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Trast
Oct 20, 2010

Three games, thousands of playthroughs. 90% of the players don't know I exist. Still a redhead saving the galaxy with a [Right Hook].

:edi:
Even though I am enjoying the game I am hesitant to get the DLC now on tje off chance some of them get included in the bundle later. Does that tend to happen with the monthly bundle or is it one good game and half a dozen bjllshit indi games?

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PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Nuclearmonkee posted:

Battleships have a lot more EHP and you get 5 large slots instead of 4 per 8 fleet power. Destroyers are still quite acceptable but once you have solid armor tech battleships will wreck destroyers in an artillery off.

Yeah, the lesson isn't "don't use battleships", it's "don't use XL weapon mounts". Those things are a loving liability.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Trast posted:

Even though I am enjoying the game I am hesitant to get the DLC now on tje off chance some of them get included in the bundle later. Does that tend to happen with the monthly bundle or is it one good game and half a dozen bjllshit indi games?

DLC goes on sale every once in a while, but it's always older DLC and usually about the time they release a new one. I don't think I've ever seen a humble bundle with just DLC absent the core game.

Cease to Hope
Dec 12, 2011
Battleships are less efficient at tanking than both vettes and cruisers. At the point where your battleships are tanking fire, you should be mashing emergency jump.

Trast
Oct 20, 2010

Three games, thousands of playthroughs. 90% of the players don't know I exist. Still a redhead saving the galaxy with a [Right Hook].

:edi:

Cyrano4747 posted:

DLC goes on sale every once in a while, but it's always older DLC and usually about the time they release a new one. I don't think I've ever seen a humble bundle with just DLC absent the core game.

I'll rephrase. I bought the bundle but the rest of the games have yet to be revealed. So I'm wondering if any old DLC might be included as they reveal the full contents.

Gobblecoque
Sep 6, 2011
Battleships are inefficient as heck but usually at the time when fallen empires start awakening and the unbidden invades they're just about all I build because anything else is just too much loving clicking. I don't understand how corvette spammers stand it unless they're using some hotkey script thing.

How did this game release without a fleet designer? How does it still not have one a year after release? Or at least like "hold shift + click to build 5 of whatever."

OwlFancier
Aug 22, 2013

Cease to Hope posted:

Battleships are less efficient at tanking than both vettes and cruisers. At the point where your battleships are tanking fire, you should be mashing emergency jump.

Eh, battleships can tank damage and repair it afterwards while corvettes will need to be rebuilt.

In terms of bricks of effective HP corvettes are quite good against some weapons layouts yes but you have to rebuild all of that HP afterwards, whereas you don't so much with battleships.

Cease to Hope
Dec 12, 2011

OwlFancier posted:

Eh, battleships can tank damage and repair it afterwards while corvettes will need to be rebuilt.

In terms of bricks of effective HP corvettes are quite good against some weapons layouts yes but you have to rebuild all of that HP afterwards, whereas you don't so much with battleships.

If you are tanking with battleships, that fleet is extremely badly composed, extremely badly positioned, or 2/3 of the way through getting completely trashed in a fight.

OGS-Remix
Sep 4, 2007

Totally surviving on my own. On LAND!
Would it be possible to mod all of the precursor quests into a single Galaxy? In my last 3 games I've gotten Cybrex and while it's probably the "best" one, some variety would be nice.

Maybe if you had a mod which added other precursors in once the first has been cleared and make the bonuses scale to the appropriate game time power level.

KingLemming
Jan 1, 2013

fuck gregtech

Demiurge4 posted:

Hey KingLemming I really like what you're trying to do but I honestly think some of your mods in the Stellar Expansion lineup are really uninspired and boring. Genetics and Expansion are both just various levels of tiny incremental bonuses that I don't care about. Cloning and Voidcraft are both cool and good but with how many techs are already in the tech deck I'd hate to draw one of yours because they don't do anything interesting. If you want to take my unsolicited criticism on this I'd say condense your techs and make them do new things rather than just give me more of what the game already has.

