IronSaber posted:Uuuugggghhhh I broke down and bought the Rebel Transport just to get some of the R2 units for the tournament. I have, so far, managed to hold firm against the Transport. I only want R3-A2 and R4-D6 out of the whole thing, for the rare times I actually play a Rebel list. Also please FFG fix SLAM bombs so I can play Imperials again. I miss my dodgy Imperial aces.
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# ? May 15, 2017 17:00 |
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# ? Jun 3, 2024 05:21 |
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IronSaber posted:Uuuugggghhhh I broke down and bought the Rebel Transport just to get some of the R2 units for the tournament. It's okay. We're here for you.
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# ? May 15, 2017 17:02 |
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Also I am at the least excited to get to play an Epic match with a buddy of mine who recently acquired the Gozanti cruiser. So now I need a good build for the Transport... do small ship upgrade cards affect the Transport in the same way? Like can I use Squad Leader on the Transport to give it an extra action? *E* Acebuckeye13 posted:It's okay. We're here for you. Hello, my name is IronSaber, and I am addicted to little plastic spaceships...
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# ? May 15, 2017 17:07 |
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IronSaber posted:Also I am at the least excited to get to play an Epic match with a buddy of mine who recently acquired the Gozanti cruiser. My name is Acebuckeye13, and I once bought a Starviper just for Autothrusters. The shame never goes away.
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# ? May 15, 2017 17:11 |
IronSaber posted:Also I am at the least excited to get to play an Epic match with a buddy of mine who recently acquired the Gozanti cruiser. Most cards also work on epic ships. I think only Navigator explicitly does not work on epic ships. Biggs also can't protect an epic ship. Although my advice would be to build your Transport to support your other ships instead of building your other ships to support your transport.
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# ? May 15, 2017 17:12 |
Acebuckeye13 posted:My name is Acebuckeye13, and I once bought a Starviper just for Autothrusters. I think everyone who is serious about the game has purchased the Autothrusters expansion pack. Comes with a neat model to put on your desk!
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# ? May 15, 2017 17:13 |
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I still haven't bought a StarViper. It comes with two copies so I always just borrow when I need one for a tournament.
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# ? May 15, 2017 17:33 |
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I'm a little lost as to what to fly for the next few months for Store Championships. I've been flying some variation of Kanan/Biggs since October, and it's time to move on. Here's what I'm considering: - Triple T70s - Rey and Chewie - Targeting Synchronizer SFs with Pure Sabacc - Ketsu & Asajj I'm pretty sure none of these will deal well with high-PS munitions, but maybe I just take those matchups as a loss from the start. I know the Triple T70s wouldn't be the most competitive thing in the world, but it seems like the most fun, and it's got a good toolbox against most matchups. How are you all figuring out what to run with for the upcoming season?
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# ? May 15, 2017 17:55 |
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IronSaber posted:Uuuugggghhhh I broke down and bought the Rebel Transport just to get some of the R2 units for the tournament. I feel your pain. I got lucky though, a guy locally was selling off his collection so I managed to score the Rebel Transport, Imperial Assault Carrier, and another K-wing for a good price. That being said, I know gently caress all about building an epic list. Here is my first stab at an Imperial epic list: TIE Phantom: •"Whisper" (41) Advanced Cloaking Device (4) Veteran Instincts (1) Fire-Control System (2) •Agent Kallus (2) TIE Fighter: •"Howlrunner" (18) Upsilon-Class Shuttle: •Major Stridan (46) Engine Upgrade (4) •Kylo Ren's Shuttle (2) Fire-Control System (2) •Kylo Ren (3) Fleet Officer (3) TIE Adv. Prototype: Baron of the Empire (28) Autothrusters (2) TIE/v1 (1) Push the Limit (3) Proton Rockets (3) TIE Adv. Prototype: Baron of the Empire (28) Autothrusters (2) TIE/v1 (1) Push the Limit (3) Proton Rockets (3) TIE Fighter: Black Squadron Pilot (15) Crack Shot (1) TIE Fighter: Black Squadron Pilot (15) Crack Shot (1) TIE Fighter: Black Squadron Pilot (15) Crack Shot (1) TIE Fighter: •"Wampa" (14) Gozanti-Class: Gozanti-Class Cruiser (68) Ordnance Tubes (5) •Suppressor (6) •Emperor Palpatine (8) Proton Torpedoes (4) Ordnance Experts (5) Docking Clamps (0) TIE Fighter: Academy Pilot (12) Total: 300/300
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# ? May 15, 2017 18:19 |
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What is Targeting Synchronizer doing in this list? You don't have any munitions. Does "a game effect instructing you to spend a TL" include spending a TL to reroll your dice?
