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Dr. Arbitrary posted:Wait, are the names of the Operators the months that they were built? Does that match the timeline? Yes
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# ? May 18, 2017 22:07 |
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# ? May 8, 2024 22:16 |
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The game starts in March, so yes, probably
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# ? May 18, 2017 22:07 |
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LemonDrizzle posted:how can you possibly be bad enough to take falling damage when all you have to do to avoid it is activate your jetpack a few moments before impact? By forgetting you even had a jetpack indoors, I know I did until I found the two upgrades for it, extra long glide and a massive jump-boost/double-jump really opened up the indoor mobility and usefulness on it. Does anyone know if anything special happens if you go back to the simulation labs and re-complete the tests? I went back after I got the blast-wave for some side-quest or another, and did the first test using it, and the light turned green instead of red, but didn't have mimic or... the phase jump? I think is the third, at the time. I'm assuming not, cause common sense, but you never know. Also, on my second playthrough, just noticed the code for the safe by the extraction chair in sim labs is visible, and actually legible, on the blackboard in the first LG message to yourself, useful if your not investing in hacking, though I don't think it get's recorded anywhere, so you have to remember it yourself. Jawnycat fucked around with this message at 22:11 on May 18, 2017 |
# ? May 18, 2017 22:08 |
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n4 posted:Yes Wasn't the experiment just like 3 weeks? I can't remember where I read it, but that's the number I have in my head.
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# ? May 18, 2017 22:09 |
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Jawnycat posted:Does anyone know if anything special happens if you go back to the simulation labs and re-complete the tests? I went back after I got the blast-wave for some side-quest or another, and did the first test using it, and the light turned green instead of red, but didn't have mimic or... the phase jump? I think is the third, at the time. I'm assuming not, cause common sense, but you never know. Yes. One power per test. If I remember right: Shockwave the objects. Mimic the chair Telekinesis the button
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# ? May 18, 2017 22:10 |
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Jawnycat posted:Does anyone know if anything special happens if you go back to the simulation labs and re-complete the tests? Yes. There's an achievement and you get some neuromods. Mymla posted:Wasn't the experiment just like 3 weeks? I can't remember where I read it, but that's the number I have in my head. I think Morgan's longest stint in the simulation was that long, but he'd been building the operators before that
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# ? May 18, 2017 22:28 |
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Holy poo poo Cystoids and Cystoid Nests make me want to loving die. I'm stuck in GUTS with low health, no medkits, out of ammo for all but the GLOO gun, and I need to make it past several packs of them to get to the nearest fabricator. This game is way harder than I anticipated.
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# ? May 18, 2017 22:45 |
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GLOO is probably the easiest way to get rid of cystoid nests, short of psychoshock
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# ? May 18, 2017 22:50 |
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Pollyanna posted:Holy poo poo Cystoids and Cystoid Nests make me want to loving die. I'm stuck in GUTS with low health, no medkits, out of ammo for all but the GLOO gun, and I need to make it past several packs of them to get to the nearest fabricator. This game is way harder than I anticipated. Lucky for you, the gloo gun is one of the better ways of dealing with them. Shoot a glob at the nest before it spawns all the cystoids and a lot of the time it will be destroyed and all the cystoids will self-destruct instantly. If you're having trouble with packs of cystoids floating in zero gravity, either fire a nerf dart at them or throw a piece of debris. They respond to movement and will kill themselves attacking whatever you toss their way, using pistol or shotgun ammo on them is a waste.
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# ? May 18, 2017 22:51 |
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Basic Chunnel posted:GLOO is probably the easiest way to get rid of cystoid nests, short of psychoshock I think the easiest way is either the nerf gun darts or just throwing poo poo near them.
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# ? May 18, 2017 22:53 |
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Just picked this up, and to be honest the main thing that is loving horrifying about this entire game is that Neuromods have a five-minute application time according to one of the notes. That's right, you're standing there, with a bunch of needles in your eye and brain, for five minutes each time.
