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Blood and Money because we're mercenaries not girl scouts.
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# ? May 16, 2017 16:55 |
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# ? May 16, 2024 23:43 |
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Red Handed, because morals or something.
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# ? May 16, 2017 17:23 |
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Would those damage mechanic prevent such accidents like ol' Tapco being left planless? I bet a Frogfoot could survive dinky Chicom AA fire.
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# ? May 16, 2017 17:25 |
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If the winning plan lacks firepower for taking care of witnesses, maybe modify the plan accordingly? More bombs and planes! Remember, kids: There is no such thing as overkill.
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# ? May 16, 2017 17:31 |
JcDent posted:Would those damage mechanic prevent such accidents like ol' Tapco being left planless? I bet a Frogfoot could survive dinky Chicom AA fire. Quite likely yes. As long as the cockpit isn't breached it probably would have kept flying.
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# ? May 16, 2017 17:34 |
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Yooper posted:Quite likely yes. As long as the cockpit isn't breached it probably would have kept flying. For want of a Nail DLC...
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# ? May 16, 2017 17:37 |
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Blood and Money
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# ? May 16, 2017 17:45 |
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TildeATH posted:Blood and Money because we're mercenaries not girl scouts. Exactly. Blood and Money.
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# ? May 16, 2017 18:24 |
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Davin Valkri posted:Even leaving aside the morals of it, because holy gently caress, we don't have enough bombs and missiles to sanitize the sea and air ready to fire in this plan. Red Handed. Yeah, we have what, 8 bombs? Hitting half a ship would just be embarrassing. Switching to Red Handed
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# ? May 16, 2017 18:24 |
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Agreed, the only thing worse than undertaking morally compromised action is doing it incompetently and with insufficient force. Red Handed If you're gonna go evil, make sure you've got the guns to go hard.
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# ? May 16, 2017 18:27 |
Red Handed but only for want of more munitions
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# ? May 16, 2017 18:28 |
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If comes down to it, we go Red Handed. Seriously, if we have the Argus up, we can see any witnesses on radar and just route around them. Besides, it not like Llyod's has subpoena power to call witnesses...
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# ? May 16, 2017 18:34 |
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Night10194 posted:Agreed, the only thing worse than undertaking morally compromised action is doing it incompetently and with insufficient force. Red Handed Getting caught is what makes it immoral to mercenaries, I think. Plus, girl scouts drop cookies all over the place, and we would too. xthetenth fucked around with this message at 18:41 on May 16, 2017 |
# ? May 16, 2017 18:38 |
Bacarruda posted:If comes down to it, we go Red Handed. Red Handed : I'll attempt to route as best as I can to minimize detection by witnesses. Only if this isn't possible, ie there's an MQ-9 overhead with Gorgon Stare, will I not fire. Blood and Money : We kill the freighter then kill the witnesses. The tricky part with Red Handed is we won't know until after the mission whether or not we were detected, and by whom. That fishing boat or tug might be on the radar but will have no clue what's happening until they see an explosion on the horizon. Or it could be a civilian flight that catches our radar signature and path back to base.
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# ? May 16, 2017 18:40 |
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Really gotta emphasize the disinfo part of my plan. Even if we get seen, its okay, cuz the Free State did it by all evidence.
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# ? May 16, 2017 18:45 |
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I love knowing that we are, right now, making a cool bonus mission that every player playing the Ace Combat campaign we're running will loving hate because it's the 'don't get detected and only shoot one thing' op.
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# ? May 16, 2017 18:45 |
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Would it be possible to try and drop below the radar horizon and lose contact from any boats before leaving a trail back home?
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# ? May 16, 2017 18:46 |
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Gonna go with Red Handed because I don't particularly fancy potentially having to shoot down a 747 for the "no witnesses" thing.
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# ? May 16, 2017 18:47 |
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Red Handed: using the Kfirs to commit a false flag operation is already our "Plan B" for if we're detected. A murderous "no witnesses" approach just increases the risk that we'll be found out as the real culprits.
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# ? May 16, 2017 18:49 |
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Saros posted:I would have made one if I could get smooth video recording with it but sadly my laptop is too crappy. I was thinking of running an Aurora based merc game where of aliens visit earth, sponsor a merc company/ sell them alien F-35 analog ships and strike craft in order to try to turn a profit but I am not really sure if Aurora is that fun to watch for people. How modable is CMANO and does it support custom maps?
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# ? May 16, 2017 18:59 |
Blood and Money If we are gonna war crime we gotta go full war crime.
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# ? May 16, 2017 19:08 |
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Red Handed
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# ? May 16, 2017 19:16 |
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If we had custom engagement rules, I would say no oil tankers, no passenger liners and no international passenger flights. That kind of poo poo gets investigated for years.
