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Sindai posted:I was very surprised to see it would cost me $200 to unlock every hero I don't already have. I would have paid without a second thought if it only cost as much as a video game normally does. Or you can just play the game and unlock them all eventually for free?
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# ? May 19, 2017 21:31 |
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# ? Jun 1, 2024 05:53 |
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Fuzz posted:Or you can just pay the game and unlock them all eventually for free? chumbler posted:Don't defend all heroes not being free.
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# ? May 19, 2017 21:31 |
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Actually all the heroes not being free owns because I have every single one now and I can lord over all of the suckers and peons with my complete collection.
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# ? May 19, 2017 21:39 |
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But they are free, because your time is worthless
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# ? May 19, 2017 22:02 |
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I logged in for the first time in years at the 2.0 release and they gifted me a 30-day stimpack. 25 days later and I've got 23 days remaining. I'd say that stimpack rewards in loot chests are fairly common.
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# ? May 19, 2017 22:04 |
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Alarak went from my least favorite assassin to my favorite assassin thanks to the rework. actually legit impressed with Blizz had a fun game where this happened https://gfycat.com/SomeOccasionalCrane I had 199% sadism when the game ended
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# ? May 19, 2017 22:18 |
"It was at that moment, that Raumsog knew, he hosed up"
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# ? May 19, 2017 22:51 |
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Polio Vax Scene posted:"It was at that moment, that Raumsog knew, he hosed up" I'd say it was the Auriel who hosed up, honestly. Which is part of why I get so grumpy about Auriel's heroics. They're amazing if used perfectly, anywhere from useless to actively team-screwing the rest of the time.
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# ? May 19, 2017 22:56 |
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Does the "reroll logic" in the OP apply even to a brand new player who just had the megabundle? So I shouldn't open any common chest without being able to afford a reroll?
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# ? May 19, 2017 22:58 |
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Tender Bender posted:Does the "reroll logic" in the OP apply even to a brand new player who just had the megabundle? So I shouldn't open any common chest without being able to afford a reroll? You can just buy all the guys you don't have with your limited gold instead of spending your nigh infinite gold rolling dice to get the single new one you don't have.
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# ? May 19, 2017 23:00 |
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I had a game as Zul'jin the other day with an Auriel who kept using Crystal Aegis on me as soon as I hit Taz'dingo
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# ? May 19, 2017 23:00 |
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The Shortest Path posted:Here's a hot tip: If you're in a premade with four other people and all of you are in Discord, actually use it to communicate with each other instead of spam pinging and hoping anyone understands you! If you can't handle me at my ABATHUR WARNS THIS AREA IS DANGEROUS ABATHUR WANTS TO KILL BOSS ABATHUR WANTS TO KILL BRIGHTWING ABATHUR WANTS TO KILL BOSS then you don't deserve me at my Discordest.
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# ? May 19, 2017 23:22 |
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Don't mind The Shortest Path and his anti-ping raging. His inability to comprehend retreat pings when overextended, defend pings when mercs were pushing our towers, and How About We loving Show Up At The Objective? pings is completely reasonable.
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# ? May 19, 2017 23:57 |
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Hell yes just pulled D.Va from a normal crate
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# ? May 20, 2017 00:25 |
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Ever since the D.V patch I've been having bad FPS hiccups. I've literally ran the gambit of the usual cures, completely fresh reinstall, clean driver updates, disable any background processes, blow job and a wax shine, and nothing seems to fix it. Any goons have an issue post patch? It happens even just chilling in the character lobby, let alone in a game.
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# ? May 20, 2017 00:38 |
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chumbler posted:Don't defend all heroes not being free. I am curious what the alternative would be for you? Blizzard doesn't need to do the 30$ all heroes in perpetuity model that Atlas Reactor and Smite has in order to get people to play it, and HotS has more characters than I think most people would ever get good with.
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# ? May 20, 2017 00:57 |
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The alternative is all heroes being free. Whether any individual player can get good with or even like to play all of them is completely irrelevant.
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# ? May 20, 2017 01:06 |
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chumbler posted:The alternative is all heroes being free. Whether any individual player can get good with or even like to play all of them is completely irrelevant. No I mean what is your alternative monetization method?
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# ? May 20, 2017 01:11 |
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I'm going to guess the same one, but heroes are free.
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# ? May 20, 2017 01:13 |
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That's not the same though, at all
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# ? May 20, 2017 01:14 |
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signalnoise posted:I am curious what the alternative would be for you? I mean Overwatch came out after HotS but it's not like Blizzard isn't aware of the "sell the game at a base cost of X, all characters are free, make money on lootboxes/cosmetics" model. Other games were doing that before either Blizzard game, some of which were even f2p.
