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trucutru posted:These guys never fail to crack me up. The background economy is so detailed that you could blockade a station, and as the siege becomes prolonged the procedural generator will actually begin to change what meals are available in the cafeteria, as rationing takes ahold. This also gives more profit opportunities for smugglers and black marketeers who can supply the beseiged station with the supplies it needs.
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# ? May 16, 2017 08:29 |
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# ? May 30, 2024 20:58 |
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What the hell is a golden ticket holder? I like one comment that writes quote:This is what happens when you become more emotionally invested in the whole ship buying meta than the actual game itself And ideally they'd be right. Except CIG's sole focus was and arguably still is the marketing (with ship sales and concept ships) and milking of backers without any serious thought (or progress) about the final game. There is no game, and being "emotionally invested in SC" at this point means being delirious, dreaming up features that you (must) know won't ever appear in the game.
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# ? May 16, 2017 08:33 |
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no_recall posted:
Not a Hot Dog
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# ? May 16, 2017 08:33 |
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no_recall posted:
That's not procedurally generated you silly goon cuntifas! Sometimes there is also very sad stuff in that subreddit: And now that is not posting videos anymore they have nobody to give them some views. Think of these poor people your cat.
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# ? May 16, 2017 08:33 |
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This won't quite be ready for 3.0, though, but hopefully we'll see it in 3.1
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# ? May 16, 2017 08:33 |
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Mu77ley posted:You can also tell he's a complete amateur because he takes his hands off the keyboard and uses the mouse to select something... Oh, you are one of those people...
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# ? May 16, 2017 09:01 |
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thatguy posted:Really though, how do you gently caress up playing audio files? Let Chris code his own rather than use existing drop-in code.
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# ? May 16, 2017 09:02 |
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Hello janssendalt I know you're reading this I'm happy to hear you came to your senses and that your final drop fell before the bank run o7
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# ? May 16, 2017 09:37 |
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CIG has $150 million, maybe they should hire someone to direct their marketing so they wouldn't be dependent on advice from their customers on how run their business.
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# ? May 16, 2017 09:40 |
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BTW, did everyone forget about the scanning mechanics? We've never heard anything about it again other than "of course the final implementation won't be a golfswing, that would be stupid" and then crickets and tumbleweeds. What was it? A year ago? Surely it's finished and will be included in 3.0. It's still coming next month, right?
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# ? May 16, 2017 09:58 |
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I had this question around last year's GamesCom, but maybe it was too early for a proper answer. Has any third party played the early secret 3.0 demo, or had a hands-on with the other one with the glitchy sandworm, even if it had been with someone from CIG present in the same room controlling and explaining what the player can and can't do? Isn't it typical for playable demos (even if they don't represent the final state) to, you know, be actually played by others ("gaming press" people usually) rather than only by the thumb-person that clearly faked playing them on stage?
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# ? May 16, 2017 10:24 |
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AbstractNapper posted:I had this question around last year's GamesCom, but maybe it was too early for a proper answer. Ben Lesnick, Developer, has played the game start to finish and unlocked all the sex scenes.
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# ? May 16, 2017 11:12 |
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I literally cried when I play tested SQ42. I know a lot of it has changed since then, but it is still an experience that I will have with me for the rest of my life. 3.0 made me poo poo my pants. In a good way.
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# ? May 16, 2017 11:40 |
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I bet Croberts still has a soundblaster 16 card
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# ? May 16, 2017 12:35 |
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It would be interesting if someone with more patience and time on their hands took the standard "long game development time graph" and mapped out the first point the gaming press were shown or played the game, to compare to this travesty of a AAAA game we haven't even seen a trailer for. Or even when the first vertical slice was shown of a few of the long running ones. Although vertical slice to me is a kind of cake, now I'm hungry.
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# ? May 16, 2017 12:52 |
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phosdex posted:Not a Hot Dog oobie tar itize
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# ? May 16, 2017 13:02 |
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# ? May 16, 2017 13:30 |
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mrchinchin25 posted:It would be interesting if someone with more patience and time on their hands took the standard "long game development time graph" and mapped out the first point the gaming press were shown or played the game, to compare to this travesty of a AAAA game we haven't even seen a trailer for. I'll get right on that, oh and then I'll get on reddit to hear which fallacy Mothman's wikipedia'd and wishes to accuse me of, and why I might just read every issue of Jump Point after that, just to make sure I don't drown in that 'will to live' thing
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# ? May 16, 2017 13:30 |
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Jonny Nox posted:Game was supposed to support ASIO drivers at one point for Lag. Seriously. They were worried that the normal API was going to add tens of milliseconds of lag to Star Marine and this wouldn't make it viable for esports. Reminder that the 'physics' model has a top speed.