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# ? May 18, 2017 22:56 |
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I think I spent like 16 hours jamming needles into my eye.
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# ? May 18, 2017 22:58 |
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Basic Chunnel posted:GLOO is probably the easiest way to get rid of cystoid nests, short of psychoshock The Nerf gun is also an effective option.
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# ? May 18, 2017 22:59 |
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limited posted:Just picked this up, and to be honest the main thing that is loving horrifying about this entire game is that Neuromods have a five-minute application time according to one of the notes. Sucks if the skill you want to learn takes 9 neuromods. Better clear your schedule.
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# ? May 18, 2017 22:59 |
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Palpek posted:That modder guy keeps going through the files and now he activated the extra traumas cut from the game. Fallout 4 improved dramatically with survival mode, and I'm jazzed as gently caress to see how something like that makes Prey better. limited posted:Just picked this up, and to be honest the main thing that is loving horrifying about this entire game is that Neuromods have a five-minute application time according to one of the notes. I don't think it's an accident that neuromods are sort of an icepick lobotomy. wikipedia posted:"We went through the top of the head, I think she was awake. She had a mild tranquilizer. I made a surgical incision in the brain through the skull. It was near the front. It was on both sides. We just made a small incision, no more than an inch." The instrument Dr. Watts used looked like a butter knife. He swung it up and down to cut brain tissue. "We put an instrument inside", he said. As Dr. Watts cut, Dr. Freeman put questions to Rosemary. For example, he asked her to recite the Lord's Prayer or sing "God Bless America" or count backwards..... "We made an estimate on how far to cut based on how she responded." ..... When she began to become incoherent, they stopped.[17] Asbury fucked around with this message at 23:04 on May 18, 2017 |
# ? May 18, 2017 23:00 |
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Pollyanna posted:Holy poo poo Cystoids and Cystoid Nests make me want to loving die. I'm stuck in GUTS with low health, no medkits, out of ammo for all but the GLOO gun, and I need to make it past several packs of them to get to the nearest fabricator. This game is way harder than I anticipated. Just throw stuff at them.
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# ? May 18, 2017 23:27 |
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Pollyanna posted:Holy poo poo Cystoids and Cystoid Nests make me want to loving die. I'm stuck in GUTS with low health, no medkits, out of ammo for all but the GLOO gun, and I need to make it past several packs of them to get to the nearest fabricator. This game is way harder than I anticipated. Nerf Crossbow.
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# ? May 18, 2017 23:50 |
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Beat the game without getting typhon mods. Other than a shout-out at the end didn't seem to affect much.
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# ? May 18, 2017 23:58 |
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How many nightmares has everyone gotten? I got 6 in last quarter of the game when they started to appear. Edit: forgot to say that I had no Typhon mods and I initially thought that Nightmares would only start to appear if I used them. Sininu fucked around with this message at 00:12 on May 19, 2017 |
# ? May 19, 2017 00:00 |
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On my first playthrough (no typhon mods) I got 4. On my second playthrough (went heavy into typhon mods) I got a whopping 9, but that was mostly because (quest spoilers) I didn't bother getting rid of them because really they're just another enemy type more than anything once you're kitted out enough.
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# ? May 19, 2017 00:04 |
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SinineSiil posted:How many nightmares has everyone gotten? I got 6 in last quarter of the game when they started to appear. Didn't use any Typhoon mods and got about the same amount of Nightmares.
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# ? May 19, 2017 00:42 |
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The super-jump and super-sprint was the first Neuromod tree I maxed out and I'm glad I did because it means in a combat scenario you can pretend it's Doom. Also saves you Gloo gun ammo and time spent stacking boxes to reach high places. Just Metroid your way around. After going through GUTS I also have Leverage3 and the LeverageAid chip. If a NG+ mode becomes available I'm gonna stick some points in the wrench and just try hulkmoding through the game.
