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I would really like to see the return of Rocket Arena, but with the Q3 launcher and not this one.
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# ? May 16, 2017 16:09 |
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# ? Jun 3, 2024 17:12 |
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GuyonthecoucH posted:There are a lot of potentially good angles for grenades on the new maps, shame they removed them. All the guns feel like a step back from either their quake 3 or quakeworld counterparts. The models aren't memorable and take up a lot of screen space, hopefully they'll add in all the missing options from quake live for centering, hiding and gun model opacity. I think the plasma was great because it acted as a visual deterrent and could obscure shots/panic people. I wonder if the hitboxes are a lot smaller for the nails as well.
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# ? May 16, 2017 16:14 |
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I consider nail and PG to be the same gun. Would be nice if the nail gun had a better visual indicator of where the shots are coming from though. (Hot take - PG jumping was overrated and was really only useful on dm13 if you couldn't get 125fps for the mega jump in the early Q3 days.)
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# ? May 16, 2017 16:22 |
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The nail shots should be made more distinct for both the attacker as well as the defender. Makes both sides more skill based.
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# ? May 16, 2017 17:25 |
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Make 'em superheated nails, please both sides.
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# ? May 16, 2017 17:46 |
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NG does have small aoe with knockback on it, you can climb with it just like plasma as mentioned the grenade launcher probably won't be coming back as it's too spammy and it would completely ruin the Sacrifice game mode
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# ? May 16, 2017 17:49 |
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cougar cub posted:I consider nail and PG to be the same gun. Would be nice if the nail gun had a better visual indicator of where the shots are coming from though. Ehhhh not sure I agree on this. Plasma imo is a superior gun: has a tiny bit of splash damage, better accuracy, and most importantly it's one of the highest dps weapons.
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# ? May 16, 2017 17:54 |
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It would be such a buzzkill to get momentum built up and leap ahead of the grenades you launch because the projectile speed wouldn't increase with your bunny hops.
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# ? May 16, 2017 18:07 |
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cl_gibcount 9999 posted:NG does have small aoe with knockback on it, you can climb with it just like plasma Ammo constraints can fix grenade spam instead of limiting options available to the players. This works for quakeworld 4v4 and that has a way more lopsided set of weapons. Nails working for wall climbing is cool.
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# ? May 16, 2017 18:19 |
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This game is alright but I wish the characters didn't constantly spout dumb catchphrases and I keep trying to double jump and wall run but it doesn't work!
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# ? May 16, 2017 19:27 |
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If they can make nails emit particles effects, that'll be enough to make it comparable to the plasma gun. Nail gun does seem to shoot faster though.
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# ? May 16, 2017 19:38 |
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TDM sucks Edit: Spawns are bad
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# ? May 16, 2017 23:21 |
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GuyonthecoucH posted:Ammo constraints can fix grenade spam instead of limiting options available to the players. This works for quakeworld 4v4 and that has a way more lopsided set of weapons. well I'm referring to the Sacrifice game mode, which requires you to sit in the obelisk zone for several seconds to steal the soul. That would become way more difficult if the defenders could lob grenades without getting within line of sight. At least with rockets they have to peak out and get shot at. For the other game modes (revealed so far anyways) I think the grenade launcher would be perfectly fine. Maybe if enough people beg for it they can add it and just disable it spawning in Sacrifice.
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# ? May 17, 2017 05:36 |
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I can't hit poo poo with the ng at all.
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# ? May 17, 2017 08:18 |
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Same. The nails feel like they're firing out quickly but traveling bizarrely slow and having someone in your sights doesn't mean poo poo with it.
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# ? May 17, 2017 12:33 |
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The more I play the more I just dislike most of the weapons compared to their Q3 versions. Nothing feels quite as good to shoot.
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# ? May 17, 2017 12:44 |
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I think it's a weird rear end choice to have different damages for the starting weapons and the ones you pick up
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# ? May 17, 2017 13:19 |
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Yodzilla posted:Same. The nails feel like they're firing out quickly but traveling bizarrely slow and having someone in your sights doesn't mean poo poo with it. Gumbel2Gumbel posted:I think it's a weird rear end choice to have different damages for the starting weapons and the ones you pick up
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# ? May 17, 2017 13:29 |
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Yeah exactly ^^^ and on a positive note, the super shotgun feels pretty great. Worthwhile to have good aim with that and it's so strong at close range.
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# ? May 17, 2017 13:45 |
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IronicDongz posted:Yeah, you're not supposed to point it at someone. You have to lead your shots. Oh I know it's not hitscan. It's hard to explain it just feels off for some reason.
