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Pawl posted:
That should be fun.
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# ? May 19, 2017 15:14 |
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# ? May 30, 2024 20:06 |
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Pawl posted:
So, exactly the same as they are now, in terms of strength...
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# ? May 19, 2017 15:15 |
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Pawl posted:
Have you never played 40k or something?
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# ? May 19, 2017 15:18 |
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The d3 damage on the other hand, that's neat.
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# ? May 19, 2017 15:19 |
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Not sure if I should be disappointed or impressed that out of all the ways they could've ruined chainsword rules they chose the one that makes the least sense.
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# ? May 19, 2017 15:20 |
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Safety Factor posted:Yeah? And..? I haven't, no
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# ? May 19, 2017 15:21 |
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Broken Record Talk posted:So, exactly the same as they are now, in terms of strength... But no longer capped at S10.
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# ? May 19, 2017 15:23 |
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Hra Mormo posted:Not sure if I should be disappointed or impressed that out of all the ways they could've ruined chainsword rules they chose the one that makes the least sense. To be fair they explain their logic in the article. They wanted them to be used primarily for infantry disposal so bonus attacks mean carving through more dudes.
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# ? May 19, 2017 15:26 |
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Yeah it makes Dreads and Roboute str 12 on the swing. Since there's no mention of it, I wonder if the str of the attack no longer confers an AP bonus.
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# ? May 19, 2017 15:27 |
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I wonder how they'll make MCs a credible threat to the heavier vehicles. I'm assuming Strength stats of 8 and up are going to be the norm for Daemon Princes/ Nid beasts, or they will be munched by Dreads bad.
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# ? May 19, 2017 15:27 |
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Macdeo Lurjtux posted:Yeah it makes Dreads and Roboute str 12 on the swing. No longer? It never did.
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# ? May 19, 2017 15:29 |
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Sephyr posted:I wonder how they'll make MCs a credible threat to the heavier vehicles. I'm assuming Strength stats of 8 and up are going to be the norm for Daemon Princes/ Nid beasts, or they will be munched by Dreads bad. I think if you take a dread and pass on a larger ranged weapon for a claw or other DCCW it should make the dread a nightmare in combat. I assume Nid MCs crushing claws will be like DCCWs anyhow.
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# ? May 19, 2017 15:31 |
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Does that mean power fists no longer strike last?
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# ? May 19, 2017 15:38 |
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JBP posted:Does that mean power fists no longer strike last? Correct.
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# ? May 19, 2017 15:40 |
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I like these rules a lot. Power weapons were what we expected, the chainsword bonus is fine. D weapons just doing a shitload of damage is OK too.JBP posted:Does that mean power fists no longer strike last? Correct. Initiative no longer exists.
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# ? May 19, 2017 15:41 |
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Only problem with giving chainswords rules is that they've never been differentiated before. Cadian sergeants have chainswords but Catachan ones have knives.
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# ? May 19, 2017 15:53 |
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MasterSlowPoke posted:Only problem with giving chainswords rules is that they've never been differentiated before. Cadian sergeants have chainswords but Catachan ones have knives. Don't expect jungle hicks to be adept at keeping a chainsaw in working order.
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# ? May 19, 2017 15:57 |
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MasterSlowPoke posted:Only problem with giving chainswords rules is that they've never been differentiated before. Cadian sergeants have chainswords but Catachan ones have knives. It never did make any sense that a literal chainsaw sword had the exact same stats as a combat knife either, though. I was hoping for AP-1 but this is ok too. I do get the feeling that units armed with pistols are going to lose that +1 CC attack since they can shoot in assault so this will be a nice bonus for Assault Marines etc.
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# ? May 19, 2017 16:03 |
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TKIY posted:No longer? It never did. It did the last time weapons modified saves instead of just allowed or not binary.
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# ? May 19, 2017 16:25 |
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I'd guess Choppas are AP -1, +1 attack.
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# ? May 19, 2017 16:29 |
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Knight Faction Focus is up. Here. Things of note: 24 wounds, with 3+ save, 8 toughness, and a 5+ invuln against shooting. Thermal Cannon is a melta on steroids, with d3 shots normally and d6 if targeting a unit above 5 models. Stomps are actual weapons now. Thunderstrike Gauntlets flat out fling destroyed monsters and vehicles into nearby enemies for a chance at mortal wounds. Trygons get multiple d6 melee attacks. Knights can step over infantry and still fire (so get ready to engage with vehicles!) The Knight detachment is 3-5 Lords of War, coincidentally also perfectly sized for using those Triumverate model packs from Gathering Storm.