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# ? May 16, 2017 19:18 |
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Night10194 posted:I love knowing that we are, right now, making a cool bonus mission that every player playing the Ace Combat campaign we're running will loving hate because it's the 'don't get detected and only shoot one thing' op. Speaking of Ace Combat, I browsed through the CMANO workshop and I'm amazed there's no scenarios set in Strangereal. For that matter, I'm guessing multiplayer isn't a thing. Imagine a Goon vs. Goon LP...
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# ? May 16, 2017 19:19 |
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Yvonmukluk posted:Speaking of Ace Combat, I browsed through the CMANO workshop and I'm amazed there's no scenarios set in Strangereal. Without rules for particle cannons Strangereal cannot yet be modeled.
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# ? May 16, 2017 19:20 |
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Telsa Cola posted:I was thinking of running an Aurora based merc game where of aliens visit earth, sponsor a merc company/ sell them alien F-35 analog ships and strike craft in order to try to turn a profit but I am not really sure if Aurora is that fun to watch for people. How modable is CMANO and does it support custom maps? Aurora's got a sizeable following 'round these parts, I think if you did it you'd get a solid viewership. Re: CMANO, the main problem is that you can't use any vehicles not in the database, and you can't edit the database unless you've got the pro version that costs hundreds of dollars and is only sold to militaries/defense firms anyways.
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# ? May 16, 2017 19:23 |
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Added Space posted:If we had custom engagement rules, I would say no oil tankers, no passenger liners and no international passenger flights. That kind of poo poo gets investigated for years. Yes oil tankers, tell the Free State reddit to buy oil shares, and pay them a few million anonymously after the strike
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# ? May 16, 2017 19:28 |
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Red handed because we don't need this, just really want it. We already have viable alternatives for taking the capital.
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# ? May 16, 2017 20:22 |
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Telsa Cola posted:I was thinking of running an Aurora based merc game where of aliens visit earth, sponsor a merc company/ sell them alien F-35 analog ships and strike craft in order to try to turn a profit but I am not really sure if Aurora is that fun to watch for people. I hope it's interesting for someone at least! I have an aurora LP where goons play as naval officers about half built and just need a bunch of time to fill out Sol with traffic and installations etc.
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# ? May 16, 2017 20:38 |
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Red Handed for the reasons everybody else already covered.
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# ? May 16, 2017 20:59 |
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Red Handed, because sinking a cruise ship or downing a 747 to appease a member of the Bulgarian mob in his attempt to commit insurance fraud just feels like a bad business decision. First person to argue about whether this might kill fewer people in the end will be thrown on the tracks in front of a speeding trolley, and, so help me God, I won't pull the lever to divert it from you. It's a war; soldiers and mercenaries can expect to die for their country, for their convictions, or for a fat paycheque. The same doesn't apply to murdering Mrs. Ombofuse's third-grade choir on their way to the all-Namibia championship.
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# ? May 16, 2017 21:27 |
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SlightlyMad posted:If the winning plan lacks firepower for taking care of witnesses, maybe modify the plan accordingly? More bombs and planes! Remember, kids: There is no such thing as overkill. If the people wanted more planes they should have voted for more planes. Plus, there's no real reason for voting if you're going to significantly alter the outcome anyway.
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# ? May 16, 2017 21:30 |
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Night10194 posted:Without rules for particle cannons Strangereal cannot yet be modeled. You could represent some of the earlier games/missions - although you'd probably need to turn on the 'infinite munitions' setting to account for all the missiles that get thrown around like candy.
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# ? May 16, 2017 21:33 |
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Yvonmukluk posted:You could represent some of the earlier games/missions - although you'd probably need to turn on the 'infinite munitions' setting to account for all the missiles that get thrown around like candy. That option only ensures that you're aircraft weapon stores don't run out not that the aircraft can shoot infinite missiles.
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# ? May 16, 2017 21:38 |
red handed
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# ? May 16, 2017 21:54 |
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Dreamsicle posted:That option only ensures that you're aircraft weapon stores don't run out not that the aircraft can shoot infinite missiles. Oh right. Still, a 'Strangereal' campaign between imagi-nations would be interesting.
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# ? May 16, 2017 21:57 |
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Yvonmukluk posted:Oh right. Belkan Special Power: Own Goal Warcrimes.
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# ? May 16, 2017 21:58 |
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Night10194 posted:Belkan Special Power: Own Goal Warcrimes. With the lasers they model for the new expansion, you could probably make a ghetto version of Excalibur. Also with chains of war, we hopeully we get more cargo and amphib ops, we can possibly do more stuff with our transport and even helicopters.
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# ? May 16, 2017 22:03 |
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Jimmy4400nav posted:With the lasers they model for the new expansion, you could probably make a ghetto version of Excalibur. If you want to do a Stonehenge-like IADS, nuclear SAMs are already in the database.
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# ? May 16, 2017 22:05 |
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# ? May 16, 2024 23:43 |
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Davin Valkri posted:If you want to do a Stonehenge-like IADS, nuclear SAMs are already in the database. When can we buy those
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# ? May 16, 2017 22:06 |