political party, there's no intra-party politics and there's no gameplay in opposition. Since losing an election means game over, the goal of the game is to achieve such hegemony that you functionally transform the country into a one-party state. Which is ironic for a game called Democracy.
|
# ? May 15, 2017 15:37 |
|
Guildencrantz posted:. Since losing an election means game over, the goal of the game is to achieve such hegemony that you functionally transform the country into a one-party state. *looks at recent events* yes how unrealistic
|
# ? May 15, 2017 16:00 |
|
Democracy 3 taught me that it's insanely easy to get re-elected indefinitely, raise GDP, keep every single demographic happy, and lower crime rates, inequality and health problems year after year. I guess real politicians are just too lazy?
|
# ? May 15, 2017 16:02 |
|
Guildencrantz posted:Aside from the core flaw of being a glorified puzzle game, Democracy doesn't really fit the bill. You play as the leader of the country, not a political party, there's no intra-party politics and there's no gameplay in opposition. Since losing an election means game over, the goal of the game is to achieve such hegemony that you functionally transform the country into a one-party state. That would be my ideal game -- essentially, a combination of Victoria II, Democracy, and CK2. You have pops that vote (and sometimes revolt), you play as a party led by leaders with unique traits and characters, and the goal is generally "domestic politics" functioning within a geopolitical simulation.
|
# ? May 15, 2017 16:08 |
|
DrSunshine posted:That would be my ideal game -- essentially, a combination of Victoria II, Democracy, and CK2. You have pops that vote (and sometimes revolt), you play as a party led by leaders with unique traits and characters, and the goal is generally "domestic politics" functioning within a geopolitical simulation. You could always play Power and Revolution
|
# ? May 15, 2017 16:10 |
|
GrossMurpel posted:Democracy 3 taught me that it's insanely easy to get re-elected indefinitely, raise GDP, keep every single demographic happy, and lower crime rates, inequality and health problems year after year. Real politicians don't see those as their objectives.
|
# ? May 15, 2017 17:19 |
|
wait why are we talking about meiou all of a sudden
|
# ? May 15, 2017 18:02 |
|
Eh it's the general pdx thread so anything goes? I really wish Paradox would take a swing at a political game,(grand strategy or something else) If not Victoria 3. Playing the democracy games to get my politiks fixx sucks.
|
# ? May 15, 2017 18:05 |
|
how about running for office and getting your politics fix directly
|
# ? May 15, 2017 18:08 |
|
goon project: form a marxist militia
|
# ? May 15, 2017 18:09 |
|
Stairmaster posted:goon project: form a marxist militia I think that's the oldest goon project and the one that has been failing constantly since.
|
# ? May 15, 2017 18:11 |
|
ZearothK posted:I think that's the oldest goon project and the one that has been failing constantly since. No the oldest goon project is making new game ips. Which also fails.
|
# ? May 15, 2017 18:14 |
|
Paradox should buy the rights to Zybourne Clock.
|
# ? May 15, 2017 18:46 |
|
gradenko_2000 posted:how about running for office and getting your politics fix directly Im wayyy too stoned for that.
|
# ? May 15, 2017 18:47 |
|
WhiskeyWhiskers posted:Sounds a bit like the Democracy series, though there's no geo-political aspect to that. All domestic. Democracy is the weirdest series because it's a game about leading a political party in a representative democracy where losing an election loses you the entire game. The games' numerous other flaws aside, that's... a bit of a limitation, I'd say.
|
# ? May 15, 2017 19:09 |
|
DrSunshine posted:That would be my ideal game -- essentially, a combination of Victoria II, Democracy, and CK2. You have pops that vote (and sometimes revolt), you play as a party led by leaders with unique traits and characters, and the goal is generally "domestic politics" functioning within a geopolitical simulation. But how am I supposed to paint the map like that? (I actually like how difficult it is to hold on to huge areas of land personally in Victoria 2. It's the only Paradox game where "winning the war, losing the peace" is actually a common occurrence)
|
# ? May 15, 2017 19:13 |
|
gradenko_2000 posted:how about running for office and getting your politics fix directly As someone who is in that world, if you want to get a politics fix without all the work, just play Vampire LARP.
|
# ? May 15, 2017 19:13 |
|
So is At the Gates dead or what?
|
# ? May 15, 2017 19:27 |
|
StashAugustine posted:So is At the Gates dead or what? It's "coming soon," as every Kickstarter update for years has made clear
|
# ? May 15, 2017 19:44 |
|
StashAugustine posted:So is At the Gates dead or what? New update was posted on kickstarter within the last week. We'll see. Don't know if he's moving to Sweden and working AtG part time or what. Not optimistic, but crossing my fingers.