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# ? May 19, 2017 01:09 |
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bewilderment posted:The super-jump and super-sprint was the first Neuromod tree I maxed out and I'm glad I did because it means in a combat scenario you can pretend it's Doom. This plus the jump-jet suit upgrade that lets you actually boost up are totally game-changers
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# ? May 19, 2017 01:12 |
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CharlieFoxtrot posted:This plus the jump-jet suit upgrade that lets you actually boost up are totally game-changers Is this a random drop? If not, where is it?
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# ? May 19, 2017 01:27 |
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KPC_Mammon posted:Is this a random drop? If not, where is it? Way the hell out in space. We're talking even beyond those cylindrical rings, right on the very edge of the "don't go any farther or you'll start taking damage" barrier. You're looking for an employee named Grant Lockwood, eventually you'll likely stumble upon a sidequest to find him if you play long enough but you can also tag him from a security station iirc. CJacobs fucked around with this message at 01:33 on May 19, 2017 |
# ? May 19, 2017 01:30 |
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You have to enable his security tag in deep storage before you can enable it on a security station so you can't get it right away.
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# ? May 19, 2017 02:37 |
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I had the ending break down and get a little strange due to some of my actions, and I was sort of proud that I guess my solution to everything wasn't taken into account/couldn't be? Alex gets knocked out when uber Typhen can't remember it's name shows up, is floating in zero-g unconscious, I seal him into his bolt cave, get a checked off objective for making sure he doesn't die and leave to get going on setting up the Alien Bug Zapper. January had been surprised and sort of agreeing to all my actions, but when I get to the bridge January is arguing with Alex about what to do (none of their disagreement had happened before, they hadn't even talked, pretty sure?) and tasers Alex and starts spewing about how if I want to release the Typhen wiping out thing I'd have to ki- I gladly wrench him and eradicate the Gigantic end game horrors gripping Talos. I checked Alex's inventory after killing January and all he had on him was a bio-waste bag (heh,..) which made sense because I cleared out his inventory after leaving him safe and floating unconscious in his bolt hole. And sometimes you crap your pants when your unconscious in zero-g. So I got a teleporting reviving Alex having an instant out of nowhere confrontation with January, and also The guy I saved in the test chamber just ran into the armory next to him and stood there for the rest of the game with his back to the window (kinda great considering all hell was breaking loose through there a lot. ) among a few other what I expected were weird/not quite right interactions. Looking forward to when I eventually play through the game a couple more times and see if I can make the story run more smoothly with my choices, or try to break it as much as possible and try to show up in places when you shouldn't. Sorry I couldn't remember all the right names for stuff, my mind goes completely blank when I try to recall that stuff while staring at a white screen apparently. Naganted fucked around with this message at 02:56 on May 19, 2017 |
# ? May 19, 2017 02:38 |
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Has anyone found blueprints for the nullwave grenade? I haven't been able to fabricate them at all.
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# ? May 19, 2017 02:55 |
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Finished the game, really enjoyed it but I super blitzed through the last quarter of the game. Don't alt-f4 during the credits, instead hit esc or you'll be really disappointed with the abruptness of the ending. I guessed the twist but the payoff for your decisions is pretty good, all in all I'd say it's probably the best Deus Exalike I've played for a long time. Bioshock's visuals and world concept was more interesting and System Shock's enemies are a lot more memorable, but Prey's area design is superb in how it lets you really play how you think is best and I had a blast reading all the emails and listening to every audio log. Really appreciated the huge amounts of side missions and the characterisation of so many of the crew on the ship, lots of strong writing and a really nice sense of growing power throughout - you turn from a ammoless nobody cowering from every mimic into an unstoppable beast by the end of the game, if you spec right. Didn't use any Typhon abilities, instead relied entirely on Combat Focus + Shotgun + Mobility and it was awesome. Played it like DOOM and had a really good time. Score another "Woah wait this game is actually good?" from Bethesda!
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# ? May 19, 2017 02:57 |
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Songbearer posted:Score another "Woah wait this game is actually good?" from Bethesda!
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# ? May 19, 2017 03:06 |
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Bethesda is clearly unable to make good games themselves but between Prey, Wolfenstein, New Vegas and DOOM they sure can pick the guys that are.