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# ? May 15, 2017 19:04 |
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Some Numbers posted:What is Targeting Synchronizer doing in this list? You don't have any munitions. Yep
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# ? May 15, 2017 19:09 |
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Yeah so in theory Quickdraw shoots and gains a TL with FCS. Then Backdraft shoots, using Quickdraw's TL to reroll as needed. Gains a Target Lock with FCS. Then Sabacc shoots, using either remaining TL if needed. Same deal for the next round, but hopefully one of the TLs is still up so Quickdraw can shoot fully modified and start the chain over again.
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# ? May 15, 2017 19:36 |
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IronSaber posted:Also I am at the least excited to get to play an Epic match with a buddy of mine who recently acquired the Gozanti cruiser. Think of the Rebel Transport as a 30 point tax to include Carlist Rieekan in your list, and be sure to take Etahn Abaht, because he's also amazing in Epic.
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# ? May 15, 2017 19:36 |
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canyonero posted:Yeah so in theory Quickdraw shoots and gains a TL with FCS. Then Backdraft shoots, using Quickdraw's TL to reroll as needed. Gains a Target Lock with FCS. Then Sabacc shoots, using either remaining TL if needed. Same deal for the next round, but hopefully one of the TLs is still up so Quickdraw can shoot fully modified and start the chain over again. It's *really* nasty, but I like QD Tomax and Deathfire for even more alpha punch.
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# ? May 15, 2017 19:55 |
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Esege Tuketu is also a great way to feed focus tokens to the big ships that don't otherwise get them.
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# ? May 15, 2017 19:57 |
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A while ago, folks in this thread were discussing ways to Make X-wings Great Again, some with an S-foil ability, others with a title card. Was there any real consensus on this, or did it just kind of peter out?
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# ? May 16, 2017 18:04 |
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IronSaber posted:A while ago, folks in this thread were discussing ways to Make X-wings Great Again, some with an S-foil ability, others with a title card. Was there any real consensus on this, or did it just kind of peter out? I dunno, but TBH the U-Wing Pivot Wing title is practically useless, because it telegraphs your move so badly. Switching it at start of activation phase (same time as decloaking) rather than at the end phase would make it much more usable. Actually, that would be a great pilot ability for K2-SO, changing the timing of flipping the title
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# ? May 16, 2017 18:16 |
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IronSaber posted:A while ago, folks in this thread were discussing ways to Make X-wings Great Again, some with an S-foil ability, others with a title card. Was there any real consensus on this, or did it just kind of peter out? Without playtesting, design is meaningless.
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# ? May 16, 2017 18:18 |
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IronSaber posted:A while ago, folks in this thread were discussing ways to Make X-wings Great Again, some with an S-foil ability, others with a title card. Was there any real consensus on this, or did it just kind of peter out? I'm still torn between an S-Foil dual card and an S-Foil Actuator Tech upgrade.
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# ? May 16, 2017 18:26 |
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IronSaber posted:A while ago, folks in this thread were discussing ways to Make X-wings Great Again, some with an S-foil ability, others with a title card. Was there any real consensus on this, or did it just kind of peter out? admanb posted:Without playtesting, design is meaningless. Well I have a game group that would be up for testing some fixes if there are some suggested goon ones. Perhaps unrelated but my group is also wanting to start up a Heroes of the Aturi Cluster campaign. It seems to be pretty well regarded here and on other forums, but since I'm GMing it any pointers or noob things to keep in mind for running the game?
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# ? May 16, 2017 18:37 |
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admanb posted:Without playtesting, design is meaningless. The Motto of Homebrewers everywhere
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# ? May 16, 2017 18:49 |
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Holybat posted:Perhaps unrelated but my group is also wanting to start up a Heroes of the Aturi Cluster campaign. It seems to be pretty well regarded here and on other forums, but since I'm GMing it any pointers or noob things to keep in mind for running the game? HotAC seems like the Star Wars game for people who want to buy a dozen plus TIEs of various designs and two or three of like, everything else. Then toss in some Micro Machines and anything that barely fits to scale and then craft broken rules for them.
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# ? May 16, 2017 18:56 |
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Honestly, it's far from the worst thing I've seen. I'd give it a solid B, B-.
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# ? May 16, 2017 19:06 |
Acebuckeye13 posted:Honestly, it's far from the worst thing I've seen. I'd give it a solid B, B-. My biggest issue with it is that all of its weaknesses are easily overcome. All that red on its dial? over half of it goes away if you equip Unhinged Astromech. Inability to turn around is negated by the turret slot (and one of the pilots). I'm just not sure I see what it does that the standard Y-Wing does not. I really like the pilot ability on the PS7 pilot though. That's awesome.