That's totally fair and I appreciate the criticism.

Part of the issue is that they changed Repeatable Techs up on me a couple patches ago...1.4 I think, making them more end-game things. As a result, it's a lot more research-point heavy than it originally was. I'm going back and redoing mods to get away from that a bit. I actually just overhauled the FTL module to be solid early-mid game now - no more repeatables there.

Though, if you notice, the techs present in Stellar Expansion specifically affect modifiers that aren't really touched by the base game, things like Troop Morale, Robot Build Speed, etc.

Genetics I fully admit is somewhat uninspired, but it's a thing that a whole lot of people want - end-game genetic manipulation mastery. And that's what it does. I was originally going to put the Cloning stuff in that module, but not everybody is going to want those linked.

This is partly why I split my work into so many submodules - not everyone is going to be a fan of everything, and some modules introduce actual new mechanics, and some are definitely less interesting.

I probably do need to address the ballooning tech options. I've looked into small ways of speeding up tech progress as part of normal gameplay, but I want to be really careful that it doesn't actively favor wide empires. It's a tricky thing.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

OGS-Remix posted:

Would it be possible to mod all of the precursor quests into a single Galaxy? In my last 3 games I've gotten Cybrex and while it's probably the "best" one, some variety would be nice.

Maybe if you had a mod which added other precursors in once the first has been cleared and make the bonuses scale to the appropriate game time power level.

You don't actually have to mod that. You can get a second precursor event chain once the first one finishes. The catch is that you have to finish the first one (no getting caught in the half dozen or so ways the chain can break) and there still have to be anomalies left to scan at that point.

GreenMarine
Apr 25, 2009

Switchblade Switcharoo
After starting my game with the Adams update, things have seriously gone to poo poo. The inactive Unbidden fleets reactivated and they now have a new portal in their starting system. They quickly overwhelmed most of my eastern spiral arm. Then the Awakened appeared and the southern part of the galaxy is being taken over by AI armies. Didn't know two end game events could happen at the same time. Looks like the end is near.

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

If the Unbidden last long enough there are 2 more unbidden factions that can show up, which all hate each other. I can't remember their names off-hand though.

Autism Sneaks
Nov 21, 2016
Their frenemies are called the Aberrant and the Vehement, and even in the Banks-era Unbidden blitzkrieg, I never saw either of them, even in games where I left the Unbidden to themselves for a century or so to stir things up.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
Casual reminder that a test run with 2 players (and some federation addins) had Arc Emitter Battleships loving ruin a spiritualist 95% evasion corvette fleet. Arc emitters do not miss, period. Kinetic artillery, on the other hand, will not hit high evasion boats.



I can post the detailed rundown but the tl;dr is the Arc Emitters had a 100% hit rate and the Kinetic Artillery had 3%

Mazz fucked around with this message at 05:24 on May 19, 2017

Danny Glands
Jan 26, 2013

Possible thermal failure (CPU on fire?)
Okay, for the LP starting tomorrow, here is my mod list:

  • Beautiful Universe 2.0
  • Cat Portraits Dimorphism
  • Enhanced AI
  • Federation Leader Notifications
  • Fox Portraits Dimorphism
  • Increased Anomalies 25%
  • More Events Mod
  • War Name Variety

GunnerJ
Aug 1, 2005

Do you think this is funny?

Danny Glands posted:

Okay, for the LP starting tomorrow, here is my mod list:

  • Beautiful Universe 2.0
  • Cat Portraits Dimorphism
  • Enhanced AI
  • Federation Leader Notifications
  • Fox Portraits Dimorphism
  • Increased Anomalies 25%
  • More Events Mod
  • War Name Variety

Do you want feedback, or suggestions, or...?

Danny Glands
Jan 26, 2013

Possible thermal failure (CPU on fire?)

GunnerJ posted:

Do you want feedback, or suggestions, or...?

Some feedback would be appreciated.

Magil Zeal
Nov 24, 2008

PittTheElder posted:

Yeah, the lesson isn't "don't use battleships", it's "don't use XL weapon mounts". Those things are a loving liability.