|
# ? May 15, 2017 20:07 |
|
Its a really weird project. It started out as a Kickstarter for a game and as the years have gone by it increasingly seems as if its more of a hobby for Shafer to play around with and write about.
|
# ? May 15, 2017 20:10 |
|
Don't donate to Shafers on Kickstarter
|
# ? May 15, 2017 20:19 |
|
meiou, more like 没有
|
# ? May 15, 2017 21:01 |
|
StashAugustine posted:So is At the Gates dead or what? Yes
|
# ? May 15, 2017 21:40 |
|
StashAugustine posted:So is At the Gates dead or what? Update posted a week ago says that they plan for a January release.
|
# ? May 15, 2017 21:42 |
|
The Cheshire Cat posted:But how am I supposed to paint the map like that? Switch to "Party" view and sponsor regimes with the same Ideology and Ethics as you!
|
# ? May 15, 2017 22:16 |
|
Stairmaster posted:wait why are we talking about meiou all of a sudden Version 2.0 was just released - DDRJake has a good overview of features here https://www.youtube.com/watch?v=SdDqnY7S4BE&t=2262s Jeoh posted:meiou, more like 没有 boo this man.
|
# ? May 15, 2017 23:05 |
|
Dr. Video Games 0031 posted:Update posted a week ago says that they plan for a January release. Out of curiosity I looked the game up and the offical website hasn't been updated in close to a year and the 'revised' release date was Q1 2017. Which ended 6 weeks ago. Even if he did ever get back to it I have no idea how you'd approach the community without them immediately lynching him. I can't really see him or Paradox announcing anything new without at least discussing what happened either, as it is almost guaranteed to come up in an interview. Psychotic Weasel fucked around with this message at 23:07 on May 15, 2017 |
# ? May 15, 2017 23:05 |
|
Quote is not edit...
|
# ? May 15, 2017 23:05 |
|
Psychotic Weasel posted:Out of curiosity I looked the game up and the offical website hasn't been updated in close to a year and the 'revised' release date was Q1 2017. Which ended 6 weeks ago. The kickstarter has more up to date information than the main site: https://www.kickstarter.com/projects/jonshafer/jon-shafers-at-the-gates/posts/1879147 The backers aren't very happy, no.
|
# ? May 16, 2017 00:17 |
|
My favourite part of the recent updates is where he just casually mentions that he had to vanish for 8 months without warning or explanation but it's okay now and just picks things up where they left off - then in almost the same breath announces he'll be splitting his time between AtG and whatever else he has lined up. To the Paradox spin doctor who covers this new endeavor, good luck to you. I have a feeling the community is going to be a lot more venomous than usual.
|
# ? May 16, 2017 00:51 |
|
Psychotic Weasel posted:My favourite part of the recent updates is where he just casually mentions that he had to vanish for 8 months without warning or explanation but it's okay now and just picks things up where they left off - then in almost the same breath announces he'll be splitting his time between AtG and whatever else he has lined up. I would have been sympathetic and philosophical with anything upto and including full cancellation of the project as long as it was communicated promptly and honestly. But when he vanishes for a like nine months, posts this: quote:I'm in the middle of updating the schedule and will let you all know what things look like here within the next few weeks. and then utterly vanishes for another eight months.... ugh. Failure is fine with me, but taking $100,000 and then de facto vanishing for ~18 months is real lovely. I mean, it looked like a cool game, and I hope the Paradox salary gives him the ability to finish AtG, and he makes great games with them and everything is cool, but I'm glad I only backed for $30.
|
# ? May 16, 2017 01:27 |
|
Dr. Video Games 0031 posted:The backers aren't very happy, no. As a backer, I totally forgot about this and filed with the other 2 or 3 games I backed that I know are never coming out.
|
# ? May 16, 2017 03:50 |
|
HBS have it right - one update every 3-4 weeks just to do a page of 'hey guys we're still doing stuff' and maybe dropping a screenshot or two is all the effort anyone needs to keep faith. More in the form of streams etc is appreciated, but there's just that minimum level of effort you need to give to people you've sold a bill of goods to.
|
# ? May 16, 2017 07:39 |
|
|
# ? May 21, 2024 14:20 |
|
I honestly completely forgot about At the Gates until Shafer recently resurfaced with that update out of the blue. I'd probably have never thought about it if he never brought it up. It was just another KS that I'd written off as never coming out.
|
# ? May 16, 2017 08:17 |