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# ? May 17, 2017 13:59 |
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IronicDongz posted:Yeah, you're not supposed to point it at someone. You have to lead your shots. I meant the starting variants for the three guns doing different damage than the shotgun, machine gun, and nailgun you pick up. They don't even have that listed on their website. I've only seen a few streams of it because I'm out of town though, so maybe it's less confusing when you're actually playing. Gumbel2Gumbel fucked around with this message at 14:06 on May 17, 2017 |
# ? May 17, 2017 14:03 |
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Gumbel2Gumbel posted:I meant the starting variants for the three guns doing different damage than the shotgun, machine gun, and nailgun you pick up. They don't even have that listed on their website. You have improved versions of the starter weapons on the map, unless you mean something else entirely. Starter machine-gun > Heavy machine-gun, Starter shotgun > super shotgun, Starter nailgun > super nailgun.
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# ? May 17, 2017 14:57 |
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What weapons have increased damage on zoom? In the previous beta it was all of them.
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# ? May 17, 2017 16:19 |
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So what starter weapons do you guys use? I use the shotgun.
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# ? May 17, 2017 17:11 |
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Machine gun, easiest to deal consistent damage with. Starting SG you have to get so drat close to deal decent damage... I was expecting it be more like the QW shotgun - too bad.
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# ? May 17, 2017 18:02 |
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MG is probably the best
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# ? May 17, 2017 20:46 |
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Yeah, MG is standard best. Nail Gun can be good if you can lead. Shotgun.... uh... just stick to MG or NG.
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# ? May 17, 2017 21:01 |
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I hit much more consistently with careful aiming and timing than with constant movement tracking and prediction. Shotgun and railgun are great, but I'm next to useless with the lightning and other two starters. Upgrading it by picking up a second shotgun gives it a real boost too.
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# ? May 17, 2017 23:43 |
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Starting shotgun would be decent if the pummel didn't deal 500+ DPS. When you're already up close, there's no reason to not just go for the humiliation.
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# ? May 18, 2017 02:06 |
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all the gun designs look like friggin exercise equipment and they sound terrible
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# ? May 18, 2017 02:11 |
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Heran Bago posted:What weapons have increased damage on zoom? In the previous beta it was all of them. just rail (90) and super mg (10)
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# ? May 18, 2017 08:16 |
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cougar cub posted:Machine gun, easiest to deal consistent damage with. The super shotgun is basically quake 3 shotgun, and I like having that be a pickup and not something you start with. Thing is, most maps don't even have a spawn for it Zaphod42 fucked around with this message at 11:53 on May 18, 2017 |
# ? May 18, 2017 08:22 |
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so far i like this game a lot. im mostly about 1v1 in quake, and i thought i was gonna hate all the ability stuff, but actually the whole hero thing is making duels way more interesting for me. there's a new element of theorycrafting and strategy that i think will be more obvious to the pedestrian than things like item timings and weapon control are. that said, gently caress the nailgun i want plasma e: also seconding that if the spawn shotgun worked like the QW shotgun i'd probably start picking it
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# ? May 18, 2017 11:42 |
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juggalo baby coffin posted:all the gun designs look like friggin exercise equipment and they sound terrible Yeah they're super not great. It's like the Michael Bay Transformers school of design, lots of details with zero personality.
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# ? May 18, 2017 14:34 |
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Zaphod42 posted:The super shotgun is basically quake 3 shotgun, and I like having that be a pickup and not something you start with. Thing is, most maps don't even have a spawn for it every map has a spawn for every weapon
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# ? May 18, 2017 16:30 |
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Took me a long time to remember where the shotgun spawn is for that aztec map. It's a really out of the way room when I think about it.
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# ? May 18, 2017 16:58 |
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I liked Quake and Unreal Tournament is this game worth trying?
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# ? May 18, 2017 17:00 |
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Yodzilla posted:Yeah they're super not great. It's like the Michael Bay Transformers school of design, lots of details with zero personality. Had the same association, but I think it's intentional, the gun models you can buy are more interesting. There's Q3 mg, Q2 rail, Q1 rocket, and something else. They are bought with the currency you get by destroying other cosmetics, I broke down all crap I got over six or so levels and only got to a third of the amount needed to buy one gun, maybe they'll make them cheaper in the future. I can probably buy one of them now, the rail maybe.
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# ? May 18, 2017 17:18 |
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Zaphod42 posted:The super shotgun is basically quake 3 shotgun, and I like having that be a pickup and not something you start with. Thing is, most maps don't even have a spawn for it btw making hard turns around corners while going fast as Slash by sliding is fun
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# ? May 18, 2017 17:26 |
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# ? Jun 3, 2024 17:12 |
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Kashuno posted:I liked Quake and Unreal Tournament is this game worth trying? Very much so yes. I just downloaded the new UT again after a bit to try the new mode and, uh, I was surprised at how much I didn't like it. The weapons all feel way better than Quake Champions but it's kinda ugly and I felt so goddamn slow.
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# ? May 18, 2017 17:28 |