Nuclearmonkee posted:

Battleships have a lot more EHP and you get 5 large slots instead of 4 per 8 fleet power. Destroyers are still quite acceptable but once you have solid armor tech battleships will wreck destroyers in an artillery off.

In regards to battleships y/n it's worth pointing out that destroyers have innately superior tracking and are thus more accurate against all but the largest targets. A destroyer also has 20% evasion over a battleship (better once combat computers are factored in, as a destroyer gets additional evasion from its computer while a battleship's minuscule evasion will be nullified by even a small amount of tracking).

Doorknob Slobber
Sep 10, 2006

by Fluffdaddy
Does the AI still never declare war with the latest update? I'm playing a game and no one has declared war on each other which seems pretty crazy.

Dracneir
Oct 11, 2009

HAHA I TOOK AWAY YOUR SPAESS MAREENE AVATAR FAGGOT :qq: SOME MORE
I haven't had issues, you have to opt into the beta though.

On another note - do AE's and Crises not fire in MP games? I've done quite a few now and even 150-200 years and 100k+ fleets in, neither of them seem to happen.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
You know, as much as people talk up pacifism being weirdly weighted to show up everywhere, I'm finding xenophobia is the one I see non-loving-stop.

fuck off Batman
Oct 14, 2013

Yeah Yeah Yeah Yeah!


ProfessorCirno posted:

You know, as much as people talk up pacifism being weirdly weighted to show up everywhere, I'm finding xenophobia is the one I see non-loving-stop.

They were talking about the game, not real world.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

ProfessorCirno posted:

You know, as much as people talk up pacifism being weirdly weighted to show up everywhere, I'm finding xenophobia is the one I see non-loving-stop.
Pacifism itself wasn't/isn't weirdly weighted, but the way the 1.6 early game interacts with Utopia's new tradition mechanics causes everyone to slowly turn pacifist.

How many xenophobes you seeing? I'd expect a bit more than a quarter of the galaxy to be some flavour of xenophobe.

e: if you're running random enemies that is

Splicer fucked around with this message at 08:38 on May 19, 2017

Powerful Two-Hander
Mar 10, 2004

Mods please change my name to "Tooter Skeleton" TIA.


I'm enjoying this game despite not really knowing what I'm doing. Created a race of space parrots and was just starting to build out some decent planets after getting stuck early on without any when my neighbour declared war on me with an unexpectedly large fleet (about 50% more firepower than mine and a fuckload of cruisers)... I may now be hosed unless my one ally is of any use or i can spam corvettes fast enough to make up the difference.

Or possibly sneak an army of titans into their space through the back door.

Poil
Mar 17, 2007

Danny Glands posted:

Some feedback would be appreciated.
https://steamcommunity.com/sharedfiles/filedetails/?id=791076030 :v:

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Danny Glands posted:

Some feedback would be appreciated.

Why must you have cat genders? You're not doing Furries in Space 5: The Yiffening, ate you?

Nuclearmonkee
Jun 10, 2009


Cease to Hope posted:

If you are tanking with battleships, that fleet is extremely badly composed, extremely badly positioned, or 2/3 of the way through getting completely trashed in a fight.

Kinetic artillery has relatively poor armor pen and an armor tank battleship taking the hits is ideal to the point that engaging with the bs fleet first so it's in front is my preferred option.

They will absolutely murder a destroyer artillery fleet and if the enemy starts swarming in and you don't have flak coverage it's quite easy to peace out with minimal losses if desired.

Magil Zeal posted:

In regards to battleships y/n it's worth pointing out that destroyers have innately superior tracking and are thus more accurate against all but the largest targets. A destroyer also has 20% evasion over a battleship (better once combat computers are factored in, as a destroyer gets additional evasion from its computer while a battleship's minuscule evasion will be nullified by even a small amount of tracking).
Ehp factors misses in and they still have a lot more. They have 6x the base hp and with a full armor tank they are rocking 70% damage reduction after pen

Nuclearmonkee fucked around with this message at 10:05 on May 19, 2017

Truga
May 4, 2014
Lipstick Apathy
So what's the single best all around fleet now anyway? All medium cruisers with a plasma/kinetic mix and a single flak?