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# ? May 20, 2017 01:14 |
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Kai Tave posted:I mean Overwatch came out after HotS but it's not like Blizzard isn't aware of the "sell the game at a base cost of X, all characters are free, make money on lootboxes/cosmetics" model. Other games were doing that before either Blizzard game, some of which were even f2p. Sure, but Overwatch also has a much much larger audience
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# ? May 20, 2017 01:16 |
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signalnoise posted:That's not the same though, at all Have you ever downloaded dota 2?
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# ? May 20, 2017 01:16 |
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signalnoise posted:Sure, but Overwatch also has a much much larger audience It's entirely possible HotS would have a bigger audience as well if hadn't been the MOBA where you got nickled and dimed on both heroes and cosmetics for two years.
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# ? May 20, 2017 01:18 |
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signalnoise posted:Sure, but Overwatch also has a much much larger audience what's their alternate monetization for not charging for heroes and maps
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# ? May 20, 2017 01:31 |
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Abroham Lincoln posted:what's their alternate monetization for not charging for heroes and maps You have to actually buy the game. HotS is free.
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# ? May 20, 2017 01:42 |
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What is the ideal build for Greymane? He seems cool and good, but the builds online seem all over the place and contradictory.
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# ? May 20, 2017 01:56 |
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Chaitai posted:What is the ideal build for Greymane? He seems cool and good, but the builds online seem all over the place and contradictory. I think the current in build is cocktail talents at 1/4/7, whichever ult works better against the enemy team at 10, Running Wild at 13, personal taste at 16, and human attacks at 20.
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# ? May 20, 2017 02:07 |
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Dota 2 has proven beyond a shadow of a doubt that you can completely monetize a f2p game with hats alone, so there is literally no justification anymore for having to buy heroes at all.
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# ? May 20, 2017 02:13 |
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[A system that works literally only in one environment can make their game fully f2p because of creepy dota whales] bli$$ard is money grubbing assholes Like, don't get it twisted, they are, but you're conflating the issues.
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# ? May 20, 2017 02:16 |
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DOTA 2 is not exactly a casual MOBA guys, the fact that it does so well while having all of their heroes free absolutely makes it reasonable to compare to a game that has huge hordes of Blizzard fanboys willing to buy skins out the wazoo in it
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# ? May 20, 2017 02:23 |
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DOTA 2 enjoys the benefit of being a first mover in the genre; it can get away with dumb practices. No matter what you think of HOTS game designers, you can bet they didn't skimp on monetization analysts. Trust.
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# ? May 20, 2017 02:25 |
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Hot Smart ARYAN Girl posted:Have you ever downloaded dota 2? Yes. DOTA 2 had a built-in player base when it was launched, and it is a huge esports game. Because of its departure in design, HOTS is seen as a loser game for babies by many many people. In 2016, the prize pool for the biggest HOTS tournament was 1/20 of what the prize pool for the DOTA 2 international was. This draws numbers, so there are a lot more people to fleece for cosmetics. HOTS will not overtake DOTA2 in numbers just by making the heroes free, and I believe it is a calculated decision by Blizzard to maximize their revenue stream. Abroham Lincoln posted:what's their alternate monetization for not charging for heroes and maps Console sales
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# ? May 20, 2017 02:30 |
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DOTA 2 also has Steam backing it, so it has a much larger platform for free advertising and Valve can much more comfortably throw money into a DOTA pit without it affecting the bottom line too much. Even at its peak, WoW only had a fraction of the users Steam does and WoW hasn't been at its peak for a while.
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# ? May 20, 2017 02:54 |
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Blizzard didn't really need to make a new game in order to cash in on cosmetics, they probably could have done that in their already existing games. Their goal is more like, make Dota for Babies: Blizzard Edition to try to cash in on f2p whales and sweet esports money.
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# ? May 20, 2017 02:59 |
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# ? May 20, 2017 03:02 |
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Why does a team of 5 get to go against a 3-1-1? Who thinks this is actually a good idea?
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# ? May 20, 2017 03:25 |
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Because the alternative is a longer queue time and despite what people say, they actually won't keep playing a game with longass queue times.
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# ? May 20, 2017 03:32 |
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BrianBoitano posted:Because the alternative is a longer queue time and despite what people say, they actually won't keep playing a game with longass queue times. I enjoyed having a better MM experience with longer queues about 5 months ago. Games were much more competitive.
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# ? May 20, 2017 03:42 |
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# ? Jun 1, 2024 05:53 |
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Keep in mind DOTA2 was also intended to get people to install Steam; Valve would probably be the black with it even if the game itself weren't monetized at all.
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# ? May 20, 2017 04:05 |