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# ? May 16, 2017 13:34 |
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MeLKoR posted:It's still coming next month, right? Next month-ish, Commando.
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# ? May 16, 2017 13:35 |
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jassen is one of the original spergs. It will be exciting to see how his refund goes.
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# ? May 16, 2017 13:36 |
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thatguy posted:jassen is one of the original spergs. It will be exciting to see how his refund goes. CIG seem to just be pushing them through as usual, based on recent convos I've had with friends who exited. Wasn't much of a hassle, but they weren't as deep as Jassen
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# ? May 16, 2017 13:37 |
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Dementropy posted:Update: Reminds me of this beauty. quote:It's a lot of fun to read these forums and see people crack. For some it's almost instantaneous, some people takes weeks or months, and some people can hang on for years. However, there comes a time when they simply run out of patience. The voices in their head start telling them, "You've waiting long enough...It's past the time when you should have gotten what you're entitled to."
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# ? May 16, 2017 13:39 |
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Can't wait to get my refund as an original golden ticket backer...
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# ? May 16, 2017 13:39 |
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The caption for this should surely be something like "As you can see, the hostages are alive and well. How long this remains true depends on how... reasonable you are prepared to be."
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# ? May 16, 2017 13:53 |
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notoriousman posted:
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# ? May 16, 2017 14:06 |
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notoriousman posted:
I can't laugh about 0 REMAINING now the Doghouse is gone IRL
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# ? May 16, 2017 14:08 |
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"after hours"
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# ? May 16, 2017 14:09 |
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Dementropy posted:Update: Uncle Derek forgives your sins. Refund in peace, citizen
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# ? May 16, 2017 14:12 |
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Yeah I just quad posted pure white noise
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# ? May 16, 2017 14:13 |
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Dementropy posted:Update: https://forums.somethingawful.com/showthread.php?threadid=3748466&userid=214917
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# ? May 16, 2017 14:26 |
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Virtual Captain posted:
Also the one that went like: ...and we'll look down and whisper, "no". e: Catte doxxe Mr Fronts fucked around with this message at 14:36 on May 16, 2017 |
# ? May 16, 2017 14:27 |
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A Neurotic Corncob posted:https://forums.somethingawful.com/showthread.php?threadid=3748466&userid=214917 lol
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# ? May 16, 2017 14:27 |
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Berious posted:Yeah I just quad posted pure white noise Always never not be not posting.
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# ? May 16, 2017 14:36 |
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tak posted:Neither of those use uninitialized variables though. The first one initializes them twice Winter Stormer posted:Tell me more. For clarification I'm talking about C/C++ not C# etc. Check: http://en.cppreference.com/w/cpp/language/default_initialization quote:The effects of default initialization [of an object type T] are: Edit: I verified that with the debugger and had a look at the assembly so I'm reasonably certain (VC++). chochmah fucked around with this message at 14:40 on May 16, 2017 |
# ? May 16, 2017 14:36 |
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The Titanic posted:This guy knows how to write a bug report CIG will take care of asap! Expect at least 4 paragraphs about this fix in the next 30gb patch. Sample rate issues aren't so simple. It took CIG ~21 months to make the launcher stop crashing if your computer was set to 192kHz.
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# ? May 16, 2017 15:12 |
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# ? May 16, 2017 15:22 |
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A Neurotic Corncob posted:https://forums.somethingawful.com/showthread.php?threadid=3748466&userid=214917 What a twist!
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# ? May 16, 2017 15:24 |
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A Neurotic Corncob posted:https://forums.somethingawful.com/showthread.php?threadid=3748466&userid=214917 Reading this led to what I think is the funniest post in the SA Star Citizen threads since I've been reading. This led to MONTHS of LOLs: https://forums.somethingawful.com/showthread.php?threadid=3748466&pagenumber=67&perpage=40#post451999402
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# ? May 16, 2017 15:26 |
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# ? May 30, 2024 20:58 |
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A Neurotic Corncob posted:https://forums.somethingawful.com/showthread.php?threadid=3748466&userid=214917 I recognised the name, but not why I knew it. lmbo
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# ? May 16, 2017 15:38 |