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# ? May 16, 2017 19:19 |
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The PS7 pilot ability is pretty nice... So another thing I wanted to bother this thread about: ship set-up. I feel there's a strategy to it that I've been missing when I start putting my ships on the field, and my usual strategy of "point ships towards enemy and full speed ahead" feels like it won't last in a proper tournament.
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# ? May 16, 2017 19:34 |
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I'll admit, I'm running outta poo poo homebrew right now. MAybe I'll find some more soon.
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# ? May 16, 2017 19:35 |
IronSaber posted:The PS7 pilot ability is pretty nice... There's a great series of articles by 3x World Champ Paul Heaver about initial placement and rock setup. https://www.fantasyflightgames.com/en/news/2014/3/20/turn-zero/
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# ? May 16, 2017 19:36 |
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AndyElusive posted:HotAC seems like the Star Wars game for people who want to buy a dozen plus TIEs of various designs and two or three of like, everything else. Hi, this is the X-Wing thread.
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# ? May 16, 2017 19:38 |
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ConfusedUs posted:There's a great series of articles by 3x World Champ Paul Heaver about initial placement and rock setup. https://www.fantasyflightgames.com/en/news/2014/3/20/turn-zero/ I just wish that the Fantasy Flight domain wasn't blocked at work (I work at a school).
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# ? May 16, 2017 20:00 |
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The Wave XI stuff isn't listed on the upcoming products page anymore, as of yesterday https://www.fantasyflightgames.com/en/upcoming/ Hmmmm. Imperial TLTs and Wookie ships in time for summer store champs?
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# ? May 16, 2017 22:16 |
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canyoneer posted:The Wave XI stuff isn't listed on the upcoming products page anymore, as of yesterday My bet is that they're gonna be a GenCon release, possibly alongside the Gozanti. I could be wrong, though!
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# ? May 16, 2017 22:33 |
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Both named pilots seem totally fine? Unhinged Astromech totally changing that dial is a pretty big oversight, but not disastrous. Edit: Oh geez, I didn't see Well Engineered. That combos with Unhinged to make almost the whole dial green.
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# ? May 16, 2017 23:48 |
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You can fit 5 of the generics with 4/5 dice primary supercannons. Would probably outperform 3 missile boats on the joust
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# ? May 17, 2017 00:18 |
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canyoneer posted:You can fit 5 of the generics with 4/5 dice primary supercannons. Would probably outperform 3 missile boats on the joust I imagine they intend for the +2 dice to not stack with the +1 dice from R1. Which is not how the rule works, as worded.
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# ? May 17, 2017 00:25 |
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Holybat posted:Perhaps unrelated but my group is also wanting to start up a Heroes of the Aturi Cluster campaign. It seems to be pretty well regarded here and on other forums, but since I'm GMing it any pointers or noob things to keep in mind for running the game? Having played through it fully I can definitely say it is a blast. You don't really need a dedicated GM, just having one person be the AI-guy, rolling the dice and keeping the maneuver charts in front of them each session, works just fine. Just have a good read of how to resolve bumps/swerving for the AI, if you only quickly scan it and play it slightly wrong as we did at first, the enemy move differently enough that it will affect the game. The AI generally flies pretty well, once in a while they will do something dumb and die horribly, but that's fine. It wouldn't be Star Wars without TIEs exploding everywhere. Sometimes you also get the stealth ace, an enemy ship that flies a silly maneuver and loses shots for a couple of turns, but then swings around exactly where you need to go late game and almost kills you all. Good times.
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# ? May 17, 2017 01:58 |
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There's a poo poo show brewing in the Facebook repaints group because someone wanted to show their general lee ship again.
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# ? May 17, 2017 16:39 |
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Chill la Chill posted:There's a poo poo show brewing in the Facebook repaints group because someone wanted to show their general lee ship again. Oh god, I remember that thread title
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# ? May 17, 2017 17:17 |
True fact: I almost convinced a local guy to paint his extra Falcon as the General Lee. True fact: I really don't like that guy much.
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# ? May 17, 2017 17:21 |
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Chill la Chill posted:There's a poo poo show brewing in the Facebook repaints group because someone wanted to show their general lee ship again. Is the issue more about painting the Confederate flag on the Falcon? 'cause I feel like apart from that, having an orange Falcon with the number 01 on it seems kind of harmless.
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# ? May 17, 2017 19:26 |
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# ? Jun 3, 2024 05:21 |
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Silly homebrew: Every PS8+ X-Wing now has Talonbane Cobra's ability, plus their own. And access to regen.
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# ? May 17, 2017 19:40 |