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# ? May 19, 2017 03:09 |
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Welcome to Obsidian fans since the launch of New Vegas.
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# ? May 19, 2017 03:14 |
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Truecon420 posted:I think the easiest way is either the nerf gun darts or just throwing poo poo near them. Well I think the easiest way is throwing that stupid typhon lure grenade. They roll into it and die Don't even need to aim.
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# ? May 19, 2017 03:16 |
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More meant to imply the lovely marketing job they seem to be doing with the great games other people are putting out. Prey wasn't even on my radar (Other than its name) until word of mouth sold me on it. Between this and DOOM I honestly think they should take a good look at their marketing tactics because boy I almost missed out on two of the best shooters for a long time.
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# ? May 19, 2017 03:18 |
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Songbearer posted:More meant to imply the lovely marketing job they seem to be doing with the great games other people are putting out. Prey wasn't even on my radar (Other than its name) until word of mouth sold me on it. Between this and DOOM I honestly think they should take a good look at their marketing tactics because boy I almost missed out on two of the best shooters for a long time. Doom was especially god drat egregious because they DID put out marketing video,s but it was garbage intentionally slowed down videos showing a bunch of ~cinematic kills~ and really loving slow gameplay. They honestly got really lucky that Nvidia did their god drat job for them and put out an nvidia showcase video that showed "hey this game is fast as gently caress and very fair to older games with it's fast movement". People were still skeptical even seeing the nvidia one because they had saw months of garbage slow-rear end videos up until a week of it's release. Fortunately word of mouth probably saved them They should just fire their entire marketing team. It's not only ineffective, it's intentionally damaging to their sales and full of loving idiots.
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# ? May 19, 2017 03:22 |
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The thing is that Bethesda's anti-reviewer and anti-consumer marketing policies are fine for their Elder Scrolls and Fallout games, which sell themselves, and to a much wider audience that doesn't care about the same gameplay elements that most "core" gamers look for. I remember reading a rather convincing post that the Nvidia gameplay style, which works well for people who are buying video cards and know their PC shooters, would actually be a turnoff to a broader audience who couldn't handle the pace. Doom probably got a boost in sales even with that kneecapping just because Doom is a brand with a huge built-in loyal following that keeps their ear to the ground anyway. Prey, on the other hand...
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# ? May 19, 2017 03:27 |
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new patch up on beta: Further fixes to prevent save games from becoming corrupted. Fix also returns corrupted save games to uncorrupted state. Items should no longer be incorrectly deleted from inventory or world when changing levels. Fix for stamina not recovering. Fix for being unable to repair items. Player should no longer spawn out of level. Fabricated weapons are now empty. Fix for humans incorrectly turning hostile. Hostile humans in lobby will be returned to friendly. End game credits now always skippable. Aaron Ingram no longer cowers if spooked by a typhon. Fix for various problems making changes in the settings. FOV slider is available in the advanced options menu.
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# ? May 19, 2017 04:07 |
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Let's say I wanted to do a run with as few neuromods as possible, what skills would be must haves? You have to use that first one in the tutorial area but after that is there any part where you MIST have a skill? I can't think of any so far.
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# ? May 19, 2017 04:23 |
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I think there's one or two unimportant areas like med facilities that are only available via coffee cup, but you can beat the game not using any neuromods. There's even a cheev for it. Random edit: Prey really reminded me how much I loved the "hide until caught then gently caress poo poo up" approach to games, which got me to play Metro 2033 and Last Light again for the first time in a few years. I'd forgotten how good they were. Asbury fucked around with this message at 04:32 on May 19, 2017 |
# ? May 19, 2017 04:28 |
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# ? May 8, 2024 22:16 |
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HapXL posted:Let's say I wanted to do a run with as few neuromods as possible, what skills would be must haves? You have to use that first one in the tutorial area but after that is there any part where you MIST have a skill? I can't think of any so far. What? No you don't. You're not forced into using any mods.
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# ? May 19, 2017 05:42 |