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# ? May 19, 2017 16:44 |
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The Bee posted:
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# ? May 19, 2017 16:50 |
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"Add in the inclusion of a 5+ invulnerable save against shooting – regardless of which direction the shots are fired from, thanks to their ion shield " Seems like facing is still A Thing?
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# ? May 19, 2017 16:50 |
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High toughness and a lot of wounds but still only a 3+. They look tough but they get way less effective at half wounds.
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# ? May 19, 2017 16:51 |
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Pawl posted:"Add in the inclusion of a 5+ invulnerable save against shooting – regardless of which direction the shots are fired from, thanks to their ion shield " No? It says regardless of which direction.
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# ? May 19, 2017 16:53 |
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Yeah, from this it looks like Strength D weapons are mostly going to become "weapons that do 6 damage"
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# ? May 19, 2017 16:57 |
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panascope posted:No? It says regardless of which direction. I think Pawl is speculating that the need to specifically mention that is implying some shields will be directional. Either way, Knights seem surprisingly easy to start tearing apart in this edition. Power Fists can help tie or pass their strength score while bringing their save from 3 to 6, for example. If you can soften them up good enough, that'll make them way weaker on retaliation.
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# ? May 19, 2017 16:57 |
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They mentioned direction because previously Knight shields required a direction. Now they don't. Don't read too much into it.
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# ? May 19, 2017 17:04 |
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The Bee posted:I think Pawl is speculating that the need to specifically mention that is implying some shields will be directional.
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# ? May 19, 2017 17:11 |
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Pawl posted:"Add in the inclusion of a 5+ invulnerable save against shooting – regardless of which direction the shots are fired from, thanks to their ion shield " I think that's because ion shields right now deflect from a specific direction and people might still expect that.
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# ? May 19, 2017 17:11 |
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Safety Factor posted:Knights' shields used to be directional so they're highlighting the difference between the new and old rules. Cut him some Slack, he doesn't actually play.
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# ? May 19, 2017 17:14 |
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Pawl posted:"Add in the inclusion of a 5+ invulnerable save against shooting – regardless of which direction the shots are fired from, thanks to their ion shield " Don't you start making a coupla assumptions. Chutche2 is king assumptioner around here.
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# ? May 19, 2017 17:15 |
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I need more Stompas!
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# ? May 19, 2017 17:16 |
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The Bee posted:Trygons get multiple d6 melee attacks. You had me thinking Trygons get several D6-worth of attacks, not multiple attacks that deal D6 damage until I read the article. Still neat though E: I wonder how they're going to handle the statlines on Tyranid melee weapons since scything talons can exist on 'Nids of all sizes. Strength is easy enough to leave as a profile modification, but AP/damage will be harder to make modular between different models. HiveCommander fucked around with this message at 17:28 on May 19, 2017 |
# ? May 19, 2017 17:19 |
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Pawl posted:"Sir, our Land Raider's charge was deflected by the Monolith's armor! What are your orders?" This is a feature not a bug.
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# ? May 19, 2017 17:23 |
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My bad on that one. Still, I am fully on the Trygon hype train this edition.
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# ? May 19, 2017 17:25 |
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Lord_Hambrose posted:This is a feature not a bug. Is Panascope making the vehicles of the far future? Does the Land Raider's horn cause spontaneous combustion?
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# ? May 19, 2017 17:26 |
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Broken Record Talk posted:Is Panascope making the vehicles of the far future? Does the Land Raider's horn cause spontaneous combustion? *Assault ramp crashes down and terminators charge out of their land raider* *Land raider honks uncontrollably until the ramp is raised again, then explodes*
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# ? May 19, 2017 17:30 |
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I love that the Knights actually throw the corpses/wrecks of things they kill at other enemies with the gauntlets. That is completely badass.
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# ? May 19, 2017 17:35 |
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# ? May 30, 2024 20:06 |
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Wes Young do pistols still give an extra attack for being an off-hand weapon, or are they now just getting the Shooting phase attacks? Still an extra attack in the turn that you charge, or does that go away, as well? Warhammer 40,000 Well, we have shown a pistol stat line already in the Datasheet article (linked below). The pistol stat line does not say "you receive an extra attack in combat" like the chainsword does, so it is safe to assume that a bolt pistol does not give you +1 attack in combat. https://www.warhammer-community.com/.../new-warhammer.../
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# ? May 19, 2017 17:36 |