Cease to Hope
Dec 12, 2011

Nuclearmonkee posted:

Kinetic artillery has relatively poor armor pen and an armor tank battleship taking the hits is ideal to the point that engaging with the bs fleet first so it's in front is my preferred option.

They will absolutely murder a destroyer artillery fleet and if the enemy starts swarming in and you don't have flak coverage it's quite easy to peace out with minimal losses if desired.

literally anything will murder unescorted artillery destroyers, they fold to anything that isn't a spaceport

Truga posted:

So what's the single best all around fleet now anyway? All medium cruisers with a plasma/kinetic mix and a single flak?

don't use L weapons on cruisers. other than that, flak cruisers and vette spam are the default good fleet.

Bholder
Feb 26, 2013

Aethernet posted:

Why must you have cat genders? You're not doing Furries in Space 5: The Yiffening, ate you?

More differentiation is never bad.


There are also other dimorphism mods from the same author too I think.

Truga
May 4, 2014
Lipstick Apathy
Yeah, that's what I meant with all medium. Medium railguns and plasma guns for dps and a single flak to fend off corvette swarms/missiles/bombers.

Pyromancer
Apr 29, 2011

This man must look upon the fire, smell of it, warm his hands by it, stare into its heart

PittTheElder posted:

Yeah, the lesson isn't "don't use battleships", it's "don't use XL weapon mounts". Those things are a loving liability.

XL mounts only work well with arc emitters, sure it's pretty wide range of damage, but it's high range, guaranteed hull damage through shields, armor and evasion.


Truga posted:

So what's the single best all around fleet now anyway? All medium cruisers with a plasma/kinetic mix and a single flak?

My personal favourite lately was shieldtank destroyer with large autocannon in front and flak gun in the back.

Pyromancer fucked around with this message at 13:37 on May 19, 2017

SkySteak
Sep 9, 2010
Is there ever a reason you'd build a Ringworld or Dyson Sphere compared to just building a ton of habitats that are not only cheaper, quicker to build but also would offer you more slots per ring section, even if you're in a situation where you had to build minerals on them? Like it feels like Habitats are so much better than everything else.

Dwesa
Jul 19, 2016

SkySteak posted:

Is there ever a reason you'd build a Ringworld or Dyson Sphere
Because you can.

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


Ya it's for fun and Space Dickwaving

Sloober
Apr 1, 2011

SkySteak posted:

Is there ever a reason you'd build a Ringworld or Dyson Sphere compared to just building a ton of habitats that are not only cheaper, quicker to build but also would offer you more slots per ring section, even if you're in a situation where you had to build minerals on them? Like it feels like Habitats are so much better than everything else.

Dickwaving and 100 pops for a ringworld completed is nice, but what's stopping you from building up a ring while building habitats? If you can poo poo out habs like nobody's business I think you're already at the point that you can dickwave about

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

Sloober posted:

Dickwaving and 100 pops for a ringworld completed is nice, but what's stopping you from building up a ring while building habitats? If you can poo poo out habs like nobody's business I think you're already at the point that you can dickwave about

You can only build one megastructure at a time amd IIRC habitats still count as a megastructure. It takes a long rear end time to build everything and the game may not stretch out that long.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Psychotic Weasel posted:

You can only build one megastructure at a time amd IIRC habitats still count as a megastructure. It takes a long rear end time to build everything and the game may not stretch out that long.

Since when? I'm fairly sure I was building two habitats at the same time in one of my games. (I'll have to go and look at my old saves up to confirm this. When I'm back from work, though. Right now I can't, for obvious reasons. :v: )

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RestRoomLiterature-
Jun 3, 2008

staying regular
Yeah towards the mid to late game I'm building 4 or 5 habitats at the same time

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